Does it literally take the health or magicka from the enemy? If not, can the effect be purge off oneself anyway, simply to deny the effect to the caster?
Reorx_Holybeard wrote: »Does it literally take the health or magicka from the enemy? If not, can the effect be purge off oneself anyway, simply to deny the effect to the caster?
Good question...testing it with Minor Lifesteal on mobs and it does not appear to damage the enemy in anyway. It merely provides the healing effect when you attack the mob at most once every 1 sec. I assume Minor Magickasteal is the same way but would require someone to test it in PVP to confirm.
The changes to Radiant Aura are so redundant if there is a global cooldown.Reorx_Holybeard wrote: »Some results from a few tests on PTS regarding the new Minor Lifesteal and Magickasteal debuffs since its not immediately obvious from the patch notes how it works. For this test I was using the Templar's Radiant Aura and the Undaunted Blood Altar skills.
- Lifesteal: When you attack a mob with the debuff it heals you for base 600 health. It can crit based on your spell critical and critical damage modifiers.
- Magickasteal: When you attack a mob with the debuff it restores 400 magicka.
- Both debuffs have a 1 sec cooldown. This is cooldown is for your character so it doesn't matter how many mobs you are attacking you can only receive the debuff benefit once every 1 sec at most.
- In practice, however, you may receive the debuff benefit longer than every 1 second. For example, for a typical fight with several mobs the average period was in the range of 1.3 to 1.8 seconds on average over the fight. Even with several DoTs and AoEs going on 3 mobs the average period only went down to 1.3 seconds.
- With just one AoE going every 1 sec the debuff period increases to 2 secs. I assume the AoE ticks and debuffs cooldown are exactly 1 second which makes the debuff be still in cooldown mode with the AoE ticks.
- Minor Lifesteal does *not* appear to actually steal or drain health from the target when procced. Assumably the same thing applies for Minor Lifesteal (PVP testing is needed).
I think the changes make both Radiant Aura and Blood Altar viable and interesting skills again. I would suggest, however, reducing the debuff cooldown to just under 1 sec (ex: 0.9 - 0.95) in order for it to work fully with AoEs that tick every 1 sec as well as in regular use. A larger radius for Blood Altar would be nice too (at least 10 m which is still small for a lot of fights).
usmcjdking wrote: »Reorx_Holybeard wrote: »Does it literally take the health or magicka from the enemy? If not, can the effect be purge off oneself anyway, simply to deny the effect to the caster?
Good question...testing it with Minor Lifesteal on mobs and it does not appear to damage the enemy in anyway. It merely provides the healing effect when you attack the mob at most once every 1 sec. I assume Minor Magickasteal is the same way but would require someone to test it in PVP to confirm.
Hey Reorx,
Does Siphon Spirit still provide extra healing to the caster, or did they just remove that dandy little addition?
Reorx_Holybeard wrote: »usmcjdking wrote: »Reorx_Holybeard wrote: »Does it literally take the health or magicka from the enemy? If not, can the effect be purge off oneself anyway, simply to deny the effect to the caster?
Good question...testing it with Minor Lifesteal on mobs and it does not appear to damage the enemy in anyway. It merely provides the healing effect when you attack the mob at most once every 1 sec. I assume Minor Magickasteal is the same way but would require someone to test it in PVP to confirm.
Hey Reorx,
Does Siphon Spirit still provide extra healing to the caster, or did they just remove that dandy little addition?
Siphon Spirit just adds both debuffs (Lifesteal and Magickasteal) to one target for 20 sec. Nothing extra for the caster. I'm doing a skill dump right now which will be available shortly...
Edit: Skill data from the PTS is now available.