So how many are actually happy with the recent patch notes?

  • Riejael
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    AuldWolf wrote: »
    I think that greed is playing a role. I think that the people at ZOS have the wrong idea about hyper-competitive people. They think those people play just to play. Not so. Hahaha, no. Both of them play to have a hierarchy. If PvP and PvE people lose the casuals whom they lord things over, they leave. So the casuals leave, and then the toxic, competitive people leave.

    Question: Why not just stop appealing to the competitive people at all? Drop the dead weight. Lose a few hundred players and gain thousands more. Seems like a no-brainer.

    I just think that the people in management positions are misguided and have wrong ideas about things, that they don't understand what a modern MMO actually looks like. They don't get that they'll get more loyal players, more money, and a healthier future just by appealing to casual people. Casual people become loyal to a game because they've been treated right, just as I've been with ESO. I've played a lot of alts, I don't need all this new content, I'm happy to play even without new content every month (or even three). I feel most casuals are the same way. I've also spent a lot of money on the crown store.

    This just reeks of mismanagement of the worst degree. It really does. They have this twisted view that PvP players and end-game PvE players will continue to play even if they don't have casuals to lord things over. Like I've said, they leave. They left Champions, after all. And they never bothered with Warhammer Online or Wildstar to begin with because there weren't enough casuals to lord things over.

    WoW is really the only ecosystem that keeps casuals around (via Skinner box addiction) for competitive people to lord things over. You can't compete with that. You really can't. Others have tried, and failed.

    I'm going to address this passage all at once. Take note that I'm not entirely agreeing or disagreeing, I just want to give my 2 cents from my own observations and experiences (as both a player of many MMORPGs over the last 17 years, and a project director of a small indie project/game), and give a different view point and angle.

    I don't believe it is a motivation of greed. Too often players in a games' forums will claim a change is made in greed. From 2010 to now it was a fad to hate on big business, and some decisions made by certain companies didn't help that vision.

    However.. lets be realistic. An artist that draws stuff, models characters and objects, and renders the textures over the models doesn't design with making money in mind. A guy coding the numbers that makes an ability do X damage when Y happens modified by Z, doesn't do so with the game making money. The IT guy that runs the server clusters and ensures routers and switches are patched, flashed, and running with up to date stuff, backs up files, and all that, doesn't do so with the idea of making sure the game makes money.

    Those are your developers. They pour blood, sweat, and tears to make a game they'd like to play or see other's play. They get a paycheck every month, a salary every year. That doesn't change based on what we buy. What changes is if they have work next year if the game succeeds or fails. These people are motivated only by making a good game that will continue to provide us with something to play, and something for them to continue working on.

    The ones in charge of greasing us and milking us for every dime and penny is the financial department. They set the prices, they encourage their PR department (social media, advertising, ect) to do promotions and in some cases will proposes expansions (DLCs, store items, ect) to the developers to make.. IF the management, or producers and directors agree that it will help the project as a whole (make money, not lose business). More likely executives tell the producers to get the finance on board and go about it that way (ZOS is big.. 1000+ employees over a few subsidiaries).

    But don't blame the devs for greed. They're not greedy. They're like us. They go to work, do a job, and make a paycheck to feed mouths and keep a roof over their heads. There's no way a botched balance change is caused by greed. Housing is a service we've asked for and the producers wish to provide. That's not greed, that's just business. ESO isn't a charity game. You want a free public game, that's America's Army.

    As for a claim of mismanagement, I don't know if that is the case. I can't honestly say that the 'balance' changes are bad. I have to see them in action. Anyone who uses Radiant Destruction and sees a 21% flat damage decrease in patch notes is going to be miffed. If they don't look at the broader picture.

    Our builds are not based on one skill or passive. We have dozens of passives, and 10 skills and 2 ultimates that make our build. We can derive those skills from a variety of trees. From what I've seen, how we do things in the current game will change in the next update.

    This is NOT a bad thing. The challenge of ESO is and always was to make a build, see if it works and improve on it. If there is NEVER a change up in how skills are performed the game will Stagnate. When I came back a month and a half ago. I had one concern. The game had been in a state for a while that everything had been figured out. I could go on Youtube, find a playstyle that I wanted, and just copy a build.

