Patchnotes have done one thing. They've identified a lot of players who have no idea how to deal with new metas. In games like ESO where you have literally dozens if not hundreds of different ways to build a character. There's always a few things that just stand out. Its the devs job to change that from patch to patch to ensure builds do not stagnant.
Part of the challenge of the game is to figure out how to work with new metas. That's just as important as grinding your stuff to purple/gold, just as important as mastering rotations, and just as important at working at getting a balanced synergized group of players for hard content.
Alot of you complaining about ice staffs (as well as other buffs and nerfs in other threads) are basically admitting that you're failing at that aspect of the game.
ZOS has decided to convert a weapon to a tanking weapon. We now have two tanking weapons. Figure it out. Adjust. Adapt. Overcome.
FriedEggSandwich wrote: »You're ultimately right, apart from the failing bit, but from my perspective I've been using a vma ice staff as a one piece spell damage bonus in pvp because it's the only sharpened vma staff I have. It did the job and took the pressure off farming for an inferno/lightening (I've done over 100 runs). Now unless I want to take more of a tanky role in pvp I do have to find a new staff which I wasn't expecting, and it's a little bit annoying tbh. The change to velocious curse is also out of the blue and doesn't look good on paper. I reserve the right to be annoyed about these things, even if I will adapt.
FriedEggSandwich wrote: »You're ultimately right, apart from the failing bit, but from my perspective I've been using a vma ice staff as a one piece spell damage bonus in pvp because it's the only sharpened vma staff I have. It did the job and took the pressure off farming for an inferno/lightening (I've done over 100 runs). Now unless I want to take more of a tanky role in pvp I do have to find a new staff which I wasn't expecting, and it's a little bit annoying tbh. The change to velocious curse is also out of the blue and doesn't look good on paper. I reserve the right to be annoyed about these things, even if I will adapt.
But there is an easy solution. They actually made a clever decision - ice staff weill taunt only if you have the respective passive. Respec skills and don't put points in this passive. It gives nothing to you if you use ice staff anyway.
Clarkieson wrote: »NewBlacksmurf wrote: »You're wrong. Period. No ifs ands or buts. I do all 3 roles (although only 1 at a time) in virtually all PVE content. You don't ever get aggro from a taunted boss unless it's a mechanic (or boss) that specifically ignores taunts, or unless you apply your own taunt. Edit: I shouldn't just say "unless you apply your own taunt" because if any 2 or more people apply taunts to the same target a total of 3 or more times within 12 seconds then the target becomes temporarily immune to taunts. It takes at least 2 people taunting to do that though, and if only 1 person is taunting it will never happen - it's been that way since Imperial City dropped.NewBlacksmurf wrote: »Wifeaggro13 wrote: »NewBlacksmurf wrote: »Mind you, the bold part is a potentially big issue.- Gives no debuff on the boss.
- Can't be performed while blocking.
- Will result in newbies taunting away bosses.
- Will result in froststaffs being even worse for PvE.
-> Complete garbage if you want to do anything higher than normal dungeons.
The whole patch is just ridiculous but this change tops everything.
That just comes down to educating newbies, though, and really it's no different from newbies not knowing that S&B isn't good for DPS and that the first skill in that skill line is a bad one for them to be using as a DPS because it takes aggro from the tank.
How is it a problem?
Healing pulls aggro, a lot of dps pulls aggro and some tanks don't even taunt.
Now the use of the staff allows a ping pong effect.
At worse when ppl are trying to taunt or kite and slow adds.
umm no Blacksmurf. Healing and dps do not pull aggro here is how it works Taunt is a hard ability it works for as long as that counter is going. once it disapates the mob is open to target anyone. you can make the boss immune to taunting by having multiple people apply the taunt. then the boss gain an immunity and will not be tauntable until the taunts are off .
There are no aggro tables in ESO per the devs this has been discussed and answered by the dev team.
