Rev Rielle wrote: »There is no logical reason why they should increase bank space.
I think they should have their own storage space, with some unique qualities/functions relating to that storage.
Just what those unique qualities might be though I'm unsure of.
leepalmer95 wrote: »GeneralFlogger wrote: »leepalmer95 wrote: »Housing should let you crafting unique treasure chests or something.
Different tiers of house can have different amount of chests.
1 chest = 10 space
E.g. The apartments can have 1
Small houses 3
Medium 5
Large 7
Manor's 9
X 40 plus homes, how would you remember where everything is?
You can only have 1 main home at a time, make it reliant on that.
GeneralFlogger wrote: »Each size should increase inventory by a certain amount. IE, small 5, medium 10, large 15, manor 20. (Numbers are examples).
I'd rather have houses with their own inventory not accessible in banks, rather than dumping everything into a shared bank. That way I can have armor stands I don't accidentally withdraw from or deconstruct should I forget to lock them or places where I can dump things for "later" so I don't have to scroll through them all the time when looking for other things in my bank.
ANGEL_BtVS wrote: »I'd rather have houses with their own inventory not accessible in banks, rather than dumping everything into a shared bank. That way I can have armor stands I don't accidentally withdraw from or deconstruct should I forget to lock them or places where I can dump things for "later" so I don't have to scroll through them all the time when looking for other things in my bank.
Interesting as I feel the exact opposite as you. I have zero interest in managing multiple sets of inventory all in different locations that need to be traveled to in order to access. No thanks. Just give me increased bank size where I can tap a banker anywhere I am located. They would need to refine the bank UI though, a separate tab for furniture (similar to the crafting bag tab) would be a start, maybe one for trophies/maps/motifs, etc.. Also, I'm for mannequins for displaying armor sets for aesthetics, but not for a chest to just dump stuff in and forget.
Ourorboros wrote: »GeneralFlogger wrote: »Each size should increase inventory by a certain amount. IE, small 5, medium 10, large 15, manor 20. (Numbers are examples).
Don't worry, all the options you want for houses will eventually be available in the crown store.
I think there is 0% chance that they will add storage to housing, until they figure out how to make money off of it.
Phica_Lovic wrote: »We already had this poll. Possibly twice now.
Voted No just because yes is too blanket.
I think definitely housing should allow you to have furniture that allows additional storage - not necessarily bank space - as in you go to the house and access storage to retrieve item, not just go to Rawlkha bank and pick up stuff from your houser in shadowfen.
its been suggested storage is coming in future updates so... that will be good.
But IMO a shift to where "bank" was more for "quick access stuff need on hand " and housing was for long term more bulk storage - that would be a decent direction.
So "no" to just making housing storage an expansion of bank slots - we have tons of ways to get that now - all just meh.
I prefer to have new additions be new not just more of the old.
This is by FAR the easiest solution (I think) for demands for storage with housing.
Just make bank space expandable by 40-60 items and have it upgraded by type of house you own + storage furniture you place in it.
Like the OP posted:
ex) Small house gets you 5 extra storage then if you place a crafted "antique chest" you get another 5.
ex) Manor gets you 20 extra storage then if you place a crafted "ornate gidled chest" another extra 20
Also you should be able to upgrade your house to have access to your bank in the house
This system is soooo simple and ZOS could still give players the option of getting space upgrades with crowns, which of course the greedy bas*ta*r^ds will do . . .
Ourorboros wrote: »GeneralFlogger wrote: »Each size should increase inventory by a certain amount. IE, small 5, medium 10, large 15, manor 20. (Numbers are examples).
Don't worry, all the options you want for houses will eventually be available in the crown store.
GeneralFlogger wrote: »Rev Rielle wrote: »There is no logical reason why they should increase bank space.
I think they should have their own storage space, with some unique qualities/functions relating to that storage.
Just what those unique qualities might be though I'm unsure of.
By your logic each mount you own would have it's own inventory by which you would have to switch between them to get to your gear.
What I'm suggesting is, in fact, completely logical and already implemented with the mount storage upgrade.
Rev Rielle wrote: »GeneralFlogger wrote: »Rev Rielle wrote: »There is no logical reason why they should increase bank space.
I think they should have their own storage space, with some unique qualities/functions relating to that storage.
Just what those unique qualities might be though I'm unsure of.
By your logic each mount you own would have it's own inventory by which you would have to switch between them to get to your gear.
What I'm suggesting is, in fact, completely logical and already implemented with the mount storage upgrade.
No, I don't agree. I think that's a poor analogy. Classically a horse follows us around. To that end the adaptation of it expanding our character inventory isn't that much of a leap.
Additionally, housing storage when it comes (and they've said it likely will in future, so I'm not entirely sure why everyone's complaining in the first place) provides a reason to go and use/interact with your home.
Just because logic is dismissed in one facet/mechanism does not mean it should be let go of altogether.
Phica_Lovic wrote: »We already had this poll. Possibly twice now.