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Is the game being designed to force people to use the Crown Store?

  • starkerealm
    starkerealm
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    No.
    Iselin wrote: »
    Iselin wrote: »
    Iselin wrote: »
    Iselin wrote: »
    Iselin wrote: »
    And no as far as I know tempers are not going to be sold in the cash shop (not yet anyway but we're heading that way.) So you're either not getting the relationship between something being exceedingly grindy in the game driving cash shop sales or you're just pretending not to... I suspect it's the later.

    Or I understand that, simply by creating a need, you don't automatically start selling something if you don't make it available.

    If ZOS was selling tempers, then you'd have a point. "Oh, look, they're putting pressure on the market to get people to buy them." But, you can't buy any of the things you get with vouchers. Maybe the Ebony Motif at some point. But, unless they're selling the crafting stations... that's not an option.

    It doesn't drive people to the store, if you're not selling what you drove the demand up for.

    Seriously. I understand the idea behind F2P games that lock things behind horrific grind routes, and then turn around and let you buy your way past. That's a problem. But, if there's no way to buy your way past these barriers, it's not about using the grind to push you towards buying stuff.

    Again, if ZOS doesn't sell it, you can't buy it. If you can't buy it, then promoting grind is about keeping players in the game, working towards goals, not about lining your own pockets directly.

    Maybe you shouldn't assume that furnishings, which are the end goal of using those tempers, are not going to be sold in the cash shop. Selling or not selling tempers is irrelevant when they're just a means to an end.

    Furnishing sales is not on the PTS... yet. But what IS in the PTS is the ability to buy a house from the cash shop FURNISHED... that extra cost is just adding a furnishings bundle and selling that instead of piece by piece.

    And you can bet that "piece by piece" will also be sold either directly or through inclusion in crown crates or both.

    Assuming the version presented on the PTS is what goes live... furniture is sold directly through the housing interface. Pieces range from 50 crowns up to 400. Thing is, I can't remember seeing any gold furniture in the list of stuff they were selling. Now, that could change, obviously. But, it was mostly white through blue, with a few purple pieces (the ones running for 400). Also, I'm not 100% certain, but I think most of that was also available via crafting. The ones you buy get marked with a crown icon in the interface.

    Now, they probably will add furniture to future crown crates, but... I'm not seeing anything in that entire system, aside from the attunable stations and the DPS dummies that will really compel players to cough up cash for them unless they have really limited self control.

    Well like I already said, good salesmen never make you think they're forcing you. They just steer you in certain directions.

    I was really looking forward to housing but the grind for getting the things in it that most appeal to me: attunable crafting stations, the target skeleton and crafting furnishings, are totally turning me off to the whole thing.

    Marketing is about creating a need, then providing a means to satisfy it. Yeah, I know. Which is why I'm saying, if you're not offering an out, you're not selling anything. We're talking about marketing, not sorcery here.

    Also, look, if you want the rare stuff in this game, you're going to need to grind. Nothing has changed. That's been true of getting yellow gear from the beginning. That was true of the V16 gear when it was added. That was true of the Glass Motif... oh god, the Glass Motif. That was true of the monster sets for a long time (still is, if you want the BIS traits). It's been true of the XP pots, and more true of the Aetheric versions.

    MMOs include a lot of grind. It's part of the genre, and dates back to when your only options were to subscribe or not. The grind was about keeping people in the games and playing back then. And that hasn't really changed. If ZOS was letting people skirt around the grind by coughing up cash, then that would be one thing. They're only doing that with the cosmetic crap. Not the stuff that's actually valuable and useful.

    EDIT: Hell, if you hated the idea of grind, have you seen the threads on vMA grinding? Seriously?

    Yeah I know that we have grind as do all MMORPGs. But games, for good reason, have a mix of not so grindy, grind and very grindy. If everything is a PITA grind, only Koreans will play it :)

    Furnishing crafting takes crafting grind to a whole new level relative to all other crafting in this game.

    Not really. I mean, some of the big purple ones, yeah, but most of the stuff you'd actually be using doesn't chew up nearly as much. Again, the major exception seems to be the common style stones, which can be purchased for gold.

