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Better to sell raw material or refine than sell?

BossXV
BossXV
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With a stack of 200 rubesite ore should I sell it or refine and sell, what is the chances of getting a legendary alloy?

Best Answer

  • Browiseth
    Browiseth
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    i'd say as a general rule always refine your stuff first. if you're looking to make gold, you'll *probably* get legendary tempers eventually, and even if you don't in the long run stuff like grain sollies just build up and are extremely lucrative in bulk
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    Answer ✓
  • SirAndy
    SirAndy
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    Refine to get the tempers, then sell the stacks of mats for gold ...
    :smile:
  • Unsent.Soul
    Unsent.Soul
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    It's a gamble, some will try to pay as little as possible for raw mats, some will offer decent prices. I typically refine all mine and then keep my tempers, I use all my supplies and try to keep a stock if I need them.
  • BossXV
    BossXV
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    Would 200 get me 1 gold, or 400?
  • Runs
    Runs
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    Chances seem to be roughly 1 in 200 ore or 1 in 20 refines.
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  • BossXV
    BossXV
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    What skills do I need to get best mats from decon and stuff, just want to double check ya know
  • BossXV
    BossXV
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    Oh, and would u guys ever buy a stack of 200 for a qvaerage price(ore) to refine
  • OrphanHelgen
    OrphanHelgen
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    could you buy raw materials and sell tempers and mats for profit?
    PC, EU server, Ebonheart Pact


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  • Pandorii
    Pandorii
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    It's been my experience that unrefined materials are more consistent sources of revenue compared to refined materials. Here's why. In a typical healthy market (from my PS4 experience), the price of unrefined materials will usually range around the combined cost of one gold temper price plus one stack of refined materials. For example, a stack of rubedite ingot may cost 5k and the tempering alloy may cost 17k. Usually, this puts unrefined rubedite ore at 22k a stack.

    If you refine them, you'll likely get less than 200 ingot, a 5% chance at getting a gold temper per 10, and a bunch of other misc. items that may or may not have any value. **I'm under the assumption that research suggests that the drop rate is something like 5%.** Having played the unrefined gambling game, I've been in situations where I've gone through 3 stacks of unrefined materials before getting a gold temper. I've also gotten lucky and gotten 2 in one stack. That's how RNG works.

    By selling the unrefined materials at the price mentioned about (price of 1 stack of refined + price of 1 gold temper), you're guaranteeing a profit on those resources that is consistent, compared to being screwed over and gifted by RNGesus.

    If the market on your platform sells below price I mentioned above, it's just a matter of your risk-aversion or risk-taking personality. I tend to be risk-averse, which is why I sell the unrefined stuff.

    *Edit: updated for more accurate information. :)
    Edited by Pandorii on January 7, 2017 8:27PM
  • BossXV
    BossXV
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    could you buy raw materials and sell tempers and mats for profit?

    Ya
  • Waffennacht
    Waffennacht
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    Pandorii wrote: »
    It's been my experience that unrefined materials are more consistent sources of revenue compared to refined materials. Here's why. In a typical healthy market (from my PS4 experience), the price of unrefined materials will usually range around the combined cost of one gold temper price plus one stack of refined materials. For example, a stack of rubedite ingot may cost 5k and the tempering alloy may cost 17k. Usually, this puts unrefined rubedite ore at 22k a stack.

    If you refine them, you'll likely get less than 200 ingot, a 5% chance at getting a gold temper, and a bunch of other misc. items that may or may not have any value. **I'm under the assumption that research suggests that the drop rate is something like 5%.** Having played the unrefined gambling game, I've been in situations where I've gone through 3 stacks of unrefined materials before getting a gold temper. I've also gotten lucky and gotten 2 in one stack. That's how RNG works.

    By selling the unrefined materials at the price mentioned about (price of 1 stack of refined + price of 1 gold temper), you're guaranteeing a profit on those resources that is consistent, compared to being screwed over and gifted by RNGesus.

    If the market on your platform sells below price I mentioned above, it's just a matter of your risk-aversion or risk-taking personality. I tend to be risk-averse, which is why I sell the unrefined stuff.

    5% per stack of 10 right? Cause it's like 90% per stack of 200

    Fyi your luck is horrid. I've had 5 temps from one stack. After 1000s upon 1000s players can confirm average of 1 per 200
    Edited by Waffennacht on January 7, 2017 8:15PM
    Gamer tag: DasPanzerKat NA Xbox One
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  • Pandorii
    Pandorii
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    @Waffennacht Just did a bit more digging. 5% seems to be an approximate drop rate tempering alloy of refining 10. Yep.
    Edited by Pandorii on January 7, 2017 8:22PM
  • BossXV
    BossXV
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    I found a 200 stack of rubesite or for 12,663? But only a 5% chance for legendary temper...?
    Edited by BossXV on January 7, 2017 8:24PM
  • ThePonzzz
    ThePonzzz
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    If you're on the PC, grab an addon like Master Merchant. This will give you a rough idea if current going pricing is worth the gamble. Back in 2014, it was almost always worth selling stacks of raw material because they were worth so much more. When VR15/16 materials first dropped in raw form, you could make a killing. These days, it's almost always worth refining and taking the risk for gold tempers.

