So are templars the closest to a battlemage style of play for melee and magic?

DragonBound
DragonBound
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Essentially I want close combat spells with melee like abilities, im assuming this is what the spear is for. Any build suggestions? Thank you.
  • raj72616a
    raj72616a
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    the spear doesnt look very mage like tho. you might want to try dragonknight for flashier skills
  • tplink3r1
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    Dks are more close to "battlemages" in my view, and they also have more tools to play in close combat.
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  • Sigtric
    Sigtric
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    All four classes use different spells
    Many class spells can be morphed to run off of stamina, which is what you'll want if you're going with a melee toon

    DK gets fire based (or poison based if morphed to stam) spells
    NB gets shadow and siphoning stuff
    Sorc gets daedric and storm (lightning/wind) based spells
    Templar gets the holy light things

    Just depends what flavor spells you want.

    This post was edited for clarity
    Edited by Sigtric on December 19, 2016 1:04AM

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  • Waffennacht
    Waffennacht
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    I think OP wants to be a magicka based up close combatant. I think both DK and Templar are the standard choices with NB after that. Yes Sorc can be that ish but has only ranged magicka abilities.

    DKs have moves like the flame whip and templars have the spear, NBs have moves like Lotus and Drain essence.

    Templars and DKs have healing that imo surpass the NB imo.
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  • DragonBound
    DragonBound
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    Thanks all yes I am looking for something where I can use magical close combat abilities along with a melee weapon or something. Also 2 or 3 stamina based morphs does not seem like much at all. But I do not want my 2h sword abilities to be significantly weak and im trying to stay away from staff all together.
    Edited by DragonBound on December 19, 2016 5:07AM
  • NoFlash
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    Play a magicka templar or a magicka dragonknight. both can dish out damage while wearing sword and board but shine using duel wield. I chose templar because it can easily solo pve content because its main attack move heals while doing damage plus i can spec into being a healer if I get bored of dpsing. Both are great picks. for race. high elf for the templar, dark elf for dragonknight.
    Edited by NoFlash on December 19, 2016 9:31AM
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  • Lokryn
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    CosmicSoul wrote: »
    Thanks all yes I am looking for something where I can use magical close combat abilities along with a melee weapon or something. Also 2 or 3 stamina based morphs does not seem like much at all. But I do not want my 2h sword abilities to be significantly weak and im trying to stay away from staff all together.

    You're not going to be able to stay away from staff all together. The best you can do is use dual wield on one bar and Destruction staff on the other. You can only use swords on your dual wield bar because of the passive that increases ALL damage. Even though it might seem cool, using a 2hander is going to lower your dps significantly. Hybrids are just not very viable in this game. You need to go all in on either Stamina or Magicka.
  • Kutsuu
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    EvoAZN wrote: »
    Play a magicka templar or a magicka dragonknight. both can dish out damage while wearing sword and board but shine using duel wield. I chose templar because it can easily solo pve content because its main attack move heals while doing damage plus i can spec into being a healer if I get bored of dpsing. Both are great picks. for race. high elf for the templar, dark elf for dragonknight.

    I agree with this post. Magicka DK and Magicka Templar are both close-in fighters with wonderful magicka-based DPS abilities.

    Magicka sorc and Magicka nightblade are best suited to ranged builds - though the nightblade will come into melee range during execute phase. Concealed Weapon is a bit too magicka intensive to use as a spam DPS ability even when compared to Force Pulse.
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  • DragonBound
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    Lokryn wrote: »
    CosmicSoul wrote: »
    Thanks all yes I am looking for something where I can use magical close combat abilities along with a melee weapon or something. Also 2 or 3 stamina based morphs does not seem like much at all. But I do not want my 2h sword abilities to be significantly weak and im trying to stay away from staff all together.

    You're not going to be able to stay away from staff all together. The best you can do is use dual wield on one bar and Destruction staff on the other. You can only use swords on your dual wield bar because of the passive that increases ALL damage. Even though it might seem cool, using a 2hander is going to lower your dps significantly. Hybrids are just not very viable in this game. You need to go all in on either Stamina or Magicka.

    Sorry to bring up my topic again but quick question, when your using dual wield do you actually use any abilities or basic attacks from it or is it just for looks and passives?
  • EldritchPenguin
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    CosmicSoul wrote: »
    Lokryn wrote: »
    CosmicSoul wrote: »
    Thanks all yes I am looking for something where I can use magical close combat abilities along with a melee weapon or something. Also 2 or 3 stamina based morphs does not seem like much at all. But I do not want my 2h sword abilities to be significantly weak and im trying to stay away from staff all together.

