Well, we made it folks. We survived the proc meta, the stammeta, the tumorplar, malubleh, gangrene ganking, #MagDKisBack, #wrobellion, and everyone and their grandmother wearing heavy armor to the patch that would bring balance to the force. YAY.

Frost staff tanking? Really?
Heavy attacks from destros as a taunt? You've given every magicka dps a taunt within their normal rotation... that makes sense.
Dragon's Blood buff is the dumbest change I've ever seen. It's like you want everyone to wear heavy armor with low regen.
Haunting Curse? Sounds like the horrendously accurate name for this patch.
Radiant nerf? Thought you guys said it was fine a few months ago, and I'm still hitting players for 24k ticks under 20% hp, so I'm ok with it I guess.
Oh hey, Light Armor has a universal cost reduction! Nope, it's a bug.
Nightblade get skill cost increases? That wasn't even warranted.
And zero armor passive changes. What have we been talking about ever since Dark Brotherhood? Everyone wearing heavy armor because everything else is sub par.
To be fair, the housing update is awesome. There's a few bugs, but the gold price is spot on, the editor isn't clunky and actually works surprisingly well while giving the player lots of freedom, and the grouping/editing/arrangment permissions settings are great. But while the housing team was working on content that will extend the life of the game for a few years, what was the balance team doing? Throwing darts at random idea boards? Who suggested these changes and where did they come from? Between feeling either excited for changes or angry at nerfs, this patch has just left me confused.