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Does Incapaciting Strike need a nerf for update 13?

  • Bashev
    Bashev
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    Yes
    The cost should be increased or the healing debuf should be removed. There is no other ultimate that gives so many things. Increased damage, healing debuff, stun + nice damage. On top of that it is super cheap and this synergize very well with NB passive.
    Because I can!
  • Dracindo
    Dracindo
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    No
    Bashev wrote: »
    The cost should be increased or the healing debuf should be removed. There is no other ultimate that gives so many things. Increased damage, healing debuff, stun + nice damage. On top of that it is super cheap and this synergize very well with NB passive.

    Your signature seems to disagree with you.

    In case you've changed it: "Nothing but the best is good enough!"
  • The_Protagonist
    The_Protagonist
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    No
    SnubbS wrote: »
    Increase cost to 75 and make it undodgeable.

    While you're at it -- make leap undodgeable as well.

    Oh heck yes! I'll gladly take a 25 point increase in order to make it undodgeable.

    If we are talking about cost increase, Then I want :trollface: an execution bonus damage along with a massive DoT; this is in addition to the original damage and debuff.

    Too many posts about Nerfs these days, lets change the tide and talk about balanced Buffs.
  • Bashev
    Bashev
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    Yes
    Dracindo wrote: »
    Bashev wrote: »
    The cost should be increased or the healing debuf should be removed. There is no other ultimate that gives so many things. Increased damage, healing debuff, stun + nice damage. On top of that it is super cheap and this synergize very well with NB passive.

    Your signature seems to disagree with you.

    In case you've changed it: "Nothing but the best is good enough!"

    I dont main a NB :smile: . Now lets be serious. The skill is OP, it gives too much. The ppl who said that is dodgable never played vs a good NB. If this skill is used after fear it is not possible to be dodge. Because there is a delay between your breakfree and the roll dodge. Till the server receive the information that you breakfree the ulti is already executed.
    Because I can!
  • Rohamad_Ali
    Rohamad_Ali
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    No
    Go ahead an tell ZOS to nerf it . Wrobel will just end up nerfing Storm Astronarch , Nova and Corrosive Armor in response . That's how it works around here . :D
  • Knootewoot
    Knootewoot
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    No
    Can you stop nerfing nightblade please . It's a funeral already for Magblades this update . I know you guys hate being ganked but this is a class that does not do much else . Those proc sets need to be incinerated but stop gutting classes to address power creep , it's backwards thinking .

    Indeed. I will still try it out, but i guess it's time to retire my melee light armored magblade who occasionally relied on swallow soul for ranged attacks.

    nothing has been balanced. The power has shifted more to stamina. Except they nerfed it for PvE and PvP stays the same.

    Im a bit pissed, but the housing looks great though
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • Actually_Goku
    Actually_Goku
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    Yes
    Just a small one - put the cost up from 50 to 65, for example. Not a damage nerf, but enough where it doesn't act as an extra execute, or a 6th skill.
  • SnubbS
    SnubbS
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    Bashev wrote: »
    The cost should be increased or the healing debuf should be removed. There is no other ultimate that gives so many things. Increased damage, healing debuff, stun + nice damage. On top of that it is super cheap and this synergize very well with NB passive.

    ESO needs more heal debuffs not less.
    Xbox NA: SnubbS
    GoW eSports player & part time ESO Pug Ball Zerger.
    GB
  • GreenSoup2HoT
    GreenSoup2HoT
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    No
    Its suppose to be strong 1v1. Its the assassination ultimate for talos sake.

    Why is it Incap that gets a bad wrap? Does no one remember when Enchants suddenly got increased by 300%? What about proc sets having insane amounts of damage (even when they don't crit its still high).

    This ultimate is dodge-able. Dawnbreaker is un-dodge-able, does double the damage (20% more to vamp/werewolf) and can potentially hit 10+ people if they are in the radius. If anything attention should be brought to dawnbreaker.

