https://youtu.be/H-kA3UtBj4Mhingarthuub17_ESO wrote: »I'm not a GM, but my understanding is that running a trading guild is a pretty awful business, at least for some - lots of stress, leadership turnover, etc. Bidding for prime spots each week is multiple millions of gold, and supporting high bids such as these likely incurs guild member dues, raffles, and/or drives up costs for goods sold on those traders.
I really don't understand the attraction to running these things. It's like having a day job after your day job. Why would anyone subject themselves to this, especially in a game that's whose purpose is to entertain and kick back?
Don't read this as a desire to implement an Auction House - that's not the purpose of this. I honestly would like to know what the attraction is to this and how the guild traders mechanism can possibly sustain itself.
The other possibilities for why someone do this are dangerously close to only being describable as "kind of sad".

The other possibilities for why someone do this are dangerously close to only being describable as "kind of sad".
even if that thought crossed your mind...shush, quiet on that...without those trading guild GM's busting their butt to keep poop together - I'd still be flat broke in this game, and, one of those sad folks asking for spare change in zone chat......
Its getting harder and harder to get the store each week for us. In order to safe our trader we needed to pay almost double the usual amount.
The reason is the new rush of players and guilds heading into this game since OT dropped. Our spot used to be calm, but nearly all other traders on our location have bidding wars going. I am in contact with some GMs of big trading guilds in craglorn, rawl kha and mournhold. The situation is grim and the fees are hardly enough to cover the rising prices. politics and guild alliances are a way to minimize losses, but its also fuel to the fire...
I wont state numbers for obvious reasons, but the stream of contesting guilds with the absense of gold sinks in end game have driven the prices to new heights.
Thats from PC EU, but I believe its similar on other platforms. Hopefully housing will dry out some gold from economy.
We do need more Kiosks, that is true. We do get a trickle of Kiosks with DLCs updates, but not enough to stem tide. Another idea floating around is the top two bids get a Kiosk. There have been some others, bandied about, but supply must go up.
I also don't see how running a trading guild can be any fun or much of a profit for the Guild doing so, but it is a form of a Gold Sink.
Yes, the major trading centers do get most of the attention, but I think some enterprising guilds can shift the tide as it were to less popular areas by being there with items people want at good prices. This will pull customers from the main trading centers. May not do much to reduce prices in the main areas, but it can create a situation where guilds can have an easier time with an area they make popular.
But, bottom line, we need more kiosks. Or, more guilds per Kiosk.
Sounds almost exactly like the stock market, to be honest.Now on the current issues. Its getting harder and harder to get the store each week for us. In order to safe our trader we needed to pay almost double the usual amount.
The reason is the new rush of players and guilds heading into this game since OT dropped. Our spot used to be calm, but nearly all other traders on our location have bidding wars going. I am in contact with some GMs of big trading guilds in craglorn, rawl kha and mournhold. The situation is grim and the fees are hardly enough to cover the rising prices. politics and guild alliances are a way to minimize losses, but its also fuel to the fire...
I wont state numbers for obvious reasons, but the stream of contesting guilds with the absense of gold sinks in end game have driven the prices to new heights.
Thats from PC EU, but I believe its similar on other platforms. Hopefully housing will dry out some gold from economy.
If they do add more Guilds per Kiosk, they need to improve the Guild Store Interface, make it like Awesome Guild Store at least. If nothing else, let people save 5 or 6 search criteria's.
But, bottom line, we need more kiosks. Or, more guilds per Kiosk.

On console it's almost not even worth trying to buy certain items because it's more of a grind than the grind for the actual item.
starkerealm wrote: »
We do need more Kiosks, that is true. We do get a trickle of Kiosks with DLCs updates, but not enough to stem tide. Another idea floating around is the top two bids get a Kiosk. There have been some others, bandied about, but supply must go up.
I also don't see how running a trading guild can be any fun or much of a profit for the Guild doing so, but it is a form of a Gold Sink.
