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Why do people feel "Entitled" to partcipate in vet dungeons when they don't know the mechanics?

  • xXSilverDragonXx
    xXSilverDragonXx
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    How are they going to learn them if they never go into them?

    What a tool.
  • raidentenshu_ESO
    raidentenshu_ESO
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    me_ming wrote: »
    I admit that I tried to pug my way way into completing my undaunted pledges because nobody was on when I was on, and nobody from my guilds wanted to do pledges so I was forced to PUG.

    Imperial City Prison - VET. Yes I know. I kinda did this to myself, but It went pretty good thus far. We manage to get pass the first boss (which is the first indicator to determine if I'm in a competent group or not) without a single wipe. We struggled a couple of times with the Ibomez the Flesh Sculptor, but we manage to get past him. Then comes the Flesh Abomination. Now a couple of players in my group didn't even know the mechanics, and we kept wiping... I'm sitting here thinking.... Why did they even participate in vet when they didn't even know the mechanics? Wouldn't it be a good idea to take baby steps? To start on normal and then work your way up to vet? Sounds like a good idea to me :) Eventually we defeat the boss. The Gravelight Sentry boss came next.... again those same players didn't even know the mechanics of the boss, and like the flesh Abomination we kept wiping. We wand up defeating him after a few dozen wipes.

    The last boss.... YIKES! Wipe after wipe.... and more wipes... It got to the point where I could no longer take it, and then ported back to the wayshrine and then got the hell out before I lose all sense of reality, and punch my monitor out of extreme frustration.

    Should I talk about COA2 attempt? Of course.... my PUG group couldn't even get past the first mini bosss that idles near the portal. I left that group almost immediately because nobody was rezzing.

    My third attempt to do my pledges.... BC2.... Tank was not strong enough to sustain 3 daedroths... kept dying. He kept bringing them over to the boss when he was told not to do it. Healer refuses to throw shards and blue balls and kept DPSing the boss with jesus beam and heavy attacks from restro staff even when requested such skill to be passed around several times.

    I swear... playing this game feels like I'm trapped in a Mels brooks movie.... especially High Anxiety.

    If you pugged and you can't carry your pug, you're just a scum as they are.
    AlnilamE wrote: »
    Did you explain the mechanics to them?

    I never really paid attention to the Flesh Abomination mechanics in normal, so your "baby steps" don't actually work there. Same with the last boss. in normal, I just heal through his blast rather than jump through the portals. So that's no practice for Vet either.

    The only way you learn the mechanics for Vet is by doing it in vet.

    Why should I waste my time explaining the mechanics in a vet dungeon run? Players should already know them by now. If they don't why would they join a vet dungeon run in the first place? Start with normal first, and then work your way up to vet.

    You obviously haven't played normal versions of the 4-man dungeons. If you can't be bothered to explain mechanics to newer players, then don't pug. Simple as that. Yes, you got it right the first time, you have no one but yourself to blame for pugging. I joined my first vet dungeon when I was v1, and the v14s were kind enough to explain to me the mechanic of that dungeon. That's probably why I have more patience when I pug. And I don't expect a lot from anyone when I pug.

    Please don't come here to the forums just because you can't carry your Pick-Up Group, either learn to adjust to the group or just don't do it at all, or else you really are just whining.

    What kind of response is that? Of course I've done the normal version of the dungeons..... quite a few times might I say... I can't count how many times I've done it. That is just silly to even suggest that I've never done normal before. Before you or anyone else tries to paint me as the villain with no heart...might I suggest that those who not know the mechanics shouldn't be offering their support when players type in zone or in guild chat "LFM DPS,Tank, Healer for VETERAN pledge (HM -Hardmode)"

    When players type that in zone is a clear indicator that their looking for experienced players who can sustain themselves, and can do hardmode of the veteran dungeon. Do you honestly expect us to stop what ever doing, and educate players? What if the new pledges just came out, and I just wanted to do them quickly so that I can go to bed after words? Or perhaps I have a tight schedule that gives me limited amount of time to play ESO? This could explain why I want to do them quickly when new pledges respawn in the morning? I have no issues whatsoever to educate new players to do veteran dungeons, and to try to explain the mechanics.... just not when I'm doing pledges. When I'm doing pledges all that it matters to me is to obtain my 2 keys.


