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PTS Feedback Thread for Dragonknight Balance Improvements

  • Shadesofkin
    Shadesofkin
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    I have to do more dps testing, but I really don't think the loss of damage reduction was necessary on Standard of Might. I understand the loss of damage, with Whip and Staff changes, that makes sense...but the loss of reduction feels like it was tacked on to "balance" the ultimate.

    I will continue to refuse to use Dragons Blood, no smart DK is going to want to use this in PVE either, it doesn't matter if you can drop a near 20k heal...I'm not screwing my resource management for the sake of a heal, at the end of the day I can spam Burning Embers for a better total heal.

    Other changes: Meh, they feel like they were geared towards a player base I have no desire to join (pvp) so whatever, really pretty irrelevant to me at the moment. If they find PvE usefulness I'll change my tune.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • Armitas
    Armitas
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    Added to my original.
    • Fragmented Shield - This isn't a poor mans Blazing shield. It's a poor shield, and it's a poor damager. If I wanted a shield I would cast Annulment, if I wanted more damage I'd slot a real damage ability. This isn't a two for one skill, it's a disappointing shield and disappointing damage. This used to be best in slot for the way it worked on release but since it was obliterated by the nerf I have not seen it on a single dragon knight build. This skill either needs more caster damage, some of the old group damage, or provide some form of debuff or buff that originates on each person whose shield is blown.
    • Igneous Shield - In PvP this is basically major mending with a minor shield attached. It's not slotted for the purpose of shielding, it's slotted for the value it provides for healing on stam or magicka builds. This is an amazing skill for PvE tanking but battle spirit has completely destroyed it as a personal shield and as a group shield. Before this was destroyed I would use it to pad my groups incoming damage but it has become too low on any viable build to have any value as a shield. At 25-27k health it needs to be at least a 3k shield on a group member in PvP and at least 5k on the caster. Most importantly is the shield it provides for the group as we can use annulment if we want a personal performance shield.
    Edited by Armitas on January 5, 2017 9:24PM
    Retired.
    Nord mDK
  • Zakor
    Zakor
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    Armitas wrote: »
    Added to my original.
    • Fragmented Shield - This isn't a poor mans Blazing shield. It's a poor shield, and it's a poor damager. If I wanted a shield I would cast Annulment, if I wanted more damage I'd slot a real damage ability. This isn't a two for one skill, it's a disappointing shield and disappointing damage. This used to be best in slot for the way it worked on release but since it was obliterated by the nerf I have not seen it on a single dragon knight build. This skill either needs more caster damage, some of the old group damage, or provide some form of debuff or buff that originates on each person whose shield is blown.
    • Igneous Shield - In PvP this is basically major mending with a minor shield attached. It's not slotted for the purpose of shielding, it's slotted for the value it provides for healing on stam or magicka builds. This is an amazing skill for PvE tanking but battle spirit has completely destroyed it as a personal shield and as a group shield. Before this was destroyed I would use it to pad my groups incoming damage but it has become too low on any viable build to have any value as a shield. At 25-27k health it needs to be at least a 3k shield on a group member in PvP and at least 5k on the caster.

    Igneous may be a nice skill for PvE tanks, but with major mending I see this more as a healer skill than a tank skill. And as healer skill this is (except for the major mending part) almost useless. The shield value is far to low on the group and the duration nerf killed the group shield anyway IMO. Only viable group shields are Barrier with it's ultra high shield and duration or bone surge as big-non-ult-shield, which is weak on a healer (I think it scales with health again? have to check that) but great for the group since it increases incomming healing and has a %-shield ammount. Downside: Someone has to click it.

