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Want to work in zenimax

Shadowasrial
Shadowasrial
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Would love to work in a ESO thinktank. As a player since day 1 every day we are the true eyes and ears of the game would love to apply for a creative thinktank position

Best Answer

  • imredneckson
    imredneckson
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    Would love to work in a ESO thinktank. As a player since day 1 every day we are the true eyes and ears of the game would love to apply for a creative thinktank position

    If a few of the gamers got hired by ZOS and could help change the game around for everyone i would be ecstatic!
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  • ArchMikem
    ArchMikem
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    You could try applying as a Quality Assurance tester, but I read some bad testimonies from people who used to do that.
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  • Shadowasrial
    Shadowasrial
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    Might consider that
  • Valethar
    Valethar
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    Wait.. They have quality assurance testers? :o
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  • Stovahkiin
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    Valethar wrote: »
    Wait.. They have quality assurance testers? :o

    I guess so. Maybe we need to have quality assurance testers for the quality assurance testers?
    Beware the battle cattle, but don't *fear* the battle cattle!
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    I'd love to see the other side of the story. The real reasons for the decisions that just seem plain odd or counter intuitive to the community.

    I'd love to see how ZOS playtests their own game. Do they understand PvE/PvP the way we do? Have their playtesters beaten maelstrom? Have their playtesters gotten grand overload in PvP. Do they even have playtesters?
  • Stovahkiin
    Stovahkiin
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    I'd love to see the other side of the story. The real reasons for the decisions that just seem plain odd or counter intuitive to the community.

    I'd love to see how ZOS playtests their own game. Do they understand PvE/PvP the way we do? Have their playtesters beaten maelstrom? Have their playtesters gotten grand overload in PvP. Do they even have playtesters?

    Nope, their playtesters got nerfed in one of the last patches.
    Beware the battle cattle, but don't *fear* the battle cattle!
  • Johngo0036
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    Stovahkiin wrote: »
    I'd love to see the other side of the story. The real reasons for the decisions that just seem plain odd or counter intuitive to the community.

    I'd love to see how ZOS playtests their own game. Do they understand PvE/PvP the way we do? Have their playtesters beaten maelstrom? Have their playtesters gotten grand overload in PvP. Do they even have playtesters?

    Nope, their playtesters got nerfed in one of the last patches.

    Ask yourself this question:
    Have you EVER seen a person ingame with the zenimax logo next to their name, I havent and have played this game since beta.. so question answered..
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  • DannyLV702
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    The fact that we don't have any goat mounts shows me that the staff don't know what they're doing and need all the help they can get
  • idk
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    Zos does obtain feedback from players. Not just via these forums. They have multiple groups they talk with and it has been this way since early on.
  • FriedEggSandwich
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    I'd love to see the other side of the story. The real reasons for the decisions that just seem plain odd or counter intuitive to the community.

    I'd love to see how ZOS playtests their own game. Do they understand PvE/PvP the way we do? Have their playtesters beaten maelstrom? Have their playtesters gotten grand overload in PvP. Do they even have playtesters?

    I guess the guys n gals that code the combat understand it pretty well because they set the variables. What baffles me is that I think wrobel has always been the lead combat designer. So your fave skills from your fave class are all thanks to him. Unless I'm mistaken of course. Is he really responsible for the sorc class? Did he really come up with velocious curse, defensive rune, streak and frags? And if so what happened to suddenly make his decisions bad? Or was the lead combat designer during development someone completely different with a completely different vision? Pretty sure it's always been wrobel.
    Edited by FriedEggSandwich on January 3, 2017 7:00AM
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  • keoma01
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    Would love to work in a ESO thinktank. As a player since day 1 every day we are the true eyes and ears of the game would love to apply for a creative thinktank position

    Yes, it's a dream workplace! As it seems, they don't have to work at all, they are just getting salary.
  • LegacyDM
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    I'd love to see the other side of the story. The real reasons for the decisions that just seem plain odd or counter intuitive to the community.

    I'd love to see how ZOS playtests their own game. Do they understand PvE/PvP the way we do? Have their playtesters beaten maelstrom? Have their playtesters gotten grand overload in PvP. Do they even have playtesters?

