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Was there any possible way to make this game aimbased?

TheBonesXXX
TheBonesXXX
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I absolutely loathe the fact that all of the ES franchise had zero tab assist, but this game does. I loathe the fact that this game has skill tracking and I can watch an arrow bend around a corner and still hit a target.

Partially why ESO turns me off to Archery, too many flashy skills and not enough substance within the actual core mechanics of the game. I was particularly fond of Oblivion, I could crouch, predict, measure length of the arc, and hit the mob directly in the unarmored head for a one shot surprise. I was hoping, with Asherons Call on its way out, that ESO would have picked up the reigns to its original design and have been an aim based MMO that kept its core mechanics with an updated model.

I am not too much a fan of the holy trinity, its useless to me and takes away the fun and chaos of what ESO used to be. Build the character you want, because you can, because why the *** not?

The one thing that bugs me more than ESO not being a seamless, alive, virtual world and the probably the lamest story arc in the ES saga, is I cannot use timing, aiming, and the base mechanics of the game to shoot an arrow and hit someone in the head.

All missiles track their target instead of reaching their distance and fading out in the game.

A melee character can hit a charge button, do a zig zag breakdance pattern and hit someone as they completely MISS the character because aiming and a simple side step does not count.

Out of all the aggravating *** ESO has done, classes, holy trinity, broke up PvP and PvE cause inconviences, destroyed the possibility of a seamless realm, was it possible to make the game aimbased?
  • dday3six
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    If suggested "improvements" to any game include throwing out an integral components such as how combat functions as a whole, thus requiring a complete rebuild from the ground up. The answer is most likely "no".
  • TheBonesXXX
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    dday3six wrote: »
    If suggested "improvements" to any game include throwing out an integral components such as how combat functions as a whole, thus requiring a complete rebuild from the ground up. The answer is most likely "no".

    That's why I used "was" instead of "is".

    At some point in its design the decision to scrap the glorious mechanics of its predecessors was made in order to turn this game into a watered down version of the former.

  • Rosveen
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    Fun fact: TES games never had locational damage. Your satisfying sneaky headshots would be just as effective if you aimed at the enemy's foot.
  • Maikon
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    I absolutely loathe the fact that all of the ES franchise had zero tab assist, but this game does. I loathe the fact that this game has skill tracking and I can watch an arrow bend around a corner and still hit a target.

    Partially why ESO turns me off to Archery, too many flashy skills and not enough substance within the actual core mechanics of the game. I was particularly fond of Oblivion, I could crouch, predict, measure length of the arc, and hit the mob directly in the unarmored head for a one shot surprise. I was hoping, with Asherons Call on its way out, that ESO would have picked up the reigns to its original design and have been an aim based MMO that kept its core mechanics with an updated model.

    I am not too much a fan of the holy trinity, its useless to me and takes away the fun and chaos of what ESO used to be. Build the character you want, because you can, because why the *** not?

    The one thing that bugs me more than ESO not being a seamless, alive, virtual world and the probably the lamest story arc in the ES saga, is I cannot use timing, aiming, and the base mechanics of the game to shoot an arrow and hit someone in the head.

    All missiles track their target instead of reaching their distance and fading out in the game.

    A melee character can hit a charge button, do a zig zag breakdance pattern and hit someone as they completely MISS the character because aiming and a simple side step does not count.

    Out of all the aggravating *** ESO has done, classes, holy trinity, broke up PvP and PvE cause inconviences, destroyed the possibility of a seamless realm, was it possible to make the game aimbased?

    I have never agreed with a post so much, Asheron's Call by far had the best mechanics, which required pure skill.
  • TheBonesXXX
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    Rosveen wrote: »
    Fun fact: TES games never had locational damage. Your satisfying sneaky headshots would be just as effective if you aimed at the enemy's foot.

    I distinctly remember Oblivion having head shots because when I shot a mob in the head and it there was an arrow sticking out of it. Localized damage or not.

    More so, it required precision and timing rather than an arrow bending around and through a bloody building.

  • Rosveen
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    Rosveen wrote: »
    Fun fact: TES games never had locational damage. Your satisfying sneaky headshots would be just as effective if you aimed at the enemy's foot.