    Now i understand where this thread is coming from and why people always complain about nightblades. They are the greifers of cryodill. Killing you without you knowing what happend. It didnt used to be like this, ganking wasnt always one-shots but because of power creep thats where we stand now.

    In my opinion there are many other areas in the game that were ruined because of power creep that have made Incap stick out because it does high burst damage at a low cost.
    PS4 NA DC
  • ArchMikem
    ArchMikem
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    No
    Can we nerf the champion system instead and then re-instate some form of softcaps so that we don't have to keep nerfing things?

    Seconded. I prefer things simpler anyway.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • FloppyTouch
    FloppyTouch
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    Yes
    Laughing hard at the people saying NB has the highest learning curve. Please the class is so easy to play it's pathetic. Only class that I think is easier is a magic templar.

    I just think they need to raise the ult cost a little or remove the stun but not both
  • Bashev
    Bashev
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    Yes
    SnubbS wrote: »
    Bashev wrote: »
    The cost should be increased or the healing debuf should be removed. There is no other ultimate that gives so many things. Increased damage, healing debuff, stun + nice damage. On top of that it is super cheap and this synergize very well with NB passive.

    ESO needs more heal debuffs not less.

    I agree. But if the ulti keeps all the utilities then the cost should be increased. You can get healing debuf from 1h/s skill line or from the bow line as the other stamina classes do.
    Because I can!
  • bottleofsyrup
    bottleofsyrup
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    No
    The only issue I have is it never lets me break free from it even with a full bar of stam.
  • Riga_Mortis
    Riga_Mortis
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    No
    Try learning to counter skills rather than crying for more nerfs on the forums.
    XBOX 1X
    GT - TAGNUTZ
  • leepalmer95
    leepalmer95
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    Yes
    Increase ult cost to 75.

    Change the cc to how it used to be, it's cc's if the caster is lower hp than the target.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Draxys
    Draxys
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    Yes
    Yea but only in the form of a cost increase. With potions passive and combat frenzy, getting another quickly is far too easy.
    2013

    rip decibel
  • The_Protagonist
    The_Protagonist
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    No
    Laughing hard at the people saying NB has the highest learning curve. Please the class is so easy to play it's pathetic. Only class that I think is easier is a magic templar.

    I just think they need to raise the ult cost a little or remove the stun but not both

    Everything becomes easy after mastering it.

    And yes some people were born knowing how to be Gud. I wouldn't be surprised if they said that they crawled out with controllers in their hands...

    Unfortunately it's not the same for the majority, they have to learn to git-gud like I did. And yet I have so much more to learn.

    All the same everyone is entitled to their opinion and have the right to think they are the only ones in the human race who know anything.

    Cheers
    Edited by The_Protagonist on January 5, 2017 1:35PM
  • zuto40
    zuto40
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    No
    Laughing hard at the people saying NB has the highest learning curve. Please the class is so easy to play it's pathetic. Only class that I think is easier is a magic templar.

    I just think they need to raise the ult cost a little or remove the stun but not both

    I'll hop on my health regeneration DK, you make a stamblade 1v1 loser deletes all his characters permanently
    Stamblade- Legate
    Tank/Heals Templar- Sergeant
    Magic DK- Corporal
    Stam DK- Sergeant
    Stamplar- Corporal

    YouTube https://www.youtube.com/channel/UCy8uqORxhlrMh8oz2230s9g
  • The_Protagonist
    The_Protagonist
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    No
    zuto40 wrote: »
    Laughing hard at the people saying NB has the highest learning curve. Please the class is so easy to play it's pathetic. Only class that I think is easier is a magic templar.

    I just think they need to raise the ult cost a little or remove the stun but not both

    I'll hop on my health regeneration DK, you make a stamblade 1v1 loser deletes all his characters permanently

    ^^ This :D
  • Tryxus
    Tryxus
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    No
    Nah, just revert the changes to the knockdown at most. No increase in ulti cost though, otherwise Templars would grow out of control
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • FloppyTouch
    FloppyTouch
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    Yes
    zuto40 wrote: »
    Laughing hard at the people saying NB has the highest learning curve. Please the class is so easy to play it's pathetic. Only class that I think is easier is a magic templar.

