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[VIDEO] DPS Loss with Changing Velocious Curse to Haunting Curse - Video Now Properly Working

WuffyCerulei
WuffyCerulei
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Edit: I was a dingus with bbcode. Video working now!

I've made a video showing the DPS loss with changing the morph of Daedric Curse, Velocious Curse, to the new version in Update 13, Haunting Curse.

NOTE: This is showing the damage lost with Haunting Curse compared with Velocious Curse THEMSELVES, not paired up with any other skill. In comparison, over the same time, Haunting Curse would contribute less DPS than Velocious Curse.



Everyone at Zenimax, please that changing Velocious Curse in fact hurts a magicka sorcerer's DPS, and that Haunting Curse is not a good balancing change.
Edited by WuffyCerulei on January 5, 2017 10:56PM
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  • Wizzo91
    Wizzo91
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    Your video does not work (at least for me).
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  • WuffyCerulei
    WuffyCerulei
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    Wizzo91 wrote: »
    Your video does not work (at least for me).

    It isn't for me either. Trying to fix it.
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  • Wizzo91
    Wizzo91
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    Wizzo91 wrote: »
    Your video does not work (at least for me).

    It isn't for me either. Trying to fix it.

    Fine now.
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  • Minalan
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    It worked for me, thanks.
  • RadioheadSh0t
    RadioheadSh0t
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    This is the dumbest effing nerf. I can't believe it.
    Aldonius Direnni - Vet Altmer Sorc (AD)
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  • zerosingularity
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    Don't wanna be that guy but this test proves nothing for PvE. You cast curse less but cast force pulse more, which makes up for the change. All this proves is that curse contributes less dps in a parse overall, which is made up elsewhere.
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  • ku5h
    ku5h
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    And that's just PvE nerf, in PvP that nerf is much more devastating!

  • WuffyCerulei
    WuffyCerulei
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    Don't wanna be that guy but this test proves nothing for PvE. You cast curse less but cast force pulse more, which makes up for the change. All this proves is that curse contributes less dps in a parse overall, which is made up elsewhere.

    I was only testing Curse, not force pulse. This video is centered ONLY around the change to Curse and how it affects the DPS caused by Curse.
    Yes, in actual pve, I'd be weaving force pulse, send curse out every few seconds, and use frags when it procs, but I'm not showing that DPS here.
    Edited by WuffyCerulei on January 5, 2017 10:26PM
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  • xblackroxe
    xblackroxe
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    Add 3 curses together then add 2 curses and 2 fp together and compare that.
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  • Derra
    Derra
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    It does not reduce your deeeeps.
    Edited by Derra on January 5, 2017 10:42PM
    <Noricum>
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  • JKith
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    I really like what you tried to do, but it needs to be put into a rotation on something that will last at least 20-30 seconds to get a proper parse. The argument isn't about a 1 to 1 damage comparison, but that you essentially get 1 free cast with the new curse, meaning 2 explosions for 1 cast, leaving you time to cast other abilities. Unfortunately doing it solo is very difficult, you need a tank and something similar to a bloodspawn target to truly see the performance.
  • WuffyCerulei
    WuffyCerulei
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    xblackroxe wrote: »
    Add 3 curses together then add 2 curses and 2 fp together and compare that.

    You guys don't seem to get the point of this thread... I am showing the loss of damage done with Velocious Curse and Haunting Curse themselves, NOT with other DPS skills. No good sorc would rely on Curse itself as a DPS skill. This is a test show how much less DPS Haunting Curse itself would attribute compared to Velocious Curse.
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  • WuffyCerulei
    WuffyCerulei
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    Yall feel free to do a rotation test with the two different curses. I personally can't with the PTS due to constantly being kicked due to "chat spam" (barely even use chat on the PTS).
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  • Dymence
    Dymence
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    This has to be literally the dumbest 'test' I've ever seen in my life.
  • Ankael07
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    Class role of sorcerer is slowly changing from timed burst to zoo attendant.
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  • Derra
    Derra
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    xblackroxe wrote: »
    Add 3 curses together then add 2 curses and 2 fp together and compare that.

    You guys don't seem to get the point of this thread... I am showing the loss of damage done with Velocious Curse and Haunting Curse themselves, NOT with other DPS skills. No good sorc would rely on Curse itself as a DPS skill. This is a test show how much less DPS Haunting Curse itself would attribute compared to Velocious Curse.

