timidobserver wrote: »timidobserver wrote: »timidobserver wrote: »timidobserver wrote: »CP shouldn't matter for something like Selene's Web, but I don't agree with anonymous CP. The general population is already being punished enough with the 15 minute timer and being unable to manage groups. A few bad Apples don't warrant punishing the entire community.
Well then they need to put a 160 cap or something on Veteran Dungeons - because there is just no excuse for the kind of crap low CP players have to go through on this game when they sign up to do vet dungeons.
And it's not just a few bad apples. It's a widespread practice that happens almost every time I see a low CP player inside a dungeon. And I run a lot of dungeons.
Doesn't matter to me. I have never vote kicked anyone from a group that wasn't afk. I shouldn't have to deal with 15 minute timer or the removal of cp visibility. I'd be fine with them only allowing inactive players to be vote kicked or some other approach that doesn't inconvenience everyone.
How about this then - we make it optional? You can choose whether or not to have your CP visible to other players. That way you aren't forced into anything - but other players who don't want to be pre-judged due to their CP levels can avoid being done so.
Obviously people with hidden cp will be instakicked.
Sadly you might be right about that. But that just proves my point - and why it needs to be made invisible in the first place. Because too many players use it as an excuse to treat others like garbage.
Regardless of how many annoying safeguards they implement, there will always be something that people get judged on. They have banned add-ons and added timers and there was no change. There is nothing they can do to prevent elitism.
I had someone try to pull this stunt on me a few days ago. He gave up and finally joined the fight when it became apparent that we didn't need him anyway. Seems our DPS wasn't that low after all.
Here's the thing about official CP requirements to do vet dungeons. Whatever they are, elitist jerks will still try to votekick you right off the bat if you are not maxed out or close to it. Even if you're in one of the easier dungeons.
These people are looking for speed runs. I don't mean speed runs like getting the achievements that are available right now. That's way too slow.
No, what they want is for everyone to just fit together flawlessly and be putting out so much overwhelming damage that all mechanics can be completely ignored. (Typically these are the same people that *** and moan all day about everything being too easy.) What they fail to realize is that PUG does not mean "well oiled machine". You have to be a little versatile. Even pro sports teams generally don't just click together the first time they meet. But no matter how many times they are presented with that reality, they will still continue to expect and demand that three other completely random people play exactly the way the elitist wants them to.
timidobserver wrote: »timidobserver wrote: »timidobserver wrote: »timidobserver wrote: »CP shouldn't matter for something like Selene's Web, but I don't agree with anonymous CP. The general population is already being punished enough with the 15 minute timer and being unable to manage groups. A few bad Apples don't warrant punishing the entire community.
Well then they need to put a 160 cap or something on Veteran Dungeons - because there is just no excuse for the kind of crap low CP players have to go through on this game when they sign up to do vet dungeons.
And it's not just a few bad apples. It's a widespread practice that happens almost every time I see a low CP player inside a dungeon. And I run a lot of dungeons.
Doesn't matter to me. I have never vote kicked anyone from a group that wasn't afk. I shouldn't have to deal with 15 minute timer or the removal of cp visibility. I'd be fine with them only allowing inactive players to be vote kicked or some other approach that doesn't inconvenience everyone.
How about this then - we make it optional? You can choose whether or not to have your CP visible to other players. That way you aren't forced into anything - but other players who don't want to be pre-judged due to their CP levels can avoid being done so.
Obviously people with hidden cp will be instakicked.
Sadly you might be right about that. But that just proves my point - and why it needs to be made invisible in the first place. Because too many players use it as an excuse to treat others like garbage.
Regardless of how many annoying safeguards they implement, there will always be something that people get judged on. They have banned add-ons and added timers and there was no change. There is nothing they can do to prevent elitism.
Just because you cannot wholly cure something doesn't mean you shouldn't take steps to treat it.
Making CP invisible to other players would help. Not sure why that would annoy you.
