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Low levels ruined Normal Dungeons

SaRuZ
SaRuZ
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I've seen this post a dozen times. I stopped running dungeons on my char because attempting to carry a 16, 21 and 28 through a Normal 2 is beyond frustrating. I get kicked from Vet dungeons for being too low(312 CP)

I didn't touch dungeons until I hit 50. The content was too difficult when scaled to 160. I just don't understand why these new players are trying to beat content they just aren't high enough to do and why they feel punishing someone just trying to get through daily undaunted pledges, something they can't even do yet, is a good idea?

The Normal 2 was a bad idea imo. Normal 1s at any lvl is scaled for these players but Normal 2 needs to either be locked off or introduce a dungeon queue system that allows people the option to be grouped with players at their level. Ever tried running ICP with 10's? You will rage quit the first boss.
  • starkerealm
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    SaRuZ wrote: »
    I just don't understand why these new players are trying to beat content they just aren't high enough to do...

    Because the game told them they could. "Go anywhere you want," it said, and they did. "Do whatever you want," it said, and they queued for Wayrest Sewers II on normal.
    Edited by starkerealm on December 28, 2016 10:20PM
  • Danikat
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    Probably because you find the dungeons and quests that point to them as you're levelling up. This creates the impression that just like in other games there are dungeons dotted throughout the game which are intended to be completed at the same level as the zone they're in.

    Honestly I'm still confused by it myself. I see people on the forum all the time saying dungeons are end game content which you shouldn't even consider until you're at least level 50, ideally CP 160. Then I see people in game forming dedicated low-level groups, or saying it doesn't matter since One Tamriel and you can do them any time, and I pick up quests which actively encourage me to enter dungeons. It's mixed messages.
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  • TARAFRAKA
    TARAFRAKA
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    lurk
  • mb10
    mb10
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    They shouldnt be allowed to go them they get the undaunted skill line tbh
  • starkerealm
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    mb10 wrote: »
    They shouldnt be allowed to go them they get the undaunted skill line tbh

    They get the undaunted skill line at level 10.
  • Sigtric
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    Since 1T I have done dungeons on both my "vet" CP characters and less than 50 characters as well.

    The issue isn't level or CP count, it's knowledge of how things work (your class/skills/game mechanics) and your ability to work with your team.

    I've seen some CP capped people completely blow. CP561 is really only an indication that you at least know how to grind zombies, and nothing more.


    IMO if you don't want to carry people through dungeons GTFO of group finder and use /guild or /zone to get people for your group. Everyone has as much right to use group finder as anyone else.

    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

    Show Me Your Dunmer
    [/center]
  • Shadeaux
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    I see a lot of low levels, but for the most part haven't really had trouble with normal dungeons.
  • Skinzz
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    I used group finder and got into a group for vet wgt. Three of the players had less than 200 cp lol. I ended up leaving on the first boss cause they kept dying.
    Edited by Skinzz on December 28, 2016 10:58PM
    Anybody got a group? LFG, anybody? Hello?
  • Shadeaux
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    xskinzcity wrote: »
    I used group finder and got into a group for vet wgt. Three of the players had less than 200 cp lol. I ended up leaving on the first boss cause they kept dying.

    Now VET is another story :-)
  • Browiseth
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    SaRuZ wrote: »
    attempting to carry a 16, 21 and 28 through a Normal 2 is beyond frustrating.

    dude i carry them and they still find something to complain about

    one tamriel more like

    one skill level

    ahahahahahaha please zos matchmaking is going to be needed if every future group content is going to be "the next hardest thing in the game" at this rate
    skingrad when zoscharacters:
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    • EP - F - Ashes-of-Arcane - Argonian Magicka Necromancer - lvl 50
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    • EP - F - Moonlight Maiden - Altmer Magicka Templar - lvl 50
    • EP - F - Maxine Cauline - Breton Magicka Nightblade - lvl 50
    • EP - M - Garrus Loridius - Imperial Stamina Templar - lvl 50
    • EP - F - Jennifer Loridius - Imperial Necromancer tank - lvl 50
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  • Stopnaggin
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    Ah been on both sides, if your good enough you can carry a group. I don't think this how it should be but it is that way. I have also been in with some lower level players that know how to play, so I don't judge based on level alone. Even on II dungeons it's only a matter of how fast you can dps bosses and mobs. I've run with 3 man all dps low cp and cleared them with no problems, have also run 4 man 1 tank 1 heal 2 dps and had all kinds of trouble.

