If suggested "improvements" to any game include throwing out an integral components such as how combat functions as a whole, thus requiring a complete rebuild from the ground up. The answer is most likely "no".
TheBonesXXX wrote: »I absolutely loathe the fact that all of the ES franchise had zero tab assist, but this game does. I loathe the fact that this game has skill tracking and I can watch an arrow bend around a corner and still hit a target.
Partially why ESO turns me off to Archery, too many flashy skills and not enough substance within the actual core mechanics of the game. I was particularly fond of Oblivion, I could crouch, predict, measure length of the arc, and hit the mob directly in the unarmored head for a one shot surprise. I was hoping, with Asherons Call on its way out, that ESO would have picked up the reigns to its original design and have been an aim based MMO that kept its core mechanics with an updated model.
I am not too much a fan of the holy trinity, its useless to me and takes away the fun and chaos of what ESO used to be. Build the character you want, because you can, because why the *** not?
The one thing that bugs me more than ESO not being a seamless, alive, virtual world and the probably the lamest story arc in the ES saga, is I cannot use timing, aiming, and the base mechanics of the game to shoot an arrow and hit someone in the head.
All missiles track their target instead of reaching their distance and fading out in the game.
A melee character can hit a charge button, do a zig zag breakdance pattern and hit someone as they completely MISS the character because aiming and a simple side step does not count.
Out of all the aggravating *** ESO has done, classes, holy trinity, broke up PvP and PvE cause inconviences, destroyed the possibility of a seamless realm, was it possible to make the game aimbased?
Fun fact: TES games never had locational damage. Your satisfying sneaky headshots would be just as effective if you aimed at the enemy's foot.
Yeah, but it didn't do more damage than shooting any other body part. I still aimed at the head just as a personal goal and I admit I miss it too, but the reality of an online game is that between latency issues and the mobility this game demands, bow would be pretty useless if it didn't have auto-aim.TheBonesXXX wrote: »Fun fact: TES games never had locational damage. Your satisfying sneaky headshots would be just as effective if you aimed at the enemy's foot.
I distinctly remember Oblivion having head shots because when I shot a mob in the head and it there was an arrow sticking out of it. Localized damage or not.
More so, it required precision and timing rather than an arrow bending around and through a bloody building.
TheBonesXXX wrote: »If suggested "improvements" to any game include throwing out an integral components such as how combat functions as a whole, thus requiring a complete rebuild from the ground up. The answer is most likely "no".
That's why I used "was" instead of "is".
At some point in its design the decision to scrap the glorious mechanics of its predecessors was made in order to turn this game into a watered down version of the former.
TheBonesXXX wrote: »I absolutely loathe the fact that all of the ES franchise had zero tab assist, but this game does. I loathe the fact that this game has skill tracking and I can watch an arrow bend around a corner and still hit a target.
Partially why ESO turns me off to Archery, too many flashy skills and not enough substance within the actual core mechanics of the game. I was particularly fond of Oblivion, I could crouch, predict, measure length of the arc, and hit the mob directly in the unarmored head for a one shot surprise. I was hoping, with Asherons Call on its way out, that ESO would have picked up the reigns to its original design and have been an aim based MMO that kept its core mechanics with an updated model.
I am not too much a fan of the holy trinity, its useless to me and takes away the fun and chaos of what ESO used to be. Build the character you want, because you can, because why the *** not?
The one thing that bugs me more than ESO not being a seamless, alive, virtual world and the probably the lamest story arc in the ES saga, is I cannot use timing, aiming, and the base mechanics of the game to shoot an arrow and hit someone in the head.
All missiles track their target instead of reaching their distance and fading out in the game.
A melee character can hit a charge button, do a zig zag breakdance pattern and hit someone as they completely MISS the character because aiming and a simple side step does not count.
Out of all the aggravating *** ESO has done, classes, holy trinity, broke up PvP and PvE cause inconviences, destroyed the possibility of a seamless realm, was it possible to make the game aimbased?
I have never agreed with a post so much, Asheron's Call by far had the best mechanics, which required pure skill.
TheBonesXXX wrote: »Fun fact: TES games never had locational damage. Your satisfying sneaky headshots would be just as effective if you aimed at the enemy's foot.
I distinctly remember Oblivion having head shots because when I shot a mob in the head and it there was an arrow sticking out of it. Localized damage or not.
More so, it required precision and timing rather than an arrow bending around and through a bloody building.