Yes, the major trading centers do get most of the attention, but I think some enterprising guilds can shift the tide as it were to less popular areas by being there with items people want at good prices. This will pull customers from the main trading centers. May not do much to reduce prices in the main areas, but it can create a situation where guilds can have an easier time with an area they make popular.
But, bottom line, we need more kiosks. Or, more guilds per Kiosk.
The other possibilities for why someone do this are dangerously close to only being describable as "kind of sad".
even if that thought crossed your mind...shush, quiet on that...without those trading guild GM's busting their butt to keep poop together - I'd still be flat broke in this game, and, one of those sad folks asking for spare change in zone chat......
NewBlacksmurf wrote: »The other possibilities for why someone do this are dangerously close to only being describable as "kind of sad".
even if that thought crossed your mind...shush, quiet on that...without those trading guild GM's busting their butt to keep poop together - I'd still be flat broke in this game, and, one of those sad folks asking for spare change in zone chat......
So here is the problem right here... not tagging you
(Not directed at Geonsocal or srfrogg23)
Having traders is not the best way to create opportunity and sale items.
Literally, if someone spent half amount of effort to put together and manage a true guild which had a set up to use its existing guild store in a closed network, to offer players of that guild the best opportunities, it would far outweigh any trading guild.
the make up would look like this.
100 players who are PvE focus (solo and group)
50 players who are Trial focused
100 players who are PvP focused
100 players who just like to farm stuff and list for sale
150 who vary from casual in any category of PvE and or PvP who may join and leave month to month
There are other make ups but what bothers me the most is this focus on traders.
Most traders don't even have the stuff I'm looking for which are very basic items
purple motif
purple and gold food recipes
tanins, rosins, etc.
nirn items
items for research of traits
mats to refine
So consider that ppl are in these guilds with 300-450+ members who all donate $1000 to $5000 gold per week per player
You're talking about 3 mil a week in gold if only each member donates on 3 characters, 3000 gold per week with 400 members. Lets say its just one character tho instead and three guilds
NOW the reality is this.....some guilds require fees who don't have traders and we all are in more than one guild (or can be) so with all the prime trader spots......why would you give up 36,000 gold per week for a trader when you could just have a closed group.
Thats the bigger issue.......someone had created this idea that people need a trader and so, how many of you actually know how much gold is kept after you donate it?
NewBlacksmurf wrote: »Having traders is not the best way to create opportunity and sale items.
Literally, if someone spent half amount of effort to put together and manage a true guild which had a set up to use its existing guild store in a closed network, to offer players of that guild the best opportunities, it would far outweigh any trading guild.
the make up would look like this.
100 players who are PvE focus (solo and group)
50 players who are Trial focused
100 players who are PvP focused
100 players who just like to farm stuff and list for sale
150 who vary from casual in any category of PvE and or PvP who may join and leave month to month
There are other make ups but what bothers me the most is this focus on traders.
Most traders don't even have the stuff I'm looking for which are very basic items
purple motif
purple and gold food recipes
tanins, rosins, etc.
nirn items
items for research of traits
mats to refine
So consider that ppl are in these guilds with 300-450+ members who all donate $1000 to $5000 gold per week per player
You're talking about 3 mil a week in gold if only each member donates on 3 characters, 3000 gold per week with 400 members. Lets say its just one character tho instead and three guilds
NOW the reality is this.....some guilds require fees who don't have traders and we all are in more than one guild (or can be) so with all the prime trader spots......why would you give up 36,000 gold per week for a trader when you could just have a closed group.
Thats the bigger issue.......someone had created this idea that people need a trader and so, how many of you actually know how much gold is kept after you donate it?
NewBlacksmurf wrote: »Having traders is not the best way to create opportunity and sale items.
Literally, if someone spent half amount of effort to put together and manage a true guild which had a set up to use its existing guild store in a closed network, to offer players of that guild the best opportunities, it would far outweigh any trading guild.
the make up would look like this.
