CosmicSoul wrote: »Thanks all yes I am looking for something where I can use magical close combat abilities along with a melee weapon or something. Also 2 or 3 stamina based morphs does not seem like much at all. But I do not want my 2h sword abilities to be significantly weak and im trying to stay away from staff all together.
Play a magicka templar or a magicka dragonknight. both can dish out damage while wearing sword and board but shine using duel wield. I chose templar because it can easily solo pve content because its main attack move heals while doing damage plus i can spec into being a healer if I get bored of dpsing. Both are great picks. for race. high elf for the templar, dark elf for dragonknight.
CosmicSoul wrote: »Thanks all yes I am looking for something where I can use magical close combat abilities along with a melee weapon or something. Also 2 or 3 stamina based morphs does not seem like much at all. But I do not want my 2h sword abilities to be significantly weak and im trying to stay away from staff all together.
You're not going to be able to stay away from staff all together. The best you can do is use dual wield on one bar and Destruction staff on the other. You can only use swords on your dual wield bar because of the passive that increases ALL damage. Even though it might seem cool, using a 2hander is going to lower your dps significantly. Hybrids are just not very viable in this game. You need to go all in on either Stamina or Magicka.
You use it for the extra spell damage, the extra piece for a set bonus, for the extra enchantment, and for the Twin Blade and Blunt passive. No Dual Wield actives are used on Magicka builds.CosmicSoul wrote: »CosmicSoul wrote: »Thanks all yes I am looking for something where I can use magical close combat abilities along with a melee weapon or something. Also 2 or 3 stamina based morphs does not seem like much at all. But I do not want my 2h sword abilities to be significantly weak and im trying to stay away from staff all together.
You're not going to be able to stay away from staff all together. The best you can do is use dual wield on one bar and Destruction staff on the other. You can only use swords on your dual wield bar because of the passive that increases ALL damage. Even though it might seem cool, using a 2hander is going to lower your dps significantly. Hybrids are just not very viable in this game. You need to go all in on either Stamina or Magicka.
Sorry to bring up my topic again but quick question, when your using dual wield do you actually use any abilities or basic attacks from it or is it just for looks and passives?
EldritchPenguin wrote: »You use it for the extra spell damage, the extra piece for a set bonus, for the extra enchantment, and for the Twin Blade and Blunt passive. No Dual Wield actives are used on Magicka builds.CosmicSoul wrote: »CosmicSoul wrote: »Thanks all yes I am looking for something where I can use magical close combat abilities along with a melee weapon or something. Also 2 or 3 stamina based morphs does not seem like much at all. But I do not want my 2h sword abilities to be significantly weak and im trying to stay away from staff all together.
You're not going to be able to stay away from staff all together. The best you can do is use dual wield on one bar and Destruction staff on the other. You can only use swords on your dual wield bar because of the passive that increases ALL damage. Even though it might seem cool, using a 2hander is going to lower your dps significantly. Hybrids are just not very viable in this game. You need to go all in on either Stamina or Magicka.
Sorry to bring up my topic again but quick question, when your using dual wield do you actually use any abilities or basic attacks from it or is it just for looks and passives?
dancing.in.the.webeb17_ESO wrote: »If you're talking about how it looks like but not real resource mechanics then stam sorc looks like battle mage the most. Melee weapons + bound armour glow + hurricane when in fight + streak teleportation for gap close or escape and weapon glowing with surge buff. And if you have thunderfist set it looks perfect.
Overload is still sorc ultiCosmicSoul wrote: »
... I think perhaps with meteor or something as well.
dancing.in.the.webeb17_ESO wrote: »Overload is still sorc ultiCosmicSoul wrote: »
... I think perhaps with meteor or something as well.
Waffennacht wrote: »I think OP wants to be a magicka based up close combatant. I think both DK and Templar are the standard choices with NB after that. Yes Sorc can be that ish but has only ranged magicka abilities.
DKs have moves like the flame whip and templars have the spear, NBs have moves like Lotus and Drain essence.
Templars and DKs have healing that imo surpass the NB imo.
Unless you use only weapon skills + fighter's guild, you're never really the appropriate representation of a warrior in the Elder Scrolls. Additionally, pure mages should only use magicka skills/morphs + mages guild and staves if you want to be a mage archetype. Everything else is in between.
All of the classes stamina ability morphs are designed to represent a battlemage or spellsword style gameplay. They may use stamina, but how many pure warriors in ESO lore could throw a spear of light? Or summon a hurricane around themselves? Or summon a suit of deadric armor? How about heal themselves? The answer is none. Those are all abilities gained from the various schools of magic. Conjuration, restoration, destruction, etc.