    The insane thing with furniture is the gold costs on some of the larger achievement awards. There's a couple 100k statues mixed in there, and a lot that are in the 25k+ range. Furniture crafting is way cheaper than it looks in most cases, though.

    Yeah really:
    • Furnishing mat drops from nodes are not quite nirncrux rare, but they're rare.
    • The mat requirements of those already rare furnishing mats are high.
    • Furnishing recipe drops are close to the rarity of blue style book drops. Nothing like provisioning recipe drops.

    If it was only the very high end, exclusive furnishings crafting gated behind grind, I'd have no problem: that would be consistent with the ESO grind.

    But that's not the case. Even common mundane white items are way too grindy to make.

    See, now that's the one thing I never bothered to check. Because who's going to go farming mats on the PTS? Though, as I recall, just grabbing nodes on reflex paid out with a handful. So, yeah, "not nirncrux rare," indeed.
  • Iselin
    Iselin
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    Yes.
    Iselin wrote: »
    Iselin wrote: »
    Iselin wrote: »
    Iselin wrote: »
    Iselin wrote: »
    And no as far as I know tempers are not going to be sold in the cash shop (not yet anyway but we're heading that way.) So you're either not getting the relationship between something being exceedingly grindy in the game driving cash shop sales or you're just pretending not to... I suspect it's the later.

    Or I understand that, simply by creating a need, you don't automatically start selling something if you don't make it available.

    If ZOS was selling tempers, then you'd have a point. "Oh, look, they're putting pressure on the market to get people to buy them." But, you can't buy any of the things you get with vouchers. Maybe the Ebony Motif at some point. But, unless they're selling the crafting stations... that's not an option.

    It doesn't drive people to the store, if you're not selling what you drove the demand up for.

    Seriously. I understand the idea behind F2P games that lock things behind horrific grind routes, and then turn around and let you buy your way past. That's a problem. But, if there's no way to buy your way past these barriers, it's not about using the grind to push you towards buying stuff.

    Again, if ZOS doesn't sell it, you can't buy it. If you can't buy it, then promoting grind is about keeping players in the game, working towards goals, not about lining your own pockets directly.

    Maybe you shouldn't assume that furnishings, which are the end goal of using those tempers, are not going to be sold in the cash shop. Selling or not selling tempers is irrelevant when they're just a means to an end.

    Furnishing sales is not on the PTS... yet. But what IS in the PTS is the ability to buy a house from the cash shop FURNISHED... that extra cost is just adding a furnishings bundle and selling that instead of piece by piece.

    And you can bet that "piece by piece" will also be sold either directly or through inclusion in crown crates or both.

    Assuming the version presented on the PTS is what goes live... furniture is sold directly through the housing interface. Pieces range from 50 crowns up to 400. Thing is, I can't remember seeing any gold furniture in the list of stuff they were selling. Now, that could change, obviously. But, it was mostly white through blue, with a few purple pieces (the ones running for 400). Also, I'm not 100% certain, but I think most of that was also available via crafting. The ones you buy get marked with a crown icon in the interface.

    Now, they probably will add furniture to future crown crates, but... I'm not seeing anything in that entire system, aside from the attunable stations and the DPS dummies that will really compel players to cough up cash for them unless they have really limited self control.

    Well like I already said, good salesmen never make you think they're forcing you. They just steer you in certain directions.

    I was really looking forward to housing but the grind for getting the things in it that most appeal to me: attunable crafting stations, the target skeleton and crafting furnishings, are totally turning me off to the whole thing.

    Marketing is about creating a need, then providing a means to satisfy it. Yeah, I know. Which is why I'm saying, if you're not offering an out, you're not selling anything. We're talking about marketing, not sorcery here.

    Also, look, if you want the rare stuff in this game, you're going to need to grind. Nothing has changed. That's been true of getting yellow gear from the beginning. That was true of the V16 gear when it was added. That was true of the Glass Motif... oh god, the Glass Motif. That was true of the monster sets for a long time (still is, if you want the BIS traits). It's been true of the XP pots, and more true of the Aetheric versions.