@UrQuan and @Wifeaggro13
Guys....healing definately pulls aggro.
Do you all heal as your main spec in PvE dungeons and trials?
If it doesn't pull aggro then please detail exactly why as a healer I'm being targeted by NPCs after a tank taunts. And this isn't occurring due to a 12 second timer or less depending upon the taunt used.
Do u guys remember when the taunt was changed where u would have adverse taunts for using it prior to 12 seconds?
And yes, I remember when over-taunting was a thing. As a tank it took me a while to get used to not having to wait to apply my next taunt.
@UrQuan
Well if I'm wrong then the Xbox one version has been broken since release and before then, I guess when I was on PC, everyone was taunting causing the issue by multiple players.
No.....bud, healing cause aggro. It's not due to bad players or what not. It's cause the game doesn't have an aggro table like some other MMOs but as a healer I get aggro.
That's not debatable.
Of course we are wrong we dont play on PC
FriedEggSandwich wrote: »FriedEggSandwich wrote: »You're ultimately right, apart from the failing bit, but from my perspective I've been using a vma ice staff as a one piece spell damage bonus in pvp because it's the only sharpened vma staff I have. It did the job and took the pressure off farming for an inferno/lightening (I've done over 100 runs). Now unless I want to take more of a tanky role in pvp I do have to find a new staff which I wasn't expecting, and it's a little bit annoying tbh. The change to velocious curse is also out of the blue and doesn't look good on paper. I reserve the right to be annoyed about these things, even if I will adapt.
But there is an easy solution. They actually made a clever decision - ice staff weill taunt only if you have the respective passive. Respec skills and don't put points in this passive. It gives nothing to you if you use ice staff anyway.
Then you miss out on a passive that you didn't used to. Taunts are meaningless in pvp anyway, unless you use tremorscale which is a stam set. This just means that if I want to continue using my vma ice staff as a dps weapon in pvp I'll be stuck with a load of useless passives. It's not just the taunt passive that I won't make use of, I hardly block in pvp either. The ice staff will be great for all those tank/sustain builds in pvp but as a magsorc it will gimp me unless I completely change my playstyle to be a magicka block tank with desert rose or something. I don't want to do that so I have to find a new staff. It's not the end of the world, I realise I was in the minority using the ice staff, I just feel meh about the farming involved. 8% single target damage from fire staff is too good to miss though.
I understand the need for magicka tank diversity, but from a design perspective it's a bit weird to be able to block a load of damage with a stick. I suppose the ice aspect could add some toughness to the stick. It would be cool if they added a block animation that showed the staff icing up and getting bigger, or at least some ice shatter particle effects when you block something.
FriedEggSandwich wrote: »FriedEggSandwich wrote: »You're ultimately right, apart from the failing bit, but from my perspective I've been using a vma ice staff as a one piece spell damage bonus in pvp because it's the only sharpened vma staff I have. It did the job and took the pressure off farming for an inferno/lightening (I've done over 100 runs). Now unless I want to take more of a tanky role in pvp I do have to find a new staff which I wasn't expecting, and it's a little bit annoying tbh. The change to velocious curse is also out of the blue and doesn't look good on paper. I reserve the right to be annoyed about these things, even if I will adapt.
But there is an easy solution. They actually made a clever decision - ice staff weill taunt only if you have the respective passive. Respec skills and don't put points in this passive. It gives nothing to you if you use ice staff anyway.
Then you miss out on a passive that you didn't used to. Taunts are meaningless in pvp anyway, unless you use tremorscale which is a stam set. This just means that if I want to continue using my vma ice staff as a dps weapon in pvp I'll be stuck with a load of useless passives. It's not just the taunt passive that I won't make use of, I hardly block in pvp either. The ice staff will be great for all those tank/sustain builds in pvp but as a magsorc it will gimp me unless I completely change my playstyle to be a magicka block tank with desert rose or something. I don't want to do that so I have to find a new staff. It's not the end of the world, I realise I was in the minority using the ice staff, I just feel meh about the farming involved. 8% single target damage from fire staff is too good to miss though.