Lore-wise, this game was more correct on launch - when all class skills required magicka; however, because of balancing issues and player whining, they've had to include stamina skills and versions that are outside the scope of what a warrior in ESO lore is capable of. These stamina morphs are closer to what a battlemage or spellsword is capable of.
CosmicSoul wrote: »Unless you use only weapon skills + fighter's guild, you're never really the appropriate representation of a warrior in the Elder Scrolls. Additionally, pure mages should only use magicka skills/morphs + mages guild and staves if you want to be a mage archetype. Everything else is in between.
All of the classes stamina ability morphs are designed to represent a battlemage or spellsword style gameplay. They may use stamina, but how many pure warriors in ESO lore could throw a spear of light? Or summon a hurricane around themselves? Or summon a suit of deadric armor? How about heal themselves? The answer is none. Those are all abilities gained from the various schools of magic. Conjuration, restoration, destruction, etc.
Lore-wise, this game was more correct on launch - when all class skills required magicka; however, because of balancing issues and player whining, they've had to include stamina skills and versions that are outside the scope of what a warrior in ESO lore is capable of. These stamina morphs are closer to what a battlemage or spellsword is capable of.
Uhhh not really, a spellsword lore wise uses destruction magic, same goes for a battlemage for the most part, and this is not up for debate I was specific in the kind of playstyle I was looking for, I did not ask for some justification of why there are not hybrids, also before the cap they where viable so you may want to rethink your comment here. And summoning a hurricane is not that different then the cloak spells in destruction magic from other elder scroll games.
And those stamina morphs are designed so you can use stamina weapons I would hardly say they are designed to make a battlemage, like dk only gets 2 stamina morphs and they are poison based.
Spaghettiknight wrote: »CosmicSoul wrote: »Unless you use only weapon skills + fighter's guild, you're never really the appropriate representation of a warrior in the Elder Scrolls. Additionally, pure mages should only use magicka skills/morphs + mages guild and staves if you want to be a mage archetype. Everything else is in between.
All of the classes stamina ability morphs are designed to represent a battlemage or spellsword style gameplay. They may use stamina, but how many pure warriors in ESO lore could throw a spear of light? Or summon a hurricane around themselves? Or summon a suit of deadric armor? How about heal themselves? The answer is none. Those are all abilities gained from the various schools of magic. Conjuration, restoration, destruction, etc.
Lore-wise, this game was more correct on launch - when all class skills required magicka; however, because of balancing issues and player whining, they've had to include stamina skills and versions that are outside the scope of what a warrior in ESO lore is capable of. These stamina morphs are closer to what a battlemage or spellsword is capable of.
Uhhh not really, a spellsword lore wise uses destruction magic, same goes for a battlemage for the most part, and this is not up for debate I was specific in the kind of playstyle I was looking for, I did not ask for some justification of why there are not hybrids, also before the cap they where viable so you may want to rethink your comment here. And summoning a hurricane is not that different then the cloak spells in destruction magic from other elder scroll games.
And those stamina morphs are designed so you can use stamina weapons I would hardly say they are designed to make a battlemage, like dk only gets 2 stamina morphs and they are poison based.
And both DoTs too. You could always use the 9 trait Pelinal's Aptitude set (or whatever it's called) that makes Weapon and Spell damage the same (both become the highest of the 2). Then you could use Melee weapons and use the Templar's fire skills, or play as a Sorcerer.
CosmicSoul wrote: »Spaghettiknight wrote: »CosmicSoul wrote: »Unless you use only weapon skills + fighter's guild, you're never really the appropriate representation of a warrior in the Elder Scrolls. Additionally, pure mages should only use magicka skills/morphs + mages guild and staves if you want to be a mage archetype. Everything else is in between.
All of the classes stamina ability morphs are designed to represent a battlemage or spellsword style gameplay. They may use stamina, but how many pure warriors in ESO lore could throw a spear of light? Or summon a hurricane around themselves? Or summon a suit of deadric armor? How about heal themselves? The answer is none. Those are all abilities gained from the various schools of magic. Conjuration, restoration, destruction, etc.
Lore-wise, this game was more correct on launch - when all class skills required magicka; however, because of balancing issues and player whining, they've had to include stamina skills and versions that are outside the scope of what a warrior in ESO lore is capable of. These stamina morphs are closer to what a battlemage or spellsword is capable of.