Lord_Dexter wrote: »Salene last boss is tough and with scroll almost impossible for low level CP,
I would never waste time, i did many times but low cp player end up with time waste..
that's fair, but that doesn't necessarily answer my question. This content was geared for each dps to be doing 10-15 and a well geared and knowledgeable player can easily push 30k+ unbuffed, its entirely possible that the "clean run" your experiencing was entirely because of the other dps.
Now there is no reason not to be civil of course, but when pugging social isn't the first consideration. It's entirely possible that the other dps (who I suspect was doing the vast majority of the dps) should have left, but by him leaving you would have been completely unable to continue due to dps checks. Just a matter of priorities I suppose, do you prefer to finish the pledge in a timely manner or do you accept the lower cp and announce its a "completion" run.
***, nearly every Vet dungeon is doable without any DPS checks bar from few DLC dungeons.
Most vet dungeons are soloable so DPS and DPS race is entirely a false concept, just another reason to measure e-peens, unless you do speedruns for achievements, but then you shouldn't be in the groupfinder in the first place (and your own fault for being there if you do).
It all boils down to another form of elitism and nothing else, it has nothing to do with DPS checks or DPS race, they are veteran 4-man's not vMoL for crying out loud, they are the easiest form of veteran dungeonining designed for the lowest common denominator and doable by anybody, even (yes) LOW cp's if they have half a brain attached to them.
How do I know? Because i've:
A: Soloed most dungeons in veteran mode.
B: Ran veteran dungeons when my characters were low on CP (VR) (believe it or not, i was once low too!)
C: Ran and still frequently run veteran dungeons with low CP players:
It all boils down to individual skill of players. In OP's case it easily could've been the low CP player was actually doing much better than the player doing the kicking, you don't know. A battlescaled lowbie with good on-level gear with good playing skills is on par with someone max with maybe a few stats lower here and there, but not by a lot.
CP in this case truly is no indicator of anything, not in 4-mans, not by a long shot. If a group fails because there is a low CP player in the group, it's not the fault of the low CP player... it's the fault of the other 3 players because most dungeons are literally a cakewalk..
Lord_Dexter wrote: »Salene last boss is tough and with scroll almost impossible for low level CP,
I would never waste time, i did many times but low cp player end up with time waste..
Pugged Selene with a couple of 200ish CP DPSers today. I kinda expected we'd skip hard mode, but they were doing well, so we read the scroll. It was a little rough and took a few tries, but they did just fine and we're being carried either.
Just chill and give players a chance to prove themselves before making assumptions.
that's fair, but that doesn't necessarily answer my question. This content was geared for each dps to be doing 10-15 and a well geared and knowledgeable player can easily push 30k+ unbuffed, its entirely possible that the "clean run" your experiencing was entirely because of the other dps.
Now there is no reason not to be civil of course, but when pugging social isn't the first consideration. It's entirely possible that the other dps (who I suspect was doing the vast majority of the dps) should have left, but by him leaving you would have been completely unable to continue due to dps checks. Just a matter of priorities I suppose, do you prefer to finish the pledge in a timely manner or do you accept the lower cp and announce its a "completion" run.
***, nearly every Vet dungeon is doable without any DPS checks bar from few DLC dungeons.
Most vet dungeons are soloable so DPS and DPS race is entirely a false concept, just another reason to measure e-peens, unless you do speedruns for achievements, but then you shouldn't be in the groupfinder in the first place (and your own fault for being there if you do).
It all boils down to another form of elitism and nothing else, it has nothing to do with DPS checks or DPS race, they are veteran 4-man's not vMoL for crying out loud, they are the easiest form of veteran dungeonining designed for the lowest common denominator and doable by anybody, even (yes) LOW cp's if they have half a brain attached to them.
How do I know? Because i've:
A: Soloed most dungeons in veteran mode.
B: Ran veteran dungeons when my characters were low on CP (VR) (believe it or not, i was once low too!)
C: Ran and still frequently run veteran dungeons with low CP players:
It all boils down to individual skill of players. In OP's case it easily could've been the low CP player was actually doing much better than the player doing the kicking, you don't know. A battlescaled lowbie with good on-level gear with good playing skills is on par with someone max with maybe a few stats lower here and there, but not by a lot.
