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please reconsider vampire changes, no incentive to feed

  • Lokryn
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    Lokryn wrote: »
    Maybe if they added another effect to feeding it might incentive folks to use it? Perhaps cause it to do damage or give you a temporary buff of some sort.

    Another idea I am enthusiastic about, is this: feeding granting a food buff.

    I found it weird that I was constantly shoving regular food in my face as a vampire, then it occurred to me, since keeping a food buff up is something everyone is used to for gameplay in general, it would be both thematic and mechanically simple to give vamps the option to feed to acquire that buff instead of eating. I don't know what specifics would be best, whether there's a general stat boost that everyone could use, or work the other strengths/weaknesses in there. The goal here would be to allow normal gameplay of using food, or replacing food with feeding, with both as viable choices.

    That would be great.
  • MrJKurayami
    I think The stages should be reversed. You should have to feed to look more human but ... "mystical" and much more powerful. And the less you feed on humans, the weaker you get, until you look haggard and deathly and almost demonic but withered. Maybe even make light slight DOT at stage 4 from being in sunlight, and all damage sources are exponentially raised because you become squishy and soft like a fresh corpse. Maybe even have it so stage 4 takes no use for armor. Stage 3 and 4 vampires should be looked down upon by other vampires.

    Either having to go into a delve to hide from the sun and find someone to feed on there, or wait until darkness falls to finally feed ravenously on your first victim in days , or whatever. They should change feeding from an action to a skill. And just have the mechanics of drain go from, Sneaking behind enemy = feed, not stealthed = sap attack / stun. The feed action should kill the target instead if it's an npc, and just do the normal drain animation and attack style to PC's so it doesn't mess up PVP. So that way if I want to use vampire moves while I am question or will friends, I am encouraged to feed while I fight. I also find a lot of similar skills in the different trees that are similar to class skills, so why not give vampires an option of a vampiric Shadowy disguise. Non NB's can use stealth potions to get a similar effect, so I don';t think it would mess anything up. So any vampires could feed mid combat. Of of would somehow mess up PVP, just have it so the stealth part only works for npcs, but the skill still allows us to feed on PCS even thought it doesn't stealth us from them. And could even have it do a cool little damage buff or something with the mutation, so even though it doesn't grant stealth in pvp, it still does something useful.
    Edited by MrJKurayami on October 27, 2016 2:54PM
  • Code2501
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    I've always thought the concept of stage 1 to stage 4 was flawed.
    It should be Well Fed > Fed > Hungry > Starving. With well fed being when the vampire is strongest and starving when the vampire is weakest, and less in control of their more involved abilities (skills/movement) to signify the blood craze taking over. Some buffs should exist regardless of the 'stage' e.g. natural resistance to normal weapons, minor stam/mag regen buff, others should exist only when the vampire is healthy and fed, i.e. stealth speed, constitution.

    If this (more intuitive) approach was how it worked players would choose between a more durable fed vampire, with small buffs for being a 'healthy' undead creature, resistance to normal weapons (damage) but with minor weaknesses to fire and in daylight. VS A ravenous vampire, generally weaker in constitution (reduced health regen) and more vulnerable to to fire and daylight but with a consuming blood craze causing it to be less in control (higher skill cost) but more ferocious in attacking (~5-10% damage buff).

    Daylight effect should just be a reduced health regen at certain times of day for fed vampires, that dips into a more severe form for hungry vamps.
    Fire vulnerability can vary based on the hunger 'stages' as it currently does.i.e. less fed = more vulnerable.
    Skill cost should increase as hunger takes hold, not decrease, as the blood craze causes you to loose control.

    This would give Vamp characters a balancing factor of deciding on slipping into a ferocious blood crazed beast, (light on the cannon heavier on the glass) or a healthy, sturdy, undead creature, in control of its faculties and skills.

    Using vampire skills should continue to take time off the 'stage' timer representing consumption of life force (vitae), this would mean players would want to feed if they wanted to stay healthy, but could allow themselves to slip into a blood craze for a glass cannon role.
    Edited by Code2501 on November 3, 2016 7:25AM
  • IlCanis_LupuslI
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    T
    Code2501 wrote: »
    I've always thought the concept of stage 1 to stage 4 was flawed.
    It should be Well Fed > Fed > Hungry > Starving. With well fed being when the vampire is strongest and starving when the vampire is weakest, and less in control of their more involved abilities (skills/movement) to signify the blood craze taking over. Some buffs should exist regardless of the 'stage' e.g. natural resistance to normal weapons, minor stam/mag regen buff, others should exist only when the vampire is healthy and fed, i.e. stealth speed, constitution.