    MMOs include a lot of grind. It's part of the genre, and dates back to when your only options were to subscribe or not. The grind was about keeping people in the games and playing back then. And that hasn't really changed. If ZOS was letting people skirt around the grind by coughing up cash, then that would be one thing. They're only doing that with the cosmetic crap. Not the stuff that's actually valuable and useful.

    EDIT: Hell, if you hated the idea of grind, have you seen the threads on vMA grinding? Seriously?

    Yeah I know that we have grind as do all MMORPGs. But games, for good reason, have a mix of not so grindy, grind and very grindy. If everything is a PITA grind, only Koreans will play it :)

    Furnishing crafting takes crafting grind to a whole new level relative to all other crafting in this game.

    Not really. I mean, some of the big purple ones, yeah, but most of the stuff you'd actually be using doesn't chew up nearly as much. Again, the major exception seems to be the common style stones, which can be purchased for gold.

    The insane thing with furniture is the gold costs on some of the larger achievement awards. There's a couple 100k statues mixed in there, and a lot that are in the 25k+ range. Furniture crafting is way cheaper than it looks in most cases, though.

    Yeah really:
    • Furnishing mat drops from nodes are not quite nirncrux rare, but they're rare.
    • The mat requirements of those already rare furnishing mats are high.
    • Furnishing recipe drops are close to the rarity of blue style book drops. Nothing like provisioning recipe drops.

    If it was only the very high end, exclusive furnishings crafting gated behind grind, I'd have no problem: that would be consistent with the ESO grind.

    But that's not the case. Even common mundane white items are way too grindy to make.

    See, now that's the one thing I never bothered to check. Because who's going to go farming mats on the PTS? Though, as I recall, just grabbing nodes on reflex paid out with a handful. So, yeah, "not nirncrux rare," indeed.

    Who's going to go farming them? Anyone interested on knowing first hand what the drop rates are like lol.
  • starkerealm
    starkerealm
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    No.
    Iselin wrote: »
    Iselin wrote: »
    Iselin wrote: »
    Iselin wrote: »
    Iselin wrote: »
    Iselin wrote: »
    And no as far as I know tempers are not going to be sold in the cash shop (not yet anyway but we're heading that way.) So you're either not getting the relationship between something being exceedingly grindy in the game driving cash shop sales or you're just pretending not to... I suspect it's the later.

    Or I understand that, simply by creating a need, you don't automatically start selling something if you don't make it available.

    If ZOS was selling tempers, then you'd have a point. "Oh, look, they're putting pressure on the market to get people to buy them." But, you can't buy any of the things you get with vouchers. Maybe the Ebony Motif at some point. But, unless they're selling the crafting stations... that's not an option.

    It doesn't drive people to the store, if you're not selling what you drove the demand up for.

    Seriously. I understand the idea behind F2P games that lock things behind horrific grind routes, and then turn around and let you buy your way past. That's a problem. But, if there's no way to buy your way past these barriers, it's not about using the grind to push you towards buying stuff.

    Again, if ZOS doesn't sell it, you can't buy it. If you can't buy it, then promoting grind is about keeping players in the game, working towards goals, not about lining your own pockets directly.

    Maybe you shouldn't assume that furnishings, which are the end goal of using those tempers, are not going to be sold in the cash shop. Selling or not selling tempers is irrelevant when they're just a means to an end.

    Furnishing sales is not on the PTS... yet. But what IS in the PTS is the ability to buy a house from the cash shop FURNISHED... that extra cost is just adding a furnishings bundle and selling that instead of piece by piece.

    And you can bet that "piece by piece" will also be sold either directly or through inclusion in crown crates or both.

    Assuming the version presented on the PTS is what goes live... furniture is sold directly through the housing interface. Pieces range from 50 crowns up to 400. Thing is, I can't remember seeing any gold furniture in the list of stuff they were selling. Now, that could change, obviously. But, it was mostly white through blue, with a few purple pieces (the ones running for 400). Also, I'm not 100% certain, but I think most of that was also available via crafting. The ones you buy get marked with a crown icon in the interface.