    I distinctly remember Oblivion having head shots because when I shot a mob in the head and it there was an arrow sticking out of it. Localized damage or not.

    More so, it required precision and timing rather than an arrow bending around and through a bloody building.
    Yeah, but it didn't do more damage than shooting any other body part. I still aimed at the head just as a personal goal and I admit I miss it too, but the reality of an online game is that between latency issues and the mobility this game demands, bow would be pretty useless if it didn't have auto-aim.
  • dday3six
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    dday3six wrote: »
    If suggested "improvements" to any game include throwing out an integral components such as how combat functions as a whole, thus requiring a complete rebuild from the ground up. The answer is most likely "no".

    That's why I used "was" instead of "is".

    At some point in its design the decision to scrap the glorious mechanics of its predecessors was made in order to turn this game into a watered down version of the former.

    Without inside knowledge. We can't say if ESO's combat ever more closely resembled that of other TES games or not. As far as I know the basics of combat Targeting have been the same since the Pre-Alpha phases based on the footage shown to us.
  • TheBonesXXX
    TheBonesXXX
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    Maikon wrote: »
    I absolutely loathe the fact that all of the ES franchise had zero tab assist, but this game does. I loathe the fact that this game has skill tracking and I can watch an arrow bend around a corner and still hit a target.

    Partially why ESO turns me off to Archery, too many flashy skills and not enough substance within the actual core mechanics of the game. I was particularly fond of Oblivion, I could crouch, predict, measure length of the arc, and hit the mob directly in the unarmored head for a one shot surprise. I was hoping, with Asherons Call on its way out, that ESO would have picked up the reigns to its original design and have been an aim based MMO that kept its core mechanics with an updated model.

    I am not too much a fan of the holy trinity, its useless to me and takes away the fun and chaos of what ESO used to be. Build the character you want, because you can, because why the *** not?

    The one thing that bugs me more than ESO not being a seamless, alive, virtual world and the probably the lamest story arc in the ES saga, is I cannot use timing, aiming, and the base mechanics of the game to shoot an arrow and hit someone in the head.

    All missiles track their target instead of reaching their distance and fading out in the game.

    A melee character can hit a charge button, do a zig zag breakdance pattern and hit someone as they completely MISS the character because aiming and a simple side step does not count.

    Out of all the aggravating *** ESO has done, classes, holy trinity, broke up PvP and PvE cause inconviences, destroyed the possibility of a seamless realm, was it possible to make the game aimbased?

    I have never agreed with a post so much, Asheron's Call by far had the best mechanics, which required pure skill.

    I absolutely loved Morrowind and Oblivion, as much as I loved Asherons Call, really all WB has to do is make Asherons Call aim based and keep much of its base mechanics and id dip on the *** show that is the latest stream of MMO lameness.

    I generally do not vocalize my disappointing, but seeing how Zenimax, EME, XL, and everyone else can reduce the quality of work and make up the revenue in the cash shop; I figure its necessary to now vocalize my glaring distaste for the crapshoot and throbbing disappointment the market has been lately.

    Asherons Call was pure skill for its day, make it aim based and give it new graphics and it'd eat half of the new titles alive.
  • susmitds
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    Rosveen wrote: »
    Fun fact: TES games never had locational damage. Your satisfying sneaky headshots would be just as effective if you aimed at the enemy's foot.

    I distinctly remember Oblivion having head shots because when I shot a mob in the head and it there was an arrow sticking out of it. Localized damage or not.

    More so, it required precision and timing rather than an arrow bending around and through a bloody building.

    It is actually because you hit from behind.

    The same is actually here in ESO too. Attacks from the back can hit as much as 3xharder.
  • TheBonesXXX
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    Rosveen wrote: »
    Rosveen wrote: »
    Fun fact: TES games never had locational damage. Your satisfying sneaky headshots would be just as effective if you aimed at the enemy's foot.

    I distinctly remember Oblivion having head shots because when I shot a mob in the head and it there was an arrow sticking out of it. Localized damage or not.

    More so, it required precision and timing rather than an arrow bending around and through a bloody building.
    Yeah, but it didn't do more damage than shooting any other body part. I still aimed at the head just as a personal goal and I admit I miss it too, but the reality of an online game is that between latency issues and the mobility this game demands, bow would be pretty useless if it didn't have auto-aim.