    And why not? The theorycrafting had been done. Parses made. And analysis completed. What could I contribute? Well I found some stuff that wasn't measured and test already, but it was very small. This patch allows me to be in the thick of finding a couple of new builds. For players coming back, for players just getting into the CP 160 range. This is a great time to play. Things are being shook up. There'll be a few new builds to figure out. For a game like ESO, this is what it is all about.

    Those players who like stasis, and convenience will be rattled. Its unfortunate. Well unfortunate that they feel that way. But they have to understand that if you're wearing the same gold gear with the same build you've had for months.. what's the purpose of playing? The bar either has to go up, or the event itself needs to change. Stagnation leads to boredom, boredom leads to playing something else.

    Now if a balance change is bad its bad. We'll see how 'bad' they are when we get them to live and the general public of thousands of players gets their hands on them and figure it out. Some abilities will likely be bad. Others won't be. Those that are good will be used in builds. Those that aren't will be discarded. That's no different then the last pass.

    Some of you will say that they should fix abilities, not merely change them up. You're not wrong. Not wrong at all. But that is an opinion. For example, they could make Frost Staffs equal to Fire in DPS. They could have totally done that. But the devs decided to make it a tanking weapon. Why did they do this? Maybe the warden class is coming. But I fail to see why its only a Warden thing. I spoke with some friends about this change and immediately they came to some conclusions about possible builds with the existing classes. Will they work? Maybe, maybe not. We'll have to see.

    Some are jaded enough to say that particular change will fail. I don't think so. I think much of it will lie in the execution and build around abilities and gear sets. I mean in this game, the only tank used to be Dragon Knight at one point. Now all 4 can tank. Some of it took balance changes, some of it took player ingenuity, much took both. So we'll see how the PTS pans out. And it is going to PTS to see if it results in what the devs want.

    Finally I think its interesting that you used WoW in an example. One thing interesting about WoW, is their changes in design decisions. We all know WoW as the Super Large Casual Friendly MMORPG.

    Many of you don't realize it didn't start that way. In 2004, WoW was a punishing game. Elite mobs, dungeons with mechanics, ability rotations were all very new to the MMORPG genre. As an EQ player going to WoW. It was an eye opener. It was easy to adapt to, but it was definitely new. Eventually WoW got easier, and that's when it gained in popularity among the casual player (a term I do not like to use because of where it come from but I won't go into that here to avoid derailing).

    Fast forward to Legion. WoW's latest expansion. They've decided to make the game harder again. There's content locked behind premade group content, much like how the game used to be. You're average player either needs to be carried, get better, or simply understand that they will not have access to the entire story of an expansion the same way as before.

    They didn't do this out of greed. They didn't suddenly derp out either. It was a soundly made decision with a reasoning. The reasoning being simple. They want to make the game they want to make. Not the game that will get them the most subscribers. Does that even sound like WoW to any of you?

    Why this decision? Why now?

    From experience, developers and producers wish to make the piece they wish to make. Making a game is like a movie or painting. Yes you can make the soulless piece of crap that is cheap to make and everyone will gobble up.

    Or you can put some soul into the creation and actually have something that has more essence than something that simply exists to make money.

    ESO is NOT a soulless piece of crap made to make money. You can hear it in the music. You can see it in the attention to detail of the environment. Everyone of my friends who plays ESO or has played it has remarked about how beautiful and detailed the world is. From the music, the the visuals, and most of all the writing. The lore and Story. There is a ton of non-game related writing and narration in the game that goes well beyond simply making a buck.

    That's something we'd have to begrudgingly agree with. There is things in this game that simply doesn't exist in other games of the same genre. Executives want to make a profitable business. Producers want to make money and look good while doing it. Nothing will change that fact. Their impact happens when they strip the soul from a game by restricting the developers. Which I haven't seen evidence of.

    So I don't believe our developers of ESO are trying to focus on a small group of competitive players. They seem to wish to make the game they want to make. Much like the developers of WoW are starting to do. Sometimes players like a vision, many times they don't. Either because they don't understand it, or simply don't like changes.

