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What's the point of housing? No interaction with objects, no storage etc...

  • starkerealm
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    hydrocynus wrote: »
    If i understand correctly the crafters should love this. They get to put (as an example) Julianos clothing crafting station in their house and right next to it twice born star etc etc. It will make their traveling a lot less.

    That is how I understood it but could be wrong.

    You're not wrong. Except you need three crafting stations for each set you're using (unless you can skip one, like Clothier for a set you'd only make in heavy armor). Once they're placed they work exactly the same as a crafting station in that set's location.

    This might be worth it for sets that are legitimately difficult to get to (like the IC sets), but it has limited applications outside of that.
  • negbert
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    I'm happy to craft decorative items for my house as a time sync whilst waiting for LFG to pop. I would much rather they kept all storage in the bank and increased that as I would rather not have to manage even more inventories.
    Yes previous TES games had storage in houses but then they didn't have banks like ESO does.
  • Glamdring
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    Im gonna get one just to be able to use the dummie. Which i think will be the new dps test instead of bloodspawn. Other that that i see no usable things. When i ocasionally craft a set item its no hazzle to get to the craftingstation. All other business im still gonna do in Rawlhaka. Not able to store things in your house....lol have no words for that.
  • Danksta
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    Brrrofski wrote: »
    I'm going to buy one purely for a DPS dummy.

    Think my guild will buy a manor. Not sure what we'll do with it though. Duels I guess?

    I just want the dummy too, but he one you get for doing the quest will likely suffice.
    BawKinTackWarDs PS4/NA

  • SLaytanic
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    Simple buy crowns. Every week more housing stuff gets released which you buy with crowns.
  • DMuehlhausen
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    SirAndy wrote: »
    Deldrach wrote: »
    What's the point of housing? No interaction with objects, no storage etc...
    There's no place like 127.0.0.1 ... Even in Tamriel ...
    shades.gif

    If you put it on a graph it would be 0,0,0,0
  • technohic
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    Has someone said "For erotic role play" yet? I mean; it has to be better than in some public cave somewhere.

  • Shad0wfire99
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    My guild will be grabbing one up for a guild hall. But personally, if there were a way to carry around a "pocket" test dummy without having to buy my own home, that's what I'd do. I have no interest in the fluff that does nothing but sit there.
    Edited by Shad0wfire99 on January 6, 2017 3:00PM


    XBox NA
  • Uriel_Nocturne
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    And adding to what's been said above me; my biggest disappointment with Housing is the lack of additional storage.

    Not just in the Single-Player Elder Scrolls series, but in most every MMORPG that has housing, those houses serve as a nigh infinite method to store extra... stuff. You buy a house, you expect extra storage to place those items/valuables that you either want to save for later use (like crafting mats or armor/weapon sets that you may not use immediately, but may come in handy some day in the future), or that you can't bear to let go of (like various collectibles/trophies/valuables).

    The fact that they would even consider adding in housing WITHOUT adding in extra storage capabilities is a vast mistake and oversight in my opinion.

    Or maybe their servers can't handle the additional load of extra storage? If this is the case, if their servers are already getting hammered so hard that extra storage tied to player-instanced housing is out of the question; then there are bigger issues ZOS needs to work through before adding in any type of housing.

    But I feel that someone on the Development/Planning team honestly went into those design meetings and said: "Extra storage? Why would we add that in? Every other MMORPG gives players more than enough extra storage, but we want to be different, so I don't think we should add in any extra storage capabilities at all."

    The even worse thought after that, is that other developers listened to that ignorant statement and (for some reason) agreed with it...

    I generally like the Housing update as it's written on the PTS notes right now. I don't agree with quite a few of their "balance" decisions hidden in with the update, but overall I like the customization and number of houses available for purchase.

    But the biggest, most glaring flaw of the Housing update, is the lack of additional storage. I think, if any oversight or poor decision is going to kill the excitement of player housing, the lack of storage is that oversight/poor decision.

    @ZOS_RichLambert Any thoughts on a correction to this (in my opinion) massive mistake?

    twitch.tv/vampire_nox
    PAWS (Positively Against Wrip-off Stuff) - Say no to Crown Crates!


  • Brrrofski
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    kargen27 wrote: »
    Brrrofski wrote: »
    I'm going to buy one purely for a DPS dummy.

    Think my guild will buy a manor. Not sure what we'll do with it though. Duels I guess?

    For guild we are thinking crafting will be handy. We have several nine trait crafters but a couple of them have most of the motifs so we are thinking set up the crafting for them.

    Problem is that it won't be part of a set. So the crafting is kinda pointless
  • Brrrofski
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    Oh wait, you can add sets to the station in your house??
  • Wolfchild07
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    Yes, you can attune sets out in the world to the ones in your house.
  • negbert
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    Is the issue that people just want more storage space? I think this is a separate issue to housing. If people were intending to buy houses solely to upgrade their inventory space then it undermines the whole purpose of player houses as increases to bank space or riding capacity could provide the same functionality.
  • Brrrofski
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    Yes, you can attune sets out in the world to the ones in your house.

