dwemer_paleologist wrote: »i do not agree with anything you have said here.
i DO agree with the changes they have made and hope they keep these changes.
accept for dragonblood, i do think the dragon blood change is not fair to dragonights.
but all the rest i am sorry but i do agree with those changes.
im sorry.,
The beauty of words and language is that it allows ideas and knowledge to be conveyed without people having to "do it themselves". Anyone with basic reading comprehension can see from the patch notes that many of the planned changes are huge nerfs. Or are you trying to say that criticism isn't valid because of the off chance that the patch notes are wrong and the changes are not as stated?Taleof2Cities wrote: »
You all cant be serious? There is no way that anyone that plays the game seriously thinks all these changes are good? Thats the problem zos listens to plp who have no idea about the game and balances it around them when the plp who do actually stream and know about the game are the ones bringing in customers. you dont see a roleplayer bringing people in its the people that show off crazy things you can do that make plp say wow i can do that? i got to play that game!!!! all these changes are crap they did the complete opposite of what needed to be done. Pvp is still the same nothing changed at all like that should jave been one of the main focuses. Ive heard of zos fanboys but come on ive even heard plp tjat LOOOOOOVE zos say they dont agree with this patch. Come on man get real
Anyone who has ever left their parents basement also knows that reading about something and experiencing something are two different things.HoloYoitsu wrote: »The beauty of words and language is that it allows ideas and knowledge to be conveyed without people having to "do it themselves". Anyone with basic reading comprehension can see from the patch notes that many of the planned changes are huge nerfs. Or are you trying to say that criticism isn't valid because of the off chance that the patch notes are wrong and the changes are not as stated?
AzraelKrieg wrote: »You all cant be serious? There is no way that anyone that plays the game seriously thinks all these changes are good? Thats the problem zos listens to plp who have no idea about the game and balances it around them when the plp who do actually stream and know about the game are the ones bringing in customers. you dont see a roleplayer bringing people in its the people that show off crazy things you can do that make plp say wow i can do that? i got to play that game!!!! all these changes are crap they did the complete opposite of what needed to be done. Pvp is still the same nothing changed at all like that should jave been one of the main focuses. Ive heard of zos fanboys but come on ive even heard plp tjat LOOOOOOVE zos say they dont agree with this patch. Come on man get real
The reason for the complaints is people don't like change but at the same time scream for changes to be made. The community on the forums is at best a very small, very noisy minority in terms of the game's actual community. ZOS could very well have their own reasons as to why the changes were made without player feedback on them before the changes were decided on. It's not up to them to disclose those reasons to us. They don't have to do that. If you're unhappy about them before even being able to test there are two options for you; suck it up or shut up and move on. If however after extensive testing on the PTS you find something needs to be adjusted, you have the option to give feedback on the change. If you don't give feedback, the best way of doing so is in game by the way, then again you have two options; suck it up or shut up and move on.
SublimeSparo wrote: »AzraelKrieg wrote: »You all cant be serious? There is no way that anyone that plays the game seriously thinks all these changes are good? Thats the problem zos listens to plp who have no idea about the game and balances it around them when the plp who do actually stream and know about the game are the ones bringing in customers. you dont see a roleplayer bringing people in its the people that show off crazy things you can do that make plp say wow i can do that? i got to play that game!!!! all these changes are crap they did the complete opposite of what needed to be done. Pvp is still the same nothing changed at all like that should jave been one of the main focuses. Ive heard of zos fanboys but come on ive even heard plp tjat LOOOOOOVE zos say they dont agree with this patch. Come on man get real
The reason for the complaints is people don't like change but at the same time scream for changes to be made. The community on the forums is at best a very small, very noisy minority in terms of the game's actual community. ZOS could very well have their own reasons as to why the changes were made without player feedback on them before the changes were decided on. It's not up to them to disclose those reasons to us. They don't have to do that. If you're unhappy about them before even being able to test there are two options for you; suck it up or shut up and move on. If however after extensive testing on the PTS you find something needs to be adjusted, you have the option to give feedback on the change. If you don't give feedback, the best way of doing so is in game by the way, then again you have two options; suck it up or shut up and move on.
Because we all know how well they respond to actual feedback on the PTS
You would have me believe that all the people voicing grievances are 2 year olds who are unable to determine if drastic changes listed in the patch notes would be beneficial or harmful to their builds. How about we apply your assumption to some specifics?Anyone who has ever left their parents basement also knows that reading about something and experiencing something are two different things.HoloYoitsu wrote: »The beauty of words and language is that it allows ideas and knowledge to be conveyed without people having to "do it themselves". Anyone with basic reading comprehension can see from the patch notes that many of the planned changes are huge nerfs. Or are you trying to say that criticism isn't valid because of the off chance that the patch notes are wrong and the changes are not as stated?
You still have absolutely no idea how all these changes are going to affect the actual game play.
You are guessing and i am not convinced they are the educated kind ...
Meaningless change, until chains is fixed to actually work consistently it's not worth a bar slot.Fiery Grip: Increased the duration of the Major Expedition buff granted by this ability and its morphs to 8 seconds from 2 seconds.