    But I think we two discussed that in the TG feedback thread already :D
    Edited by Zakor on January 5, 2017 9:31PM
  • LorDrek
    LorDrek
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    DK bad dps, bad skills, bad heal, bad passives, pls dont play this weak class.
    Imperial DK stamDPS, Nord DK magTANK
    YDoA CZ/SK Guild
    @LorDrek
  • SteLuppi91
    SteLuppi91
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    No way, coagulting blood is ***, you have to try it in a real duel or pvp vs someone that can burst you in like 2 secs 15/20k health, in a real fight, i tried it today! You don't have to try to manage to have low magika for see how many Cdb can heal; in pvp or in duel you cannot tell to your enemy/es "wait don't do too much dmg because i've to drop before 20k magika of my pool for heal myself"
    Edited by SteLuppi91 on January 5, 2017 9:44PM
    EU/PC
    Skylìer vr16 DK EP Dark elf *_*
    Aradil vr16 Sorc EP
    Skylier vr 16 DK EP Nord ): (Retired)
  • DKsUnite
    DKsUnite
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    We gave you a god damn document that was 20+ pages long and then a summary at the end of the top things to change. You did nothing to address any of it, you nerfed coag, you left us with GDB which has crap passives. All everY DK asked you for was to fix dragon blood so it healed with a flat value that was able to heal us out of execute range and you gave us that but with the condition that we are about to be drained of everything anyways so what's the point?
    Vyr Cor | Magicka Dragonknight | DC
    Vir Cor | Stamina Dragonknight | DC

    Latest Videos:
    Magicka Dragonknight: Vyr Cor | "A Dragon's Fury" | Magicka Dragonknight PvP
    Stamina Dragonknight: Vir Cor | "Heathen" | Stamina Dragonknight PvP

    Youtube: CorGaming
  • stevenbennett_ESO
    stevenbennett_ESO
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    IxskullzxI wrote: »
    I rarely complain about nerfs from the various patches (and since I run just about everything, they always have some effect on me...), but the Coagulating Blood change -- that's a tough one to ignore. Based on my testing last night, it's completely lost any usefulness as my emergency heal for my mDK... I'm kind of stumped on how to rework around this... Can we *please* either make it a percentage of *max* magicka or restore it to it's original design?

    Want to post some numbers on your "testing"?

    Numbers are misleading -- My testing was doing what we actually use the thing for - going into battle and fighting tougher things for a while last night. (I do PvE -- your PvP mileage may vary...) When my health got low and I needed an emergency heal, in maybe 80% of cases, my magicka was nowhere near low enough for the emergency heal to help. I tried spamming Coagulating Blood 2 or 3 times in order to get progressively larger heals... but that only worked if I didn't take enough damage during the first two seconds (the animation takes about a second each time, so the second heal doesn't fire until 2 seconds in...) to kill me, which, given the need to fire my emergency heal, was the more likely outcome.

    It's effectively behaving the reverse of the way it used to -- previously, repeated applications had diminishing returns, but the initial time gave a strong emergency heal. Now repeated applications get better healing (until you run out of magicka, anyway...) but the initial heal usually isn't enough to save you in an emergency, so it's nowhere as useful.
  • IxskullzxI
    IxskullzxI
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    DKsUnite wrote: »
    We gave you a god damn document that was 20+ pages long and then a summary at the end of the top things to change. You did nothing to address any of it, you nerfed coag, you left us with GDB which has crap passives. All everY DK asked you for was to fix dragon blood so it healed with a flat value that was able to heal us out of execute range and you gave us that but with the condition that we are about to be drained of everything anyways so what's the point?

    Coag didn't get a nerf. Stop being a diva. Christ.
    #HowDoYouLikeYourDK?
  • MrGorv
    MrGorv
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    I really still don't get why standard is getting nerfed. For AOE damge there are several ultimates that are better already. Standard is the ultimate one would use in single target burn phases of PVE bosses as a substitute to the lack of a class based execute. Reducing the only valuable aspect of standard by 25% really demands that it be balanced in some other way, at least a 25% reduction in cost to give it more up-time. I would be very happy if you gave it 10% bonus damage and reduced its cost below 100 so one could keep it up half the time in a fight. Another good trade off would be a class based execute. Who wouldn't like a lava whip that did more damage to low health targets?