    From what I've read in these forums for the last month. The players here hate change with a passion. Well they don't hate it. They fear it. They fear the fact that they may have to make changes, changes they aren't prepared for. When many times that players complain, they sensationalize, berate developers, or even have agendas to squeeze every personal advantage they can.

    I've played MMOs for 17 years. I've been through buffs and nerfs, both minor and major. I've seen game systems change drastically, and I've seen them stagnate into death. Changes are part of the game. Some are good, some are meh, and some are bad. If they're not bad enough to make the game boring or annoying, I continue. Otherwise I move on. Even if changes are good I may move on anyway to try something else.

    I never get emotionally attached to a game or a character in a game. I play a game to have fun. Not to be a second life or job or existence. And I only play a game made by a group that I believe is honest and competent. I love seeing posts of players claiming a company is ripping them off, who's greedy, and who's incompetent. And will do it for moths at a time. You'll see it here. There's posters who have been playing the game since it came out and complain that they've been ripped off the entire time. Why should I take them seriously.

    That's akin to a guy eating at the same burger joint every week, despite getting charged extra for food he didn't order and getting explosive diarrhea every time. But eats there once a week for years. Like a burger joint, you can quit a game and move on elsewhere if they are getting dishonest and cannot deliver a good product. I know this because I've dumped other MMOs for those reasons.

    To put it shortly, I don't take such posters seriously. They're here and playing. Its nowhere near as bad as they claim. This excuse of not having another game to play or its the only ES MMO.. BS, all of it BS. There's hundreds of MMORPGs. If we were talking about MMOFPS, they'd have a point, there's only 3 of those.

    This isn't to say the game is perfect. Oh its got its issues. Some even a bit annoying (enough that if another MMO proves to be interesting in comparison with such issues, I'm jumping ship). But as I said, if the game is fun enough to ignore them, I'll do so. My issues are mainly with the server lag and the fact that abilities go off key release and not keypress. Other than that, its all design decisions, much like I don't like some pit falls in Mario Bros, but they're there, they're part of the game. Just got to deal with them. That's where most 'balance' issues are in ESO.

    As for the patch notes on the PTS. I like them. They change enough up in the game that it will make things interesting. Housing looks good I suppose, but over all there's a couple of nice fixes and change ups that I like. I don't like everything. Like the switching up of skill orders seems weird. But its whatever. Seems more like a new player issue that ultimately won't affect me. Couple bugs and exploits fixed which is good too. And a few bones thrown to ESO plus members that I like.

    Overall people are making mountains out of molehills. The patch will be decent. Not a catastrophe. And those players don't believe it will either. If they did, they'd have quit ESO and made those statements on another game's forums and left ESO behind. But they're here, they're playing, and will continue to play because the game is fun. They just can't bring themselves to admit it.
  • Narvuntien
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    Seems good to me.
    But perhaps I am the kind of casual player this appeals to.

    I got raged at by a guildmate because I play Bow gank NB.... I posted I was super happy that I used my one undaunted key on a chest and got Kragh Shoulders... hmm that Pen... first time. Then they had a go at me for not playing full meta and that I should be doing 40K damage 1 shotting people with monster helms and dual swords. Can't you just let me be happy for one second *sigh*.

    Also I play MagDK so yay buffs. I am Dragonmage so seems good to me.

    ohh oh and crafting bonuses for master crafters.
  • DragonBound
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    Narvuntien wrote: »
    Seems good to me.
    But perhaps I am the kind of casual player this appeals to.

    I got raged at by a guildmate because I play Bow gank NB.... I posted I was super happy that I used my one undaunted key on a chest and got Kragh Shoulders... hmm that Pen... first time. Then they had a go at me for not playing full meta and that I should be doing 40K damage 1 shotting people with monster helms and dual swords. Can't you just let me be happy for one second *sigh*.

    Also I play MagDK so yay buffs. I am Dragonmage so seems good to me.

    ohh oh and crafting bonuses for master crafters.

