raidentenshu_ESO wrote: »Did you explain the mechanics to them?
I never really paid attention to the Flesh Abomination mechanics in normal, so your "baby steps" don't actually work there. Same with the last boss. in normal, I just heal through his blast rather than jump through the portals. So that's no practice for Vet either.
The only way you learn the mechanics for Vet is by doing it in vet.
Why should I waste my time explaining the mechanics in a vet dungeon run? Players should already know them by now. If they don't why would they join a vet dungeon run in the first place? Start with normal first, and then work your way up to vet.

Your posts reek of pretentious elitism
raidentenshu_ESO wrote: »Did you explain the mechanics to them?
I never really paid attention to the Flesh Abomination mechanics in normal, so your "baby steps" don't actually work there. Same with the last boss. in normal, I just heal through his blast rather than jump through the portals. So that's no practice for Vet either.
The only way you learn the mechanics for Vet is by doing it in vet.
Why should I waste my time explaining the mechanics in a vet dungeon run? Players should already know them by now. If they don't why would they join a vet dungeon run in the first place? Start with normal first, and then work your way up to vet.
How do you think the first players trying the dungeons for the first time learn the mechanics? YOU ARE NOT SUPPOSED TO KNOW THEM BEFOREHAND. Sure, there are walkthroughs but the people who made those learnt it themselves by experience of trial and error. And if you do by just following the walkthroughs, that makes a faker and a wannabe good player at best. If you are PuGing, you have two options. You can be fine with the fact you may not have a fairytale run where you blitz through everything. Either that or be confident enough to the point that the players being in the group are a mere formality and just there for anti-solo mechanics, while you do all the work yourself.
I actually think people not completely knowing all of the boss fight mechanics on veteran is understandable. The difference between normal and veteran is too drastic in the game overall. It's totally possible to sneak through a normal dungeon without ever knowing that a particular aspect of the boss fight mechanics will one-shot kill you on veteran mode. I've found myself on veteran after being one-shot killed saying wow, I never knew that those things exploded.raidentenshu_ESO wrote: »The Gravelight Sentry boss came next.... again those same players didn't even know the mechanics of the boss, and like the flesh Abomination we kept wiping. We wand up defeating him after a few dozen wipes.
andreasranasen wrote: »TBH. I pretty sick of people getting mad if people don't like playing with low levels. It's OUR game. Not YOURS. Until the day you decide to pay for my ESO+ sub and my PS4 Plus sub, then you can have a say how I should play MY game.
andreasranasen wrote: »TBH. I pretty sick of people getting mad if people don't like playing with low levels. It's OUR game. Not YOURS. Until the day you decide to pay for my ESO+ sub and my PS4 Plus sub, then you can have a say how I should play MY game.
But it's OK to make somebody else who paid for the game wait 15 minutes for group finder to let them back in because they get kicked. I mean it's their game that they paid for right. When you kick them it affects their game right? Your argument holds no weight.
andreasranasen wrote: »TBH. I pretty sick of people getting mad if people don't like playing with low levels. It's OUR game. Not YOURS. Until the day you decide to pay for my ESO+ sub and my PS4 Plus sub, then you can have a say how I should play MY game.
SquareSausage wrote: »Oh and trying to explain tactics if people are unaware sometimes is like smacking a head against a brick wall, as generally you get no response and continue doing as they did before (afterall who am I to instruct someone how to play), and if playing on console trying to type with a control pad is simply the worst.
SquareSausage wrote: »Todays BC2 final boss can be tricky on final boss if trying for hardmode if tank is unaware of his role, ie seperating daedroth from boss. and yes ICP, thats a no brainer, just don't do it on pug, not worth the hassle.
On BC II, I always ask at the beginning of the fight if we are keeping the daedroth alive from the beginning (ie, the group thinks it has enough DPS to take the boss down when the third comes out) or if we take them out until the boss is low and then wait for the third daedroth to pop. It can be done both ways and it's always good to agree on a strategy before the fight starts.
Also, from a new player standpoint, they don't know that ICP, WGT, and the two SotH dungeons are higher skill requiring. They only know that group finder will put them in those dungeons pre-max CP because they own the DLCs.
I would blame the system before I'd blame the 'entitled' players.
raidentenshu_ESO wrote: »raidentenshu_ESO wrote: »Did you explain the mechanics to them?
I never really paid attention to the Flesh Abomination mechanics in normal, so your "baby steps" don't actually work there. Same with the last boss. in normal, I just heal through his blast rather than jump through the portals. So that's no practice for Vet either.
The only way you learn the mechanics for Vet is by doing it in vet.
Why should I waste my time explaining the mechanics in a vet dungeon run? Players should already know them by now. If they don't why would they join a vet dungeon run in the first place? Start with normal first, and then work your way up to vet.
Your posts reek of pretentious elitism
So asking new players to start normal first (to get to know the mechanics of each bosses) and then work your way up to vet is an act of elitism?