    I'm almost positive they nerfed it because:
    • whip +5% increase
    • Flame Staff + 8% increase
    • AoE cap + variable % increase

    In their minds since DPS is going up in other areas, this was done as a counter-balance.

    Don't shoot the messenger here, but as I said I can almost guarantee this is why. Way back during the Orsinium patch I asked why puncturing sweeps was getting hit with a stealth 5% nerf to healing, and I actually got a developer response who outlined the sort of ZoS reasoning I outline above.
    But this only explains nerf for magicka DKs. Stamina just gets slapped in the face once again. And, again, damage reduction is very nice for tanks in trashpools.

    Gorven Savius | Stamina DK | Tamriel Hero | Covenant Lieutenant
    Gorvam Sathri | Magicka DK | Sun's Dusk Reaper
    Gorvand-al-Savia | Stamina Templar | Covenant Veteran
    Gorvean Saniar | Magicka Templar | Magnanimous
  • OtarTheMad
    OtarTheMad
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    Major Expedition on wings would be super sweet and would be a nice buff considering the constant nerfs it keeps getting. ZOS stop nerfing wings it's not OP anymore.
  • Bashev
    Bashev
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    IxskullzxI wrote: »
    DKsUnite wrote: »
    We gave you a god damn document that was 20+ pages long and then a summary at the end of the top things to change. You did nothing to address any of it, you nerfed coag, you left us with GDB which has crap passives. All everY DK asked you for was to fix dragon blood so it healed with a flat value that was able to heal us out of execute range and you gave us that but with the condition that we are about to be drained of everything anyways so what's the point?

    Coag didn't get a nerf. Stop being a diva. Christ.

    But most DKS play with 30k health 35k magicka. So it is not a big buff too. At least the old version will heal you at max when you really need it. Why the new one depends on your magicka.
    Because I can!
  • Ishammael
    Ishammael
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    MrGorv wrote: »
    I really still don't get why standard is getting nerfed. For AOE damge there are several ultimates that are better already. Standard is the ultimate one would use in single target burn phases of PVE bosses as a substitute to the lack of a class based execute. Reducing the only valuable aspect of standard by 25% really demands that it be balanced in some other way, at least a 25% reduction in cost to give it more up-time. I would be very happy if you gave it 10% bonus damage and reduced its cost below 100 so one could keep it up half the time in a fight. Another good trade off would be a class based execute. Who wouldn't like a lava whip that did more damage to low health targets?

    I'm almost positive they nerfed it because:
    • whip +5% increase
    • Flame Staff + 8% increase
    • AoE cap + variable % increase

    In their minds since DPS is going up in other areas, this was done as a counter-balance.

    Don't shoot the messenger here, but as I said I can almost guarantee this is why. Way back during the Orsinium patch I asked why puncturing sweeps was getting hit with a stealth 5% nerf to healing, and I actually got a developer response who outlined the sort of ZoS reasoning I outline above.
    But this only explains nerf for magicka DKs. Stamina just gets slapped in the face once again. And, again, damage reduction is very nice for tanks in trashpools.

    your stam DK will be just fine.
    Superior set options and superior heal options.
  • DKsUnite
    DKsUnite
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    IxskullzxI wrote: »
    DKsUnite wrote: »
    We gave you a god damn document that was 20+ pages long and then a summary at the end of the top things to change. You did nothing to address any of it, you nerfed coag, you left us with GDB which has crap passives. All everY DK asked you for was to fix dragon blood so it healed with a flat value that was able to heal us out of execute range and you gave us that but with the condition that we are about to be drained of everything anyways so what's the point?

    Coag didn't get a nerf. Stop being a diva. Christ.

