RedVyperOfDorne wrote: »I'd like to see a bloodspawn clip of this. Being on console, seeing a parse sheet just doesn't do it for me. I also feel like there's a few positive changes you could make. I won't post my heavy attack build until he's mages guild 10 though.
RedVyperOfDorne wrote: »I'd like to see a bloodspawn clip of this. Being on console, seeing a parse sheet just doesn't do it for me. I also feel like there's a few positive changes you could make. I won't post my heavy attack build until he's mages guild 10 though.
The dps will just be the same, but I can do a video for you if you want do you have any concrete suggestions to what I can improve? I've tried many skill combinations and different sets, and this is the most I got out as far as selfbuffed single target is concerned. Bear in mind that the tank wasn't using pierce armor, but inner fire, so with that, you can add 11% on top of the dps parse and the purple precise swords on my back bar took out a lot too, as you spent around 10% of the time on your back bar.
I would farm sharpened ones, but you simply can't find people who run are corinium
RedVyperOfDorne wrote: »I'd like to see a bloodspawn clip of this. Being on console, seeing a parse sheet just doesn't do it for me. I also feel like there's a few positive changes you could make. I won't post my heavy attack build until he's mages guild 10 though.
RedVyperOfDorne wrote: »I'd like to see a bloodspawn clip of this. Being on console, seeing a parse sheet just doesn't do it for me. I also feel like there's a few positive changes you could make. I won't post my heavy attack build until he's mages guild 10 though.
Done like 10 bloodspawns today, messed up all of them and forgot to film twice. Best time to kill was 92 seconds. I think I'll just use the dps-dummy when it comes out. I added some more parses, no good ones, but that is probably as much as I will get as I'm in no real raiding guild.
RedVyperOfDorne wrote: »RedVyperOfDorne wrote: »I'd like to see a bloodspawn clip of this. Being on console, seeing a parse sheet just doesn't do it for me. I also feel like there's a few positive changes you could make. I won't post my heavy attack build until he's mages guild 10 though.
Done like 10 bloodspawns today, messed up all of them and forgot to film twice. Best time to kill was 92 seconds. I think I'll just use the dps-dummy when it comes out. I added some more parses, no good ones, but that is probably as much as I will get as I'm in no real raiding guild.
Send me a link to one man so I can have a look!
DRXHarbinger wrote: »I've been using that for a while dude. However I found that it worked better using 5 aether, 5 elegant and a vma lit staff. Just using Ele blockade it was seeing 16.7k ticks alone. That's huge damage and was self buffed. Other that was exactly the same as yours, good work but I do think elegant and Aether go hand in hand with each other
DRXHarbinger wrote: »I've been using that for a while dude. However I found that it worked better using 5 aether, 5 elegant and a vma lit staff. Just using Ele blockade it was seeing 16.7k ticks alone. That's huge damage and was self buffed. Other that was exactly the same as yours, good work but I do think elegant and Aether go hand in hand with each other
RedVyperOfDorne wrote: »It looks like 30k dps, based on that. It's decent but can definitely be improved! I just don't think infiltrator is worth it.
RedVyperOfDorne wrote: »It looks like 30k dps, based on that. It's decent but can definitely be improved! I just don't think infiltrator is worth it.
What else would you suggest? or do I have to wait for your build again? You can just send me a message if you don't want to publish it, i won't add changes until you posted your build I usually get between 30-32k, depending on how well i perform the rotation.
I wanted to keep the rotation relatively simple, and for that easy rotation, the DPS is very strong, and with sharpened swords on the DW bar, you could get out even more. The DoT ticks are losing around 7% for the time on the back bar because if my precise swords.
RedVyperOfDorne wrote: »RedVyperOfDorne wrote: »It looks like 30k dps, based on that. It's decent but can definitely be improved! I just don't think infiltrator is worth it.
What else would you suggest? or do I have to wait for your build again? You can just send me a message if you don't want to publish it, i won't add changes until you posted your build I usually get between 30-32k, depending on how well i perform the rotation.
I wanted to keep the rotation relatively simple, and for that easy rotation, the DPS is very strong, and with sharpened swords on the DW bar, you could get out even more. The DoT ticks are losing around 7% for the time on the back bar because if my precise swords.
You will have to wait! I'll get meteor this week and do some more testing and a write up, I'll be adding in a ranged and melee variety, depending on what the raid group has.