Uhhh not really, a spellsword lore wise uses destruction magic, same goes for a battlemage for the most part, and this is not up for debate I was specific in the kind of playstyle I was looking for, I did not ask for some justification of why there are not hybrids, also before the cap they where viable so you may want to rethink your comment here. And summoning a hurricane is not that different then the cloak spells in destruction magic from other elder scroll games.
And those stamina morphs are designed so you can use stamina weapons I would hardly say they are designed to make a battlemage, like dk only gets 2 stamina morphs and they are poison based.
And both DoTs too. You could always use the 9 trait Pelinal's Aptitude set (or whatever it's called) that makes Weapon and Spell damage the same (both become the highest of the 2). Then you could use Melee weapons and use the Templar's fire skills, or play as a Sorcerer.
I have seen threads before about this set but people said it does not really make a hybrid just as viable as going one stat, can you really do it?
CosmicSoul wrote: »Unless you use only weapon skills + fighter's guild, you're never really the appropriate representation of a warrior in the Elder Scrolls. Additionally, pure mages should only use magicka skills/morphs + mages guild and staves if you want to be a mage archetype. Everything else is in between.
All of the classes stamina ability morphs are designed to represent a battlemage or spellsword style gameplay. They may use stamina, but how many pure warriors in ESO lore could throw a spear of light? Or summon a hurricane around themselves? Or summon a suit of deadric armor? How about heal themselves? The answer is none. Those are all abilities gained from the various schools of magic. Conjuration, restoration, destruction, etc.
Lore-wise, this game was more correct on launch - when all class skills required magicka; however, because of balancing issues and player whining, they've had to include stamina skills and versions that are outside the scope of what a warrior in ESO lore is capable of. These stamina morphs are closer to what a battlemage or spellsword is capable of.
Uhhh not really, a spellsword lore wise uses destruction magic, same goes for a battlemage for the most part, and this is not up for debate I was specific in the kind of playstyle I was looking for, I did not ask for some justification of why there are not hybrids, also before the cap they where viable so you may want to rethink your comment here. And summoning a hurricane is not that different then the cloak spells in destruction magic from other elder scroll games.
And those stamina morphs are designed so you can use stamina weapons I would hardly say they are designed to make a battlemage, like dk only gets 2 stamina morphs and they are poison based.
CosmicSoul wrote: »Unless you use only weapon skills + fighter's guild, you're never really the appropriate representation of a warrior in the Elder Scrolls. Additionally, pure mages should only use magicka skills/morphs + mages guild and staves if you want to be a mage archetype. Everything else is in between.
All of the classes stamina ability morphs are designed to represent a battlemage or spellsword style gameplay. They may use stamina, but how many pure warriors in ESO lore could throw a spear of light? Or summon a hurricane around themselves? Or summon a suit of deadric armor? How about heal themselves? The answer is none. Those are all abilities gained from the various schools of magic. Conjuration, restoration, destruction, etc.
Lore-wise, this game was more correct on launch - when all class skills required magicka; however, because of balancing issues and player whining, they've had to include stamina skills and versions that are outside the scope of what a warrior in ESO lore is capable of. These stamina morphs are closer to what a battlemage or spellsword is capable of.
Uhhh not really, a spellsword lore wise uses destruction magic, same goes for a battlemage for the most part, and this is not up for debate I was specific in the kind of playstyle I was looking for, I did not ask for some justification of why there are not hybrids, also before the cap they where viable so you may want to rethink your comment here. And summoning a hurricane is not that different then the cloak spells in destruction magic from other elder scroll games.
And those stamina morphs are designed so you can use stamina weapons I would hardly say they are designed to make a battlemage, like dk only gets 2 stamina morphs and they are poison based.
I don't think you read my comment at all, lol. I'm aware that hurricane works more like destruction magic, that was exactly my point.
If you wanted to play a pure warrior (I'm aware you mean more of a spellsword), you'd have to restrict yourself specifically to weapon skills, as those are the only ones that don't have effects that would only be obtainable through magic use. Class stamina morphs (ie, Hurricane) are all effects that are only achievable through magic in Elder Scrolls lore. So if you use those skills, even morphed to stamina, you're closer to a battlemage then a warrior.
I'm also aware of WHY they moved away from class skills being magicka based and included stamina morphs. That doesn't change the fact that all class skills are basically magicka effects.
From a lore perspective, every skill we have in the game, minus weapon skills - are only obtainable through magicka in the series. So, conclusion - unless you restrict yourself to weapon skills , than any stamina based warrior is this game is technically a melee-mage.