I understand the need for magicka tank diversity, but from a design perspective it's a bit weird to be able to block a load of damage with a stick. I suppose the ice aspect could add some toughness to the stick. It would be cool if they added a block animation that showed the staff icing up and getting bigger, or at least some ice shatter particle effects when you block something.
Patchnotes have done one thing. They've identified a lot of players who have no idea how to deal with new metas. In games like ESO where you have literally dozens if not hundreds of different ways to build a character. There's always a few things that just stand out. Its the devs job to change that from patch to patch to ensure builds do not stagnant.
Part of the challenge of the game is to figure out how to work with new metas. That's just as important as grinding your stuff to purple/gold, just as important as mastering rotations, and just as important at working at getting a balanced synergized group of players for hard content.
Alot of you complaining about ice staffs (as well as other buffs and nerfs in other threads) are basically admitting that you're failing at that aspect of the game.
ZOS has decided to convert a weapon to a tanking weapon. We now have two tanking weapons. Figure it out. Adjust. Adapt. Overcome.
NewBlacksmurf wrote: »The change to not allow a single player to over-taunt came in with patch 2.1.4 for PC in August of 2015:NewBlacksmurf wrote: »You're wrong period. That's not debatable. The only reason you (whether on Xbox or any other platform) will ever get aggro from a taunted boss is if it's a mechanic that specifically ignores taunts, or if 2 or more people apply too many taunts within 12 seconds, giving it temporary taunt immunity. You can't magically get aggro from a taunted target by healing. It doesn't happen.NewBlacksmurf wrote: »You're wrong. Period. No ifs ands or buts. I do all 3 roles (although only 1 at a time) in virtually all PVE content. You don't ever get aggro from a taunted boss unless it's a mechanic (or boss) that specifically ignores taunts, or unless you apply your own taunt. Edit: I shouldn't just say "unless you apply your own taunt" because if any 2 or more people apply taunts to the same target a total of 3 or more times within 12 seconds then the target becomes temporarily immune to taunts. It takes at least 2 people taunting to do that though, and if only 1 person is taunting it will never happen - it's been that way since Imperial City dropped.NewBlacksmurf wrote: »Wifeaggro13 wrote: »NewBlacksmurf wrote: »Mind you, the bold part is a potentially big issue.- Gives no debuff on the boss.
- Can't be performed while blocking.
- Will result in newbies taunting away bosses.
- Will result in froststaffs being even worse for PvE.
-> Complete garbage if you want to do anything higher than normal dungeons.
The whole patch is just ridiculous but this change tops everything.
That just comes down to educating newbies, though, and really it's no different from newbies not knowing that S&B isn't good for DPS and that the first skill in that skill line is a bad one for them to be using as a DPS because it takes aggro from the tank.
How is it a problem?
Healing pulls aggro, a lot of dps pulls aggro and some tanks don't even taunt.
Now the use of the staff allows a ping pong effect.
At worse when ppl are trying to taunt or kite and slow adds.
umm no Blacksmurf. Healing and dps do not pull aggro here is how it works Taunt is a hard ability it works for as long as that counter is going. once it disapates the mob is open to target anyone. you can make the boss immune to taunting by having multiple people apply the taunt. then the boss gain an immunity and will not be tauntable until the taunts are off .
There are no aggro tables in ESO per the devs this has been discussed and answered by the dev team.
@UrQuan and @Wifeaggro13
Guys....healing definately pulls aggro.
Do you all heal as your main spec in PvE dungeons and trials?
If it doesn't pull aggro then please detail exactly why as a healer I'm being targeted by NPCs after a tank taunts. And this isn't occurring due to a 12 second timer or less depending upon the taunt used.
Do u guys remember when the taunt was changed where u would have adverse taunts for using it prior to 12 seconds?