    A few issues in your post, you do not know how much any dev is pouring into this game, you do not know there exact pay or if they get bonuses, and what do you mean they are like us? Lol no just no, people working for big companies like this make more money then your average joe, to me it seems your more focused on hyping them up then actual facts, of course this does not mean no devs do not pour allot into the game I am sure many do but all of them? That is something you cannot know.

    You do not know anything in your claims here, I am not saying you are wrong but lets not jump to assumptions here, another problem is you only talked about one change which was the ice staff taunt you did not mention any of the real issues of the changes, no one is really upset about the frost staff change, only some, many see its benefits.
    Edited by DragonBound on January 5, 2017 5:20AM
  • STEVIL
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    #ripsorcs2017

    Wait wait...

    if i remember correctly, didn't sorcs die in 2016 once or twice? And before in 2015?

    IIRC they were RIP when the shields thing went down and the other changes with it...
    and before that it was when they changed streak and some other stuff...

    so...
    they have died several times now... and are dead again... but they keep playing as if they are alive... play roles on leaderboards... show on videos...

    THATS IT!!!!

    No need to request new necromancer class - sorcs are already necromancers - they keep being dead but still playing major roles and impacts.

    Well done ZOS...
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • xKRAIZEEMANx
    Just the housing for me...I love housing and the ability to craft stuff to put inside it is something I like to do when I don't feel like questing or have a small window of time to play.

    Haven't been playing long enough for end game PVE, and I rarely PVP, so I barely read up on the balancing notes.
  • Anhedonie
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    Well, Zenimax is consistent with the things they do and I really appreciate that.
    They keep *** things up. And that's kinda good. Means I can abandon magDK and never look back.


    Edited by Anhedonie on January 5, 2017 6:20PM
    Profanity filter is a crime against the freedom of speech. Also gags.
  • Eleusian
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    "Laughable"
    I don't consider housing to be playable content and there's no real balance happening. I think it's really a way to get more on the crown store. Most will pay real money for these houses they will rarely be in.
    Edited by Eleusian on January 5, 2017 6:20PM
    PS4 NA
  • LorDrek
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    Not balance, this is honestly nerf, dragon blood changes is disaster.
    Imperial DK stamDPS, Nord DK magTANK
    YDoA CZ/SK Guild
    @LorDrek
  • Mush55
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    Sylosi wrote: »
    SirAndy wrote: »
    Most people will adapt, just like they did after every other update since long before launch.

    Most people since launch "adapted" by leaving the game...

    Just popped on to see how things are going, not played for a couple of months and can see no reason to return.

    So your post is some what true.....................
  • covenant_merchant
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    Mad and tired of ZOS' incompetence and inability to understand the game. Housing's nice - well great, we'll be able to play a fantasy medieval version of Sims for awhile until everyone tires of it and realizes how much they've ruined the game.
    • Proc sets non-criting - harms only PVE players and PVP mana based ones (Valkyn). Stamina builds can still overstack them and do 20k+ damage without crit just fine
    • Overload nerf - harms every sorc using it for vMSA
    • Velocious Curse nerf - harms every sorc without pets. Ruins the class.
    • Removing magplars' only stun - well they'll just spam toppling charge every 7 seconds on the enemy I guess?
    • Genius frost staff tank idea, which ruins Ice staff for all PVP users, and will never work in PVE because no one will wait for heavy attacks to go off to get a single target taunt. Not to mention that Frost staff allows you to equip only 11 gear pieces and not 12 - so rip Ebon + Alkosh + Bloodspawn and the optimal tank setup.
    • Increase the cost of magblade's spammable ability by 38% - way to make an already sub-par class even harder to play
    • Nerfing Dragon Blood. And I do mean nerf since it's scaled of "missing" magicka. When you're getting attacked- you're low health, but not necessarily low magicka. As it is on live, you can get a semi-decent heal from Dragon Blood because you need heals when you're low health, not low magicka. Now if it scaled from overall magicka pull and not "missing" magicka, it would be fine, but nope, ZOS *** up even this.