100 players who are PvE focus (solo and group)
50 players who are Trial focused
100 players who are PvP focused
100 players who just like to farm stuff and list for sale
150 who vary from casual in any category of PvE and or PvP who may join and leave month to month
There are other make ups but what bothers me the most is this focus on traders.
Most traders don't even have the stuff I'm looking for which are very basic items
purple motif
purple and gold food recipes
tanins, rosins, etc.
nirn items
items for research of traits
mats to refine
So consider that ppl are in these guilds with 300-450+ members who all donate $1000 to $5000 gold per week per player
You're talking about 3 mil a week in gold if only each member donates on 3 characters, 3000 gold per week with 400 members. Lets say its just one character tho instead and three guilds
NOW the reality is this.....some guilds require fees who don't have traders and we all are in more than one guild (or can be) so with all the prime trader spots......why would you give up 36,000 gold per week for a trader when you could just have a closed group.
Thats the bigger issue.......someone had created this idea that people need a trader and so, how many of you actually know how much gold is kept after you donate it?
okay @NewBlacksmurf ...ya got me on this one - it sounds kind of deep - i'm just not sure if it's deep as in a well full of insightfullness; or, just a really deep puddle of poop...
i'm gonna need to go home and medicate on this one...maybe you just said something incredibly insightful - or, maybe you just mind bagged me
NewBlacksmurf wrote: »The other possibilities for why someone do this are dangerously close to only being describable as "kind of sad".
even if that thought crossed your mind...shush, quiet on that...without those trading guild GM's busting their butt to keep poop together - I'd still be flat broke in this game, and, one of those sad folks asking for spare change in zone chat......
So here is the problem right here... not tagging you
(Not directed at Geonsocal or srfrogg23)
Having traders is not the best way to create opportunity and sale items.
Literally, if someone spent half amount of effort to put together and manage a true guild which had a set up to use its existing guild store in a closed network, to offer players of that guild the best opportunities, it would far outweigh any trading guild.
the make up would look like this.
100 players who are PvE focus (solo and group)
50 players who are Trial focused
100 players who are PvP focused
100 players who just like to farm stuff and list for sale
150 who vary from casual in any category of PvE and or PvP who may join and leave month to month
There are other make ups but what bothers me the most is this focus on traders.
Most traders don't even have the stuff I'm looking for which are very basic items
purple motif
purple and gold food recipes
tanins, rosins, etc.
nirn items
items for research of traits
mats to refine
So consider that ppl are in these guilds with 300-450+ members who all donate $1000 to $5000 gold per week per player
You're talking about 3 mil a week in gold if only each member donates on 3 characters, 3000 gold per week with 400 members. Lets say its just one character tho instead and three guilds
NOW the reality is this.....some guilds require fees who don't have traders and we all are in more than one guild (or can be) so with all the prime trader spots......why would you give up 36,000 gold per week for a trader when you could just have a closed group.
Thats the bigger issue.......someone had created this idea that people need a trader and so, how many of you actually know how much gold is kept after you donate it?
Could you clarify? What do you mean by donates on 3 characters?
Also if you can not find the items you listed then you must not be in a main trading hub, like rawlka, Mournhold, or another high traffic area. I find countless of those items in Mournhold and Rawl'Kha.
Also I am in 3 trade guilds 2 of which require 10k a week and the 3rd require 5k. I really don't care what happens to what is left over so long as they keep a trader every week. I make way more than what is paid in fees. Right now 2 of my guilds are sitting on a little over 40mil so I know the gold isn't being wasted.
NewBlacksmurf wrote: »It's one of those comments that doesn't apply To everyone.
It's that one thing isn't the b st for everyone but my comment also isn't th best for everyone.
Mathematically tho....the trader isn't good unless your the GM or one of the officers
But there are players who make hundreds of thousands selling farmed items each week so to each its own I guess.