CP in this case truly is no indicator of anything, not in 4-mans, not by a long shot. If a group fails because there is a low CP player in the group, it's not the fault of the low CP player... it's the fault of the other 3 players because most dungeons are literally a cakewalk..
Merlin13KAGL wrote: »Clearly you had an ass in your group, but I feel a few details are missing?
Were you running Vet or Norm? How low is low CP? Because, you have to remember that the content is scaled to CP160, as it always has been.
A CP120 may not have an issue, if they're good at their character. A CP20 is going to have a hard time, especially with a Vet version of Selene's Web.
timidobserver wrote: »timidobserver wrote: »timidobserver wrote: »timidobserver wrote: »timidobserver wrote: »CP shouldn't matter for something like Selene's Web, but I don't agree with anonymous CP. The general population is already being punished enough with the 15 minute timer and being unable to manage groups. A few bad Apples don't warrant punishing the entire community.
Well then they need to put a 160 cap or something on Veteran Dungeons - because there is just no excuse for the kind of crap low CP players have to go through on this game when they sign up to do vet dungeons.
And it's not just a few bad apples. It's a widespread practice that happens almost every time I see a low CP player inside a dungeon. And I run a lot of dungeons.
Doesn't matter to me. I have never vote kicked anyone from a group that wasn't afk. I shouldn't have to deal with 15 minute timer or the removal of cp visibility. I'd be fine with them only allowing inactive players to be vote kicked or some other approach that doesn't inconvenience everyone.
How about this then - we make it optional? You can choose whether or not to have your CP visible to other players. That way you aren't forced into anything - but other players who don't want to be pre-judged due to their CP levels can avoid being done so.
Obviously people with hidden cp will be instakicked.
Sadly you might be right about that. But that just proves my point - and why it needs to be made invisible in the first place. Because too many players use it as an excuse to treat others like garbage.
Regardless of how many annoying safeguards they implement, there will always be something that people get judged on. They have banned add-ons and added timers and there was no change. There is nothing they can do to prevent elitism.
Just because you cannot wholly cure something doesn't mean you shouldn't take steps to treat it.
Making CP invisible to other players would help. Not sure why that would annoy you.
It wouldn't help. Every popular MMO has elitism regardless of what the devs do.
It would be annoying because knowing your group is important to a successful run. I don't kick low CP players, but I do take steps to carry them since they usually do less dps, take more damage, and put out less heals.
luen79rwb17_ESO wrote: »The real issue is many players are acostumed to the old "burn boss" pledges so they want to replicate that with Max CP requierement.
This can be true on those "dps race" bosses, but many bosses are based on mecanichs rather than burn, so that adds 2 obstacles to low CP players: learning the mechanics and dealing with a longer fight due to the fact that bosses now have crazy HP.
That's exactly the issue with Selene's boss, gotta learn to keep an eye out on 1 hit mecanichs and dealing enough AOE dps to adds or you're overwhelmed.
ZOS needs to balance those fights for low CP or gate the content (which is against 1T philosophy).
Doctordarkspawn wrote: »I'll put this simply.
Low CP people have no buisness queuing vet. Hell, I didn't queue for things back in the day until I completed both Cadwells silver and gold. And that's how it needs to be.
CP is a barrier to entry. They need to impliment requirements.
Lord_Dexter wrote: »Lord_Dexter wrote: »Salene last boss is tough and with scroll almost impossible for low level CP,
I would never waste time, i did many times but low cp player end up with time waste..
Pugged Selene with a couple of 200ish CP DPSers today. I kinda expected we'd skip hard mode, but they were doing well, so we read the scroll. It was a little rough and took a few tries, but they did just fine and we're being carried either.
Just chill and give players a chance to prove themselves before making assumptions.
Better upload video, 200 CP dps doing salene vet hard?
No to making it anonymous. But honestly if someone is going to go through all that to be a ***, they would more than likely find any number of other reasons to be a *** of cp was anonymous.