    So I can have say 4 smithies, 4 woodworker tables and 4 clothier tables and choose which sets I want to able to craft easily?
  • Shimmer
    Shimmer
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    Besides the plethora of things mentioned you can interact with, you can also place your assistants in there and sell to them.
    YouTube | Twitter | Twitch | The Differently Geared

    Mistakes must be carelessly planned.
  • Glamdring
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    Dyestation?
  • alephthiago
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    Brrrofski wrote: »
    Yes, you can attune sets out in the world to the ones in your house.

    So I can have say 4 smithies, 4 woodworker tables and 4 clothier tables and choose which sets I want to able to craft easily?

    Yes you can :)
    Walks-in-Shadowss AD Magblade
    *** kitty AD Stamblade
    Paarthurnax's Will AD Magicka DK
    agnar cracked skull EP Magicka DK (veteran dragonstar arena bot)
    Klogi Mugdul AD Stamina DK
    Savre Selranni AD Magicka Sorc (being polished)
    Avenar Lolhealing AD Magicka Templar (being polished)

  • Uriel_Nocturne
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    negbert wrote: »
    Is the issue that people just want more storage space? I think this is a separate issue to housing. If people were intending to buy houses solely to upgrade their inventory space then it undermines the whole purpose of player houses as increases to bank space or riding capacity could provide the same functionality.
    Why would you have a house if it DOESN'T add to storage space?

    Aside from decorating a living space, isn't that one of the core reasons to even have a house? To store your stuff?


    twitch.tv/vampire_nox
    PAWS (Positively Against Wrip-off Stuff) - Say no to Crown Crates!


  • Pandorii
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    Some limits on the functionality:

    A.) acquiring attunement stations, a crafting dummy, and an assortment of higher quality housing stuff will be somewhat tedious and expensive. To acquire, you need to get X amount of writ vouchers, which we don't know yet because the cost is set to 1 voucher for everything in the pts. To get a voucher, you'll need to do about 20 normal writs and spend a little money getting motif pages to increase your odds of getting a master writ. In the master writ, you will be asked to make a high quality item. For the main three, it will likely be a gold quality (8 tempers anyone?) item of a specific set and specific style. Turning that in will award you x amount of vouchers. Thus, it will cost, give or take, about 200k gold per 'functional' item.
    B.) Guild parties and guild halls can totally be a thing, especially in the manors and islands. Unfortunately, the limit for manors has been set to a non-negotiable 24 players plus yourself. I say non-negotiable because Gina has already stated that the decision on caps was made for performance reasons. I'd think it'd be hard to incentive players in a guild to donate if they're not even guaranteed a space in the home. Similarly, this is a huge limit for the RPers who might want to have a bigger event. On a related note, ERPers, you might want to know, you can't interact with the beds.
    C.) want a place to store your mount, have access to your expensive crown bought merchant and banker? Well even if you have a manor, the max number of collectibles you can have is 5. That means your banker, merchant, smuggler, one pet and one mount. You'll have to put something else in your stable. Maybe a plant?
    D.) Dueling is something not mentioned much. I'm guessing you can do it inside. Would be nice for dueling tournaments, but I can again see how the population cap might be a problem. Only a few lots really have enough frontyard space for dueling.
    E.) Another less mentioned functionality feature is the dye station. Just don't make the same mistake as I did. If it has a border, it means its colliding with a wall or some other object and you'll have to move it or you won't be able to use it.
    F.) inventory management is going to be a real problem. More than it already is. Even a single apple or banana decoration is going to take up one spot. Might want to consider getting smaller homes to use as vaults for decorations and when you need something, you can just go from house 1 to house 2 to house 3 and so on until you find that one item you misplaced. /s We've all had to do the alt inventory management game at one point or another.
    G.) small decorations like flowers, stones, and food ingredients are going to eat at your item limit really fast. Manors have a 600 limit with a sub. Keep this in mind when choosing between a measly candle or a lantern, a measly banana compared to a tent.

    All in all, housing still has bugs at every corner. Expect that not all of them will be corrected by the time it hits live. It would be really disheartening for someone if they spent hours upon hours decorating a home only to find it shifted or returned to their inventory the next time they visit.
    Edited by Pandorii on January 6, 2017 4:22PM
  • Prof_Bawbag
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    CosmicSoul wrote: »
    Deldrach wrote: »
    I see... Thanks for the answers!
    I guess I won't be buying any for while... (Till it gets more interactions at least)
    Would be fun for while decoring it but after I'm done doing it would be really boring since I wouldn't be able to interact with most objects in the house, it still far from skyrim housing... About crating, well, there are houndreds in tamriel, I can just tp to one easily, I'm not going to spend crowns only for that ^^

    Why not just get a decent home for crafting stations and instead of having to use a waypoint you will be able to just travel to your home, your saving yourself tons of time considering houses are account bound, who knows they may even let you have a bank area as well in the near future.