    Am I an *** for wanting to improve my characters by working hard to obtain good gear? When I do pledges it's strictly business.
    Edited by raidentenshu_ESO on January 1, 2017 11:52AM
  • FearlessOne_2014
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    me_ming wrote: »
    I admit that I tried to pug my way way into completing my undaunted pledges because nobody was on when I was on, and nobody from my guilds wanted to do pledges so I was forced to PUG.

    Imperial City Prison - VET. Yes I know. I kinda did this to myself, but It went pretty good thus far. We manage to get pass the first boss (which is the first indicator to determine if I'm in a competent group or not) without a single wipe. We struggled a couple of times with the Ibomez the Flesh Sculptor, but we manage to get past him. Then comes the Flesh Abomination. Now a couple of players in my group didn't even know the mechanics, and we kept wiping... I'm sitting here thinking.... Why did they even participate in vet when they didn't even know the mechanics? Wouldn't it be a good idea to take baby steps? To start on normal and then work your way up to vet? Sounds like a good idea to me :) Eventually we defeat the boss. The Gravelight Sentry boss came next.... again those same players didn't even know the mechanics of the boss, and like the flesh Abomination we kept wiping. We wand up defeating him after a few dozen wipes.

    The last boss.... YIKES! Wipe after wipe.... and more wipes... It got to the point where I could no longer take it, and then ported back to the wayshrine and then got the hell out before I lose all sense of reality, and punch my monitor out of extreme frustration.

    Should I talk about COA2 attempt? Of course.... my PUG group couldn't even get past the first mini bosss that idles near the portal. I left that group almost immediately because nobody was rezzing.

    My third attempt to do my pledges.... BC2.... Tank was not strong enough to sustain 3 daedroths... kept dying. He kept bringing them over to the boss when he was told not to do it. Healer refuses to throw shards and blue balls and kept DPSing the boss with jesus beam and heavy attacks from restro staff even when requested such skill to be passed around several times.

    I swear... playing this game feels like I'm trapped in a Mels brooks movie.... especially High Anxiety.

    If you pugged and you can't carry your pug, you're just a scum as they are.
    AlnilamE wrote: »
    Did you explain the mechanics to them?

    I never really paid attention to the Flesh Abomination mechanics in normal, so your "baby steps" don't actually work there. Same with the last boss. in normal, I just heal through his blast rather than jump through the portals. So that's no practice for Vet either.

    The only way you learn the mechanics for Vet is by doing it in vet.

    Why should I waste my time explaining the mechanics in a vet dungeon run? Players should already know them by now. If they don't why would they join a vet dungeon run in the first place? Start with normal first, and then work your way up to vet.

    You obviously haven't played normal versions of the 4-man dungeons. If you can't be bothered to explain mechanics to newer players, then don't pug. Simple as that. Yes, you got it right the first time, you have no one but yourself to blame for pugging. I joined my first vet dungeon when I was v1, and the v14s were kind enough to explain to me the mechanic of that dungeon. That's probably why I have more patience when I pug. And I don't expect a lot from anyone when I pug.

    Please don't come here to the forums just because you can't carry your Pick-Up Group, either learn to adjust to the group or just don't do it at all, or else you really are just whining.

    What kind of response is that? Of course I've done the normal version of the dungeons..... quite a few times might I say... I can't count how many times I've done it. That is just silly to even suggest that I've never done normal before. Before you or anyone else tries to paint me as the villain with no heart...might I suggest that those who not know the mechanics shouldn't be offering their support when players type in zone or in guild chat "LFM DPS,Tank, Healer for VETERAN pledge (HM -Hardmode)"

    When players type that in zone is a clear indicator that their looking for experienced players who can sustain themselves, and can do hardmode of the veteran dungeon. Do you honestly expect us to stop what ever doing, and educate players? What if the new pledges just came out, and I just wanted to do them quickly so that I can go to bed after words? Or perhaps I have a tight schedule that gives me limited amount of time to play ESO? This could explain why I want to do them quickly when new pledges respawn in the morning? I have no issues whatsoever to educate new players to do veteran dungeons, and to try to explain the mechanics.... just not when I'm doing pledges. When I'm doing pledges all that it matters to me is to obtain my 2 keys.


    Am I an *** for wanting to improve my characters by working hard to obtain good gear? When I do pledges it's strictly business.