    If this (more intuitive) approach was how it worked players would choose between a more durable fed vampire, with small buffs for being a 'healthy' undead creature, resistance to normal weapons (damage) but with minor weaknesses to fire and in daylight. VS A ravenous vampire, generally weaker in constitution (reduced health regen) and more vulnerable to to fire and daylight but with a consuming blood craze causing it to be less in control (higher skill cost) but more ferocious in attacking (~5-10% damage buff).

    Daylight effect should just be a reduced health regen at certain times of day for fed vampires, that dips into a more severe form for hungry vamps.
    Fire vulnerability can vary based on the hunger 'stages' as it currently does.i.e. less fed = more vulnerable.
    Skill cost should increase as hunger takes hold, not decrease, as the blood craze causes you to loose control.

    This would give Vamp characters a balancing factor of deciding on slipping into a ferocious blood crazed beast, (light on the cannon heavier on the glass) or a healthy, sturdy, undead creature, in control of its faculties and skills.

    Using vampire skills should continue to take time off the 'stage' timer representing consumption of life force (vitae), this would mean players would want to feed if they wanted to stay healthy, but could allow themselves to slip into a blood craze for a glass cannon role.

    Thumbs up for this One!!!
    Cp 1490
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  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    CasNation wrote: »
    From a game play perspective, I think the changes are phenomenal. Now, I can take my vamp NB into PvE content without being a liability to my team, OR go all the way up to stage 4 and have the advantages (and risks) that come with Vampirism in PvP.

    Overall, I completely disagree with your post in that with this patch I have much MORE of a reason to feed and manage my stages. Besides, TES vampires has pretty much always gained power and vulnerability when hungry, so this actually fits quite well with the existing lore.
    They didn't in Morrowind or Daggerfall or when in VL form in Skyrim.

  • TX12001rwb17_ESO
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    Epona222 wrote: »
    Hasn't vampire in TES always worked that the more you feed, the more human (and less vampire powers) you are?
    Feeding restores your humanity, not feeding brings out the worst/best excesses of being a vampire. TES has a bit of a history of taking fantasy/horror tropes and subverting them in some way, making them a bit different.

    There always has been one good reason for feeding prior to DB, and that is if you are going into a group dungeon with a boss mechanic that involves fire all over the place, that is good reason enough to be at stage 1. Having a longer timer between the stages is good for that reason, and if you do not want to stay at stage 1 you can always spam abilities which reduces the timer to the next stage.
    Not while in VL form, not in Morrowind and not in Daggerfall, this whole starving thing is something Bethesda just added to cater to noobs who couldn't handle the heat, know this that if you didn't feed in Daggerfall you would die.

    Edited by TX12001rwb17_ESO on January 3, 2017 7:28AM
  • SirCritical
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    The main problem is with this feature, that you'll be stronger (are able to use more passives, I mean), if you're more and more hungry. You're the most influental if you're near starve-death. So that's nonsense.

    I'd turn the feed-buff-passive-stage system back: at stage1 you're the hungriest, your appearance is the sickest, an you can use a very small range of vampire abilities. If you don't feed, you'll stay in this stage. Then if you suck some blood you'll be stronger, step up the stages, more skills will become available and you'll become shinier in appearance. I think this would be the more "realistic": when you're healthier (I mean healthy as not hungry) you're more powerful.
  • Minalan
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    Please change vampires. No incentive to play anything else in Cyrodiil but full stage four.
  • Armitas
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    I wish they would turn the empowered morph of rapids into a magicka skill similar to mist so that vamp could be a pvp choice rather than a near requirement. Vamp is so freaking hideous, i look like a drug addict.
    Edited by Armitas on January 3, 2017 3:10PM
    Retired.
    Nord mDK
  • cpuScientist
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    The way it is set up is for RPers and PvP. If you wanna look prettier feed. If you want the combat bonuses starve.
  • Minalan
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    Armitas wrote: »
    I wish they would turn the empowered morph of rapids into a magicka skill similar to mist so that vamp could be a pvp choice rather than a near requirement. Vamp is so freaking hideous, i look like a drug addict.

    A magicka rapids would be a dream come true. Sadly the alliance war skill lines are mostly a free giveaway to stamina users.
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