    You're not going to be able to stay away from staff all together. The best you can do is use dual wield on one bar and Destruction staff on the other. You can only use swords on your dual wield bar because of the passive that increases ALL damage. Even though it might seem cool, using a 2hander is going to lower your dps significantly. Hybrids are just not very viable in this game. You need to go all in on either Stamina or Magicka.

    Sorry to bring up my topic again but quick question, when your using dual wield do you actually use any abilities or basic attacks from it or is it just for looks and passives?
    You use it for the extra spell damage, the extra piece for a set bonus, for the extra enchantment, and for the Twin Blade and Blunt passive. No Dual Wield actives are used on Magicka builds.
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  • DragonBound
    DragonBound
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    CosmicSoul wrote: »
    Lokryn wrote: »
    CosmicSoul wrote: »
    Thanks all yes I am looking for something where I can use magical close combat abilities along with a melee weapon or something. Also 2 or 3 stamina based morphs does not seem like much at all. But I do not want my 2h sword abilities to be significantly weak and im trying to stay away from staff all together.

    You're not going to be able to stay away from staff all together. The best you can do is use dual wield on one bar and Destruction staff on the other. You can only use swords on your dual wield bar because of the passive that increases ALL damage. Even though it might seem cool, using a 2hander is going to lower your dps significantly. Hybrids are just not very viable in this game. You need to go all in on either Stamina or Magicka.

    Sorry to bring up my topic again but quick question, when your using dual wield do you actually use any abilities or basic attacks from it or is it just for looks and passives?
    You use it for the extra spell damage, the extra piece for a set bonus, for the extra enchantment, and for the Twin Blade and Blunt passive. No Dual Wield actives are used on Magicka builds.

    I also meant basic attacks. There is no point in me using swords if I am not going to use them. I do not want to just look like a battlemage but I want to play one.
    Edited by DragonBound on January 9, 2017 7:57PM
  • Stannum
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    If you're talking about how it looks like but not real resource mechanics then stam sorc looks like battle mage the most. Melee weapons + bound armour glow + hurricane when in fight + streak teleportation for gap close or escape and weapon glowing with surge buff. And if you have thunderfist set it looks perfect.
  • DragonBound
    DragonBound
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    If you're talking about how it looks like but not real resource mechanics then stam sorc looks like battle mage the most. Melee weapons + bound armour glow + hurricane when in fight + streak teleportation for gap close or escape and weapon glowing with surge buff. And if you have thunderfist set it looks perfect.

    Ahhhh that would feel like a battlemage with surge I think perhaps with meteor or something as well.
  • Stannum
    Stannum
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    CosmicSoul wrote: »

    ... I think perhaps with meteor or something as well.
    Overload is still sorc ulti

  • DragonBound
    DragonBound
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    CosmicSoul wrote: »

    ... I think perhaps with meteor or something as well.
    Overload is still sorc ulti

    Yes but I hear as a stam your loosing out on quite a bit of dps because of champion points, also overload is getting an indirect nerf, they may change it though.
  • bantad87
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    Unless you use only weapon skills + fighter's guild, you're never really the appropriate representation of a warrior in the Elder Scrolls. Additionally, pure mages should only use magicka skills/morphs + mages guild and staves if you want to be a mage archetype. Everything else is in between.

    All of the classes stamina ability morphs are designed to represent a battlemage or spellsword style gameplay. They may use stamina, but how many pure warriors in ESO lore could throw a spear of light? Or summon a hurricane around themselves? Or summon a suit of deadric armor? How about heal themselves? The answer is none. Those are all abilities gained from the various schools of magic. Conjuration, restoration, destruction, etc.

    Lore-wise, this game was more correct on launch - when all class skills required magicka; however, because of balancing issues and player whining, they've had to include stamina skills and versions that are outside the scope of what a warrior in ESO lore is capable of. These stamina morphs are closer to what a battlemage or spellsword is capable of.
    Edited by bantad87 on January 10, 2017 4:59PM
  • Xvorg
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    I think OP wants to be a magicka based up close combatant. I think both DK and Templar are the standard choices with NB after that. Yes Sorc can be that ish but has only ranged magicka abilities.