In terms of simple your rotation definitely puts out some damage! However, I have a pretty decent rotation for both ranged and melee that aren't too complex.
Considering you dropped 3 meteors I just don't love the damage it's doing, I mean, in my sorc build (yes different class and spec etc) I dropped 1 thunderous rage and was 16s faster overall.
I'll keep you posted.
As for monster set change, I've been working on an adjusted setup for update 13
RedVyperOfDorne wrote: »RedVyperOfDorne wrote: »It looks like 30k dps, based on that. It's decent but can definitely be improved! I just don't think infiltrator is worth it.
What else would you suggest? or do I have to wait for your build again? You can just send me a message if you don't want to publish it, i won't add changes until you posted your build I usually get between 30-32k, depending on how well i perform the rotation.
I wanted to keep the rotation relatively simple, and for that easy rotation, the DPS is very strong, and with sharpened swords on the DW bar, you could get out even more. The DoT ticks are losing around 7% for the time on the back bar because if my precise swords.
You will have to wait! I'll get meteor this week and do some more testing and a write up, I'll be adding in a ranged and melee variety, depending on what the raid group has.
In terms of simple your rotation definitely puts out some damage! However, I have a pretty decent rotation for both ranged and melee that aren't too complex.
Considering you dropped 3 meteors I just don't love the damage it's doing, I mean, in my sorc build (yes different class and spec etc) I dropped 1 thunderous rage and was 16s faster overall.
I'll keep you posted.
As for monster set change, I've been working on an adjusted setup for update 13
Cool, thanks. Can't wait for you to steal my thunder
I've been just switching out burning embers and engulfing flames, depending on if I was assigned as melee or ranged dd, E.g. for the mage in vAA.
I thought about alternatives for undaunted infiltrator such as moondancer or burning spellweave, but moondancer is not reliable enough to pop synergies (and getting the sd bonus, as you certainly don't need regen) on your back bar exactly when you need them and bsw is too short to just have it on the back bar, and doesn't always proc when you need it. And I wanted to use something else than the stuff most people use. Other than that, I don't know any sets that wouldn't require a complete change of the build setup with dw on the back bar.
RedVyperOfDorne wrote: »I just noticed you also had a blazing shield build tanking, wearing infernal guardian...we definitely gotta get your damage up on this.
RedVyperOfDorne wrote: »I just noticed you also had a blazing shield build tanking, wearing infernal guardian...we definitely gotta get your damage up on this.
This is a completely screwed up test, the tank didn't even know that he was supposed to not do anything except taunting, so don't take it as representative
@Masel92 Do you think this will screw up this build?
From PTS patch notes
-Fixed an issue where some item set procs that were meant to fire off of fully-charged Heavy Attacks (such as Sunderflame or Wise Mage) were firing on every tick of a Lightning or Restoration Staff Heavy Attack.
RedVyperOfDorne wrote: »
@Masel92 Do you think this will screw up this build?
From PTS patch notes
-Fixed an issue where some item set procs that were meant to fire off of fully-charged Heavy Attacks (such as Sunderflame or Wise Mage) were firing on every tick of a Lightning or Restoration Staff Heavy Attack.
mr_wazzabi wrote: »@Masel92 Do you think this will screw up this build?
From PTS patch notes
-Fixed an issue where some item set procs that were meant to fire off of fully-charged Heavy Attacks (such as Sunderflame or Wise Mage) were firing on every tick of a Lightning or Restoration Staff Heavy Attack.
@Masel92
Does this change negatively affect this build? It looks amazing being based off heavy attacks as sustain is never an issue.
How does infallible aether compare to undaunted weaver based on your testing?
How about ie with different combos of the sets you used? Ie + undaunted weaver, ie + elegant, ie + bsw.
The flat minor slayer plus minor vulnerability from fully heavy attacks look interesting.
mr_wazzabi wrote: »@Masel92 Do you think this will screw up this build?
From PTS patch notes
-Fixed an issue where some item set procs that were meant to fire off of fully-charged Heavy Attacks (such as Sunderflame or Wise Mage) were firing on every tick of a Lightning or Restoration Staff Heavy Attack.
@Masel92
Does this change negatively affect this build? It looks amazing being based off heavy attacks as sustain is never an issue.
How does infallible aether compare to undaunted weaver based on your testing?
How about ie with different combos of the sets you used? Ie + undaunted weaver, ie + elegant, ie + bsw.
The flat minor slayer plus minor vulnerability from fully heavy attacks look interesting.