I'd rather have houses with their own inventory not accessible in banks, rather than dumping everything into a shared bank. That way I can have armor stands I don't accidentally withdraw from or deconstruct should I forget to lock them or places where I can dump things for "later" so I don't have to scroll through them all the time when looking for other things in my bank.
I cannot agree more. That should be a main principle and goal in having own homestead. It should not be related with bank space though.I'd rather have houses with their own inventory not accessible in banks, rather than dumping everything into a shared bank.
Phica_Lovic wrote: »We already had this poll. Possibly twice now.
Voted no as a reply for the question.GeneralFlogger wrote: »
So vote no on symantics?
Semantics.GeneralFlogger wrote: »Symantics, friend.
GeneralFlogger wrote: »Voted no as a reply for the question.GeneralFlogger wrote: »
So vote no on symantics?
But you agree that houses should offer storage? Just not *BANK* storage? Symantics, friend.
GeneralFlogger wrote: »
Semantics.GeneralFlogger wrote: »Symantics, friend.
And yeah, yes to more storage space, no to simply increasing bank space.
leepalmer95 wrote: »Housing should let you crafting unique treasure chests or something.
Different tiers of house can have different amount of chests.
1 chest = 10 space
E.g. The apartments can have 1
Small houses 3
Medium 5
Large 7
Manor's 9
GeneralFlogger wrote: »leepalmer95 wrote: »Housing should let you crafting unique treasure chests or something.
Different tiers of house can have different amount of chests.
1 chest = 10 space
E.g. The apartments can have 1
Small houses 3
Medium 5
Large 7
Manor's 9
X 40 plus homes, how would you remember where everything is?
I'd rather have houses with their own inventory not accessible in banks, rather than dumping everything into a shared bank. That way I can have armor stands I don't accidentally withdraw from or deconstruct should I forget to lock them or places where I can dump things for "later" so I don't have to scroll through them all the time when looking for other things in my bank.
I'd rather have houses with their own inventory not accessible in banks, rather than dumping everything into a shared bank. That way I can have armor stands I don't accidentally withdraw from or deconstruct should I forget to lock them or places where I can dump things for "later" so I don't have to scroll through them all the time when looking for other things in my bank.
ANGEL_BtVS wrote: »I'd rather have houses with their own inventory not accessible in banks, rather than dumping everything into a shared bank. That way I can have armor stands I don't accidentally withdraw from or deconstruct should I forget to lock them or places where I can dump things for "later" so I don't have to scroll through them all the time when looking for other things in my bank.
Interesting as I feel the exact opposite as you. I have zero interest in managing multiple sets of inventory all in different locations that need to be traveled to in order to access. No thanks. Just give me increased bank size where I can tap a banker anywhere I am located. They would need to refine the bank UI though, a separate tab for furniture (similar to the crafting bag tab) would be a start, maybe one for trophies/maps/motifs, etc.. Also, I'm for mannequins for displaying armor sets for aesthetics, but not for a chest to just dump stuff in and forget.