    DKs have moves like the flame whip and templars have the spear, NBs have moves like Lotus and Drain essence.

    Templars and DKs have healing that imo surpass the NB imo.

    You forgot Concealed weapon, but no problem, ZoS did it too
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  • Spaghettiknight
    You can dual wield as a Templar and hit with a light attack occasionally to build up ultimate. You could always make an damage dealing tank as a Templar too. You would need to use your 1h/shield heavy attack to get back stamina for blocking (though this is changing next month). So you would be in mostly heavy armor with some light/medium, have a sword and shield you actually use, and have magicka for Aedric spear skills and off heals.
  • DragonBound
    DragonBound
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    bantad87 wrote: »
    Unless you use only weapon skills + fighter's guild, you're never really the appropriate representation of a warrior in the Elder Scrolls. Additionally, pure mages should only use magicka skills/morphs + mages guild and staves if you want to be a mage archetype. Everything else is in between.

    All of the classes stamina ability morphs are designed to represent a battlemage or spellsword style gameplay. They may use stamina, but how many pure warriors in ESO lore could throw a spear of light? Or summon a hurricane around themselves? Or summon a suit of deadric armor? How about heal themselves? The answer is none. Those are all abilities gained from the various schools of magic. Conjuration, restoration, destruction, etc.

    Lore-wise, this game was more correct on launch - when all class skills required magicka; however, because of balancing issues and player whining, they've had to include stamina skills and versions that are outside the scope of what a warrior in ESO lore is capable of. These stamina morphs are closer to what a battlemage or spellsword is capable of.

    Uhhh not really, a spellsword lore wise uses destruction magic, same goes for a battlemage for the most part, and this is not up for debate I was specific in the kind of playstyle I was looking for, I did not ask for some justification of why there are not hybrids, also before the cap they where viable so you may want to rethink your comment here. And summoning a hurricane is not that different then the cloak spells in destruction magic from other elder scroll games.

    And those stamina morphs are designed so you can use stamina weapons I would hardly say they are designed to make a battlemage, like dk only gets 2 stamina morphs and they are poison based.
    Edited by DragonBound on January 10, 2017 7:53PM
  • Spaghettiknight
    CosmicSoul wrote: »
    bantad87 wrote: »
    Unless you use only weapon skills + fighter's guild, you're never really the appropriate representation of a warrior in the Elder Scrolls. Additionally, pure mages should only use magicka skills/morphs + mages guild and staves if you want to be a mage archetype. Everything else is in between.

    All of the classes stamina ability morphs are designed to represent a battlemage or spellsword style gameplay. They may use stamina, but how many pure warriors in ESO lore could throw a spear of light? Or summon a hurricane around themselves? Or summon a suit of deadric armor? How about heal themselves? The answer is none. Those are all abilities gained from the various schools of magic. Conjuration, restoration, destruction, etc.

    Lore-wise, this game was more correct on launch - when all class skills required magicka; however, because of balancing issues and player whining, they've had to include stamina skills and versions that are outside the scope of what a warrior in ESO lore is capable of. These stamina morphs are closer to what a battlemage or spellsword is capable of.

    Uhhh not really, a spellsword lore wise uses destruction magic, same goes for a battlemage for the most part, and this is not up for debate I was specific in the kind of playstyle I was looking for, I did not ask for some justification of why there are not hybrids, also before the cap they where viable so you may want to rethink your comment here. And summoning a hurricane is not that different then the cloak spells in destruction magic from other elder scroll games.

    And those stamina morphs are designed so you can use stamina weapons I would hardly say they are designed to make a battlemage, like dk only gets 2 stamina morphs and they are poison based.

    And both DoTs too. You could always use the 9 trait Pelinal's Aptitude set (or whatever it's called) that makes Weapon and Spell damage the same (both become the highest of the 2). Then you could use Melee weapons and use the Templar's fire skills, or play as a Sorcerer.
  • DragonBound
    DragonBound
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    CosmicSoul wrote: »
    bantad87 wrote: »
    Unless you use only weapon skills + fighter's guild, you're never really the appropriate representation of a warrior in the Elder Scrolls. Additionally, pure mages should only use magicka skills/morphs + mages guild and staves if you want to be a mage archetype. Everything else is in between.