    When I need to be at 10% mag to heal out of execute range which is only 1 cast of coag blood I consider that a nerf. When I can't heal from a gank that's a nerf. When I need to worry about my magicka level to heal my health pool, that's a nerf. When the entire DK community is outraged and isn't impressed by the change, you know it's a nerf.
    Vyr Cor | Magicka Dragonknight | DC
    Vir Cor | Stamina Dragonknight | DC

    Latest Videos:
    Magicka Dragonknight: Vyr Cor | "A Dragon's Fury" | Magicka Dragonknight PvP
    Stamina Dragonknight: Vir Cor | "Heathen" | Stamina Dragonknight PvP

    Youtube: CorGaming
  • Blackfyre20
    Blackfyre20
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    Honestly I do not think DKs were or are in as dire a place as many make them out to be. They have some broken skills no doubt. When chains can't be relied upon to close gaps and projectiles are going through wings that is a problem. These are not class and build breaking problems necessarily though and can be played around. With just a dragon blood fix I think mDKs would really be in a great place for open world play, totally fine compared to other classes as they are not without their own problems. I don't main a mag DK but play mine often enough solo in cyrodiil to understand most of its issues.

    I am not denying that the class has other problems but after seeing these patch notes I have decided that beggars can't be choosers and it may be more beneficial to prioritize issues rather than hammering ZOS with everything that is wrong with every skill for every class.

    Some feedback on dragonblood that I think would help a little bit:

    https://forums.elderscrollsonline.com/en/discussion/312466/green-dragon-blood#latest
    Buff Soft Caps
  • Moglijuana
    Moglijuana
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    What's funny is that even the "bad" suggestions given in this thread are still improvements compared to what the Dev's think are buffs lolololol. Shout out to the O.G. MDK's!
    Edited by Moglijuana on January 5, 2017 10:43PM
    Ps4 - PSN:jdmaya
    Dårth Måul (AD- Dunmer Mag DK) Legate
    Latest Vid:https://youtu.be/WZp_IdyrL6Q
  • Zakor
    Zakor
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    DKsUnite wrote: »
    IxskullzxI wrote: »
    DKsUnite wrote: »
    We gave you a god damn document that was 20+ pages long and then a summary at the end of the top things to change. You did nothing to address any of it, you nerfed coag, you left us with GDB which has crap passives. All everY DK asked you for was to fix dragon blood so it healed with a flat value that was able to heal us out of execute range and you gave us that but with the condition that we are about to be drained of everything anyways so what's the point?

    Coag didn't get a nerf. Stop being a diva. Christ.

    When I need to be at 10% mag to heal out of execute range which is only 1 cast of coag blood I consider that a nerf. When I can't heal from a gank that's a nerf. When I need to worry about my magicka level to heal my health pool, that's a nerf. When the entire DK community is outraged and isn't impressed by the change, you know it's a nerf.

    Actually I think it's pretty quiet for such a change....too quiet. Just have a look at the temp or sorc threads and the number of replies over there compared to the replies here. I fear most players have given up on the DK and their (meaningless) feedback by now. And, tbh, I'm close to giving up also. The last year I really tried to give as much feedback as possible to bring the DK back to it's glory of early days and now this happens. It's like a slap in the face.
    Edited by Zakor on January 5, 2017 10:51PM
  • IxskullzxI
    IxskullzxI
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    DKsUnite wrote: »
    IxskullzxI wrote: »
    DKsUnite wrote: »
    We gave you a god damn document that was 20+ pages long and then a summary at the end of the top things to change. You did nothing to address any of it, you nerfed coag, you left us with GDB which has crap passives. All everY DK asked you for was to fix dragon blood so it healed with a flat value that was able to heal us out of execute range and you gave us that but with the condition that we are about to be drained of everything anyways so what's the point?

    Coag didn't get a nerf. Stop being a diva. Christ.

    When I need to be at 10% mag to heal out of execute range which is only 1 cast of coag blood I consider that a nerf. When I can't heal from a gank that's a nerf. When I need to worry about my magicka level to heal my health pool, that's a nerf. When the entire DK community is outraged and isn't impressed by the change, you know it's a nerf.