    No matter how you tried to put it. If you are refusing to carry a group of people who have no intentions on learning the mechanics or being self sufficent, you are by their self proclaimed diffenition of a Elitist Jerk. :lol:

    You can not do anything to help these types of people but to just give them the boot. And let them think of you how they will. They only get mad when people refuse to carry them. You know how others who got the first clears, got to be so strong? They gather other likeminged people and put metal to flesh for hours till they got a complete.

    People like us have no problem helping novice dungeoneers when we have the time and are able to sit for 2 plus hours teaching players how to do a 15 to 30 minute dungeon. But what we do have a problem is people demanding us to carry them for more or less free keys when we are pressed for time. But like I said their is no helping the ones that demand you carry them at their whelm, so just give them the boot or leave. It only takes less then 2 minutes to tell how the experience of the remainder of the dungeon is going to be.

    Most of my friends list of 25 plus players are players who I've helped tho dungeons and content or PvP in the past. So again I really couldn't care much less of what randoms who demand me to give them free keys think of me. Get Gud, Learn to Play, and use common sense and don't stand in the red 24/7.
  • AuldWolf
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    schip wrote: »
    Entitled? lmao it's a game, get over yourself

    This is my sentiment exactly. If a sociopath is bothered by a gaming environment, they can just leave. That's their prerogative. Though it's bratty, presumptuous, and arrogant to think that they're entitled to only be surrounded by their imaginary experts (which don't really exist). Here's the funny thing: If they were surrounded by decent players, those players would actually be able to handle the dungeon without CP levels, without good gear, and with a sub par build. Then this person would be back here whining about imbalance or hackers, because people showed them up.

    You can't make a person like this happy. This kind of toxic, over-competitive person. This is why I really think that ZOS needs to just drop veteran dungeons altogether, scale trials to be casual, and alter the API so that no one can see another's level/CP. That's the only way we're going to get rid of the toxic element. Though like every MMO I've unfortunately been a part of, they're going to bend over backwards to please the toxic element (which accounts for less than 1 per cent of the overall community), and then the game will die. It's happened to so many other MMOs.

    I watch history repeat itself with MMOs more than anywhere else. These companies never learn.
  • Emothic
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    The question is not "Why do people feel entitled to participate in vet dungeons when they don't know the mechanics?". That's not really the question. The question is this: Why do people feel entitled to not get in group chat and communicate with the group, or use the text chat system to help players know the mechanics? That's the question. You complain about players who are dieing over and over again because they don't know how to fight the boss. Yet have you even attempted to use group chat or text chat and tell them what they need to do to fight the boss?

    I had an issue like this before just yesterday at the time I'm posting this comment. Me and two other guild members were trying to do Vet White-Gold Tower, and we used the group finder to find a fourth player. We had gotten to the Fire Atronage boss right before Molag Kena. We tried four times and wipped, the three of us couldn't remember how to beat the boss. Our fourth player left the group, but before doing so used text chat to say "You're all scrubs". So three of us trying to figure out how to beat the boss, and yet the fourth player knows how to kill the boss but was to entitled, to elite, to good to use that text chat system or get into group chat and tell us how to beat the boss.

    So the problem is not players who don't know the mechanics. It's players who refuse to help others understand because they feel that they are too good to do so. Or either they find it easier to insult someone for not knowing something rather then taking an extra minute to explain it to them.
    Lord Emothic Von Hellsing of ze Hellsing Family.
    Dragon Knight of the Ebonheart Pact. Xbox One - NA
  • LadyNalcarya
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    Dazza1968 wrote: »
    Yes they are "entitled" to play the content they paid for, doesn't matter if they can complete it or not.

    Yes, they bought access to the content. But that content doesnt include other players, its not like theyre npcs or slaves or something like that. Everyone has a right to play how they want, but they cant force others to play their way. Of course, you cant expect a perfect group composition if you're pugging, but you also cant expect carrying.
    All dungeons and trials have 2 difficulty modes so everyone can clear the content anyway... And vet mode is just an extra challenge. People that hate challenges can just, well, play on normal difficulty and have fun. Story and set drops (except monster helms) will be the same anyway.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • MrAppleman
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    Because you knew hot to complete every vet dungeon fight your first playthrough.

    These players he is speaking of should be banned.
  • UntrustedExistenz
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    The last boss.... YIKES! Wipe after wipe.... and more wipes... It got to the point where I could no longer take it, and then ported back to the wayshrine and then got the hell out before I lose all sense of reality, and punch my monitor out of extreme frustration.