    I guess the guys n gals that code the combat understand it pretty well because they set the variables. What baffles me is that I think wrobel has always been the lead combat designer. So your fave skills from your fave class are all thanks to him. Unless I'm mistaken of course. Is he really responsible for the sorc class? Did he really come up with velocious curse, defensive rune, streak and frags? And if so what happened to suddenly make his decisions bad? Or was the lead combat designer during development someone completely different with a completely different vision? Pretty sure it's always been wrobel.

    I believe konkle was lead designer and with his departure along with Paul sage wrobel was selected as his backfill.
    Edited by LegacyDM on January 3, 2017 7:38AM
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  • Pandorii
    Pandorii
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    Check out the Zenimax Online section on glassdoor.com. You'll find employee reviews, salaries, and job openings.

    You can see how the employee reviews really explain some of the in-game changes (or lack thereof) that we have seen so far.
  • Rohamad_Ali
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    I'd love to see the other side of the story. The real reasons for the decisions that just seem plain odd or counter intuitive to the community.

    I'd love to see how ZOS playtests their own game. Do they understand PvE/PvP the way we do? Have their playtesters beaten maelstrom? Have their playtesters gotten grand overload in PvP. Do they even have playtesters?

    I guess the guys n gals that code the combat understand it pretty well because they set the variables. What baffles me is that I think wrobel has always been the lead combat designer. So your fave skills from your fave class are all thanks to him. Unless I'm mistaken of course. Is he really responsible for the sorc class? Did he really come up with velocious curse, defensive rune, streak and frags? And if so what happened to suddenly make his decisions bad? Or was the lead combat designer during development someone completely different with a completely different vision? Pretty sure it's always been wrobel.

    https://www.linkedin.com/in/nicholas-konkle-a074aa5
  • Aeladiir
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    Konkle and Sage were responsible for this game almost falling apart at the beginning, and are responsible for so many awful decisions in the development process. I'm glad they're gone - just look how much better ESO has become now that they're away. Sure, it's not perfect and the balance is flawed, but they've done so many downright amazing improvements since Wrobel and Lambert.
    Edited by Aeladiir on January 3, 2017 8:21AM
  • andreasv
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    Most QA for games is outsourced anyways, so you wouldn't be working for or with ZOS, but on behalf of them. I used to work as a game QA during my degree's summer break ages ago and I game tested Fallout New Vegas.

    You are not playing the game at any time. You've only got a very limited time to "run" through the game and it's not fun at all. The worst part, however, is that most testers are not even gamers at all. I was one together with 3 others who played regularly out of a group of 27 employees.

    If you want to make an impact on the game, I'd suggest to get that degree and experience in game development and send in your application.
  • FriedEggSandwich
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    I'd love to see the other side of the story. The real reasons for the decisions that just seem plain odd or counter intuitive to the community.

    I'd love to see how ZOS playtests their own game. Do they understand PvE/PvP the way we do? Have their playtesters beaten maelstrom? Have their playtesters gotten grand overload in PvP. Do they even have playtesters?

    I guess the guys n gals that code the combat understand it pretty well because they set the variables. What baffles me is that I think wrobel has always been the lead combat designer. So your fave skills from your fave class are all thanks to him. Unless I'm mistaken of course. Is he really responsible for the sorc class? Did he really come up with velocious curse, defensive rune, streak and frags? And if so what happened to suddenly make his decisions bad? Or was the lead combat designer during development someone completely different with a completely different vision? Pretty sure it's always been wrobel.

    https://www.linkedin.com/in/nicholas-konkle-a074aa5

    Ah ok, thanks for the info. It all makes sense now.
    PC | EU
  • Cimadon
    Cimadon
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    I'd love to see the other side of the story. The real reasons for the decisions that just seem plain odd or counter intuitive to the community.

    I'd love to see how ZOS playtests their own game. Do they understand PvE/PvP the way we do? Have their playtesters beaten maelstrom? Have their playtesters gotten grand overload in PvP. Do they even have playtesters?