    Well 1, the "entire" dk community is crying over a change that they havent even played in open world. 2, you have to be at10% to get a decent heal? That is just ridiculous. With 40k magicka you get around 5-8k heals with 50% remaining. That is better than what you would get out of db now unless you run 30k+ health and are at 10%. The current db wont get you out of execute range.. this new one will. You guys act like as a mDK you are chilling at 80% magicka all the time, which you all know isn't the case. It's going to take 1 heal at 15-30% magicka to bring you out of execute range. Even using a pot or ult still wont put you to full magicka so you are still going to be in a position to heal yourself. And the argument about getting ganked? Idk maybe fossilize, block, roll dodge, annulment? You act like db right now saves you from ganks lol. All you would do is block cast unitl you die or run out of magicka, and die anyways. So yes. Stop being a baby about our class being the only one that really got any buff. And good ones at that.
    #HowDoYouLikeYourDK?
  • Xvorg
    Xvorg
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    Honestly I do not think DKs were or are in as dire a place as many make them out to be. They have some broken skills no doubt. When chains can't be relied upon to close gaps and projectiles are going through wings that is a problem. These are not class and build breaking problems necessarily though and can be played around. With just a dragon blood fix I think mDKs would really be in a great place for open world play, totally fine compared to other classes as they are not without their own problems. I don't main a mag DK but play mine often enough solo in cyrodiil to understand most of its issues.

    I am not denying that the class has other problems but after seeing these patch notes I have decided that beggars can't be choosers and it may be more beneficial to prioritize issues rather than hammering ZOS with everything that is wrong with every skill for every class.

    Some feedback on dragonblood that I think would help a little bit:

    https://forums.elderscrollsonline.com/en/discussion/312466/green-dragon-blood#latest

    And what should be the priorities on DKs?

    We ask ZoS more than one year ago just one thing to do, make mDKs dots as reliable as burst dmg. Instead the nerf hammer hit the class with furious anger. Among things done we can count:

    - The strong self heal in dragon blood was changed for a stupide mechanic. The old DB was given to stam in the form of a HoT (Vigor)
    - The useful inferno was changed into a stupid magelight without the benefts (and passives) granted to magelight. The old inferno at last ended up in the sorcs arsenal (without depleting your resources)
    - The great eruption was changed into a magicka (and expensive) scorching earth. Now every stam build runs it in the form of shuffle
    - Chains have been nerfed so many times that a total rework on the skill wouldn't even improve it. Remember extended chains? Remember pulling people inside and outside a keep? Was that that bad?
    - Remember dynamic ulti generation and how it helped DKs with res management? Poisons were a good idea at that time, not know.
    - Remember flappy wings reflecting everything within 4 secs? And came back in the form of the shield ulti

    Almost everything taken from good old DK is still there, but only for stam users.
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Izaki
    Izaki
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    Riggsy wrote: »
    How to tell if your class is broken:
    The gap closer on your bar is weapon based.
    The execute on your bar is weapon based.
    Almost all your damage abilities are weapon/guild based.
    Almost all your buffs are weapon/guild based.
    Your heal is weapon/alliance based.
    Your ultimates are weapon/guild based.

    Why do I play DK considering I only use one for two DK skills when PvP/PvEing?

    Welcome to the Rapid Strikes PvE stamina build meta! Too bad magicka will outclass stamina DPS by quite a lot next patch.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • DKsUnite
    DKsUnite
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    Zakor wrote: »
    DKsUnite wrote: »
    IxskullzxI wrote: »
    DKsUnite wrote: »
    We gave you a god damn document that was 20+ pages long and then a summary at the end of the top things to change. You did nothing to address any of it, you nerfed coag, you left us with GDB which has crap passives. All everY DK asked you for was to fix dragon blood so it healed with a flat value that was able to heal us out of execute range and you gave us that but with the condition that we are about to be drained of everything anyways so what's the point?

    Coag didn't get a nerf. Stop being a diva. Christ.

