So, you want to start at level 50 with the skills and skill level of a level 3? You'd have to grind out the skill lines anyway, so what is the point?
Gandrhulf_Harbard wrote: »If gear progression between 50 and CP160 were removed it would reduce the sense of progression that players get, in my opinion.
Sense of progression comes not just through levels, but also through gear improvements.
Personally I'd like to see further gear progression added. However, because of the grind involved in getting tempers etc to upgrade gear quality I think it should now be in stages of 50 levels.
Make the next one CP200, CP250, CP300 etc, all the way through to CP500. Coupled with CP spent on the passive there need only be a marginal increase in gear power.
All The Best
So, you want to start at level 50 with the skills and skill level of a level 3? You'd have to grind out the skill lines anyway, so what is the point?
SO by your reckoning OP, does this mean I will now need 100+ Rubedite to craft a single piece of fresh Level 50 gear? Or are you proposing even more changes than your original thoughts imply? Every seemingly "simple" game change has a ripple effect, always impacting several other systems in the game. Remember that.
WalksonGraves wrote: »You grind to 50 the first time, upon reaching "max level" you find out every drop you get is trash until you hit cp 160 which is what, three times longer a grind than what you just did?
They designed it to milk money out of subscribers and they abandoned that plan so why is gear still behind a wall.