personally after reading through the pts patch note i find little reason to bother with this housing system..
i means, there are no bank access unless you paid 50 dollars for that assistant, same goes for store. crafting station sound like alot of grind.. so why do we want a house when it doesn't really make anything easier? well except for showing off... which require you do basically all crafting on one character or purchase everything with crown... really???
p.s. was hoping for personal harvest node, fishing pond, wayshrine, bank, merchant, servant.. and Thieves/fighter/mage guild decoration, vampire coffin, cattle... but i guess it is just too good to be true T_T

a. access to a merchant that can allow to me to repairs (which cannot be done by the crown store merchant), b. access to an NPC that allows me to us my bank and guild bank (the second not able by the crown store merchants)
personally after reading through the pts patch note i find little reason to bother with this housing system..
i means, there are no bank access unless you paid 50 dollars for that assistant, same goes for store. crafting station sound like alot of grind.. so why do we want a house when it doesn't really make anything easier? well except for showing off... which require you do basically all crafting on one character or purchase everything with crown... really???
p.s. was hoping for personal harvest node, fishing pond, wayshrine, bank, merchant, servant.. and Thieves/fighter/mage guild decoration, vampire coffin, cattle... but i guess it is just too good to be true T_T
personally after reading through the pts patch note i find little reason to bother with this housing system..
i means, there are no bank access unless you paid 50 dollars for that assistant, same goes for store. crafting station sound like alot of grind.. so why do we want a house when it doesn't really make anything easier? well except for showing off... which require you do basically all crafting on one character or purchase everything with crown... really???
p.s. was hoping for personal harvest node, fishing pond, wayshrine, bank, merchant, servant.. and Thieves/fighter/mage guild decoration, vampire coffin, cattle... but i guess it is just too good to be true T_T
mandrakethebard_ESO wrote: »I believe that housing will be a lot of fun, but I also agree that practical applications would be nice so I'd like to point out a few that do exist. First I'd like to explain why housing will be a good thing.
(1) As already stated by another poster, it provides a piece of the world that you can call your own.
(2) It provides locations that people can meet at which outsiders cannot interfere. (RPers rejoice)
(3) I gives people more things to do, more achievements to go out and work for.
(4) It lubricates the game economy by providing something for people to spend their money on, as well as providing another commercial outlet for in-game crafters.
Now for the practical stuff.
(1) As already stated you can port directly to your house. This expands your quick movement potential.
(2) You can have useful stations at a centralized location, such as Bankers, Merchants, and crafting tables.
But (3), and I can't stress enough how stoked I am about this, it provides homeowners the ability to clone set crafting stations. Seriously, I cannot stress enough how awesome that is. Suppose, for example, you're quite fond of a particular set that can only be crafted in the Imperial City? All you have to do is get there one time, clone the crafting station(s), then set them up in your home. Now you don't have to go digging around in the Imperial City every time you want to do a little crafting. Epic. Just like I tell people that the Crafting Bag alone is worth the price of subscription for me (I don't care if you don't agree, I'd subscribe with or without the craft bag but I love it), I also think that the ability to clone crafting stations would make the entire Homestead experience worth it, even if I didn't already love it.
Attunable crafting stations, target dummies, large selection of furniture to collect, and new buildings to explore? Those are 4 reasons to get housing when they come out, and I'm certain that ZOS will add more elements onto housing depending on how much money the community spends on them.
A lot of top players are saying that target dummies will be a big thing, but for me an attunable crafting station for Alchemist's or one of the Imperial City sets is the deal breaker. Not to mention the fact that these stations are nowhere near wayshrines for easy access, but what if someone buys a house, does masterwrits, but doesn't put money into the crown store to buy anything? Then he gains access to craft a DLC set for free.
Attunable crafting stations, target dummies, large selection of furniture to collect, and new buildings to explore? Those are 4 reasons to get housing when they come out, and I'm certain that ZOS will add more elements onto housing depending on how much money the community spends on them.
A lot of top players are saying that target dummies will be a big thing, but for me an attunable crafting station for Alchemist's or one of the Imperial City sets is the deal breaker. Not to mention the fact that these stations are nowhere near wayshrines for easy access, but what if someone buys a house, does masterwrits, but doesn't put money into the crown store to buy anything? Then he gains access to craft a DLC set for free.
Ke Jun Wen wrote: »I personally think housing in MMOs should NOT encourage isolation but rather it should encourage interaction.
Attunable crafting stations, target dummies, large selection of furniture to collect, and new buildings to explore? Those are 4 reasons to get housing when they come out, and I'm certain that ZOS will add more elements onto housing depending on how much money the community spends on them.
A lot of top players are saying that target dummies will be a big thing, but for me an attunable crafting station for Alchemist's or one of the Imperial City sets is the deal breaker. Not to mention the fact that these stations are nowhere near wayshrines for easy access, but what if someone buys a house, does masterwrits, but doesn't put money into the crown store to buy anything? Then he gains access to craft a DLC set for free.
Ke Jun Wen wrote: »I personally think housing in MMOs should NOT encourage isolation but rather it should encourage interaction.
SantieClaws wrote: »Why does anyone need a house yes?
To keep the cold rain and the burning sun off the shoulders of course.
If a house is to be a home then it becomes the physical embodiment - in bricks and chairs and candlesticks - of the inner self. A means of expression.
A place to hold parties and show that you have many more sweetrolls than your neighbour.
Also the sitting and a place to store booze.
Yours with paws
Santie Claws
AzraelKrieg wrote: »SantieClaws wrote: »Why does anyone need a house yes?
To keep the cold rain and the burning sun off the shoulders of course.
If a house is to be a home then it becomes the physical embodiment - in bricks and chairs and candlesticks - of the inner self. A means of expression.
A place to hold parties and show that you have many more sweetrolls than your neighbour.
Also the sitting and a place to store booze.
Yours with paws
Santie Claws
No doubt you'll be taking the room in the Rosy Lion.