    All of the classes stamina ability morphs are designed to represent a battlemage or spellsword style gameplay. They may use stamina, but how many pure warriors in ESO lore could throw a spear of light? Or summon a hurricane around themselves? Or summon a suit of deadric armor? How about heal themselves? The answer is none. Those are all abilities gained from the various schools of magic. Conjuration, restoration, destruction, etc.

    Lore-wise, this game was more correct on launch - when all class skills required magicka; however, because of balancing issues and player whining, they've had to include stamina skills and versions that are outside the scope of what a warrior in ESO lore is capable of. These stamina morphs are closer to what a battlemage or spellsword is capable of.

    Uhhh not really, a spellsword lore wise uses destruction magic, same goes for a battlemage for the most part, and this is not up for debate I was specific in the kind of playstyle I was looking for, I did not ask for some justification of why there are not hybrids, also before the cap they where viable so you may want to rethink your comment here. And summoning a hurricane is not that different then the cloak spells in destruction magic from other elder scroll games.

    And those stamina morphs are designed so you can use stamina weapons I would hardly say they are designed to make a battlemage, like dk only gets 2 stamina morphs and they are poison based.

    And both DoTs too. You could always use the 9 trait Pelinal's Aptitude set (or whatever it's called) that makes Weapon and Spell damage the same (both become the highest of the 2). Then you could use Melee weapons and use the Templar's fire skills, or play as a Sorcerer.

    I have seen threads before about this set but people said it does not really make a hybrid just as viable as going one stat, can you really do it?
  • Spaghettiknight
    CosmicSoul wrote: »
    CosmicSoul wrote: »
    bantad87 wrote: »
    Unless you use only weapon skills + fighter's guild, you're never really the appropriate representation of a warrior in the Elder Scrolls. Additionally, pure mages should only use magicka skills/morphs + mages guild and staves if you want to be a mage archetype. Everything else is in between.

    All of the classes stamina ability morphs are designed to represent a battlemage or spellsword style gameplay. They may use stamina, but how many pure warriors in ESO lore could throw a spear of light? Or summon a hurricane around themselves? Or summon a suit of deadric armor? How about heal themselves? The answer is none. Those are all abilities gained from the various schools of magic. Conjuration, restoration, destruction, etc.

    Lore-wise, this game was more correct on launch - when all class skills required magicka; however, because of balancing issues and player whining, they've had to include stamina skills and versions that are outside the scope of what a warrior in ESO lore is capable of. These stamina morphs are closer to what a battlemage or spellsword is capable of.

    Uhhh not really, a spellsword lore wise uses destruction magic, same goes for a battlemage for the most part, and this is not up for debate I was specific in the kind of playstyle I was looking for, I did not ask for some justification of why there are not hybrids, also before the cap they where viable so you may want to rethink your comment here. And summoning a hurricane is not that different then the cloak spells in destruction magic from other elder scroll games.

    And those stamina morphs are designed so you can use stamina weapons I would hardly say they are designed to make a battlemage, like dk only gets 2 stamina morphs and they are poison based.

    And both DoTs too. You could always use the 9 trait Pelinal's Aptitude set (or whatever it's called) that makes Weapon and Spell damage the same (both become the highest of the 2). Then you could use Melee weapons and use the Templar's fire skills, or play as a Sorcerer.

    I have seen threads before about this set but people said it does not really make a hybrid just as viable as going one stat, can you really do it?

    I haven't used it personally but it sounds like it will work. You could always use a set that gives you max magicka and stamina at the same time instead. I guess the lack of critical % on the Pelinal set would be a downside. The Black Rose set would probably be good if you don't mind heavy armor.
  • bantad87
    bantad87
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    CosmicSoul wrote: »
    bantad87 wrote: »
    Unless you use only weapon skills + fighter's guild, you're never really the appropriate representation of a warrior in the Elder Scrolls. Additionally, pure mages should only use magicka skills/morphs + mages guild and staves if you want to be a mage archetype. Everything else is in between.

    All of the classes stamina ability morphs are designed to represent a battlemage or spellsword style gameplay. They may use stamina, but how many pure warriors in ESO lore could throw a spear of light? Or summon a hurricane around themselves? Or summon a suit of deadric armor? How about heal themselves? The answer is none. Those are all abilities gained from the various schools of magic. Conjuration, restoration, destruction, etc.

    Lore-wise, this game was more correct on launch - when all class skills required magicka; however, because of balancing issues and player whining, they've had to include stamina skills and versions that are outside the scope of what a warrior in ESO lore is capable of. These stamina morphs are closer to what a battlemage or spellsword is capable of.