    Player: - "Hmm, I want to have some fun doing dungeons and collect some nice armour"
    OP - "Just don't! You need to know mechanics to have some fun. If you don't do this I'll punch my monitor"

    Truly, all of you, MEGA PRO Players should make manual to new players for EVERY aspect of the game to make your life calm.
    It's just a game and some of us (players I mean) aren't freakin Hermaeus Mora to know everything lol.
    If I know some advice to make game easier during dungeon I just wirte this in chat. End of story
    <PC EU>
    Press "F" to pay respect to our fallen megalulserver.
  • LadyNalcarya
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    The last boss.... YIKES! Wipe after wipe.... and more wipes... It got to the point where I could no longer take it, and then ported back to the wayshrine and then got the hell out before I lose all sense of reality, and punch my monitor out of extreme frustration.

    Player: - "Hmm, I want to have some fun doing dungeons and collect some nice armour"
    OP - "Just don't! You need to know mechanics to have some fun. If you don't do this I'll punch my monitor"

    Truly, all of you, MEGA PRO Players should make manual to new players for EVERY aspect of the game to make your life calm.
    It's just a game and some of us (players I mean) aren't freakin Hermaeus Mora to know everything lol.
    If I know some advice to make game easier during dungeon I just wirte this in chat. End of story

    Then why do hardmodes? I mean, the story is absolutely the same on normal mode, and you can use any rp builds without risking to get stuck... It just doesnt make any sense to queue for vet when you dont need that extra challenge.
    Besides, many good players make vids and build guides and help new/casual players in game. All information is easy to access.
    Edited by LadyNalcarya on January 2, 2017 9:14AM
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Rosveen
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    Sometimes I see people just playing bad and the truth is that a vet dungeon is not the place to learn basic mechanics.
    This happened to me last night. I have no problem with teaching people (and being taught) during the run, it's literally my job in real life (teaching, not running dungeons ;)), but it wasn't a case of people not knowing the mechanics - they just had no business being in a veteran dungeon at all. One was in double digits CP, which I initially didn't mind because we were doing random vet and it landed on Wayrest Sewers 1. Not a place where you'd usually have problems. But as we went on, he stayed at his 13k health, not using food until I reminded him he should. The mobs were dying sooo slowly; the group went to Ratmaster, which I knew we had little chance of surviving (we should have just skipped, tbh) and sure enough, I ended up having to kill him on my own (and I'm an average player myself, so if it all comes down to me, you know something went horribly wrong). Emboldened by this glorious victory, the other dd started pulling every mob in sight for the rest of the dungeon. Which... cool, they're just skeevers, but I want to see him try and do it in any vet dungeon that poses an actual challenge. It was a slow and tedious experience in one of the easiest dungeons in the game.

    There's no good way to ensure people know what they're doing, but at the very least I'd restrict vet dungeon queues to people who are at or above the gear cap and have completed the normal version of that dungeon.
  • pureskills101
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    I've had this a few times but tbh normally 2 minutes of typing and tactics are written, we will probably wipe a few times but everyone has to start and learn somewhere alot of people were not around at patch when we were all farming it like mad men but in the same breath there are players who are willing to learn and there are a few who just hope to jump in and face roll everything which is not the case, but another point like someone else said maybe they used random dungeon finder? And didn't ever want to do icp or wgt vet but that's what the group finder gave them? And if they leave then that's that stupid 15min penalty which is even worse for dd down to there long que times, so lots of different aspects really
  • snakester320
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    I admit that I tried to pug my way way into completing my undaunted pledges because nobody was on when I was on, and nobody from my guilds wanted to do pledges so I was forced to PUG.

    Imperial City Prison - VET. Yes I know. I kinda did this to myself, but It went pretty good thus far. We manage to get pass the first boss (which is the first indicator to determine if I'm in a competent group or not) without a single wipe. We struggled a couple of times with the Ibomez the Flesh Sculptor, but we manage to get past him. Then comes the Flesh Abomination. Now a couple of players in my group didn't even know the mechanics, and we kept wiping... I'm sitting here thinking.... Why did they even participate in vet when they didn't even know the mechanics? Wouldn't it be a good idea to take baby steps? To start on normal and then work your way up to vet? Sounds like a good idea to me :) Eventually we defeat the boss. The Gravelight Sentry boss came next.... again those same players didn't even know the mechanics of the boss, and like the flesh Abomination we kept wiping. We wand up defeating him after a few dozen wipes.