    This game would have been fine if it would have stuck to base-rich mechanics rather than the ridiculous flash it has become. Its not even really an Elder Scrolls game, just an Elder Scrolls skin with a haggard DAoC design and some severe server issues and bad judgement at the developer table.

    I am waiting for an Oblivion Online, I would have played that in a heartbeat. Honestly, I think they should turn it over to Bethesda and if B doesn't want anything to do with it, turn it off and send it to the boneyard.
  • TheBonesXXX
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    dday3six wrote: »
    dday3six wrote: »
    If suggested "improvements" to any game include throwing out an integral components such as how combat functions as a whole, thus requiring a complete rebuild from the ground up. The answer is most likely "no".

    That's why I used "was" instead of "is".

    At some point in its design the decision to scrap the glorious mechanics of its predecessors was made in order to turn this game into a watered down version of the former.

    Without inside knowledge. We can't say if ESO's combat ever more closely resembled that of other TES games or not. As far as I know the basics of combat Targeting have been the same since the Pre-Alpha phases based on the footage shown to us.

    And that's why I am asking them friend.
  • dday3six
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    dday3six wrote: »
    dday3six wrote: »
    If suggested "improvements" to any game include throwing out an integral components such as how combat functions as a whole, thus requiring a complete rebuild from the ground up. The answer is most likely "no".

    That's why I used "was" instead of "is".

    At some point in its design the decision to scrap the glorious mechanics of its predecessors was made in order to turn this game into a watered down version of the former.

    Without inside knowledge. We can't say if ESO's combat ever more closely resembled that of other TES games or not. As far as I know the basics of combat Targeting have been the same since the Pre-Alpha phases based on the footage shown to us.

    And that's why I am asking them friend.

    Perhaps you should tag one of the developers or PR employees then. Otherwise more than anything you're asking the forum posters.
  • Koensol
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    Dear god. This game with free aim, and all the PvP lag and fps problems we had in Cyrodiil. I can only image the forum rage and sheer unplayability of the game. The other ES game also are not predecessors of ESO. This is a standalone MMO game in the ES universe, just like redguard. It doesn't need to have the same mechanics at all. And please don't compare this game to ancient games such as asherons call. This game has so many more things to calculate with the way PvP works and the massive amount of players, all casting abilities. If the server also had to calculate the trajectories of arrows and spells.... it would be a total and utter mess, and I haven't even mentioned latency.
  • redspecter23
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    I think the reason you won't see this is because of lag and response time. Even if you aim at a specific part of a mob, any amount of lag and you automatically miss. You don't get this in single player games because you don't have to send the info back and forth on the interwebs to determine hits and misses. ZoS could put this more on the player side, which would help for pve but would leave open a huge hole for exploiting.
  • TheBonesXXX
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    Koensol wrote: »
    Dear god. This game with free aim, and all the PvP lag and fps problems we had in Cyrodiil. I can only image the forum rage and sheer unplayability of the game. The other ES game also are not predecessors of ESO. This is a standalone MMO game in the ES universe, just like redguard. It doesn't need to have the same mechanics at all. And please don't compare this game to ancient games such as asherons call. This game has so many more things to calculate with the way PvP works and the massive amount of players, all casting abilities. If the server also had to calculate the trajectories of arrows and spells.... it would be a total and utter mess, and I haven't even mentioned latency.

    Free aim would have been better if they actually made it ES instead of stand alone "ES" game, I quote that because it is not ES, its cleverly disguised as apart of that universe.

    All games get compared to Asherons Call in its golden era, because it produced the best gameplay out of any other MMO, period.

    Cyrodiil lag lays in the hands of the developers, a seamless world with a single, dedicated server big enough to handle all of Tamriel should have been the goal. Instead a "separate" immersion breaking Cyrodiil.

    I do not care about why there is latency, rather people find a solution to it and reduce it.
  • ArchMikem
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    I would be all for it, but there's one big glaring problem. The gameplay is just too fast paced.