    I guess the guys n gals that code the combat understand it pretty well because they set the variables. What baffles me is that I think wrobel has always been the lead combat designer. So your fave skills from your fave class are all thanks to him. Unless I'm mistaken of course. Is he really responsible for the sorc class? Did he really come up with velocious curse, defensive rune, streak and frags? And if so what happened to suddenly make his decisions bad? Or was the lead combat designer during development someone completely different with a completely different vision? Pretty sure it's always been wrobel.

    https://www.linkedin.com/in/nicholas-konkle-a074aa5

    Ah ok, thanks for the info. It all makes sense now.
    Doesn't have a linked in account. Care to share?
  • Banetek
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    I would gladly work and strive to help focus on more options for the RP class.
  • FriedEggSandwich
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    Cimadon wrote: »
    I'd love to see the other side of the story. The real reasons for the decisions that just seem plain odd or counter intuitive to the community.

    I'd love to see how ZOS playtests their own game. Do they understand PvE/PvP the way we do? Have their playtesters beaten maelstrom? Have their playtesters gotten grand overload in PvP. Do they even have playtesters?

    I guess the guys n gals that code the combat understand it pretty well because they set the variables. What baffles me is that I think wrobel has always been the lead combat designer. So your fave skills from your fave class are all thanks to him. Unless I'm mistaken of course. Is he really responsible for the sorc class? Did he really come up with velocious curse, defensive rune, streak and frags? And if so what happened to suddenly make his decisions bad? Or was the lead combat designer during development someone completely different with a completely different vision? Pretty sure it's always been wrobel.

    https://www.linkedin.com/in/nicholas-konkle-a074aa5

    Ah ok, thanks for the info. It all makes sense now.
    Doesn't have a linked in account. Care to share?

    Sorry I'm not sure what you mean. I don't have a linked in account but I can see the link. It's basically evidence that konkle worked as lead gameplay designer at zos from 2010 to 2015. He now works as design lead at riot games. I hope that's what you meant.
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  • Cimadon
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    Exactly what I meant. Thank you.
  • Jim_Pipp
    Jim_Pipp
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    Pandorii wrote: »
    Check out the Zenimax Online section on glassdoor.com. You'll find employee reviews, salaries, and job openings.

    You can see how the employee reviews really explain some of the in-game changes (or lack thereof) that we have seen so far.

    This should have it's own thread!!! This pulls back the curtain into how anonymous current staff and previous staff describe working at ZOS. So interesting.

    To give an example of how the players experience is different from employees, a former customer service representative complained that it was boring because sometimes days would go by without a support ticket... That is not the impression I get from these forums but I am inclined to believe the member of staff.
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  • GreenhaloX
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    I wouldn't want to work in their customer service or online support section, though. Hats off to them. I will probably end up in nuthouse having to deal with all the complaints coming in; particularly the frivolous ones.
  • AzraelKrieg
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    Johngo0036 wrote: »
    Stovahkiin wrote: »
    I'd love to see the other side of the story. The real reasons for the decisions that just seem plain odd or counter intuitive to the community.

    I'd love to see how ZOS playtests their own game. Do they understand PvE/PvP the way we do? Have their playtesters beaten maelstrom? Have their playtesters gotten grand overload in PvP. Do they even have playtesters?

    Nope, their playtesters got nerfed in one of the last patches.

    Ask yourself this question:
    Have you EVER seen a person ingame with the zenimax logo next to their name, I havent and have played this game since beta.. so question answered..

    Why would someone who worked for ZOS have the Zenimax logo next to their name? That's asking for trouble. The devs prefer to have anonymity when playing the game
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  • DMuehlhausen
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    ArchMikem wrote: »
    You could try applying as a Quality Assurance tester, but I read some bad testimonies from people who used to do that.

    It's not what people think it is. People think being a beta tester or a QA person means you just sit there getting to play games all day long. While that is true, you aren't really meant to enjoy the game. You quickly find out putting in hours and hours a day playing the same fight or level or even 30 second section trying to see if there is a bug or something broken isn't as enjoyable as you originally thought.

    This is one reason why some games launch with such obvious bugs. When it hits open beta testing the vast majority of the people they let in are looking to just get a free look at the game and just complain when a bug stops their progression or when servers get rolled back.
  • Paulington
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    If you fancy applying, they list their jobs on their careers page and they are in fact looking for a QA tester currently. :smile:.
  • Elsonso
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    I think wrobel has always been the lead combat designer. So your fave skills from your fave class are all thanks to him. Unless I'm mistaken of course. Is he really responsible for the sorc class? Did he really come up with velocious curse, defensive rune, streak and frags? And if so what happened to suddenly make his decisions bad? Or was the lead combat designer during development someone completely different with a completely different vision? Pretty sure it's always been wrobel.