    Now, they probably will add furniture to future crown crates, but... I'm not seeing anything in that entire system, aside from the attunable stations and the DPS dummies that will really compel players to cough up cash for them unless they have really limited self control.

    Well like I already said, good salesmen never make you think they're forcing you. They just steer you in certain directions.

    I was really looking forward to housing but the grind for getting the things in it that most appeal to me: attunable crafting stations, the target skeleton and crafting furnishings, are totally turning me off to the whole thing.

    Marketing is about creating a need, then providing a means to satisfy it. Yeah, I know. Which is why I'm saying, if you're not offering an out, you're not selling anything. We're talking about marketing, not sorcery here.

    Also, look, if you want the rare stuff in this game, you're going to need to grind. Nothing has changed. That's been true of getting yellow gear from the beginning. That was true of the V16 gear when it was added. That was true of the Glass Motif... oh god, the Glass Motif. That was true of the monster sets for a long time (still is, if you want the BIS traits). It's been true of the XP pots, and more true of the Aetheric versions.

    MMOs include a lot of grind. It's part of the genre, and dates back to when your only options were to subscribe or not. The grind was about keeping people in the games and playing back then. And that hasn't really changed. If ZOS was letting people skirt around the grind by coughing up cash, then that would be one thing. They're only doing that with the cosmetic crap. Not the stuff that's actually valuable and useful.

    EDIT: Hell, if you hated the idea of grind, have you seen the threads on vMA grinding? Seriously?

    Yeah I know that we have grind as do all MMORPGs. But games, for good reason, have a mix of not so grindy, grind and very grindy. If everything is a PITA grind, only Koreans will play it :)

    Furnishing crafting takes crafting grind to a whole new level relative to all other crafting in this game.

    Not really. I mean, some of the big purple ones, yeah, but most of the stuff you'd actually be using doesn't chew up nearly as much. Again, the major exception seems to be the common style stones, which can be purchased for gold.

    The insane thing with furniture is the gold costs on some of the larger achievement awards. There's a couple 100k statues mixed in there, and a lot that are in the 25k+ range. Furniture crafting is way cheaper than it looks in most cases, though.

    Yeah really:
    • Furnishing mat drops from nodes are not quite nirncrux rare, but they're rare.
    • The mat requirements of those already rare furnishing mats are high.
    • Furnishing recipe drops are close to the rarity of blue style book drops. Nothing like provisioning recipe drops.

    If it was only the very high end, exclusive furnishings crafting gated behind grind, I'd have no problem: that would be consistent with the ESO grind.

    But that's not the case. Even common mundane white items are way too grindy to make.

    See, now that's the one thing I never bothered to check. Because who's going to go farming mats on the PTS? Though, as I recall, just grabbing nodes on reflex paid out with a handful. So, yeah, "not nirncrux rare," indeed.

    Who's going to go farming them? Anyone interested on knowing first hand what the drop rates are like lol.

    If you want to, here's what to do to find out the drop rate.

    Take a character, harvest 1024 nodes (probably want to do this twice, with double harvesting yield passive and without).

    Record the number of pieces you got. Make a note if any yield multiple bits, because this will be important.

    Take the number of pieces received and divide it by the number of nodes you harvested, then multiply the result by 100. (This will give you a margin of error of 2.5%)

    If you received multiple drops from a node, take a note of the number of doubles you got, and divide that by the number of drops you got total (minus the doubles), then multiply that by 100, to get a percentage chance of getting more than one at once.

    Got that? Cool. Let us know.
  • DaveMoeDee
    DaveMoeDee
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    No.
    Reykice wrote: »
    SLaytanic wrote: »
    Crowns items are for fluff, you don't need it.

    You don`t need to buy the game... or even a computer. That is a very flawed argument.

    The only argument, since you are here and playing the game, is about getting the full content as a subscriber and person who is paying.

    And right now they are making the choice be between farming for years or getting it instantly via cash. That is no actual choice.