    But hey you can still wear tremorscale + black rose + viper with impunity. Or make an even more cancerous build with Reactive + Black Rose now that these sets will come in golden jewerly. GG ZOS.
    giphy_16.gif

    If people still had a modicum of faith in this game, you just ruined it. A few weeks of hype about Housing won't change the decreasing subscriptions and players leaving for other games once they realize that unless you're a stamina sorc, there's nothing to do in PVP. And that PVE became that much tougher and all the endless hours of grinding that we've had since OT were for naught.
  • covenant_merchant
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    Riejael wrote: »
    Overall people are making mountains out of molehills. The patch will be decent. Not a catastrophe. And those players don't believe it will either. If they did, they'd have quit ESO and made those statements on another game's forums and left ESO behind. But they're here, they're playing, and will continue to play because the game is fun. They just can't bring themselves to admit it.

    As a PVP player getting more and more depressed by the horrendous changes made, yes I do still play this game. Though less and less now. However, I still play it because of the community, and the *** changes they're making to an already nerfed class are discouraging me from logging on these days. I mean what's the point if I won't be able to kill a heavy armor proctard in less than a month? (And without Velocious Curse, the sorc's damage is pretty sad).

    I would take the posters you speak of seriously. Because they're the ones who are actually sticking to the game. Not the casual players that buy boxes, do quests and then leave until a new DLC comes out. They aren't the reason this game is alive, they just serve to bring in a bit more cash flow, but still less than players who are actually immersed and invested into their characters.

    The more time you spend playing, the more tempted you are to use the cash shop. And the more you know about the game, the better suggestions you can offer to the devs, if only they would listen.

    It's not about hating change, though people tend to be wary of it. Many changes are welcome, when they are indeed warranted and good. It's about helpless rage when faced with decisions that do not make sense, no matter how you look at it. It's that horrible feeling when you know you're powerless to stop nonsensical decisions made by people who ignore the true problems faced by the community. What were all the "complaint" threads about these past moths?
    • the over effectiveness of heavy armor
    • the fact that you can stack up to 3 proc sets that have no global cooldown
    • the snare and proc chance from Tremorscale (most broken set up-to-date)
    • the damage of the unblockable destro ulti

    This patch was supposed to fix these PVP-specific issues. Did it do it ? No. All these things will remain in the game, will be used and abused. Instead of fixing this, as they let us believe, they nerfed every magicka build in some way or another in PVP, as well as every PVE DPS.

    This patch won't be decent. It will be a catastrophe. People have adapted before, because they still had some bones thrown to them.
    "You chose to take away my detonation, dawnbreaker, streak, and shields? Fine, I'll still kill at least one guy with a frags + curse + fury burst inb4 dying from the grievious wounds I sustained since sorc has no defence beyond 6 second shields that don't even mitigate one ransack + tremor + heavy attack combo".
    As it is now, I'll have frags + fury + force pulse left, and good luck killing stuff with that. Especially when heavy armor + procs remain unnerfed.

    The nerfs in this patch aren't about taking a candy from a kid, as it used to be. It's about taking the only food a homeless child had and that would've lasted him for a week, then breaking his fingers to stop him from taking it back, and punching him in the gut for good measure. Then you sit back, relax, enjoy the food while watching the poor child squirm on the ground clutching his broken fingers to his chest like little birds, and laugh while you set fire to his makeshift shelter and dog.

    It's just pointless cruelty thrown at players who do love this game, for no other reason than either incompetence or apathy.
    Edited by covenant_merchant on January 5, 2017 7:21PM
  • Jimbullbee85
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    Changes oriented to balance PvP should not effect PvE. Why should PvEr lose out on damage because some abilities are OP in Cyrodil. If they hitting both with same brush then I want the 50% reduction in healing removed from PvP
    Jimbullbee, Templar healer battlemage
  • PurifedBladez
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    Technical difficulties w/ phone.
    Edited by PurifedBladez on January 5, 2017 11:47PM
  • Rikumaru
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    21% happier.
    Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.
  • AnviOfVai
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    I can't really vote because I am only happy with some changes, playing PVP only and not really having much to interact with in PVE. The housing of course is the big update, and looks interesting but looks incredibly expensive.