    The last boss.... YIKES! Wipe after wipe.... and more wipes... It got to the point where I could no longer take it, and then ported back to the wayshrine and then got the hell out before I lose all sense of reality, and punch my monitor out of extreme frustration.

    Should I talk about COA2 attempt? Of course.... my PUG group couldn't even get past the first mini bosss that idles near the portal. I left that group almost immediately because nobody was rezzing.

    My third attempt to do my pledges.... BC2.... Tank was not strong enough to sustain 3 daedroths... kept dying. He kept bringing them over to the boss when he was told not to do it. Healer refuses to throw shards and blue balls and kept DPSing the boss with jesus beam and heavy attacks from restro staff even when requested such skill to be passed around several times.

    I swear... playing this game feels like I'm trapped in a Mels brooks movie.... especially High Anxiety.
    Typical elitist bullsh.t get a group of friends that you prob can't find because of your attitude and do vet dungeons to your hearts content!!
  • FearlessOne_2014
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    The last boss.... YIKES! Wipe after wipe.... and more wipes... It got to the point where I could no longer take it, and then ported back to the wayshrine and then got the hell out before I lose all sense of reality, and punch my monitor out of extreme frustration.

    Player: - "Hmm, I want to have some fun doing dungeons and collect some nice armour"
    OP - "Just don't! You need to know mechanics to have some fun. If you don't do this I'll punch my monitor"

    Truly, all of you, MEGA PRO Players should make manual to new players for EVERY aspect of the game to make your life calm.
    It's just a game and some of us (players I mean) aren't freakin Hermaeus Mora to know everything lol.
    If I know some advice to make game easier during dungeon I just wirte this in chat. End of story

    The thing is there are many guides and videos for new players to read and watch that will truly help them up there game. The real problem however is that they can't be asked to read or watch items that are beneficial to them. Most of them just rather demand other players carry them through the game.
  • Flameheart
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    I admit that I tried to pug my way way into completing my undaunted pledges because nobody was on when I was on, and nobody from my guilds wanted to do pledges so I was forced to PUG.

    Imperial City Prison - VET. Yes I know. I kinda did this to myself, but It went pretty good thus far. We manage to get pass the first boss (which is the first indicator to determine if I'm in a competent group or not) without a single wipe. We struggled a couple of times with the Ibomez the Flesh Sculptor, but we manage to get past him. Then comes the Flesh Abomination. Now a couple of players in my group didn't even know the mechanics, and we kept wiping... I'm sitting here thinking.... Why did they even participate in vet when they didn't even know the mechanics? Wouldn't it be a good idea to take baby steps? To start on normal and then work your way up to vet? Sounds like a good idea to me :) Eventually we defeat the boss. The Gravelight Sentry boss came next.... again those same players didn't even know the mechanics of the boss, and like the flesh Abomination we kept wiping. We wand up defeating him after a few dozen wipes.

    The last boss.... YIKES! Wipe after wipe.... and more wipes... It got to the point where I could no longer take it, and then ported back to the wayshrine and then got the hell out before I lose all sense of reality, and punch my monitor out of extreme frustration.

    Should I talk about COA2 attempt? Of course.... my PUG group couldn't even get past the first mini bosss that idles near the portal. I left that group almost immediately because nobody was rezzing.

    My third attempt to do my pledges.... BC2.... Tank was not strong enough to sustain 3 daedroths... kept dying. He kept bringing them over to the boss when he was told not to do it. Healer refuses to throw shards and blue balls and kept DPSing the boss with jesus beam and heavy attacks from restro staff even when requested such skill to be passed around several times.

    I swear... playing this game feels like I'm trapped in a Mels brooks movie.... especially High Anxiety.

    A good description of a random day using the LFG tool for PUG.

    So many own memories came up, I enjoyed it :-)

    Edited by Flameheart on January 2, 2017 1:35PM
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • SickDuck
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    Normal dungeons do not really prepate you for the veteran version. So many mechanics are ignored, many players don't even know they exist. Best hope is to refer to the normal version while doing an explanation like: "ever noticed that big red circle we ignore in normal? now we don't...". But that won't give them instant experience how to do it.

