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Feedback: 24 player cap for housing is far too small

  • notimetocare
    notimetocare
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    IDK perfectly fine to cap it imo

    Housing is going to kill the world for RP, having a limit to bring some back out into the world is fine
    And if you got 15fps in the housing, you would complain just as much. They cant win

    @notimetocare
    But 24 ppl tho?

    So let's say 24 ppl are in practing a raid or something all in combat. And the FPS take a hit....

    Or dueling, etc.

    Kinda goes back to the feedback given by others for the features.

    Like hey ZOS just add practice dummies in the world. (Not in housing only)

    Hey ZOS let us sit on things....in the world
    Hey ZOS maybe dueling shouldn't be allowed in towns (i.e. Housingeither cause of performance)

    But then at the Wayshrine near any undaunted quest giver, or large groups of traders in a town, well have 50-150 players in one spot not counting NPCs.

    How does housing work worse?

    There will be hundreds to thousands of instances of the same building. Not simply just one
  • notimetocare
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    Can an entire guild be granted permissions for the largest house, but then only 24 be allowed in at a time?

    most likely, once you are at the cap you will be prevented from zoning in with a message like in dungeons
  • notimetocare
    notimetocare
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    MornaBaine wrote: »
    OK so I was just on the PTS and have toured most of the large homes and a couple of the medium ones. NONE of them tell you how many players they hold. THAT information NEEDS to be on the description in the crown store. So we still don't know how many people can get in the smaller homes. I WANT THAT INFO.

    Secondly, they all seem to just be copies of existing buildings. Like literally the floorplans are exactly the same. No variation and just big open spaces, no individual rooms with doors. That I find extremely disappointing. I was expecting something on the order of the mansions in the TG and DB DLCs which are far more elaborate and beautiful than the base game buildings. ESPECIALLY considering the cost.

    Thus far I am disappointed in the houses themselves.

    Has ZoS done anything you like? You still are here but I only ever see complaints on the forums lol

    That information most likely will be in the descriptions, once it is final. It is almost like PTS is a TESTING phase.

    Cost? The update is free and they are all bought with gold. Literally everything about it is free...
  • Krainor1974
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    MornaBaine wrote: »
    OK so I was just on the PTS and have toured most of the large homes and a couple of the medium ones. NONE of them tell you how many players they hold. THAT information NEEDS to be on the description in the crown store. So we still don't know how many people can get in the smaller homes. I WANT THAT INFO.

    Secondly, they all seem to just be copies of existing buildings. Like literally the floorplans are exactly the same. No variation and just big open spaces, no individual rooms with doors. That I find extremely disappointing. I was expecting something on the order of the mansions in the TG and DB DLCs which are far more elaborate and beautiful than the base game buildings. ESPECIALLY considering the cost.

    Thus far I am disappointed in the houses themselves.


    My hope is that when they do dlc housing( hopefully) they will do the copy and past with for example TG and DB houses.
  • s_jscorpiorwb17_ESO
    Its 24 at a time in the instance or 24 max names on the house access list.
  • Krainor1974
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    Its 24 at a time in the instance or 24 max names on the house access list.

    24 at a time max
  • jordan.derpb14_ESO
    Performance issues? Meanwhile we have like 50, 100, or more on a single dolmen at any time? We have 50 people in banks... we ...

    Like

    Performance issues...

    Per... performance... iss.. issues.

    LOL

    74602832.jpg

    Throw us a damn bone. Raise the cap. Or at least show some willingness to raise the cap after once you ensure there are no "performance issues" when Homestead hits.

    We are probably going to be bleeding out of our arses for the Crownstore ones. Least ya'll could do.
  • bellatrixed
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    Cost? The update is free and they are all bought with gold. Literally everything about it is free...

    Yes, but when you consider it will take the average player months of -regular- gold grinding to make millions in this game and that is a SUBSTANTIAL time investment.

    Therefore the gold cost -is- a factor in evaluating just how useful something is.