There will always be aholes like that.
I think hiding cp would actually cause even more behavior like you mentioned.
I wish we had even more information about our potential group members, such as how many dungeons they have run and other stats.
skiptomyluau wrote: »I stopped doing undaunted dailies because a) it takes an hour to group with the auto kicks. And b) once in we rarely finish due to drama. I don't have enough friends to put together a fun adult group
Doctordarkspawn wrote: »I'll put this simply.
Low CP people have no buisness queuing vet. Hell, I didn't queue for things back in the day until I completed both Cadwells silver and gold. And that's how it needs to be.
CP is a barrier to entry. They need to impliment requirements.
Lord_Dexter wrote: »
that's fair, but that doesn't necessarily answer my question. This content was geared for each dps to be doing 10-15 and a well geared and knowledgeable player can easily push 30k+ unbuffed, its entirely possible that the "clean run" your experiencing was entirely because of the other dps.
Now there is no reason not to be civil of course, but when pugging social isn't the first consideration. It's entirely possible that the other dps (who I suspect was doing the vast majority of the dps) should have left, but by him leaving you would have been completely unable to continue due to dps checks. Just a matter of priorities I suppose, do you prefer to finish the pledge in a timely manner or do you accept the lower cp and announce its a "completion" run.
***, nearly every Vet dungeon is doable without any DPS checks bar from few DLC dungeons.
Most vet dungeons are soloable so DPS and DPS race is entirely a false concept, just another reason to measure e-peens, unless you do speedruns for achievements, but then you shouldn't be in the groupfinder in the first place (and your own fault for being there if you do).
It all boils down to another form of elitism and nothing else, it has nothing to do with DPS checks or DPS race, they are veteran 4-man's not vMoL for crying out loud, they are the easiest form of veteran dungeonining designed for the lowest common denominator and doable by anybody, even (yes) LOW cp's if they have half a brain attached to them.
How do I know? Because i've:
A: Soloed most dungeons in veteran mode.
B: Ran veteran dungeons when my characters were low on CP (VR) (believe it or not, i was once low too!)
C: Ran and still frequently run veteran dungeons with low CP players:
It all boils down to individual skill of players. In OP's case it easily could've been the low CP player was actually doing much better than the player doing the kicking, you don't know. A battlescaled lowbie with good on-level gear with good playing skills is on par with someone max with maybe a few stats lower here and there, but not by a lot.
CP in this case truly is no indicator of anything, not in 4-mans, not by a long shot. If a group fails because there is a low CP player in the group, it's not the fault of the low CP player... it's the fault of the other 3 players because most dungeons are literally a cakewalk..
Soloable? May be you can after dying many times..
Not low level cp can solo and one Dungeon he is talking Salene, its last boss is almost impossible to solo!
Karius_Imalthar wrote: »I have to play the middle ground here. Yes, CP does not mean everything but it does not mean nothing. For one, if I know nothing about a player then it gives me something to start with. I have never been in a group that tried to vote kick anyone (except once someone dc'd and never came back). For example, last night I was in one of the harder vet dungeons. One member had less than 100 cp. No one complained. We tried and didn't make it further than a couple bosses in. We opted to disband and I thanked everyone for the group.
Realistically it was unlikely we were ever going to be able to complete the dungeon. CP gain is very quick at first meaning they would have been vet for a very short time. A day? Perhaps hours. If CP is very low then they probably have little to no experience in veteran dungeons, are unlikely to know the mechanics, and are unlikely to have experienced enough of a challenge that drives set building and skill point and champion point research.
Was the OP's group member a drama queen elitist jerk? Yes. If the people who have spent time learning the game and perfecting their character want to play the game and have fun and if they want to do that with other people who have spent time learning the game and perfecting their character then they can do that.
Stopnaggin wrote: »Lord_Dexter wrote: »
that's fair, but that doesn't necessarily answer my question. This content was geared for each dps to be doing 10-15 and a well geared and knowledgeable player can easily push 30k+ unbuffed, its entirely possible that the "clean run" your experiencing was entirely because of the other dps.