And yes, I remember when over-taunting was a thing. As a tank it took me a while to get used to not having to wait to apply my next taunt.
@UrQuan
Well if I'm wrong then the Xbox one version has been broken since release and before then, I guess when I was on PC, everyone was taunting causing the issue by multiple players.
No.....bud, healing cause aggro. It's not due to bad players or what not. It's cause the game doesn't have an aggro table like some other MMOs but as a healer I get aggro.
That's not debatable.
Also I guess you're not aware of when the Xbox version of the game came out. It was before Imperial City, so it was back when a tank could be the only one taunting and still over-taunt. And if you were back on PC before that, that also would have been back when a single person could over-taunt.
The fact of the matter is you simply don't understand the taunt mechanics in ESO. And apparently you never have.
@UrQuan
Whaaat are you even talking about.
Man here's the ESO live -https://youtu.be/At1pt88wa6s
That was prior to console release.
The taunting changes prior were that a tank could overtaunt and it was changed so that a single player couldn't overtaunt but multiple players could still overtaunt.
None of that changed the aggro that a healer would get. The whole reason why overtaunting was occurring is as result of this weird taunt table so to speak.
I've definately been around a or longer than you and definately understand some thing a lot better than you just from keeping on top of things that matter.
Specifically, being a healer in terms of aggro.
Geez man....why do you think ppl complain about the tank not taunting. It's due to the aggro table which is wonky that does draw aggro to the healer and dps.
That's why they removed the overtaunt.
So to get back on topic....
This staff feature helps the magic based builds and also can help in other cases but Ta not a problem because the tank isn't loosing their taunt effectiveness.
https://forums.elderscrollsonline.com/en/discussion/212035/pc-mac-patch-notes-v2-1-4#latestThat was patch 1.1.0.0 for Xbox:Patch Notes wrote:Taunt immunity can no longer be triggered by a single player character taunting the same target.
Two or more player characters who taunt a single target a total of three times among them will still cause the target to become immune.
Taunts from combat pets do not count toward the limit, and pets will no longer taunt targets already taunted by a player character.
https://forums.elderscrollsonline.com/en/discussion/216413/xbox-one-patch-notes-v1-1-0-0#latest
But, but, how could it be in a patch for Xbox if it happened before the Xbox version came out? Well, that's because like I said that change was made after the Xbox version came out.
It's simple. You don't ever get aggro on a taunted (but not over-taunted, and not with the taunt expired) target from healing. Ever.
If you're getting aggro, then either the target isn't taunted, or it's a mechanic that ignores taunts, or 2 or more people have taunted it a total of 3 or more times to give it taunt immunity. That's all. By all means though, keep believing that healing magically overrides a taunt (even though it only happens to you), just like you should keep believing that the change to make it so a single player can't over-taunt came before the Xbox version came out. I mean, I probably hacked the forums to add in those patch notes I just linked right?
@UrQuan
So then why even taunt if the dps and healer aren't drawing aggro?
Or as I'm asking in terms of this discussion.....how does this frost staff change hurt anything?
The frost staff doesn't taunt automatically. It taunt if the passive is selected so.....knowing this....ZOS is extending the taunting opportunities for someone.
Either it's read as DPS needs and taunt or that some tanks may use the frost staff to taunt.
Neither are healers
Who is everyone else ranting away from danger? And why do they need to taunt away from the third role.....if the healer doesn't draw aggro?
xXSilverDragonXx wrote: »It's simple. You don't ever get aggro on a taunted (but not over-taunted, and not with the taunt expired) target from healing. Ever.
Actually, I've got to say on this one that I always get aggro from the blackheart haven final boss with my res staff. No matter how long I wait, I get it. If he is taunted or not. He comes after me then turns me into a skeleton and I hope I get back to my healer before everyone dies. The only way I can avoid it is to never use my res staff on the boss. So as a healer I do pull aggro. You here are saying from 'healing' so if you are talking about tossing out heals, then I have never gotten a taunt as I heal but that res staff, bosses like that.