Unadulterated nerf. Can you now get a concievably bigger heal? Yes. But only when you're nearly out OOM; a mag DK w/o mag is a dead DK. What's that you say, pop a pot or drop an ult to restore mag after healing? Hello genius, you could have just done that to heal in the first place then.Coagulating Blood (Dragon Blood morph): This morph now heals you for 33% of your missing Magicka instead of 33% of your missing Health.
Cost increases are to the base cost of the skill, meaning that after factoring in cost reductions that everyone has the actual cost increase on your tooltip will be greater than the 38% listed int he patch notes. I don't have to be "on the pts" to know that this change hurts heavy armor S/B mag blades.Strife: Increased the cost of this ability and its morphs by approximately 38%.
Encase is already the strongest aoe root in the game for group PvP. Root & CC spam is already ridiculous, it doesn't need to be made cheaper.Encase: Reduced the cost of this ability and its morphs by approximately 6%.
This is about the only nerf in the patch notes that you could defend by saying "well the wording is vague, you need to test it first". Even if it allows you to stack a Curse w/ the Haunting proc it would be an immensely stupid change.Velocious Curse (Daedric Curse morph):
Renamed this morph to Haunting Curse.
This morph no longer shortens the duration of the curse to 3.5 seconds from 6 seconds; instead, it causes the curse to echo and trigger one additional time 6 seconds after the first explosion.
Removing one of templars few CCs is clearly a nerf fighting someone 1v1 or smallscale.Blazing Spear (Spear Shards morph): Increased the duration of this morph to 8 seconds from 6 seconds, causing it to tick damage an additional 2 times; however, it no longer stuns the enemy when it first hits them.
Straight up damage nerf, clearly affects templar dps negatively.Radiant Destruction: Decreased the damage from this ability and its morphs by approximately 21%.
5% dmg reduction doesn't change anything in regards to how unbalanced destro ult is in PvP. I don't need to "test the numbers on pts" to deduce that.Elemental Storm: Reduced the damage for this ability and its morphs by 5%.
I don't need to be on PTS to see how this change harms mag DK by removing yet more counterplay from the game. This is even worse than the original design where force shock counted as 3 projectiles.Force Shock: This ability and its morphs can no longer be reflected. Beam-type attacks cannot be reflected, but are able to be blocked.
Yes, since you just proved my point.HoloYoitsu wrote: »So would you please tell me again how I "have absolutely no idea how all these changes are going to affect the actual game play"?
Yes, since you just proved my point.HoloYoitsu wrote: »So would you please tell me again how I "have absolutely no idea how all these changes are going to affect the actual game play"?
Speculation and assumptions, loosely based on your imagination combined with a healthy dose of "lets make stuff up".
Download the PTS update, invite some friends and do some thorough digging, then report back here.
That's how you get actual real world answers ...
Yes, since you just proved my point.HoloYoitsu wrote: »So would you please tell me again how I "have absolutely no idea how all these changes are going to affect the actual game play"?
Speculation and assumptions, loosely based on your imagination combined with a healthy dose of "lets make stuff up".
Download the PTS update, invite some friends and do some thorough digging, then report back here.
That's how you get actual real world answers ...
Go ahead, tell me what I'm "making up". Tell me in what way the specific examples I gave you above are uncalled for. Please don't just come back again with another empty post telling me I'm wrong yet refusing to address the very specific examples I listed.Yes, since you just proved my point.HoloYoitsu wrote: »So would you please tell me again how I "have absolutely no idea how all these changes are going to affect the actual game play"?
Speculation and assumptions, loosely based on your imagination combined with a healthy dose of "lets make stuff up".
Download the PTS update, invite some friends and do some thorough digging, then report back here.
That's how you get actual real world answers ...
Frost staff heavy attack taunt - uh, i dont even think this needs to be explained... it just makes no sense at all... what type of tank uses a frost staff to taunt... wtf
..........Thats the problem zos listens to plp who have no idea about the game and balances it around them.........
....... when the plp who do actually stream and know about the game are the ones bringing in customers.
..........Thats the problem zos listens to plp who have no idea about the game and balances it around them.........
....... when the plp who do actually stream and know about the game are the ones bringing in customers.
Normally I'd agree with you, except this is no longer entirely true.
Wrobel has turned Ice Staff+Cold Damage builds into a Critical Damage-focused, taunting and tanking setup, where the only sets that truly could benefit their unique Ice-focus are proc sets (Winterborn, Iceheart) which cannot crit. A moronic Hybrid type of staff that no other game has ever been dumb enough to mimic. It makes absolutely no sense whatsoever.
So people did not really ask for this. Not even stupid people. Only our Devs thought of this and made it a reality. The guys behind many of these U13 balance changes need to be replaced asap.
starkerealm wrote: »Frost staff heavy attack taunt - uh, i dont even think this needs to be explained... it just makes no sense at all... what type of tank uses a frost staff to taunt... wtf
On live? None. In fact, what player in their right mind uses frost staffs on live at all right now? The changes there... yes, all of them, appear to be pretty specifically focused on retooling the frost staff into a legitimate alternative for magicka focused tanks. So, if you want to tank in light armor, with a staff... that should be possible now.
Notice the full change list. Increased blocking mitigation. Taunt on heavy attack. Blocking drains magicka instead of stamina, and stops magicka regen.
Yeah, this might actually make for some pretty scary tank builds that just aren't possible on live.
Taleof2Cities wrote: »