    By the time a player has pulled back an arrow and aimed it at another player, they would have already been ganked by a Curse/Pulse/Fury/Frags combo from a Sorc. For this type of gameplay the Heat Seeking Arrows are a necessary evil.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • TheBonesXXX
    TheBonesXXX
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    ArchMikem wrote: »
    I would be all for it, but there's one big glaring problem. The gameplay is just too fast paced.

    By the time a player has pulled back an arrow and aimed it at another player, they would have already been ganked by a Curse/Pulse/Fury/Frags combo from a Sorc. For this type of gameplay the Heat Seeking Arrows are a necessary evil.

    Free aim applies to magicka, too.
  • Sigtric
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    In order for aim based mechanics to work in this game, they'd have to be more like an online FPS and even less like other TES games.

    Once you introduce other players, the need for them to interact with each other, and network latency, it adds a whole other layer to how things have to function to make it work.

    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

    Show Me Your Dunmer
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  • Browiseth
    Browiseth
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    this guy
    this guy is at a new level
    skingrad when zoscharacters:
    • EP - M - Strikes-with-Arcane - Argonian Stamina Sorc - lvl 50 - The Flawless Conqueror/Spirit Slayer
    • EP - F - Melina Elinia - Dunmer Magicka Dragonknight - lvl 50
    • EP - F - Sinnia Lavellan - Altmer Warden Healer - lvl 50
    • EP - M - Follows-the-Arcane - Argonian Healer Sorcerer- lvl 50
    • EP - F - Ashes-of-Arcane - Argonian Magicka Necromancer - lvl 50
    • EP - M - Bolgrog the Sinh - Orc Stamina Dragonknight - lvl 50
    • EP - F - Moonlight Maiden - Altmer Magicka Templar - lvl 50
    • EP - F - Maxine Cauline - Breton Magicka Nightblade - lvl 50
    • EP - M - Garrus Loridius - Imperial Stamina Templar - lvl 50
    • EP - F - Jennifer Loridius - Imperial Necromancer tank - lvl 50
    PC/NA but live in EU 150+ ping lyfe
  • Digerati
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    Rosveen wrote: »
    Rosveen wrote: »
    Fun fact: TES games never had locational damage. Your satisfying sneaky headshots would be just as effective if you aimed at the enemy's foot.

    I distinctly remember Oblivion having head shots because when I shot a mob in the head and it there was an arrow sticking out of it. Localized damage or not.

    More so, it required precision and timing rather than an arrow bending around and through a bloody building.
    Yeah, but it didn't do more damage than shooting any other body part. I still aimed at the head just as a personal goal and I admit I miss it too, but the reality of an online game is that between latency issues and the mobility this game demands, bow would be pretty useless if it didn't have auto-aim.

    That's incorrect. There've been other games that have had FPS in a MMO, with larger zonespaces than ESO...

    I don't mind that this game was designed as a reticule-based game and not a FPS-based game... But when it was in beta, I was pretty pissed off about it...

    Too bad Darkfall is gone....
  • TequilaFire
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    Because of client to server back to client communication latency that's why.
    Unlike a single player game where you shoot may not be where your target will be.
    Edited by TequilaFire on December 31, 2016 12:16AM
  • AlwaysOnFire
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    I'm happy this game isn't aiming based because if I aimed at my screen I'd break it
  • UppGRAYxDD
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    If only you could aim...arrow-in-knee.png
    "Stendarr's mercy be upon you, for the vigil has none to spare."
  • alephthiago
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    If with ONE hitbox ESO performs this horribly can you imagine each mob or player having 2 or 3 instead?
    Walks-in-Shadowss AD Magblade
    *** kitty AD Stamblade
    Paarthurnax's Will AD Magicka DK
    agnar cracked skull EP Magicka DK (veteran dragonstar arena bot)
    Klogi Mugdul AD Stamina DK
    Savre Selranni AD Magicka Sorc (being polished)
    Avenar Lolhealing AD Magicka Templar (being polished)

  • kessik221
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    Rosveen wrote: »
    Rosveen wrote: »
    Fun fact: TES games never had locational damage. Your satisfying sneaky headshots would be just as effective if you aimed at the enemy's foot.