    I was going to earn the nearly 4 million gold it takes to unlock one of the manors, because I planned to use it for cross-guild events. Now thatI know I can't, there is absolutely no sense in me wasting that much time and effort.
    ESO Roleplay | RP community for all factions/servers/platforms
  • MornaBaine
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    Has ZoS done anything you like? You still are here but I only ever see complaints on the forums lol

    I often THINK they are going to do something I like. I get excited about something they've announced... only to find out it's implemented terribly. Like this 24 player cap. And that's in the large houses. We can't seem to get them to tell us what the caps are for the smaller houses.
    That information most likely will be in the descriptions, once it is final. It is almost like PTS is a TESTING phase.

    Exactly. And they want feedback. That information SHOULD be there and hopefully WILL be there when this goes live. So, not sure what your issue is here.
    Cost? The update is free and they are all bought with gold. Literally everything about it is free...

    The houses will ALSO have a crown cost so you can choose how you will pay, either with in-game gold OR with crowns. Since my HOPE is to purchase the homes with crowns and furnish/decorate them using gold, it would be very helpful to have a ballpark estimate of what the crown cost will be. Again, not sure what your issue is with this.
    Edited by MornaBaine on January 10, 2017 3:44PM
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • jordan.derpb14_ESO
    Needs more replies
  • MornaBaine
    MornaBaine
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    We just need ONE reply... from @ZOS_GinaBruno telling us once and for all what ALL the player caps are for each and every house.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • Krainor1974
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    I'm afraid it's going be like 5,10,15 and 24.
    There's a lot questions they ignoring because I believe they don't want to deal with the responses they will get.
  • Kodrac
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    It's fine. I'd hate for the cities to turn into ghost towns bcs everyone's in their "guild halls".
  • willlienellson
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    The solution is simple.

    Reduce the max number of guild members to 24.

    troll-meme-smiley-emoticon.gif
  • bellatrixed
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    Kodrac wrote: »
    It's fine. I'd hate for the cities to turn into ghost towns bcs everyone's in their "guild halls".

    Will never happen

    Evidence: Has never happened in any game with housing
    ESO Roleplay | RP community for all factions/servers/platforms
  • MLGProPlayer
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    I agree it should literally allow at least 100.

    The idea here is based on the voice chat used for guilds on consoles.

    100 ppl per channel needs and has to align with the manor max.

    The whole purpose for the manor is the guilds.
    It makes absolutely no sense that even a PvP large group max doesn't accounts for extra players.


    Example:
    Guild announcement. On X date come to Guild house 4 if you want to group for X event

    And then perhaps the PvP group gathers but not everyone is selected so with 100 ppl max, there can be trial or dungeon and questing group formed.

    All to say that 100 is the magic number at a minimum.

    Manor -100
    Large home - 50
    Medium - 25
    Small -12

    * please also add a way to kick ppl out.

    Some of the large homes (like Foresaken Fortress and Mathiisen Manor) have more space than the manors. However, even if it's possible to fit 100 people on a property, you would still be lagging like crazy with so many people logged into such a small instance.

    On the other end of the specrrum, some of the small and medium homes are absolutely tiny and would jave a very hard time fitting 12-25 people.
    Edited by MLGProPlayer on January 20, 2017 10:29AM
  • MornaBaine
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    I agree it should literally allow at least 100.

    The idea here is based on the voice chat used for guilds on consoles.

    100 ppl per channel needs and has to align with the manor max.

    The whole purpose for the manor is the guilds.
    It makes absolutely no sense that even a PvP large group max doesn't accounts for extra players.


    Example:
    Guild announcement. On X date come to Guild house 4 if you want to group for X event

    And then perhaps the PvP group gathers but not everyone is selected so with 100 ppl max, there can be trial or dungeon and questing group formed.

    All to say that 100 is the magic number at a minimum.

    Manor -100
    Large home - 50
    Medium - 25
    Small -12

    * please also add a way to kick ppl out.

    Some of the large homes (like Foresaken Fortress and Mathiisen Manor) have more space than the manors. However, even if it's possible to fit 100 people on a property, you would still be lagging like crazy with so many people logged into such a small instance.