    There is another choice. Realizing they are useless houses and not wasting time on them.

    If you feel entitled to having everything, you are going to be disappointed. Your unreasonable demands are what are causing your dissatisfaction.
  • starkerealm
    starkerealm
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    No.
    DaveMoeDee wrote: »
    Reykice wrote: »
    SLaytanic wrote: »
    Crowns items are for fluff, you don't need it.

    You don`t need to buy the game... or even a computer. That is a very flawed argument.

    The only argument, since you are here and playing the game, is about getting the full content as a subscriber and person who is paying.

    And right now they are making the choice be between farming for years or getting it instantly via cash. That is no actual choice.

    There is another choice. Realizing they are useless houses and not wasting time on them.

    If you feel entitled to having everything, you are going to be disappointed. Your unreasonable demands are what are causing your dissatisfaction.

    Alternately, realizing that racking up 3.5 million gold will only take a couple months if you're really committed to wanting it, and have the humility to ask a trading guild for an invite.
  • d0e1ow
    d0e1ow
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    DaveMoeDee wrote: »
    Reykice wrote: »
    SLaytanic wrote: »
    Crowns items are for fluff, you don't need it.

    You don`t need to buy the game... or even a computer. That is a very flawed argument.

    The only argument, since you are here and playing the game, is about getting the full content as a subscriber and person who is paying.

    And right now they are making the choice be between farming for years or getting it instantly via cash. That is no actual choice.

    There is another choice. Realizing they are useless houses and not wasting time on them.

    If you feel entitled to having everything, you are going to be disappointed. Your unreasonable demands are what are causing your dissatisfaction.

    Remember when you bought a game or paid a simple sub fee and had everything in the game available to you by reasonable means of playing it and/or increasing your own skill at playing the game?

    I remember.
    "Her mystery was as essential to her as savagery was to Boethiah or treachery was to Molag Bal. To understand Nocturnal is to negate her, to pull back the curtains cloaking her realm of darkness." - Sigillah Parate "Invocation of Azura"


  • NewBlacksmurf
    NewBlacksmurf
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    Yes.
    You're trying to change the context.

    Not really.

    The question, in case you forgot, was: "Is the game being designed to force people to use the Crown Store?"

    You've been trying to warp that into, "are there benefits available exclusively to subscribers?" Which, yes, there are exclusive perks for subscribers. But you're not forced to purchase them. The game is entirely playable, and even gets updates, if you never spend a dime after buying the box. So, to answer the question that was actually asked, then no. However, you've spent pages, trying to re-contextualize all of the added content as necessary, and as a result compulsory. Which, you know, it's not.

    @starkerealm

    That's the subject of the thread. Read the actual OP

    That's also the actual poll subject. You know, the question people are actually voting on? That thing.

    If he'd asked, "Do you think that ZOS is making some utility items artificially rare to promote the crown store?" That'd be a different question with a different answer. If he'd said anything about, all the systems being added to the game that are gated behind the subscription or DLC purchases, then you might have a point. But he didn't. He was talking about stuff like the XP pots. At which point, "forced?" No.

    If CP was still uncapped, he might have a stronger argument for that, because then the XP pots simply put you ahead of other players, instead of pushing you towards the finish line faster.

    But, with the game that actually exists? No, it's not forced.

    @starkerealm

    I wrote pages ago ....
    Ppl are voting without reading the actual OP

    It's adding features but has sense been edited.

    Edited by NewBlacksmurf on January 12, 2017 3:24AM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • CombatPrayer
    CombatPrayer
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    Yes.
    I think it is slowly happening and we are just seeing the initial bits of it. What most people don't realize is that this is how this sort of things starts. With the slow pushing of the envelope. It never happens in one fell swoop. It can't. It would fail. Most change is slow and you don't even realize it is happening unless you have seen it before and the pattern is familiar.

    Right now people don't see it as moving toward paid content but witness that they have changed drops rates making them rare as they move them to the crown store. Assassins stuff was dirt cheap for motifs and dropping all over Gold Coast IIRC. Now they are 3k in the crown store and GFL getting one in a drop.