    When I need to be at 10% mag to heal out of execute range which is only 1 cast of coag blood I consider that a nerf. When I can't heal from a gank that's a nerf. When I need to worry about my magicka level to heal my health pool, that's a nerf. When the entire DK community is outraged and isn't impressed by the change, you know it's a nerf.

    Actually I think it's pretty quiet for such a change....too quiet. Just have a look at the temp or sorc threads and the number of replies over there compared to the replies here. I fear most players have given up on the DK and their (meaningless) feedback by now. And, tbh, I'm close to giving up also. The last year I really tried to give as much feedback as possible to bring the DK back to it's glory of early days and now this happens. It's like a slap in the face.

    Not alot of us are left...
    Vyr Cor | Magicka Dragonknight | DC
    Vir Cor | Stamina Dragonknight | DC

    Latest Videos:
    Magicka Dragonknight: Vyr Cor | "A Dragon's Fury" | Magicka Dragonknight PvP
    Stamina Dragonknight: Vir Cor | "Heathen" | Stamina Dragonknight PvP

    Youtube: CorGaming
  • Veg
    Veg
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    https://youtu.be/shM39-f89AQ?t=1m34s

    Dragon leap needs to be on par with dawnbreaker. Otherwise were back this kind on combat. We simply can't kill other players. This fight never ended...

    a mDK should have the same tooltip stats for dragon leap as a stam dk has for dawnbreaker.
    Edited by Veg on January 6, 2017 12:16PM
    ᕙ༼ຈل͜ຈ༽ᕗ
  • Blackfyre20
    Blackfyre20
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    Xvorg wrote: »

    And what should be the priorities on DKs?

    We ask ZoS more than one year ago just one thing to do, make mDKs dots as reliable as burst dmg. Instead the nerf hammer hit the class with furious anger. Among things done we can count:

    - The strong self heal in dragon blood was changed for a stupide mechanic. The old DB was given to stam in the form of a HoT (Vigor)
    - The useful inferno was changed into a stupid magelight without the benefts (and passives) granted to magelight. The old inferno at last ended up in the sorcs arsenal (without depleting your resources)
    - The great eruption was changed into a magicka (and expensive) scorching earth. Now every stam build runs it in the form of shuffle
    - Chains have been nerfed so many times that a total rework on the skill wouldn't even improve it. Remember extended chains? Remember pulling people inside and outside a keep? Was that that bad?
    - Remember dynamic ulti generation and how it helped DKs with res management? Poisons were a good idea at that time, not know.
    - Remember flappy wings reflecting everything within 4 secs? And came back in the form of the shield ulti

    Almost everything taken from good old DK is still there, but only for stam users.

    I hear ya, you're preaching to the choir here. IMO the priority should be a reliable self heal. Either that or some form of mobility which doesn't rely on a skill that will actually bring me closer to enemies and can be dodged (chains). I say mobility because right now mag DKs are pretty much forced into vampire for mist form. This makes health regen totally irrelevant even though DKs have a health regen passive. If mag DKs weren't forced into vampire for mist form they could run something like troll king which would be buffed by dragon blood and make their health regen passive actually mean something. Would probably be best to just give DKs their reliable self heal back though.
    Buff Soft Caps
  • Zakor
    Zakor
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    Xvorg wrote: »

    And what should be the priorities on DKs?

    We ask ZoS more than one year ago just one thing to do, make mDKs dots as reliable as burst dmg. Instead the nerf hammer hit the class with furious anger. Among things done we can count:

    - The strong self heal in dragon blood was changed for a stupide mechanic. The old DB was given to stam in the form of a HoT (Vigor)
    - The useful inferno was changed into a stupid magelight without the benefts (and passives) granted to magelight. The old inferno at last ended up in the sorcs arsenal (without depleting your resources)
    - The great eruption was changed into a magicka (and expensive) scorching earth. Now every stam build runs it in the form of shuffle
    - Chains have been nerfed so many times that a total rework on the skill wouldn't even improve it. Remember extended chains? Remember pulling people inside and outside a keep? Was that that bad?
    - Remember dynamic ulti generation and how it helped DKs with res management? Poisons were a good idea at that time, not know.
    - Remember flappy wings reflecting everything within 4 secs? And came back in the form of the shield ulti

    Almost everything taken from good old DK is still there, but only for stam users.