    On the other end of the specrrum, some of the small and medium homes are absolutely tiny and would jave a very hard time fitting 12-25 people.

    No one is saying 100+ people should fit in ALL the houses....but in the huge ones? Heck yeah there should be a 100 limit. ESPECIALLY for the gold cost they are asking.

    Also, I am starting to get a little angry at their refusal to tell us EXACTLY what the player caps are for each home. Considering I will likely buy multiple homes with crowns/real money but that I will refuse to purchase any home that does not include the player cap number in its description OR unless there is a clear statement here on the forums as to ALL the player caps it seems to me ZOS is pretty much stabbing themselves in the eye at this point.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • Zaldan
    Zaldan
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    Erm.. perfomance resons? Rly?
    Upgrade your hardware with the money you get? Fix the base problems of the game? Lag? Bugs? Botters? and so on?
    Do you even know what problems you have? There were so many dedicated threads about all the bugs in the game and still most of them remain. [/quote]

    at a guess I'd say it's not hardware but more the way the game is coded, fixing it would take a rewrite of base game architecture and that's something ZO$ is unwilling to do or performance wouldn't have been getting worse for the last 2 years, instead we're left with band aids and tweaks to desparatley keep the wagon rolling along
    Dovie'andi se tovya sagain.
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  • willlienellson
    willlienellson
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    Zaldan wrote: »
    Upgrade your hardware with the money you get? g

    Considering the promises from 2014 still unfulfilled, the broken things never fixed, and the recent dramatic push towards more greedy pricing....I think there is no money.

    Someone high up in Zos either has a serious gambling problem or they built this game with money borrowed from the mob and can barely pay the vig.

  • Enodoc
    Enodoc
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    @Dominoid has pulled the player caps now that the info is available in-game:
    Dominoid wrote: »
    Assuming all house "sizes" have the same player caps. Here they are:

    Manors - 24
    Large - 12
    Medium - 12
    Small - 6
    Apartment - 6
    Inn Room - 2


    I don't think 12 is enough for Large houses. I'd go 18. Assuming the 24 isn't going up. I'd do 24, 18, 12, 8, 4, 2 respectively.

    Given that we now know what they are, and have been able to explore them ourselves, I will update my suggestions from earlier, and also add suggestions for Apartments and Inn Rooms which I didn't have before:
    Manor: 60
    Large Home: 24
    Medium Home: 12
    Small Home: 4 8
    Apartment: 6
    Inn Room: 4
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  • GoldParadox
    GoldParadox
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    I want to see a larger cap too. 12 visitors for a LARGE home? Same as medium? This is outrageous.
    GoldParadox
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  • FilteredRiddle
    FilteredRiddle
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    Please raise the cap. I'd love for my 500 person guild to have a Guild Manor, but with the 24 person cap it's pointless.
    Xbox One NA
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  • MornaBaine
    MornaBaine
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    Please raise the cap. I'd love for my 500 person guild to have a Guild Manor, but with the 24 person cap it's pointless.

    Agreed. Whatever the "performance issues" are that arise with more than 24 players need to be addressed sooner rather than later. Housing should have never been released with this glaring flaw. It has been a nasty shock to many of us who are used to being able to have FAR more players than this in other, far older, MMOs. Please make this the priority it should be ZOS and, at the very least, make all the homes that cost over 1 million gold hold 24 players as well. This would at least show your players that you are listening and actually care about our good will and play experience.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • eso_lags
    eso_lags
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    Agreed. And many people didnt and dont know theres a cap. i mean i would think there would be for smaller homes, but the ones above 1 mil? i bought hundings palatial hall and its pretty much as big as the notable ones, yet i can only have half of the amount of players in it.
  • MornaBaine
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    itzTJ wrote: »
    Agreed. And many people didnt and dont know theres a cap. i mean i would think there would be for smaller homes, but the ones above 1 mil? i bought hundings palatial hall and its pretty much as big as the notable ones, yet i can only have half of the amount of players in it.

    The fact that they continue to hide the player cap amount until AFTER you but is pretty disturbing, It should be clearly shoen in the preview. It;s very deceptive in my opinion.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

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