    Uhhh not really, a spellsword lore wise uses destruction magic, same goes for a battlemage for the most part, and this is not up for debate I was specific in the kind of playstyle I was looking for, I did not ask for some justification of why there are not hybrids, also before the cap they where viable so you may want to rethink your comment here. And summoning a hurricane is not that different then the cloak spells in destruction magic from other elder scroll games.

    And those stamina morphs are designed so you can use stamina weapons I would hardly say they are designed to make a battlemage, like dk only gets 2 stamina morphs and they are poison based.

    I don't think you read my comment at all, lol. I'm aware that hurricane works more like destruction magic, that was exactly my point.

    If you wanted to play a pure warrior (I'm aware you mean more of a spellsword), you'd have to restrict yourself specifically to weapon skills, as those are the only ones that don't have effects that would only be obtainable through magic use. Class stamina morphs (ie, Hurricane) are all effects that are only achievable through magic in Elder Scrolls lore. So if you use those skills, even morphed to stamina, you're closer to a battlemage then a warrior.

    I'm also aware of WHY they moved away from class skills being magicka based and included stamina morphs. That doesn't change the fact that all class skills are basically magicka effects.

    From a lore perspective, every skill we have in the game, minus weapon skills - are only obtainable through magicka in the series. So, conclusion - unless you restrict yourself to weapon skills , than any stamina based warrior is this game is technically a melee-mage.
    Edited by bantad87 on January 11, 2017 10:01PM
  • Patouf
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    mDks are the most interesting class for brutal melee, very CC and lot of damage with ubrst and dots. Only problem in magicka : very hard to sustain and hard to fight from range.

    Very good for duelling but for the rest of pvp, it is not really good. PvE it is... awesome but need sustain from healers.
    Edited by Patouf on January 12, 2017 11:05AM
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  • DragonBound
    DragonBound
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    bantad87 wrote: »
    CosmicSoul wrote: »
    bantad87 wrote: »
    Unless you use only weapon skills + fighter's guild, you're never really the appropriate representation of a warrior in the Elder Scrolls. Additionally, pure mages should only use magicka skills/morphs + mages guild and staves if you want to be a mage archetype. Everything else is in between.

    All of the classes stamina ability morphs are designed to represent a battlemage or spellsword style gameplay. They may use stamina, but how many pure warriors in ESO lore could throw a spear of light? Or summon a hurricane around themselves? Or summon a suit of deadric armor? How about heal themselves? The answer is none. Those are all abilities gained from the various schools of magic. Conjuration, restoration, destruction, etc.

    Lore-wise, this game was more correct on launch - when all class skills required magicka; however, because of balancing issues and player whining, they've had to include stamina skills and versions that are outside the scope of what a warrior in ESO lore is capable of. These stamina morphs are closer to what a battlemage or spellsword is capable of.

    Uhhh not really, a spellsword lore wise uses destruction magic, same goes for a battlemage for the most part, and this is not up for debate I was specific in the kind of playstyle I was looking for, I did not ask for some justification of why there are not hybrids, also before the cap they where viable so you may want to rethink your comment here. And summoning a hurricane is not that different then the cloak spells in destruction magic from other elder scroll games.

    And those stamina morphs are designed so you can use stamina weapons I would hardly say they are designed to make a battlemage, like dk only gets 2 stamina morphs and they are poison based.

    I don't think you read my comment at all, lol. I'm aware that hurricane works more like destruction magic, that was exactly my point.

    If you wanted to play a pure warrior (I'm aware you mean more of a spellsword), you'd have to restrict yourself specifically to weapon skills, as those are the only ones that don't have effects that would only be obtainable through magic use. Class stamina morphs (ie, Hurricane) are all effects that are only achievable through magic in Elder Scrolls lore. So if you use those skills, even morphed to stamina, you're closer to a battlemage then a warrior.

    I'm also aware of WHY they moved away from class skills being magicka based and included stamina morphs. That doesn't change the fact that all class skills are basically magicka effects.

    From a lore perspective, every skill we have in the game, minus weapon skills - are only obtainable through magicka in the series. So, conclusion - unless you restrict yourself to weapon skills , than any stamina based warrior is this game is technically a melee-mage.

    Ok my apologies but I cannot agree on the concept of a melee mage when there are so few stamina morphs to begin with my problem is your mostly using melee attacks along with some magic buffs.
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