    But it is no dps loss because you can cast other stuff while with the old curse you´d be stuck casting more curses.
    <Noricum>
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  • DHale
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    He was tired of dying to a curse and thought hey I have 12 seconds to get out of combat slot purge use it then get out of combat again then put it away then kill the sorc because it can no longer burst anyone down.
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • olsborg
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    Dunno why they changed the velo curse morph, and the new morph is just like the unmorphed one except you dont need to cast it again after 6s. It offers no other benefits except that fact if you ask me, a saving of like 2k magicka during 12s...? wtf zos

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  • SublimeSparo
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    I think the biggest changes for sorcs is the changes to staff passives, sorcs generally run lightning staves front bar, inferno back bar.
    Is force pulse considered single target, does it vary depending on whether it chains?
    Frags is definitely single target so that wont benefit from a lightning front bar.
    Curse is technically an aoe so that will benefit from lightning front bar
    Liquid lightning and blockade will also get the 8% while you are on the front bar. But not on the back bar
    Mages wrath has both single target and aoe damage so not sure which staff will buff it or whether both do, but is often put on thr back bar.
    *** gonna get weird, with abilities damage alternating bars, and during execute
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  • OrphanHelgen
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    You know, the time the hunting curse are up, you can do other stuff. So comparing those two dps'ers are kind of not real from what dps you would have in a boss fight rotation.
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  • WuffyCerulei
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    Dymence wrote: »
    This has to be literally the dumbest 'test' I've ever seen in my life.

    arguecat.png
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  • kadar
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    Wouldn't your DPS go up with this change? You only have to cast curse once in 12 seconds instead of ~3.5 times. That's almost 4 Global Cooldowns you can be casting other damaging abilities, where now, you have to constantly reapply curse. You're right Curse's damage goes down but, overall DPS should go up. DoT effects with longer durations are better usually, right?
  • zerosingularity
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    I think I get what you are trying to point out, that overall curse alone is weaker than before. Problem really is that the math is silly easy to show this even without a video, and is pointless in any comparison since curse is never the only thing used.

    Also you implied it hurt Mag Sorc DPS, and had no data to back that up, so assumptions of the purpose was made.
    Edited by zerosingularity on January 6, 2017 12:36AM
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  • Xeniph
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    xblackroxe wrote: »
    Add 3 curses together then add 2 curses and 2 fp together and compare that.

    You guys don't seem to get the point of this thread... I am showing the loss of damage done with Velocious Curse and Haunting Curse themselves, NOT with other DPS skills. No good sorc would rely on Curse itself as a DPS skill. This is a test show how much less DPS Haunting Curse itself would attribute compared to Velocious Curse.

    I think you are missing the point tbh. DPS is the same over time, the damage did not change. Only the burst potential and the rotation changed.

    What others are trying to tell you is the damage is the same for every explosion. But the rotation will change significantly due to the abilities having diff windows. Therefore it is not a nerf in DPS, but in burst potential. Which I believe is what their intention was.
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  • OrphanHelgen
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    Xeniph wrote: »
    xblackroxe wrote: »
    Add 3 curses together then add 2 curses and 2 fp together and compare that.

    You guys don't seem to get the point of this thread... I am showing the loss of damage done with Velocious Curse and Haunting Curse themselves, NOT with other DPS skills. No good sorc would rely on Curse itself as a DPS skill. This is a test show how much less DPS Haunting Curse itself would attribute compared to Velocious Curse.

    I think you are missing the point tbh. DPS is the same over time, the damage did not change. Only the burst potential and the rotation changed.

    What others are trying to tell you is the damage is the same for every explosion. But the rotation will change significantly due to the abilities having diff windows. Therefore it is not a nerf in DPS, but in burst potential. Which I believe is what their intention was.

    Well said, was too tired myself to explain this. +1
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  • STEVIL
    STEVIL
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    xblackroxe wrote: »
    Add 3 curses together then add 2 curses and 2 fp together and compare that.

    You guys don't seem to get the point of this thread... I am showing the loss of damage done with Velocious Curse and Haunting Curse themselves, NOT with other DPS skills. No good sorc would rely on Curse itself as a DPS skill. This is a test show how much less DPS Haunting Curse itself would attribute compared to Velocious Curse.

    That is what you keep saying now but look back at your first post and how you concluded it.

    You stated clearly at the end of that post, the opening post, the conclusoon of your case...

    "Everyone at Zenimax, please that changing Velocious Curse in fact hurts a magicka sorcerer's DPS, and that Haunting Curse is not a good balancing change."

    Bold and italics mine.

    You are not saying there anything about "just with VC, not about ADPS but only about the damage of that one skill etc.

    So if you want to stick with this new claim about the point you are trying to make then i recommend you go back to your initial post and edit at least the conclusion message to ZOS.

    otherwise, you have made claims and run tests that dont do a thing for each other.

    PS it would also be good to note which staff you are holding and if the passives kick in the 8% gain on single target or aoe damage in PTS.I say that cuz whether or not you included the 8% boost in your example makes a difference even as far as that goes.



    Edited by STEVIL on January 6, 2017 2:02AM
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  • Blackfyre20
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    Coulda just done the math and you would have come to the same conclusion. How it affects a sorc's overall DPS is what requires testing.
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