    We are about to see houses come in the crown store 'fully furnished' and be told that we can buy them for gold. But the prices for all the ones most people would want are rather high for the average non monetarily (or gold farming) motivated individual. Add to that what we see on the PTS which is that mats for housing items seem to drop at half or less than half the rate of all the other stuff (which means the prices will be much higher in the market as they will be rarer) and the nicer items (test dummies, nice crafting stations etc) are looking as though they will take a hefty amount of writ vouchers. In the PTS it takes 8 gold tempers to get about 19 writ vouchers. That's a very simplified equation because it also takes a rare motif, the right number of items researched, the right items themselves researched, etc, but at the end you can pretty much summarize it to 'if you meet the requirements, have the motifs then it's 8 gold tempers'.

    What do you want to bet all these special items will be in the store for a hefty price? Assassin's league IS one of those motifs. Might not be as common to show up as Yokudan which is hell to get, but it's in there and it is NOW in the store for 3k. AD, DC, EP are 5k in the store and have plenty of items that use those motifs in the master writs. It may not be pay to win, but they are pushing people to the store. In this case, if you want your house with all the nice trimmings you can buy it in the store or pay whatever the whales charge for the items after they used 8 gold tempers and realized they are one of the very few that can actually make these things.

    I am in no way against ESO making money. All companies should be making money. But they have been rather indirect about it and basically skirted around some of the issues or questions when they should be saying point blank 'well yeah, you wanted housing and we saw it as a great way to make money so we are giving you housing. You can buy it furnished in the store or grind and shell out small fortunes in gold in the game.' They don't say that because they know people will be pissed. But part of why people would be pissed is because it was never presented as a kind of dlc or money machine that it looks like it will be. It almost felt like 'oh we want to do this for you so we are going to give you this wonderful housing you have wanted for soooooooo long.' And then you get this great gift and see the price tag and think WTH man. That's not cool.
  • CombatPrayer
    CombatPrayer
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    Yes.
    billp_ESO wrote: »
    Is ZoS taking advantage of the fact that Crown Store items are trivial to create, versus actual content, and are much more lucrative? Yes.

    This is the clincher. Where IS the actual content? Housing is nice but it is fluff. Fluff that will make them a fortune. Meanwhile players who want actual content so they can play the game rather than the side frills that are pretty but not what the game is about are asking over and over for some new content and leaving out of boredom when it does not come. Wrothgar was the last big DLC. The rest have been small. Sure nice quest lines but small maps. Not much to do but a few dailies that don't really even drop nice motifs anymore because it is all going to the crown store.

    Stovahkiin wrote: »
    Reykice wrote: »
    Stovahkiin wrote: »
    Absolutely not, while I don't agree with all of Zeni's recent marketing decisions, we certainly are not being forced to buy things from the CS. After all, the majority of items in the crown store are cosmetic anyway; and the last time I checked, I was not being forced in any way, shape, or form to pay for them.

    If you feel the unbearable urge to quickly and easily buy items that are also available through other methods, then that's your problem, no one is forcing it on you.

    So... you think its reasonable to ask the average player to have 25 milion gold for the houses and who knows how much more for furniture?

    Do you have that much gold? Would you spend it all on this IF you wanted it?

    Is there actually a house on the pts that costs that much or are you making that number up to make you feel better about your arguement? I haven't been on the pts myself but the most I've heard of a house costing was like 3m

    House? No. Furnishings, you bet your ass. Especially the nice ones. I would not be surprised (and I 100% expect) to see test dummies in the crown store for not less than 1,000-1,500k crowns. But probably more like 3k crowns. You need 25 vouchers for one item that is used for the dummies. That means you need to spend a minimum of 8 gold tempers or grind them out slowly with other writs that use perfect roe and kutas. Nobody is going to be putting those dummies up for sale on the cheap. And they removed that testing zombie a while back IIRC that people were using for their dps tests so this was all very well thought out. Maybe the dummies themselves won't be *that* bad, but the furnishings that people were on about - those nifty crafting tables. The noble (read: not ugly and something you might like to look at on your property - though I don't know if the standard versions will be available) are 25 writ vouchers. The attunements that let you attune to a special set are 200. So 80k (or more than the price of a small house) for one testing dummy part. I don't even want to do the math on the others because my head might explode.
    Edited by CombatPrayer on January 12, 2017 4:18AM
  • Riejael
    Riejael
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    No.
    No.

