@stevepdodson_ESO888 I said I don't stack them. Running 1 isn't stacking.
stevepdodson_ESO888 wrote: »
i know...just pulling your leg
besides, Essence Thief is so awkward it needs a redesign so you don't go chasing your tail to get in that rune
I've gotten plenty of hate msgs on my very new gankblade with out running a single damage proc set active at all (she has veli head on but kena shoulders)
Sometimes I just ignore the message
Sometimes I wait for them to inevitably run back to where there were trying to go by taking a slightly different but not different enough route, and do it again.
Sometimes I fail the gank and get made fun of
It's all just little people who can't handle it.
All anyone who doesn't gank sees is the split second of damage and then the death recap screen, but what they don't realize is the time and skill required to plan your attack, get just the perfect positioning, waiting for the right conditions (no other enemies in sight, or occupied in a way you are likely to not be seen), etc.
On Sunday morning I spent 45 minutes at one point in Cyrodiil hunting, waiting, planning the perfect strike. 45 minutes for one kill. It was a fun stalk.
This is the point of the Nightblade. Don't worry about it, simple people will furrow their brows with confusion and rage.I enjoy pvp, so I run around in open world Cyrodiil between keeps and such looking for players.
I move around in stealthed and do jump people people. This is called a gank. I don't only kill people by ganking but if it's something that will get me an upper hand in a fight then why not.
I've gotten plenty of hate msgs on my very new gankblade with out running a single damage proc set active at all (she has veli head on but kena shoulders)
Sometimes I just ignore the message
Sometimes I wait for them to inevitably run back to where there were trying to go by taking a slightly different but not different enough route, and do it again.
Sometimes I fail the gank and get made fun of
It's all just little people who can't handle it.
All anyone who doesn't gank sees is the split second of damage and then the death recap screen, but what they don't realize is the time and skill required to plan your attack, get just the perfect positioning, waiting for the right conditions (no other enemies in sight, or occupied in a way you are likely to not be seen), etc.
On Sunday morning I spent 45 minutes at one point in Cyrodiil hunting, waiting, planning the perfect strike. 45 minutes for one kill. It was a fun stalk.
Can I recommend you run 1 Kra'agh instead of either kena or veli? It'll likely give you more damage
The most annoying class usually gets the most hate.
Even when I'm not ganking on my main or my sap tank, there's usually at least 1 player who feels the need to grief.
Just don't let it get to you. If you've beaten him, it means you were the better player. And if he griefs, you're also the better person
The most annoying class usually gets the most hate.
Even when I'm not ganking on my main or my sap tank, there's usually at least 1 player who feels the need to grief.
Just don't let it get to you. If you've beaten him, it means you were the better player. And if he griefs, you're also the better person
I wouldnt go so far as to say a ganker is a better player. With the viper/veli proc combo its pretty easy to pull a successful gank off. If gankers were better players they wouldn't fall over like a house of cards when they can't pull the gank off. Glass canons or not.
The most annoying class usually gets the most hate.
Even when I'm not ganking on my main or my sap tank, there's usually at least 1 player who feels the need to grief.
Just don't let it get to you. If you've beaten him, it means you were the better player. And if he griefs, you're also the better person
I wouldnt go so far as to say a ganker is a better player. With the viper/veli proc combo its pretty easy to pull a successful gank off. If gankers were better players they wouldn't fall over like a house of cards when they can't pull the gank off. Glass canons or not.
Thank you for confirming what I just said: ganker succeeds and wins then he's been the better player, failed the gank and dies instead of retreating then he's not
The most annoying class usually gets the most hate.
Even when I'm not ganking on my main or my sap tank, there's usually at least 1 player who feels the need to grief.
Just don't let it get to you. If you've beaten him, it means you were the better player. And if he griefs, you're also the better person
I wouldnt go so far as to say a ganker is a better player. With the viper/veli proc combo its pretty easy to pull a successful gank off. If gankers were better players they wouldn't fall over like a house of cards when they can't pull the gank off. Glass canons or not.