    Most materials will go for more than their gold worth to a vendor, so selling them in a guild kiosk is typically better. But if you're in need of gold or want a quick sale, you get 4g per refined material.
  • Waffennacht
    Waffennacht
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    Pandorii wrote: »
    @Waffennacht Just did a bit more digging. 5% seems to be an approximate drop rate tempering alloy of refining 10. Yep.

    @Pandorii which just makes it all the more sad your luck - im sending some RnG good vibes your way :)
    Gamer tag: DasPanzerKat NA Xbox One
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  • Pandorii
    Pandorii
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    Pandorii wrote: »
    @Waffennacht Just did a bit more digging. 5% seems to be an approximate drop rate tempering alloy of refining 10. Yep.

    @Pandorii which just makes it all the more sad your luck - im sending some RnG good vibes your way :)

    No biggie! When I have bad RNG luck, I find solace in the fact that it means that somebody is going to get super lucky. xD
  • BossXV
    BossXV
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    I bought 200 for 12,663

    I got

    - 177 rubedite ingots
    - 3 dwarven oil
    - 1 grain solvent
    - 1 tempering alloy
    - honing stone
    - - miscellaneous trait gems

    Is this normal? Or lucky?
    Edited by BossXV on January 7, 2017 8:32PM
  • Waffennacht
    Waffennacht
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    BossXV wrote: »
    I bought 200 for 12,663

    I got

    - 177 rubedite ingots
    - 3 dwarven oil
    - 1 grain solvent
    - 1 tempering alloy
    - honing stone
    - - miscellaneous trait gems

    Is this normal? Or lucky?

    Normal really

    Edit: Ignots maybe a little high compared to average
    Edited by Waffennacht on January 7, 2017 8:34PM
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  • Ourorboros
    Ourorboros
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    If you want to craft furniture, definitely refine. The furniture recipes require large amounts of ingredients, including many style stones you get from refining.
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  • Riejael
    Riejael
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    Metal and Cloth that is refined always seem to sell well on PC-NA. Its leather that goes for nothing.

    Ancestor Silk is going for 40-80g per. Not stack, per silk. IF its being sold at all. Demand outstrips the supply currently.
  • AcadianPaladin
    AcadianPaladin
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    I don't belong to any trading guilds but will offer that as a 'consumer' I prefer to purchase unrefined mats. The reason is the XP and chance of extra stuff that comes from refining them.
    PC NA(no Steam), PvE, mostly solo
  • Waffennacht
    Waffennacht
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    I don't belong to any trading guilds but will offer that as a 'consumer' I prefer to purchase unrefined mats. The reason is the XP and chance of extra stuff that comes from refining them.

    That's always preferred, the prices however reflect that lol
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    1300+ CP
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  • Soella
    Soella
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    Ourorboros wrote: »
    If you want to craft furniture, definitely refine. The furniture recipes require large amounts of ingredients, including many style stones you get from refining.

    You don't get style mats from refining, only traits.
  • starkerealm
    starkerealm
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    5% per stack of 10 right? Cause it's like 90% per stack of 200

    Yeah. One gold mat out of 20 attempts would be 5%. But it's roughly 5% per refine attempt, meaning you can get exceedingly lucky, like pulling 3 from 4 refines.
  • jedtb16_ESO
    jedtb16_ESO
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    could you buy raw materials and sell tempers and mats for profit?

    yes, you could.... but why buy something that is just lying around waiting to be picked up?
  • starkerealm
    starkerealm
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    could you buy raw materials and sell tempers and mats for profit?

    yes, you could.... but why buy something that is just lying around waiting to be picked up?

    Flipping. Money's money, after all.
  • jedtb16_ESO
    jedtb16_ESO
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    could you buy raw materials and sell tempers and mats for profit?

    yes, you could.... but why buy something that is just lying around waiting to be picked up?

    Flipping. Money's money, after all.

    fair point. but the profit from gathering is higher than flipping.
  • Pandorii
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    Got a little math lesson from a friend. The probability of getting a gold temper at 5 percent per 10 is 1-.05 =. 95; .95^20 and 1-that value. It's a little over 50 percent chance to get a temper per 200. Someone want to check my math?
  • Bryanonymous
    Bryanonymous
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    For refining to be more profitable, you need the passives and also need to be able to sell the refined stacks of mats. That's where crafting sets comes in useful.
  • fgoron2000
    fgoron2000
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    BossXV wrote: »
    What skills do I need to get best mats from decon and stuff, just want to double check ya know



    for maximizing the materials you get from deconstructing, the following crafting skills has a passive, they're for the same thing, but of course they have different names

    blacksmithing - metal extraction
    clothing - unraveling
    woodworking - wood extraction

    the passives for these skills that allow you to create higher level gear using higher quality mats may also contribute to the frequency and quality of mats extracted, but I'm not certain of that.



    ***correction*** the above passives should affect mats gained from refining...they might also affect mats gained from deconstructing, and I always assumed so, but only refining is specified in the passive descriptions


    ***correction 2*** per the uesp website description for the blacksmithing passive, it does state that both deconstructing and refining are affected - http://en.uesp.net/wiki/Online:Metal_Extraction
    Edited by fgoron2000 on January 8, 2017 5:14AM
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