    The base game is:

    Level 1-50
    CP 1-561
    Quests
    Dungeons
    Trials
    Faction Areas
    Cyrodil
    Base Skill Lines

    DLCs:
    Other Areas
    Other Skill Lines

    Crownstore:
    Cosmetics
    Inferior (to crafting) Consumables
    Exp Boosts

    The base game is what everyone paid for. That's what everyone here gets. If you want more than what you paid for, then you need to pay for more. If you can get a manor/castle for gold, then congrats you beat the game/system. Some are better at the game than others in this regard.
  • jedtb16_ESO
    jedtb16_ESO
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    No.
    If people havent seen it happen before they might miss the writing on the wall. But its been slowly moving in that direction since its introduction. I dont have a problem with MTs. But the addition of Motifs, the harsh drop rates of those motifs and the Ambrosia (it costs so much at this point that using any of the ingredients would be a waste......just think about that for a moment in context of a video game an item costs so much that no one would risk using it for its intended purpose). And why? Because the harder it is to get in game, the more likely they are to turn to the store. There hasnt been a single new mount added to the game to be obtained through in game means. If you want a new mount, you have to get it in the Store, and cross your fingers you have the funds and the time on your hands to catch it. Otherwise, youll have to wait til they feel like adding it to the Crown Crates so you can spend 3-4 times its initial LTO cost so you can obtain it. Theyre now adding Crown Store exclusive and LTO Motifs. With the the exclusives having no means of actually obtaining in-game style material. Forcing players to rely on Mimic Stones.

    People can deny it all they want. But we've hit a turning point in the road with MTs. From here on out, the grip will continue to get tighter.

    but people are making and using the new ambrosia...
  • AnviOfVai
    AnviOfVai
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    No.
    The Crown store (at the moment) is an option for players to pay for the items in the game, that they want to use/collect. In no way does ESO force players to use the Crown store. The Crown store gives no improvement to your characters levels ect so no booster tokens!

    I saw someone mention SWTOR earlier, and yes to get many of the benefits you have to be a sub (to be honest it says F2P but its pretty worthless if you do)

    HOWEVER...

    Swtor allows players to buy things from their *crown store* and sell it on in the GTN. Which is an online auction house that players can buy items off of. This is a way for players to be able to buy outfits and items to make their characters look sweet with in game gold. I make 3, mill last night buy selling only a few items I had bought off the store. SWTOR however has this horrible thing where to unlock the outfit you just bought, you need to pay crowns 400 worth at least to unlock the outfit for all characters.

    ESO allows you to have the items you buy in their crown store on all your accounts for free.

    I sub with SWTOR, I don't sub with ESO. I buy things off both of the stores ;)




    "I appear at my lord's behest, or perhaps I was always here, and you merely lacked the ability to see me."

    PS4 - EU

    AD - Pet Sorcerer - Damage Dealer - 160
    DC - Warden - Werewolf - in - progress - 160
    DC - Templar - Tank - 160
    DC - Sorcerer - Damage Dealer - in - progress
    EP - Dragon Knight -Fire Tank - 160
    EP - Nightblade - Damage Dealer - 160

  • AlMcFly
    AlMcFly
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    I do not know.
    d0e1ow wrote: »
    Remember when you bought a game or paid a simple sub fee and had everything in the game available to you by reasonable means of playing it and/or increasing your own skill at playing the game?

    I remember.

    a47.jpg
  • Juhasow
    Juhasow
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    ✭✭✭✭✭
    No.
    Ask Yourself a simple question : ,,Do I need to spend money in crown store to be competitive?" The answer on this question is also answer to thread question.
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