camilla_noctis wrote: »Maybe if they added another effect to feeding it might incentive folks to use it? Perhaps cause it to do damage or give you a temporary buff of some sort.
Another idea I am enthusiastic about, is this: feeding granting a food buff.
I found it weird that I was constantly shoving regular food in my face as a vampire, then it occurred to me, since keeping a food buff up is something everyone is used to for gameplay in general, it would be both thematic and mechanically simple to give vamps the option to feed to acquire that buff instead of eating. I don't know what specifics would be best, whether there's a general stat boost that everyone could use, or work the other strengths/weaknesses in there. The goal here would be to allow normal gameplay of using food, or replacing food with feeding, with both as viable choices.
I've always thought the concept of stage 1 to stage 4 was flawed.
It should be Well Fed > Fed > Hungry > Starving. With well fed being when the vampire is strongest and starving when the vampire is weakest, and less in control of their more involved abilities (skills/movement) to signify the blood craze taking over. Some buffs should exist regardless of the 'stage' e.g. natural resistance to normal weapons, minor stam/mag regen buff, others should exist only when the vampire is healthy and fed, i.e. stealth speed, constitution.
If this (more intuitive) approach was how it worked players would choose between a more durable fed vampire, with small buffs for being a 'healthy' undead creature, resistance to normal weapons (damage) but with minor weaknesses to fire and in daylight. VS A ravenous vampire, generally weaker in constitution (reduced health regen) and more vulnerable to to fire and daylight but with a consuming blood craze causing it to be less in control (higher skill cost) but more ferocious in attacking (~5-10% damage buff).
Daylight effect should just be a reduced health regen at certain times of day for fed vampires, that dips into a more severe form for hungry vamps.
Fire vulnerability can vary based on the hunger 'stages' as it currently does.i.e. less fed = more vulnerable.
Skill cost should increase as hunger takes hold, not decrease, as the blood craze causes you to loose control.
This would give Vamp characters a balancing factor of deciding on slipping into a ferocious blood crazed beast, (light on the cannon heavier on the glass) or a healthy, sturdy, undead creature, in control of its faculties and skills.
Using vampire skills should continue to take time off the 'stage' timer representing consumption of life force (vitae), this would mean players would want to feed if they wanted to stay healthy, but could allow themselves to slip into a blood craze for a glass cannon role.
They didn't in Morrowind or Daggerfall or when in VL form in Skyrim.From a game play perspective, I think the changes are phenomenal. Now, I can take my vamp NB into PvE content without being a liability to my team, OR go all the way up to stage 4 and have the advantages (and risks) that come with Vampirism in PvP.
Overall, I completely disagree with your post in that with this patch I have much MORE of a reason to feed and manage my stages. Besides, TES vampires has pretty much always gained power and vulnerability when hungry, so this actually fits quite well with the existing lore.
Not while in VL form, not in Morrowind and not in Daggerfall, this whole starving thing is something Bethesda just added to cater to noobs who couldn't handle the heat, know this that if you didn't feed in Daggerfall you would die.Hasn't vampire in TES always worked that the more you feed, the more human (and less vampire powers) you are?
Feeding restores your humanity, not feeding brings out the worst/best excesses of being a vampire. TES has a bit of a history of taking fantasy/horror tropes and subverting them in some way, making them a bit different.
There always has been one good reason for feeding prior to DB, and that is if you are going into a group dungeon with a boss mechanic that involves fire all over the place, that is good reason enough to be at stage 1. Having a longer timer between the stages is good for that reason, and if you do not want to stay at stage 1 you can always spam abilities which reduces the timer to the next stage.
I wish they would turn the empowered morph of rapids into a magicka skill similar to mist so that vamp could be a pvp choice rather than a near requirement. Vamp is so freaking hideous, i look like a drug addict.