    I distinctly remember Oblivion having head shots because when I shot a mob in the head and it there was an arrow sticking out of it. Localized damage or not.

    More so, it required precision and timing rather than an arrow bending around and through a bloody building.
    Yeah, but it didn't do more damage than shooting any other body part. I still aimed at the head just as a personal goal and I admit I miss it too, but the reality of an online game is that between latency issues and the mobility this game demands, bow would be pretty useless if it didn't have auto-aim.

    Pretty much any shooter can do it why not an mmo? Destiny and warframe are mmo's and they still do it. *** they are even highly movement based games. I think the real reason they didnt opt for a aim based game is to appeal to the masses. They wanted the game to be about the story and everyone to have their game fantasy regardless if they suckdick or not.
  • TheBonesXXX
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    Sigtric wrote: »
    In order for aim based mechanics to work in this game, they'd have to be more like an online FPS and even less like other TES games.

    Once you introduce other players, the need for them to interact with each other, and network latency, it adds a whole other layer to how things have to function to make it work.

    Go play Oblivion again and tell me you cannot shoot a npc in the head from across the map.

    Because that's all I liked to do, is kill every npc in the game, because the games mechanics where that damn good.

    If I had the game my way, everything would be target practice and a headshot from a very obscure distance.

    Perhaps I'm partially old fashioned, but I loved Oblivion for it.

    Now you got stupid ***, like flashy skills and a base mechanic that allows for flashy pointless skills instead of damn good base mechanics.. Zeni didn't even build their own game engine, back in that day that was the mark of a good team.
    Now we get.. three choices of engines and "modifications" developers can enable to allow their pretty lights.

    Instead of things that make sense, like a game that focuses and builds on its engine and not its art and story which we have heard ten times over.

    I've heard the Hero story, I want to shoot the hero.. in the face with an arrow and leave his corpse there.

    And when the Daedric Lords offer me a deal.. the deal is they can take a damn knee to me or I'll shoot them in the face, with an arrow.

    and when the Aedra say you're crazy.. same damn fate.

    Everyone is target practice.

    I can't even walk into Cyrodiil and kill everyone, because the game makes me be apart of a faction. I don't want to be apart of a faction, I want to kill.. everyone.

    But before anyones bias come in, I did not ask if it IS possible to do, I asked if it WAS possible to do..

    before we experienced all the server instability, the game crashes, the bugs, the glitches so you can remove your bias against my question.

  • DeadlyPhoenix
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    All I can say is, ESO is not TES. By that I mean all they have is the lore, everything else is different mechanics and I have been upset by this since day one. It should have been/could have been a great mmo if they catered to their fan base more instead of your mainstream mmorpg players. I am one of those mainstream players, but I would have preferred a single player game with multiplayer or co-op functions. Here's hoping they give in and make TES VI into a co-op (optional) game.

    *edit*
    Doesn't mean I wasn't upset with the TES games for one reason or another. Lol never truly being able to play a villain. Having to fix the world and do the right thing instead of abusing power and becoming a god, etc. Forced into completing a prophecy one way instead of there being multiple possible endings for said prophecy depending on how the hero/villain decides to go about things.
    Edited by DeadlyPhoenix on January 1, 2017 5:44PM
  • Stovahkiin
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    Bows and magic would be worthless with an actual aim-based system, since they'd get completely screwed up with even 1 second of lag, so get over it.
    Beware the battle cattle, but don't *fear* the battle cattle!
  • TheBonesXXX
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    Stovahkiin wrote: »
    Bows and magic would be worthless with an actual aim-based system, since they'd get completely screwed up with even 1 second of lag, so get over it.

    Its obvious to me you have never played any of the aim based MMOs out there.
  • Stovahkiin
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    Stovahkiin wrote: »
    Bows and magic would be worthless with an actual aim-based system, since they'd get completely screwed up with even 1 second of lag, so get over it.

    Its obvious to me you have never played any of the aim based MMOs out there.

    Umm... have you ever been in Cyrodiil in this game? It is ALWAYS laggy and aim based systems would be a mess. It would work for some people in pve, but even then it would be touchy, unless you believe that lag simply has no affect on aiming?
    Beware the battle cattle, but don't *fear* the battle cattle!
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