    I hear ya, you're preaching to the choir here. IMO the priority should be a reliable self heal. Either that or some form of mobility which doesn't rely on a skill that will actually bring me closer to enemies and can be dodged (chains). I say mobility because right now mag DKs are pretty much forced into vampire for mist form. This makes health regen totally irrelevant even though DKs have a health regen passive. If mag DKs weren't forced into vampire for mist form they could run something like troll king which would be buffed by dragon blood and make their health regen passive actually mean something. Would probably be best to just give DKs their reliable self heal back though.

    The priority shouldn't be just fixing one damn skill, but bringing back the class finally back to it's glory before the nerfhammer destroyed almost everything that was fun or a coreelement of the DK. The good old "I stand here and you won't get me moving" is irrelevant now since
    1) they actually get us moving since we have no zone of protection anymore *cough*ash cloud*cough*
    2) chains don't work to get anything in range
    3) dot's are just purged and laughed at
    4) self heal is almost gone after this patch, especially when ganked in PvP
    5) we still have buffs to health regen which is the most useless stat ingame since a few patches now
    6) many of our passives could easily be included in the affecting abilities and replaced by something fun
    7) we lost the old inferno aura -which was fun- to get an unreliable every-5-secs-may happen-something skill. (would like to see cauterize changed into a heal aura like I said so many times already)
    8) Wings don't work or don't reflect anything anymore
    9) removal of dynamic ult regen screwed our sustain with battle roar without a replacement

    And those are just the 9 things that came to my mind now. I'm sure as hell if I would dig into the old feedback threads we could continue that up to at least around 15 or 20.

    There really was enough damn feedback in this forum that they could have used. They promised the "big balance patch" and "some nice things for (m)dks". I don't see ONE nice thing -beside the fire leap maybe which is still too weak- nor would I descibe this as big balance patch, no not even balance patch would hit it. If you want to describe this patch the correct words would be the "big nerf patch". And as I start raging about this I think I should get some sleep now...
  • victorhrpereira
    victorhrpereira
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    Zakor wrote: »
    Actually I think it's pretty quiet for such a change....too quiet. Just have a look at the temp or sorc threads and the number of replies over there compared to the replies here. I fear most players have given up on the DK and their (meaningless) feedback by now. And, tbh, I'm close to giving up also. The last year I really tried to give as much feedback as possible to bring the DK back to it's glory of early days and now this happens. It's like a slap in the face.


    I think it is quiet because other threads were opened and commented on before this one and people are tired of repeating themselves. Perhaps DK's should insist on their class one more time, but it's understandable if they don't comment after all the feedback given in the past patches.
    Edited by victorhrpereira on January 6, 2017 12:02AM
    My girls :