    I just think they need to raise the ult cost a little or remove the stun but not both

    I'll hop on my health regeneration DK, you make a stamblade 1v1 loser deletes all his characters permanently

    What?
  • White wabbit
    White wabbit
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    Yes
    Stamblade have to be one of the reasons people are wearing heavy in PvP ! So sort stamblades out and I'm sure loads would drop heavy armor which in its own is causing issues in PvP
  • ZOS_JohanaB
    ZOS_JohanaB
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    Removed a few excessively rude comments from this thread. Please remember while you do not have to agree with each other you are expected to be respectful of one another.
    Staff Post
  • Rex-Umbra
    Rex-Umbra
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    ZOS logic, Incapacitating Strike bit OP let's nerf strife which was only used by sap tanks which can't afford the cost increase.
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • Paneross
    Paneross
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    Yes
    Stamblade have to be one of the reasons people are wearing heavy in PvP ! So sort stamblades out and I'm sure loads would drop heavy armor which in its own is causing issues in PvP

    This is the most true statement. Ppl crying over Heavy Armor. Stamblades are the reason for this.....
  • Dakrana_Thrazvoth
    Dakrana_Thrazvoth
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    No
    Too much of this in PvP:
    Ambush --> 18k Incap --> Viper + Veli proc = 0 skill...

    Be honest, only nightblade gankers with very high weapon crit and weapon damages can hit so much with incap strike and if your opponent wear zero impen armor pieces.

    Proc sets are the real problem, not incap strike.
  • GawdSB
    GawdSB
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    Yes
    Honestly wouldn't care if they made nightblades unplayable, worst most annoying class in the game.
    unhander_2 wrote: »
    GawdSB wrote: »
    Honestly wouldn't care if they made nightblades unplayable, worst most annoying class in the game.

    Nightblades are one of the most difficult classes to master, I can understand that the steep learning curve is quite annoying for folks that don't like difficult things in life.

    :trollface:

    Lmaoo
  • MaxwellC
    MaxwellC
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    Yes
    ArchMikem wrote: »
    Increase cost to 150.
    You can literally use this ability in a fight and if it doesn't kill them so be it, just drink a potion and boom back to 50 you go.
    The ultimate hits like onslaught (which hits like a truck sometimes) yet it costs 50 Applies major defile, stuns target on impact + increasing all of your damage from any source by 20% for 6 seconds lmao?? This skill needed to be increased to 150 a long time ago.

    Except many can mitigate it, and many can simply dodge it, making the ultimate practically worthless. Raising the cost that much without doing anything else would be an insult.

    @ArchMikem
    Ok and so can onslaught, and leap yet those costs are much higher than Incap. You act like every other ultimate can't be dodged or mitigated. That isn't a good enough reason why it shouldn't go to 150 especially when like I said it hits like onslaught + you get 20% damage that buffs any source of your damage so even with viper or veli in that 6 seconds it procs well there goes 20% more damage.

    I mean if you're gonna make that statement at-least make a good one. Take Flight doesn't apply any other debuffs or buffs me yet it costs much higher that incap and deals less damage than incap. By the way in case you forgot every ultimate aside from meteor (which can only be mitigated) can be dodged, I still can't believe that was your reasoning lmao..
    Edited by MaxwellC on January 5, 2017 2:17PM
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
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  • dotme
    dotme
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    No
    It's an Alliance WAR. Players die, whether due to being picked off by a NB, rooted and incinerated by a Sorc, or rolled over by a zerg. All part of the game.
    PS5NA
  • Thornen
    Thornen
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    Yes
    ThePonzzz wrote: »
    Get imp trait on armor and live through it. Proc sets shouldn't get this skill nerfed.

    It's not proc sets that would get this skill nerf, it's the fact that it overperforms for the cost by a boatload.

    50 ult, hard cc, heal debuff and target takes more dmg.

    On a nb that can pot after using this and use it again almost instantly....
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