Patchnotes have done one thing. They've identified a lot of players who have no idea how to deal with new metas. In games like ESO where you have literally dozens if not hundreds of different ways to build a character. There's always a few things that just stand out. Its the devs job to change that from patch to patch to ensure builds do not stagnant.
Part of the challenge of the game is to figure out how to work with new metas. That's just as important as grinding your stuff to purple/gold, just as important as mastering rotations, and just as important at working at getting a balanced synergized group of players for hard content.
Alot of you complaining about ice staffs (as well as other buffs and nerfs in other threads) are basically admitting that you're failing at that aspect of the game.
ZOS has decided to convert a weapon to a tanking weapon. We now have two tanking weapons. Figure it out. Adjust. Adapt. Overcome.
FriedEggSandwich wrote: »FriedEggSandwich wrote: »You're ultimately right, apart from the failing bit, but from my perspective I've been using a vma ice staff as a one piece spell damage bonus in pvp because it's the only sharpened vma staff I have. It did the job and took the pressure off farming for an inferno/lightening (I've done over 100 runs). Now unless I want to take more of a tanky role in pvp I do have to find a new staff which I wasn't expecting, and it's a little bit annoying tbh. The change to velocious curse is also out of the blue and doesn't look good on paper. I reserve the right to be annoyed about these things, even if I will adapt.
But there is an easy solution. They actually made a clever decision - ice staff weill taunt only if you have the respective passive. Respec skills and don't put points in this passive. It gives nothing to you if you use ice staff anyway.
Then you miss out on a passive that you didn't used to. Taunts are meaningless in pvp anyway, unless you use tremorscale which is a stam set. This just means that if I want to continue using my vma ice staff as a dps weapon in pvp I'll be stuck with a load of useless passives. It's not just the taunt passive that I won't make use of, I hardly block in pvp either. The ice staff will be great for all those tank/sustain builds in pvp but as a magsorc it will gimp me unless I completely change my playstyle to be a magicka block tank with desert rose or something. I don't want to do that so I have to find a new staff. It's not the end of the world, I realise I was in the minority using the ice staff, I just feel meh about the farming involved. 8% single target damage from fire staff is too good to miss though.
I understand the need for magicka tank diversity, but from a design perspective it's a bit weird to be able to block a load of damage with a stick. I suppose the ice aspect could add some toughness to the stick. It would be cool if they added a block animation that showed the staff icing up and getting bigger, or at least some ice shatter particle effects when you block something.
I have to say you must to be smoking something if you don't think that 20%/30% block passive won't be useful in PVP, even to a DPS. I have a 1h/shield bar on almost all of my PVP builds BECAUSE of that passive, to use for blocking soul assault, meteors, and gank attempts. This gives a magicka based option with some great abilities (new elemental drain is equivalent to ~800 magicka regen). I will be changing my magicka templar's back bar from a 1h/shield to a ice destro for sure. Elemental drain + eye of the storm ftw.
brandonv516 wrote: »Maybe weakness to elements should have been the taunt for staffs.
It doesn't cost resources, it applies the same debuff as s&b taunt, and it solves the major complaint of dps ice staff users pulling unwanted aggro with heavy attacks.
Then they can make the undaunted an aoe taunt and we are good to go.
NewBlacksmurf wrote: »Because everyone who tanks as magic, doesn't want to be forced to use sword and board. It's pretty dumb if they didn't do this.
Undaunted was the magic taunt but it's not accessible until after many undaunted progression
Because not every Ice Staff build wants to become a tank?
Not even to mention that all Ice Staff PvE DPS builds just became useless. Heavy Attack will taunt the boss and possibly get your whole trial group killed.
Why should a stick of wood provide as much defense passively as a giant shield? If you want big defense, grab a shield. That's how things have always worked in most all games, not just ESO.
Very stupid change.