Thank you for confirming what I just said: ganker succeeds and wins then he's been the better player, failed the gank and dies instead of retreating then he's not
Killing someone from stealth makes them a good ganker but not necessarily a better player. Its a one dimensional skill set. Kill unexpecting people and run like a coward if it fails. Open battle is the true test of skill. Resource management, cc management, play and counter play are marks of a skilled player. Not who can hit 2 buttons and kill an unknowing victim.
The most annoying class usually gets the most hate.
Even when I'm not ganking on my main or my sap tank, there's usually at least 1 player who feels the need to grief.
Just don't let it get to you. If you've beaten him, it means you were the better player. And if he griefs, you're also the better person
I wouldnt go so far as to say a ganker is a better player. With the viper/veli proc combo its pretty easy to pull a successful gank off. If gankers were better players they wouldn't fall over like a house of cards when they can't pull the gank off. Glass canons or not.
Thank you for confirming what I just said: ganker succeeds and wins then he's been the better player, failed the gank and dies instead of retreating then he's not
Killing someone from stealth makes them a good ganker but not necessarily a better player. Its a one dimensional skill set. Kill unexpecting people and run like a coward if it fails. Open battle is the true test of skill. Resource management, cc management, play and counter play are marks of a skilled player. Not who can hit 2 buttons and kill an unknowing victim.
The most annoying class usually gets the most hate.
Even when I'm not ganking on my main or my sap tank, there's usually at least 1 player who feels the need to grief.
Just don't let it get to you. If you've beaten him, it means you were the better player. And if he griefs, you're also the better person
I wouldnt go so far as to say a ganker is a better player. With the viper/veli proc combo its pretty easy to pull a successful gank off. If gankers were better players they wouldn't fall over like a house of cards when they can't pull the gank off. Glass canons or not.
Thank you for confirming what I just said: ganker succeeds and wins then he's been the better player, failed the gank and dies instead of retreating then he's not
Killing someone from stealth makes them a good ganker but not necessarily a better player. Its a one dimensional skill set. Kill unexpecting people and run like a coward if it fails. Open battle is the true test of skill. Resource management, cc management, play and counter play are marks of a skilled player. Not who can hit 2 buttons and kill an unknowing victim.
Like you said: ganking is it's own skill (picking out the right target, catching him off guard, kill, retreat without dying) but so is reacting to the gank. A good player would know what to do and how to react if someone attacks him from stealth, or even prepare his gear/skills for such events. Ganking is it's own test of skill as well: reaction time and proper response from both players in an unannounced and fast-paced battle
Simply put: if the ganker succeeds, then it means he's outplayed and outsmarted his victim. He's still the better player then
bowmanz607 wrote: »The most annoying class usually gets the most hate.
Even when I'm not ganking on my main or my sap tank, there's usually at least 1 player who feels the need to grief.
Just don't let it get to you. If you've beaten him, it means you were the better player. And if he griefs, you're also the better person
I wouldnt go so far as to say a ganker is a better player. With the viper/veli proc combo its pretty easy to pull a successful gank off. If gankers were better players they wouldn't fall over like a house of cards when they can't pull the gank off. Glass canons or not.
Thank you for confirming what I just said: ganker succeeds and wins then he's been the better player, failed the gank and dies instead of retreating then he's not
Killing someone from stealth makes them a good ganker but not necessarily a better player. Its a one dimensional skill set. Kill unexpecting people and run like a coward if it fails. Open battle is the true test of skill. Resource management, cc management, play and counter play are marks of a skilled player. Not who can hit 2 buttons and kill an unknowing victim.
Haha have we been playing the same game???
Resource managment??? What resource managment?
CC management??? You mean unbreakable cc, or perhaps the broken double stun, or maybe you mean the lack of soft cc cool down.
Counterplay? What is the counter play to eye of the storm or proc on proc on proc? What is the counter play for these troll builds that don't fall to 20 people hammering away? Counterclaim to soul assualt?
Ya sorry but as the game currently stands, open world is about hitting 2 buttons and waiting for procs or eye of storm to be up. Doesn't really take skill.
In fact, a true ganker running around truly solo ganking groups is quite skillful. What is not skillful about ganking is 6 people waiting in stealth to gank one or two guys.