    The changes to pets is what I'm very happy about, its a shame that the Daedra Monster helm did not get the same treatment on health though, he dies just as easy in PVP. Even though the Pets health has been buffed by quite a bit, pets put an enormous strain on the caster for magika, especially if you have the clan fear heal and the matriarch heal. It would of been nice to see the pets damage uped a bit, or even their abilities changed. Its also great to see the Storm Attronarch being able to contribute to your pets when you activate your ultimate :)

    MY DK just got changed back to Stamina build with the Blackrose in tail. Now she needs to be changed back to a Magika one :'( :p

    I went on ESO Cyrodiil last night for about half an hour, laggy maps, abilities are not showing you casting them because its so laggy, (you can't even see the electric coming out of your staff) Can't place your ultimates where you want to because you can't see where your placing it because of the animations not showing up properly. Generally too many people in one campaign. Needless to say I came off and went on GTA. Even though their Heist missions take a long time to load at least they don't lag.





    "I appear at my lord's behest, or perhaps I was always here, and you merely lacked the ability to see me."

    PS4 - EU

    AD - Pet Sorcerer - Damage Dealer - 160
    DC - Warden - Werewolf - in - progress - 160
    DC - Templar - Tank - 160
    DC - Sorcerer - Damage Dealer - in - progress
    EP - Dragon Knight -Fire Tank - 160
    EP - Nightblade - Damage Dealer - 160

  • Doctordarkspawn
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    AuldWolf wrote: »
    Runs wrote: »
    The combat stuff doesn't bother me so much. If I do a little less dps then so be it and if I do a lot less dps... then so be it. Maybe my attitude would be different if I was more competitive or a better player, but honestly the ones who are will still be fine.

    God, I love false flag operations. They're hilarious. You're clearly a competitive PvP player who's happy about this. Pretending to be an average PvE player isn't going to really fool anyone. People aren't as blissfully ignorant and blind as you think they are, it's really patronising of you to even believe that.

    The problem is is that this is symbolic. It's a matter of PvE being altered to suit PvP just because hyper-competitive people are upset. It's a slippery slope. It's one that's doomed many MMOs before it, and while this one may be next, it probably won't be the last thanks to incredibly manipulative people who're not a whole lot unlike yourself.

    Really, if this isn't a false flag operation, why would you even mention 'competitive?' That wasn't a smart move, it was an obvious contradiction that stood out to me like a sore thumb.

    Edit: Also, you won't mind if they change it back, right? If you really don't care. But of course you care.

    You're the worst.

    You hate on people for being hyper competitive while exhibiting repetitive behavior showing your own hyper competitiveness against any PVP player you find. And then you throw out accusations about "false flag operations" as if someone not being overwhelmingly angry about a video game nerf is similar to an undercover 3rd World coup.

    Oh, and then we can top it off with a half dozen paragraphs about how the game in dying even though you have no evidence of it. Guess what? I play almost every day and ESO is quite highly populated. There was an 88 person queue into PVP at 8PM last night on XBox as just one example.

    Chances are you'll reply to this with some nonsense about strawman arguments and call other people sociopaths (oh, wait, you already did that), or some other term you learned in your sociology 201 class that makes you feel important.

    Here is the truth ... you're a troll. Some people surely agree with you and many of them have valid reasons ... yet still ... you're a troll. Whatever soapbox your on while shouting into your PVE only microphone does not in any way speak for the ESO community.

    He's spot on, is what he is.

    This game is dying. Yes, I still see people, but at this point I think this game is coasting on it's brand more than anything else. I guarentee you, that if this was a generic fantasy game with this balance system it would be dead by now. I myself plan on looking for alternatives when I get a new computer.
    Edited by Doctordarkspawn on January 6, 2017 10:14AM
  • Vaoh
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    No DLC --> very bad

    Balance changes --> moderately bad, far away from anything that could remotely be considered good. Overall quite terrible

    Housing --> looks really cool except: the furniture prices are too high, no storage is allowed, and only homeowners can add/delete stuff which ruins the point of living with others
  • Kadoozy
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    Everyone complains about sorc. Where the hell are the buffs to stamplar? Does Zos really think they are in a good place? They are bottom dps and vastly underrepresented in both pve and pvp because they are simply too weak.