    I recall reading somewhere that Wrobel took over the position from someone else. I do not know who that person was, or what happened to them. Maybe something to do with live action testing of combat? Who knows.
    Why would someone who worked for ZOS have the Zenimax logo next to their name? That's asking for trouble. The devs prefer to have anonymity when playing the game

    They only have that symbol when working in an official public capacity as a Game Master. The symbol, and whatever code they put in to display it, turned out to be a waste of development money. They are in the game, just not as Game Masters.
    Would love to work in a ESO thinktank. As a player since day 1 every day we are the true eyes and ears of the game would love to apply for a creative thinktank position

    It might be interesting, but I think most of them work for free bottles of tap water and Carl Budding meat packages (bread not included). :smile:
    Edited by Elsonso on January 3, 2017 3:03PM
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  • Danikat
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    There's a link at the bottom of this page (and every forum page) to the Zenimax jobs page. So if anyone is serious about wanting to work for them you can apply.

    Just be aware that "I play ESO" "I really love ESO" or even "I'm the top of the leaderboards in ESO, was Emperor within the first month, have finished every dungeon and trial etc." might be the deciding factor that gets you a job over someone with comparable skills, qualifications and work experience who has never played ESO but unless you also have those skills, qualifications and experience it means nothing.
    andreasv wrote: »
    Most QA for games is outsourced anyways, so you wouldn't be working for or with ZOS, but on behalf of them. I used to work as a game QA during my degree's summer break ages ago and I game tested Fallout New Vegas.

    You are not playing the game at any time. You've only got a very limited time to "run" through the game and it's not fun at all. The worst part, however, is that most testers are not even gamers at all. I was one together with 3 others who played regularly out of a group of 27 employees.

    If you want to make an impact on the game, I'd suggest to get that degree and experience in game development and send in your application.

    I think it varies between companies. I've done a bit of QA work too and that wasn't outsourced. Some of it was very strict "Kill this enemy 10 times and then note down any bugs or anything that seemed odd or out of place. Ok, now repeat that exact process until you can identify exactly what's causing the bug and how often it happens, then add it to the pile to be sent to the developers for fixing." Some was more open ended "Play through this quest chain and note down any continuity problems, anything that seems out of place or doesn't make sense and any parts which are too easy, too hard or boring."

    But even the second kind wasn't like playing a finished game, or even a PTS. A lot of the time you'd be on a half built map with only the rough shape of the terrain and key objects in place, or basic place holder objects. And things would work weirdly. For example a scientist would activate a new invention and it'd turn hot pink, you'd have to check your notes to see that in the final version it will explode and he will be surprised then upset. Then you have to type in a code to jump the quest ahead to the next step where he's thinking about how to fix it and carry on.

    But I found it fun in it's own way. I really like seeing how games are created so getting to play them in that 1/2 finished state was interesting to me. But not something I'd want to do full time or for a long period.
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  • Junipus
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    You realise that every one of us, even as a collective on the forums, are only seeing a small picture of what's going on in the game as a whole? Not even the mods on here are getting to see the overall picture. Hell, not even Wrobel gets to see the overall picture so to be able to say any of us can give the best advice to ZOS that is better than anything they can think of is tantamount to ignorance.

    We might not agree with what they're doing, and most of the time it's seemingly downright stupid, but there's always a bigger picture that we're never made aware of going on.
    The Legendary Nothing
  • AlexTech0x
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    Johngo0036 wrote: »
    Stovahkiin wrote: »
    I'd love to see the other side of the story. The real reasons for the decisions that just seem plain odd or counter intuitive to the community.

    I'd love to see how ZOS playtests their own game. Do they understand PvE/PvP the way we do? Have their playtesters beaten maelstrom? Have their playtesters gotten grand overload in PvP. Do they even have playtesters?

    Nope, their playtesters got nerfed in one of the last patches.

    Ask yourself this question:
    Have you EVER seen a person ingame with the zenimax logo next to their name, I havent and have played this game since beta.. so question answered..

    Lol one of the messages on the loading screens is something about Zenimax players having the Z on their names.... i have NEVER ever seen one.
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