    Because for some people everything you mention is pretty low down on the priority list. I get why some people can't get enough of this type of content, but for many, it makes no sense to pay out in-game gold or real money just to have access to yet another crafting station when they're readily available next to a lot of wayshrines. He may also already have the portable banker. As things stand, the portable banker does 100% more than the one that doesn't even exist in the game. Even if he doesn't, if he has to FT to a banker, he can also do that in umpteen dozen places already.

    Most of the plus points I've read regarding housing have been nothing more than assumptions, which the access to a bank/banker is just yet another one to add to the long list of "maybe, maybe not's"
    Edited by Prof_Bawbag on January 6, 2017 4:06PM
  • Prof_Bawbag
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    Pandorii wrote: »
    Some limits on the functionality:

    A.) acquiring attunement stations, a crafting dummy, and an assortment of higher quality housing stuff will be somewhat tedious and expensive. To acquire, you need to get X amount of writ vouchers, which we don't know yet because the cost is set to 1 voucher for everything in the pts. To get a voucher, you'll need to do about 20 normal writs and spend a little money getting motif pages to increase your odds of getting a master writ. In the master writ, you will be asked to make a high quality item. For the main three, it will likely be a gold quality (8 tempers anyone?) item of a specific set and specific style. Turning that in will award you x amount of vouchers. Thus, it will cost, give or take, about 200k gold per 'functional' item.
    B.) Guild parties and guild halls can totally be a thing, especially in the manors and islands. Unfortunately, the limit for manors has been set to a non-negotiable 24 players plus yourself. I say non-negotiable because Gina has already stated that the decision on caps was made for performance reasons. I'd think it'd be hard to incentive players in a guild to donate if they're not even guaranteed a space in the home. Similarly, this is a huge limit for the RPers who might want to have a bigger event. On a related note, ERPers, you might want to know, you can't interact with the beds.
    C.) want a place to store your mount, have access to your expensive crown bought merchant and banker? Well even if you have a manor, the max number of collectibles you can have is 5. That means your banker, merchant, smuggler, one pet and one mount. You'll have to pot something else in your stable.
    D.) Dueling is something not mentioned much. I'm guessing you can do it inside. Would be nice for dueling tournaments, but I can again see how the population cap might be a problem.
    E.) Another less mentioned functionality feature is the dye station. Just don't make the same mistake as I did. If it has a border, it means its colliding with a wall or some other object and you'll have to move it or you won't be able to use it.
    F.) inventory management is going to be a real problem. More than it already is. Even a single apple or banana decoration is going to take up one spot. Might want to consider getting smaller homes to use as vaults for decorations and when you need something, you can just go from house 1 to house 2 to house 3 and so on until you find that one item you misplaced.
    G.) small decorations like flowers, stones, and food ingredients are going to eat at your item limit really fast. Manors have a 600 limit with a sub. Keep this in mind when choosing between a measly candle or a lantern, a measly banana compared to a tent.

    All in all, housing still has bugs at every corner. Expect that not all of them will be corrected by the time it hits live. It would be really disheartening for someone if they spent hours upon hours decorating a home only to find it shifted or returned to their inventory the next time they visit.

    It really wouldn't be a TES game if it somehow didn't have a disappearing item bug when it comes to housing. I'd half expect to see all the items I've spent hours and days placing just so to go shooting in all directions when I enter the cell. That too is something I've come to expect when playing a TES game.

  • Delpi
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    It really wouldn't be a TES game if it somehow didn't have a disappearing item bug when it comes to housing. I'd half expect to see all the items I've spent hours and days placing just so to go shooting in all directions when I enter the cell. That too is something I've come to expect when playing a TES game.

    It would be a lot skyrim-ish if we put our horses on the wall...

    skyrim-physics-horse.jpg

    "I used to be an adventurer like you. Then I took an arrow in the knee..."
  • Brrrofski
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    OK the crafting stations is genuinely awesome.

    No more double load screen s for kags!
    Edited by Brrrofski on January 6, 2017 4:17PM
  • stevepdodson_ESO888
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    Delpi wrote: »

    It really wouldn't be a TES game if it somehow didn't have a disappearing item bug when it comes to housing. I'd half expect to see all the items I've spent hours and days placing just so to go shooting in all directions when I enter the cell. That too is something I've come to expect when playing a TES game.

    It would be a lot skyrim-ish if we put our horses on the wall...

    skyrim-physics-horse.jpg

    you can
  • ZOS_DaryaK
    ZOS_DaryaK
    admin
    We've closed this discussion as there are existing threads regarding these topics.
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