YES! But with some restrictions... ((I think this idea is from @HeroOfNone originally, or at least I heard him expressing it on stream.))
I think they should add an upgrade path by requiring you to have a number of the lower tier rings/amulets to be able to generate 1 of the superior tier, plus requiring some "catalyzer" material that can only drop (open to discussion, ofc.) in trials (or maybe hard mode, veteran dungeons.)
Something like this, X units for tier-1 + Y units of catalyser = 1 unit for desired tier.
I.e. take: 2 green rings + 1 catalyzer = 1 blue ring.
Or, 8 purple rings + 2 catalyser = 1 gold ring.
Numbers are example only and they should be determined as function of how difficult is to get the catalyser and the drop rate of rings (and maybe, where they come from, maybe... as in, trial rings are much more difficult to get than overland rings, for example)
W.r.t. the catalyzer, I'm thinking something akin to the item that mystics sells to convert the glass fragments into motif pieces. Maybe they could also be obtained my completing quests (like, zone main quests... and/or weekly trial quests give a guarantee drop, while there's a chance to get one as a drop from the last boss.)
I disagree with your disagree, adding a new "catalyser" like mat similar to the glass motif one, is faaar more simpler than extending a crafting profession, by far.
EDIT: Also, if they extend the BS profession, like you suggest, AT LEAST they'd need to add extra skill points to it, so AT LEAST it requires some investment for part of the crafter. If they don't and they only enable upgrading ring with existing mats, the overall result is that EVERYONE will be running with gold rings jewelry in a few weeks. That's not a realistic expectation, IMO.
HeroOfNone wrote: »@leeux @NewBlacksmurf
My original idea was to add a catalyst in trials to make both the trials MORE viable to run while giving options to get fold jewelry in other sets. If you give the option to upgrade anything without doing trials, you're trivialize the trials loot.
As for the materials, it would just reach the current undaunted loot and 10k gold item loot you get at the end of a veteran trial, making trials loot much more valuable.
I included a few other options in there, such as changing traits based on the trial you ran. All of that should still be in this post
As for the system, I imagined they could attach this onto enchanting (the improvement part) until such a time that they could include jewelry crafting. I think your main issue with crafting is if its old sets your crafting and not old ones, ZOS has some serious Rebalancing to do.
NewBlacksmurf wrote: »HeroOfNone wrote: »@leeux @NewBlacksmurf
My original idea was to add a catalyst in trials to make both the trials MORE viable to run while giving options to get fold jewelry in other sets. If you give the option to upgrade anything without doing trials, you're trivialize the trials loot.
As for the materials, it would just reach the current undaunted loot and 10k gold item loot you get at the end of a veteran trial, making trials loot much more valuable.
I included a few other options in there, such as changing traits based on the trial you ran. All of that should still be in this post
As for the system, I imagined they could attach this onto enchanting (the improvement part) until such a time that they could include jewelry crafting. I think your main issue with crafting is if its old sets your crafting and not old ones, ZOS has some serious Rebalancing to do.
@HeroOfNone
It's my opinion that your idea seems stand alone for undaunted and trial enhancements. Those ideas seem to positively offer good incentives for u daunted and trials but it should be seperate from ZOS simply enabling jewelry to be deconstructed and upgraded in the existing crafting system.
I'm against any systems that require grinding for loot. I'm O K with RNG regardless of how bad some feel about it.
I like the plunder ideas but the Decon and upgrade should simply fall under crafting.
HeroOfNone wrote: »NewBlacksmurf wrote: »HeroOfNone wrote: »@leeux @NewBlacksmurf
My original idea was to add a catalyst in trials to make both the trials MORE viable to run while giving options to get fold jewelry in other sets. If you give the option to upgrade anything without doing trials, you're trivialize the trials loot.
As for the materials, it would just reach the current undaunted loot and 10k gold item loot you get at the end of a veteran trial, making trials loot much more valuable.
I included a few other options in there, such as changing traits based on the trial you ran. All of that should still be in this post
As for the system, I imagined they could attach this onto enchanting (the improvement part) until such a time that they could include jewelry crafting. I think your main issue with crafting is if its old sets your crafting and not old ones, ZOS has some serious Rebalancing to do.
@HeroOfNone
It's my opinion that your idea seems stand alone for undaunted and trial enhancements. Those ideas seem to positively offer good incentives for u daunted and trials but it should be seperate from ZOS simply enabling jewelry to be deconstructed and upgraded in the existing crafting system.
I'm against any systems that require grinding for loot. I'm O K with RNG regardless of how bad some feel about it.
I like the plunder ideas but the Decon and upgrade should simply fall under crafting.
the Decon and crafting I see going in with stages, since there is an immediate need to give the incentive to trials and to improving gear. I feel it would fall under enchanting until such a time they can get jewelry craft sorted out proper. I feel waiting for some of this to get implemented fully would take upwards of a year+, so a stepped process seemed better.
As for RNG, I think there would be an issue if gold materials dropped randomly per boss. A set weekly reward like the 10k bonus you get now would help keep the economy from flooding. If it were to drop randomly, I might think they could add something like RNG coffers for a high amount of AP/telvar in Cyrodiil, with chances to drop gold rings or gold crafting mats (including gold mats for rings). but giving too many ways to grind this up, the same way you grind up for other crafts, is problematic. remember you get jewelry quite frequently now and you only have to upgrade 3 slots, so the cost to upgrade should be pretty high.
ZOS need to overhaul crafting to make it relevant once more, not just allow upgrades. We should be able to make jewellery, a master crafter should be able to swap traits - at a very high cost as this is a powerful thing - a master crafter should be able to change styles.
This would make crafting interesting and important, which it ought to be if you think about the amount of time a master crafter puts into the erm, craft.