Yeah, but it didn't do more damage than shooting any other body part. I still aimed at the head just as a personal goal and I admit I miss it too, but the reality of an online game is that between latency issues and the mobility this game demands, bow would be pretty useless if it didn't have auto-aim.TheBonesXXX wrote: »Fun fact: TES games never had locational damage. Your satisfying sneaky headshots would be just as effective if you aimed at the enemy's foot.
I distinctly remember Oblivion having head shots because when I shot a mob in the head and it there was an arrow sticking out of it. Localized damage or not.
More so, it required precision and timing rather than an arrow bending around and through a bloody building.
TheBonesXXX wrote: »If suggested "improvements" to any game include throwing out an integral components such as how combat functions as a whole, thus requiring a complete rebuild from the ground up. The answer is most likely "no".
That's why I used "was" instead of "is".
At some point in its design the decision to scrap the glorious mechanics of its predecessors was made in order to turn this game into a watered down version of the former.
Without inside knowledge. We can't say if ESO's combat ever more closely resembled that of other TES games or not. As far as I know the basics of combat Targeting have been the same since the Pre-Alpha phases based on the footage shown to us.
TheBonesXXX wrote: »TheBonesXXX wrote: »If suggested "improvements" to any game include throwing out an integral components such as how combat functions as a whole, thus requiring a complete rebuild from the ground up. The answer is most likely "no".
That's why I used "was" instead of "is".
At some point in its design the decision to scrap the glorious mechanics of its predecessors was made in order to turn this game into a watered down version of the former.
Without inside knowledge. We can't say if ESO's combat ever more closely resembled that of other TES games or not. As far as I know the basics of combat Targeting have been the same since the Pre-Alpha phases based on the footage shown to us.
And that's why I am asking them friend.
Dear god. This game with free aim, and all the PvP lag and fps problems we had in Cyrodiil. I can only image the forum rage and sheer unplayability of the game. The other ES game also are not predecessors of ESO. This is a standalone MMO game in the ES universe, just like redguard. It doesn't need to have the same mechanics at all. And please don't compare this game to ancient games such as asherons call. This game has so many more things to calculate with the way PvP works and the massive amount of players, all casting abilities. If the server also had to calculate the trajectories of arrows and spells.... it would be a total and utter mess, and I haven't even mentioned latency.
I would be all for it, but there's one big glaring problem. The gameplay is just too fast paced.
By the time a player has pulled back an arrow and aimed it at another player, they would have already been ganked by a Curse/Pulse/Fury/Frags combo from a Sorc. For this type of gameplay the Heat Seeking Arrows are a necessary evil.
Yeah, but it didn't do more damage than shooting any other body part. I still aimed at the head just as a personal goal and I admit I miss it too, but the reality of an online game is that between latency issues and the mobility this game demands, bow would be pretty useless if it didn't have auto-aim.TheBonesXXX wrote: »Fun fact: TES games never had locational damage. Your satisfying sneaky headshots would be just as effective if you aimed at the enemy's foot.
I distinctly remember Oblivion having head shots because when I shot a mob in the head and it there was an arrow sticking out of it. Localized damage or not.
More so, it required precision and timing rather than an arrow bending around and through a bloody building.

Yeah, but it didn't do more damage than shooting any other body part. I still aimed at the head just as a personal goal and I admit I miss it too, but the reality of an online game is that between latency issues and the mobility this game demands, bow would be pretty useless if it didn't have auto-aim.TheBonesXXX wrote: »Fun fact: TES games never had locational damage. Your satisfying sneaky headshots would be just as effective if you aimed at the enemy's foot.
I distinctly remember Oblivion having head shots because when I shot a mob in the head and it there was an arrow sticking out of it. Localized damage or not.
More so, it required precision and timing rather than an arrow bending around and through a bloody building.
In order for aim based mechanics to work in this game, they'd have to be more like an online FPS and even less like other TES games.
Once you introduce other players, the need for them to interact with each other, and network latency, it adds a whole other layer to how things have to function to make it work.
Stovahkiin wrote: »Bows and magic would be worthless with an actual aim-based system, since they'd get completely screwed up with even 1 second of lag, so get over it.
TheBonesXXX wrote: »Stovahkiin wrote: »Bows and magic would be worthless with an actual aim-based system, since they'd get completely screwed up with even 1 second of lag, so get over it.
Its obvious to me you have never played any of the aim based MMOs out there.