raidentenshu_ESO wrote: »Did you explain the mechanics to
Why should I waste my time explaining the mechanics in a vet dungeon run? Players should already know them by now. If they don't why would they join a vet dungeon run in the first place? Start with normal first, and then work your way up to vet.
So you'd rather waste your time failing? You sound like a horrible teammate. Explain the mechanics it's not that hard
Best thing you can do is:
A) Don't be a jerkTeach people who are willing to learn
C) have fun
If you do these things, you are less likely to face the "horror" of having a newer player in the group because more people will be better informed. Or just ask guildies to run it with you.
Best thing you can do is:
A) Don't be a jerkTeach people who are willing to learn
C) have fun
If you do these things, you are less likely to face the "horror" of having a newer player in the group because more people will be better informed. Or just ask guildies to run it with you.
raidentenshu_ESO wrote: »
Easier said then done when other players may not be willing to listen
I don't know how many times I've asked healers to throw me blue balls (Mystic orbs) to help with my magicka regen, and was ignored.
raidentenshu_ESO wrote: »Best thing you can do is:
A) Don't be a jerkTeach people who are willing to learn
C) have fun
If you do these things, you are less likely to face the "horror" of having a newer player in the group because more people will be better informed. Or just ask guildies to run it with you.
Easier said then done when other players may not be willing to listen
I don't know how many times I've asked healers to throw me blue balls (Mystic orbs) to help with my magicka regen, and was ignored.
Did you explain the mechanics to them?.
1. Decide if it is worth your time trying to complete it
2. If yes, ask people if they know mechanics.
3. If you wipe due to lack of knowledge/skill explain the mechanics
4. Go to step one.
rosendoichinoveb17_ESO wrote: »To all the people pointing fingers saying "did you tell them how to do the mechanics?"
If people go to vet dungeons they are supposed to know at least most of the mechanics..
raidentenshu_ESO wrote: »
I don't know how many times I've asked healers to throw me blue balls (Mystic orbs) to help with my magicka regen, and was ignored.
raidentenshu_ESO wrote: »Did you explain the mechanics to them?
I never really paid attention to the Flesh Abomination mechanics in normal, so your "baby steps" don't actually work there. Same with the last boss. in normal, I just heal through his blast rather than jump through the portals. So that's no practice for Vet either.
The only way you learn the mechanics for Vet is by doing it in vet.
Why should I waste my time explaining the mechanics in a vet dungeon run? Players should already know them by now. If they don't why would they join a vet dungeon run in the first place? Start with normal first, and then work your way up to vet.
Your posts reek of pretentious elitism
newtinmpls wrote: »
@newtinmpls someone tanks the boss, and everyone spanks the crap out of it till it's dead. Just a straight forward fight.
newtinmpls wrote: »
And that's it. No special mechanics. No kiting adds. Minimal dodging of attacks. Everyone just stands there and rolls their face on the keyboard.
KoshkaMurka wrote: »I think most of casual players are just clueless about vet/normal versions and rewards for pledges.
At least Ive met a lot of people who thought that "vet"="just lvl 50+ version". I think there should be something indicating that normal dungeons are still good for veteran characters, and vets are for those who are seeking a challenge. Or they can just lock all vet dungeons in group finder and players will need to complete them on normal first, so that they have a chance to learn the mechanics. Or they can add "difficulty rating" to every dungeon - for example, normal Spindleclutch would be 1/10 stars, and vCoS would be 10/10...
There are very toxic "cp elitists" and equally toxic "I play how I want and dont care about others" types, but most of people are adequate. And its game's fault that there's not much explanations about dungeon roles and endgame content difficulty. Leveling is insanely quick these days so all these things are really confusing for fresh lvl 50s.
KoshkaMurka wrote: »I think most of casual players are just clueless about vet/normal versions and rewards for pledges.
At least Ive met a lot of people who thought that "vet"="just lvl 50+ version". I think there should be something indicating that normal dungeons are still good for veteran characters, and vets are for those who are seeking a challenge. Or they can just lock all vet dungeons in group finder and players will need to complete them on normal first, so that they have a chance to learn the mechanics. Or they can add "difficulty rating" to every dungeon - for example, normal Spindleclutch would be 1/10 stars, and vCoS would be 10/10...
There are very toxic "cp elitists" and equally toxic "I play how I want and dont care about others" types, but most of people are adequate. And its game's fault that there's not much explanations about dungeon roles and endgame content difficulty. Leveling is insanely quick these days so all these things are really confusing for fresh lvl 50s.
The trouble is, so many normal modes don't actually teach you much if anything at all in terms of prepping you for the vet version.
A good example is kragh in Fungal. He has two attacks in vet that will kill you. One is a straight up one shot to anyone in the age and the other will finish off a dps toon with ease. In normal, neither of these attacks are very deadly at all and most people can stand in them and continue dps. This does nothing teach them they need to move in vet mode.
In many normals, bosses are dead long before and mechanics need dealt with.
raidentenshu_ESO wrote: »DRXHarbinger wrote: »raidentenshu_ESO wrote: »DRXHarbinger wrote: »You can solo warden easy enough....you let the group down...you shouldn't run Vet prison either. L2p
If your current build is setup for it, yes. It would be easy. Unfortunately my current setups are builds for group content.... vet trials.
Exactly....any high dps build can take warden solo. That's a poor excuse. If you can't take a vet boss like warden wearing a trial set up then...well....l2p.
Let me guess a quick ground toon with no self heal at all or no shield.
So in a MMO game I'm suppose to L2P solo in a group related dungeon that is meant to be played with other players?