WalksonGraves wrote: »SO by your reckoning OP, does this mean I will now need 100+ Rubedite to craft a single piece of fresh Level 50 gear? Or are you proposing even more changes than your original thoughts imply? Every seemingly "simple" game change has a ripple effect, always impacting several other systems in the game. Remember that.
1- Crafted gear is worthless with a couple exceptions, most builds never use any so it would affect a lot less people than who go through cp 1-160.
WalksonGraves wrote: »2- Gear crafting cost is irrelevant, it's not like rubedite is hard to find or used in anything else.
While I think that the OP got it wrong, I do think there needs to be higher level gear. 160? Really? 160 gear is fine for quests. But group dungeons, Cyr, raids, etc... nope.
WalksonGraves wrote: »You grind to 50 the first time, upon reaching "max level" you find out every drop you get is trash until you hit cp 160 which is what, three times longer a grind than what you just did?
They designed it to milk money out of subscribers and they abandoned that plan so why is gear still behind a wall.
Honestly I dont get how over simplified people want a MMORPG to be. It's already gone too far, far too far dumbing things down IMO.
Requests to get rid of levels, gear & mat levels etc, etc, start a new character at end game etc etc, people might as well most go play a FPS.
don't get me wrong, from the beginning I've advocated they need an arcade mode. Log in, no levels, pick a template, crack on, like a FPS. (or PTS I guess) for those that hate leveling or taking time and can all play comparably, but for the richness of rhe game that gives it longevity why would you want to completely gut it like this? It's just impaitence. Leveling is a cake walk now, of you want to do it fast. Or you can enjoy the game, both options open.
Sorry, I just hate calls to simplify a game that's so huge and multi tiered.