Korah_Eaglecry wrote: »The Warden didn't get retconned to Templar: it was an actual 5th class besides the Templar, another healer class. However, unlike the Templar, the Warden practiced Nature Magicks and Shamanism instead of worshipping the Divines and the Light. I think it was designed as an alternative for RP reasons, a class to those who don't follow the ways of the 8.
However, it was cut from the final game. And ZOS continued with only 4 classes. Traces of the Warden can still be found in the game however: Shaman NPCs can throw green bats and set up totems, whereas Mystic NPCs could also be based on this class
With the barber shop announced expected, I think it's time for ZOS to actually work on and finish the lost 5th class of this game. Class Balance is impossible to attain anyway, but we're a huge step forward with the DB update. Plus it would be a fresh breeze for this game: access to a new class. And to which we can switch with the barber shop.
I imagine the Warden being based on the Wyresses from High Rock, the Spinners of Valenwood and possibly the Reachmages from the Reach as well.
My personal concept of the Warden Class
Skill line 1: Kynareth's Grace (Support/Healing)
This skill line provides the Warden with healing spells, purges,...
Skill line 2: Nature's Bounty (Defensive/Tanking)
The defensive skills, could have the Totem from the Shaman NPCs in it as well as shields and familiars (like the Daedric Summoning from the Sorcerer)
Skill line 3: Frost (Offensive/DPS)
An Ice skill line, since we alrdy have Fire (DK) and Lightning (Sorc). Ice is solidified water, and water nourishes life... (?)
Both the Warden and the Necromancer could easily be Sub-Classes. The Warden sounds a lot like a sort of Druid style class. But I really dont see why there needs to be a separation between them. Typically Necromancers are Mages/Sorcerers that decided to dabble in some darker things. Warden is pretty much a parallel to Templar.
I think Necromancy could be added like WW or Vampirism: in a way that the player can choose to dabble in it or not. Besides, Necromancy isn't limited to just Mages, anyone with the right knowledge can make the dead rise up from their graves.
"It's a simple process, a child of five could do it." - Abnur Tharn
I think that would work best, and it opens up some interesting possibilities
If a new class gets added, the Warden is the most likely candidate since it was almost finished back then. And yeah, while both the Warden and the Templar fulfill the same purpose, they do it in different ways. It's just like how a Nightblade and a Sorcerer DPS, their primary goal is to put out as much damage as possible but they have different skills, operate differently and different lore behind the class. The Warden could be made different enough from the Templar then as well
The Warden would give players who like to heal more options besides the current heal class (or the other classes who heal)ColoursYouHave wrote: »Hate to burst your bubble, but I don't think they plan on adding class change to the barber shop.With the barber shop announced expected, I think it's time for ZOS to actually work on and finish the lost 5th class of this game. Class Balance is impossible to attain anyway, but we're a huge step forward with the DB update. Plus it would be a fresh breeze for this game: access to a new class. And to which we can switch with the barber shop.
Well you never know. Hope springs eternal

Mettaricana wrote: »I just want a warrior and mage class not a dragon knight with fire etc or a sorc that can't get its skills together but a real melee stamina based brawler class that can turn any weapon skill deadlier and a mage that ises fire ice and alteration or restoration magic
PokaPoka94 wrote: »Conjuration would be awesome. Wish it was in the game.
I say again: https://forums.elderscrollsonline.com/en/discussion/240186/class-morph-idea/p1The only way I see ZOS implementing necromancy is as its own skill line. I feel like it would conflict too much with the Sorceror pet tree or be too similar. Warden would be a cool thing to bring back though.
That being said, I would honestly like to see any new classes. Necromancer, Warden, whatever.
The Warden didn't get retconned to Templar: it was an actual 5th class besides the Templar, another healer class. However, unlike the Templar, the Warden practiced Nature Magicks and Shamanism instead of worshipping the Divines and the Light. I think it was designed as an alternative for RP reasons, a class to those who don't follow the ways of the 8.
Necromancy has had a long and storied history in Elder scrolls games, often being the choice magic for 'bad guys'. Obviously this is a bit harder to work into the ESO storyline, being that we're fighting a necromancer as one of the primary enemies, and molag bal is one of the chief patrons of necromancy (though not the only one, obviously).
But it still depends on who you ask. Some Bosmer are ok with eating plants or using wooden stuff as long as the plants and wood didn't come from Valenwood, while others are not.
Y'ffre is believed to have first blessed them with their form, thus their appearance is sacred, so although Bosmer may take the shape of beasts, the Pact normally bans this practice.