I just don't understand why these new players are trying to beat content they just aren't high enough to do...
xskinzcity wrote: »I used group finder and got into a group for vet wgt. Three of the players had less than 200 cp lol. I ended up leaving on the first boss cause they kept dying.
attempting to carry a 16, 21 and 28 through a Normal 2 is beyond frustrating.
Probably because you find the dungeons and quests that point to them as you're levelling up. This creates the impression that just like in other games there are dungeons dotted throughout the game which are intended to be completed at the same level as the zone they're in.
Honestly I'm still confused by it myself. I see people on the forum all the time saying dungeons are end game content which you shouldn't even consider until you're at least level 50, ideally CP 160. Then I see people in game forming dedicated low-level groups, or saying it doesn't matter since One Tamriel and you can do them any time, and I pick up quests which actively encourage me to enter dungeons. It's mixed messages.
Stopnaggin wrote: »Probably because you find the dungeons and quests that point to them as you're levelling up. This creates the impression that just like in other games there are dungeons dotted throughout the game which are intended to be completed at the same level as the zone they're in.
Honestly I'm still confused by it myself. I see people on the forum all the time saying dungeons are end game content which you shouldn't even consider until you're at least level 50, ideally CP 160. Then I see people in game forming dedicated low-level groups, or saying it doesn't matter since One Tamriel and you can do them any time, and I pick up quests which actively encourage me to enter dungeons. It's mixed messages.
With 1T battle spirit makes everyone have higher stat pools so yes they can run them, everything in the game is now cp160, and your battle spirit will rise to their level. What can not be judged is a person's skill, just because someone is say level 15 or 20 doesn't mean much, they could still have 561 cp, it just doesn't show on their level. With the higher stay pools they are very viable to enter any of the dungeons. HM is a different story all together.
I've seen this post a dozen times. I stopped running dungeons on my char because attempting to carry a 16, 21 and 28 through a Normal 2 is beyond frustrating. I get kicked from Vet dungeons for being too low(312 CP)
sarahb16_ESO wrote: »Tbh I think both sides would be much happier if the group finder created teams based on lvl/some measure of experience -there's loads of ppl who shy away from dungeons because they don't wanna be ~that guy~, so it's not just experienced players who are annoyed.
That said, flat out excluding players from this content is imo uncalled for. Both because lvl is no measure of experience and because you can just make your own (hand-picked) group instead of using the tool. *shrug*
Since 1T I have done dungeons on both my "vet" CP characters and less than 50 characters as well.
The issue isn't level or CP count, it's knowledge of how things work (your class/skills/game mechanics) and your ability to work with your team.
I've seen some CP capped people completely blow. CP561 is really only an indication that you at least know how to grind zombies, and nothing more.
IMO if you don't want to carry people through dungeons GTFO of group finder and use /guild or /zone to get people for your group. Everyone has as much right to use group finder as anyone else.