Now there is no reason not to be civil of course, but when pugging social isn't the first consideration. It's entirely possible that the other dps (who I suspect was doing the vast majority of the dps) should have left, but by him leaving you would have been completely unable to continue due to dps checks. Just a matter of priorities I suppose, do you prefer to finish the pledge in a timely manner or do you accept the lower cp and announce its a "completion" run.
***, nearly every Vet dungeon is doable without any DPS checks bar from few DLC dungeons.
Most vet dungeons are soloable so DPS and DPS race is entirely a false concept, just another reason to measure e-peens, unless you do speedruns for achievements, but then you shouldn't be in the groupfinder in the first place (and your own fault for being there if you do).
It all boils down to another form of elitism and nothing else, it has nothing to do with DPS checks or DPS race, they are veteran 4-man's not vMoL for crying out loud, they are the easiest form of veteran dungeonining designed for the lowest common denominator and doable by anybody, even (yes) LOW cp's if they have half a brain attached to them.
How do I know? Because i've:
A: Soloed most dungeons in veteran mode.
B: Ran veteran dungeons when my characters were low on CP (VR) (believe it or not, i was once low too!)
C: Ran and still frequently run veteran dungeons with low CP players:
It all boils down to individual skill of players. In OP's case it easily could've been the low CP player was actually doing much better than the player doing the kicking, you don't know. A battlescaled lowbie with good on-level gear with good playing skills is on par with someone max with maybe a few stats lower here and there, but not by a lot.
CP in this case truly is no indicator of anything, not in 4-mans, not by a long shot. If a group fails because there is a low CP player in the group, it's not the fault of the low CP player... it's the fault of the other 3 players because most dungeons are literally a cakewalk..
Soloable? May be you can after dying many times..
Not low level cp can solo and one Dungeon he is talking Salene, its last boss is almost impossible to solo!
I don't think that was his point. How can you judge someone skill from a number? You cant, how about lower level characters say a lvl 44, maybe this is alt toon that has max cp, it doesn't display the cp. That's why you see people get their butts handed to them in duels by low level toons.
4 man dungeons are not the end game content they once we're even on vet. Me and a friend do them all the time when going for certain gear and it's only 2 or 3 of us, no real need for heals or tanks. The only challanging dungeons are the dlc ones at this point and they are nowhere near HM trials.
Darkestnght wrote: »Yeah some peoples kids...you have to wonder what their parents are like.
I had someone try to pull this stunt on me a few days ago. He gave up and finally joined the fight when it became apparent that we didn't need him anyway. Seems our DPS wasn't that low after all.
Here's the thing about official CP requirements to do vet dungeons. Whatever they are, elitist jerks will still try to votekick you right off the bat if you are not maxed out or close to it. Even if you're in one of the easier dungeons.
These people are looking for speed runs. I don't mean speed runs like getting the achievements that are available right now. That's way too slow.
No, what they want is for everyone to just fit together flawlessly and be putting out so much overwhelming damage that all mechanics can be completely ignored. (Typically these are the same people that *** and moan all day about everything being too easy.) What they fail to realize is that PUG does not mean "well oiled machine". You have to be a little versatile. Even pro sports teams generally don't just click together the first time they meet. But no matter how many times they are presented with that reality, they will still continue to expect and demand that three other completely random people play exactly the way the elitist wants them to.
I have mixed feelings about this.
So a friend and I queued the other day for WGT, both of us are very comfortable with the the. We got a 561 healer and a CP 69 DPS. The healer started the vote to kick him immediately. My friend and I have Duo'd WGT so we declined his vote to kick and carried him (and the healer) through the dungeon. The CP 69 was dead the vast majority of the boss fights, with the healer in a close second (he had a couple good ressurections in the Kena fight).
Now for this healer in a "Normal" group that 69 CP would have probably prevented them from finishing the dungeon. So I can understand why he triggered that kick... But for elitists that are comfortable with a dungeon and kick just because... I think they should revaluate themselves as people!