    Cecily - Stam. DragonKnight - EP
    Valky Bladesister - Stam. Nightblade - EP
    Serah Sunspade - Stam. Templar - EP
    Cynthia Vukein - Mag. Sorcerer - EP
    Lúmina - Mag. Templar - EP
    Shauna Ivy - Mag. DragonKnight - EP
    Skyla Moon - Stam. Sorcerer- EP
    Jasmine Crystal - Mag. Nightblade - EP
  • KaiDynasty
    KaiDynasty
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    I like 2 things, whip changes and leap (even iif the morph is the weakest one).
    The real problem of dks, is the healing, the newcoagulating blood it rely on a bigger resource, ok, but since dks must manage their resources; they can't make empty the magicka bar to barely fill the health one.
    Also because after used a coagulating blood while you have low magicka, we have not resources to continue the fight, a balanced change could be:
    1-hot
    2-purify + hot
    3-reverte to what it was and don't affect it with the pvp debuff
    4-scale on max stat
    The most balanced, but not what we have now.
    Another change, what i expected, was the passive on our dots, i saw a thread which wrobel wrote in it his team would made dk's dot a kind of pressure on health bar of the target.
    Since a execute dot is not applicable (unbalance in pve), dks should have a passive which apply major or minor defile to the target, in that way dots would be reliable, and the class would fit what zos team want, a tank class that use dots to kill his enemies.
    There are skills lile obsidian shard, ash cloud, cauterize that are near the total inactivity.
  • usmcjdking
    usmcjdking
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    Armitas wrote: »
    Added to my original.
    • Fragmented Shield - This isn't a poor mans Blazing shield. It's a poor shield, and it's a poor damager. If I wanted a shield I would cast Annulment, if I wanted more damage I'd slot a real damage ability. This isn't a two for one skill, it's a disappointing shield and disappointing damage. This used to be best in slot for the way it worked on release but since it was obliterated by the nerf I have not seen it on a single dragon knight build. This skill either needs more caster damage, some of the old group damage, or provide some form of debuff or buff that originates on each person whose shield is blown.
    • Igneous Shield - In PvP this is basically major mending with a minor shield attached. It's not slotted for the purpose of shielding, it's slotted for the value it provides for healing on stam or magicka builds. This is an amazing skill for PvE tanking but battle spirit has completely destroyed it as a personal shield and as a group shield. Before this was destroyed I would use it to pad my groups incoming damage but it has become too low on any viable build to have any value as a shield. At 25-27k health it needs to be at least a 3k shield on a group member in PvP and at least 5k on the caster. Most importantly is the shield it provides for the group as we can use annulment if we want a personal performance shield.

    The biggest discrepancy between these two is that Frag shield does not refresh on cast, whilst igneous does.
    0331
    0602
  • dodgehopper_ESO
    dodgehopper_ESO
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    @Armitas, what you say regarding Reflective Scale is precisely why I recommended long ago that they simply make the Reflect chance something like 20% over a 30 second period. It would have been strong without being overwhelming. It would have been defensive without being a guarantee lockout of attacks from ranged fighters, which then force people to close in and get permalocked into talons. That was the big flaw. A lot of people gave me flack for my suggestion, but I was just looking toward the future of what they were going to do to the class and the game, and predictably they did exactly that in the form of Staves and other changes.

    The changes to Dragon blood are not good, and honestly really take a lot of the fun out of the DK class. This skill needs a major 'back to the drawing board mentality'. My recommendation is that they make it a decent long term HoT if that's what hey want it to be. Whatever they do though, they should try to make it actually be useful. Based on some of the changes to Templar heals though, I think they devs have taken everything ever said about heals in pvp and are slapping Heals down. That's just my gut feeling on the matter.

    I also agree with the statement about DK's *** poor change to a mage-firelight we all know as Inferno. This skill was originally meant to be the 'Flame Cloak' of this game. That has long since ceased, and the animation really isn't as compelling now. Go back to the drawing board and turn it into a Fire/Poison Cloak on par with something like Hurricane from the Sorc spell line. Almost everyone who wanted a Flame Cloak for their DK was envious of Sorcerers.

    I have more to say, but I'm honestly feeling too sick to type it all out right now.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Ishammael
    Ishammael
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    WTB 1.5
  • Bakven
    Bakven
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    Just more proof Zos doesn't listen nor care about the players opinions
    EP NA Haderus
    Iscangar- Mageblade (retired pvp; pve only now)
    Emlyn Medresi - Magicka DK

    Soon to come
    Vash'rassa- Stamblade
    -Tiffany - Stam DK
    Trokaar - Mageblade (vamp/Iscangar 2.0)
  • Stamden
    Stamden
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    As someone who has waited for years for DK changes, I could not be more disappointed. Listen to the other people in this thread and make the obvious changes that need to happen.
    PC NA

    ~Currently taking a break from the game until my DK can become something more than just a crafter~
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