    And they continue to nerf them. I don't get it
  • Vaoh
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    Kadoozy wrote: »
    Everyone complains about sorc. Where the hell are the buffs to stamplar? Does Zos really think they are in a good place? They are bottom dps and vastly underrepresented in both pve and pvp because they are simply too weak.

    And they continue to nerf them. I don't get it

    Stamplar is bad in PvE, but manageable in PvP. They are a Stamina class so ofc they can still wreck people in PvP.

    Magicka Sorcs are fine in PvE, but need help in PvP due to being nerfed so many times and from the damage creep that makes our once powerful shields feel like paper.

    - Stamplar was left alone = no changes
    - Mag Sorc was nerfed, but specifically through the removal of one of their key skill morphs - Velocious Curse.

    It messes with PvE a bit, but also kills Mag Sorcs in PvP and ruins their burst. Goodbye to any reason left to run Mag Sorc for anything other that Negate Spam if that change makes it to live. You may as well be anything else and play effectively.

    Stamplar deserves buffs (mainly passively because their passives suck). Mag Sorc needs other non-pet oriented buffs. Instead Stamplar got nothing and Magicka Sorc was given a fat nerf -_-
  • svartorn
    svartorn
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    Excited for housing, despite the fact ZOS f***ed up and didn't include storage. It's like they don't even play their own game.

    The rest blows, as per usual with each update.
    Edited by svartorn on January 8, 2017 8:06PM
  • Molec
    Molec
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    Riejael wrote: »
    Overall people are making mountains out of molehills

    Then progresses to write a 2300 word essay to say

    Riejael wrote: »
    As for the patch notes on the PTS. I like them. They change enough up in the game that it will make things interesting.


    Edited by Molec on January 8, 2017 8:50PM
    PC-EU 666cp+

    Molec - Dunmer Magika Sorc
    Lucius Bal - Altmer Magika DK
    Avborh - Breton Magika Templar
    Skorun - Altmer Magika NB
    Darum-Zar - Khajiit Stamina DK
    Nephi Dagon - Argonian Mag Templar
    Warden of Red Mountain - Bosmer Stamina Warden
    Warden of Dagoth-Ur - Altmer Magika Warden

    George Carlin — "Never argue with an idiot. They will only bring you down to their level and beat you with experience"
  • LMar
    LMar
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    I am hesitant about the material needs for furniture crafting, their costs and caps on players and decorative stuff inside the house.
    It seems these things are more a long term goal rather than make your house in a week if you take into account the sheer amount of material and gold you need to put into it. I don't really like grinding so my house is gonna take a few years to finish
    "If a stick of fish is a fish stick, it will stick like other fish sticks stick"
    "Taller races now sit in chairs correctly"
  • nil101
    nil101
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    Backlash: This ability and its morphs now deal moderate damage when they are initially applied to the enemy. This damage does not contribute to the copied damage delivered at the end of the ability’s duration.
    Radiant Destruction: Decreased the damage from this ability and its morphs by approximately 21%.

    just delete the magplar >:)
    Viky,just a old cat.
  • Phica_Lovic
    Phica_Lovic
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    It's f--king PTS.
    P. T. S.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    Phica -Max CP - Lvl 50 Argonian Sorc Healer since launch

  • Kram8ion
    Kram8ion
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    Hopefully it's goodbye stuck in combat
    Aussie lag is real!
  • Trottz
    Trottz
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    yeah, well, idk. returned after a long break, but... just put some Tilidin in Crown Store. tyvm.
    Trist'is and Krahl, a.D.

    “Show me a mortal who is not pursued, and I’ll show you a corpse. Every hunter is hunted, every mind that knows itself has stalkers. We drive and are driven. The unknown pursues the ignorant, the truth assails every scholar wise enough to know his ignorance, for that is the meaning of unknowable truths.”
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    It's f--king PTS.
    P. T. S.

    Where we test decisions ZOS has already decided to implement with or without our input.
  • Gilvoth
    Gilvoth
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    im happy with what i have read so far in the patch notes and what has been discovered, but, that is only as of today's date 1 / 8 / 2017, what happens in addition to those notes and or the patch's future i ...
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