    Other problem is that so many antisocial players who are not listening and don't give monkeys. Clearly clueless people rushing in every fight. Bow players shooting at bosses without waiting to anyone in the group to be ready. Yes these players kinda feel entitled to be there and saved by the others. Many times they don't admit being clueless and don't want to listen.

    A few days ago was running normal(!) WGT and got to Planar boss. I saw earlier that people have no idea about portals and would have been happy to explain. But the tank ran to the boss the moment he entered the room. Of course we got overran by adds. The tank died first, by the time the boss got me in her blue phase he already quit the group. We found a replacement and I even had a chance to explain the mechanics to the other 2 guys while waiting. Nevertheless tank arrived, ran into the boss without a question. Portals did not go well still (l2p takes time), wiped again and tank left immediately. Third time the charm - we got someone with experience and finished the dungeon easily.

    Even for normal dungeons you may need 2 people who actually know and able to do the mechanics. For veterans it is a pretty must. You can have 1-2 first timers even ignorant ones but when you have 3 it will become a pain and a blocker. Saying vet dungeons can be soloed is charming but noone goes for grinding solo. Using GF just to take 3 more as cannon fodder is the elitist bs people frown upon.

    As long as we have two varieties of dungeons so far apart, and the game does not give you a hint that you should not go in the harder version unprepared, this toxicity will just get worse. Should we more scaling options people would have a chance to stop and think about their level. Not just take the veteran version since they are veterans.
    Holdviola - Khira'de Regalo - Lélekvadász - Used To Be An Adventurer - Zetor - Does-Not-Give-A-Duck - Lord Sugar - Tenar Arha - Da'rinka - Violent Moon - Extreme Runner
  • SickDuck
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    Dazza1968 wrote: »
    Yes they are "entitled" to play the content they paid for, doesn't matter if they can complete it or not.

    You are entitled to fart in a crowded lift, but doing so will only make you a jerk.

    At least the lift will still carry you to your destination...
    Holdviola - Khira'de Regalo - Lélekvadász - Used To Be An Adventurer - Zetor - Does-Not-Give-A-Duck - Lord Sugar - Tenar Arha - Da'rinka - Violent Moon - Extreme Runner
  • Chelo
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    If I have to explain the mechanics to the group, I rather just find myself a new group hahaha
  • svartorn
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    Vet dungeon finder tool is full of CP 50 players who ruin the game experience.
  • Jeremy
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    I admit that I tried to pug my way way into completing my undaunted pledges because nobody was on when I was on, and nobody from my guilds wanted to do pledges so I was forced to PUG.

    Imperial City Prison - VET. Yes I know. I kinda did this to myself, but It went pretty good thus far. We manage to get pass the first boss (which is the first indicator to determine if I'm in a competent group or not) without a single wipe. We struggled a couple of times with the Ibomez the Flesh Sculptor, but we manage to get past him. Then comes the Flesh Abomination. Now a couple of players in my group didn't even know the mechanics, and we kept wiping... I'm sitting here thinking.... Why did they even participate in vet when they didn't even know the mechanics? Wouldn't it be a good idea to take baby steps? To start on normal and then work your way up to vet? Sounds like a good idea to me :) Eventually we defeat the boss. The Gravelight Sentry boss came next.... again those same players didn't even know the mechanics of the boss, and like the flesh Abomination we kept wiping. We wand up defeating him after a few dozen wipes.

    The last boss.... YIKES! Wipe after wipe.... and more wipes... It got to the point where I could no longer take it, and then ported back to the wayshrine and then got the hell out before I lose all sense of reality, and punch my monitor out of extreme frustration.

    Should I talk about COA2 attempt? Of course.... my PUG group couldn't even get past the first mini bosss that idles near the portal. I left that group almost immediately because nobody was rezzing.

    My third attempt to do my pledges.... BC2.... Tank was not strong enough to sustain 3 daedroths... kept dying. He kept bringing them over to the boss when he was told not to do it. Healer refuses to throw shards and blue balls and kept DPSing the boss with jesus beam and heavy attacks from restro staff even when requested such skill to be passed around several times.

    I swear... playing this game feels like I'm trapped in a Mels brooks movie.... especially High Anxiety.

    I don't see the harm in learning the fights while you play. If you are afraid of a few wipes - it's probably best to avoid the dungeon finder all-together and create your own group of experienced players.

    The healer was probably using heavy attacks from restoration staff to get magicka back. I doubt he/she was doing it to dps the boss.
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