    I would suggest not using gf unless you are sure you could survive by youself. If I use gf I'm sure to slot some sort of self heal and lots of pots.
  • luen79rwb17_ESO
    luen79rwb17_ESO
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    The issue is not only being a low level per se. But being an overall new player in ESO, since those people usually have bellow average gear, skills and rotations. I've seen low levels just spamming light attacks for example.

    And it's not their fault to be honest, they are in the process of knowning their character like we all did once upon a time. The issue here is that this content was designed for "veteran" players and the mechanics are not toned down enough for fresh new players.

    I agree that normal 2s need to be toned down alot or be simply locked out at certain levels. They're not a pleasant experience to anyone.
    Edited by luen79rwb17_ESO on December 28, 2016 11:06PM
    PC/DC/NAserver

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  • Stopnaggin
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    Danikat wrote: »
    Probably because you find the dungeons and quests that point to them as you're levelling up. This creates the impression that just like in other games there are dungeons dotted throughout the game which are intended to be completed at the same level as the zone they're in.

    Honestly I'm still confused by it myself. I see people on the forum all the time saying dungeons are end game content which you shouldn't even consider until you're at least level 50, ideally CP 160. Then I see people in game forming dedicated low-level groups, or saying it doesn't matter since One Tamriel and you can do them any time, and I pick up quests which actively encourage me to enter dungeons. It's mixed messages.

    With 1T battle spirit makes everyone have higher stat pools so yes they can run them, everything in the game is now cp160, and your battle spirit will rise to their level. What can not be judged is a person's skill, just because someone is say level 15 or 20 doesn't mean much, they could still have 561 cp, it just doesn't show on their level. With the higher stay pools they are very viable to enter any of the dungeons. HM is a different story all together.
  • Sigtric
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    Stopnaggin wrote: »
    Danikat wrote: »
    Probably because you find the dungeons and quests that point to them as you're levelling up. This creates the impression that just like in other games there are dungeons dotted throughout the game which are intended to be completed at the same level as the zone they're in.

    Honestly I'm still confused by it myself. I see people on the forum all the time saying dungeons are end game content which you shouldn't even consider until you're at least level 50, ideally CP 160. Then I see people in game forming dedicated low-level groups, or saying it doesn't matter since One Tamriel and you can do them any time, and I pick up quests which actively encourage me to enter dungeons. It's mixed messages.

    With 1T battle spirit makes everyone have higher stat pools so yes they can run them, everything in the game is now cp160, and your battle spirit will rise to their level. What can not be judged is a person's skill, just because someone is say level 15 or 20 doesn't mean much, they could still have 561 cp, it just doesn't show on their level. With the higher stay pools they are very viable to enter any of the dungeons. HM is a different story all together.

    Showing CP of low level characters would only help a little I think. I mean honestly, we've all seen capped CP people who have no clue what they are doing, so CP isn't even a good indicator of whether someone can make it through a dungeon.

    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

    Show Me Your Dunmer
    [/center]
  • magnusthorek
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    I guess it's lack of judgment and excess of confidence.

    This doesn't happen only dungeons, other group contents like Skyreach Catacombs, for example, suffer the same problem.

    The other day I was about to do it and just to help I posted in zone for someone else to come. Two lowbies came and I was about to kick them but I decided to let it go.

    The lowest of them started luring every small groups in one point, like high levels do to "stack and burn".

    Thing is the guy lured and died every single time. When I scolded him (politely, mind you) he left. The other guy understood my points, accepted the tips before each mini-boss and we finished together.

    Of course, I carried him, and obviously he was thankful for that.
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  • Milvan
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    Most of cp160 properly equipeed can carry any low levels in a normal dungeons. If you have problem doing that I think that you are the one that is struggling, not the lowlings.
    “Kings of the land and the sky we are; proud gryphons.” Stalker stands, the epitome of pride. Naked and muscular, his wings widen and his feet dig in as if he alone holds down the earth and supports the heavens, keeping the two ever separate.”
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  • Curragraigue
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    CP 312 is not too low to do Vet Dungeons. I regularly do Vet Dungeon group finder runs with people in 200s+ without any problems. If you know the mechanics you shouldn't have any problems. Keep trying Vet Dungeons they are more rewarding and enjoyable.
    PUG Life - the true test of your skill

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  • bebynnag
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    SaRuZ wrote: »
    I've seen this post a dozen times. I stopped running dungeons on my char because attempting to carry a 16, 21 and 28 through a Normal 2 is beyond frustrating. I get kicked from Vet dungeons for being too low(312 CP)

    Seriously? complaining about low levels queuing for dungeons at the same time as you complain about higher levels kicking you from dungeons
  • KochDerDamonen
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    pff

    It's completely possible to do these dungeons on normal with low levels.
    I started playing on PS4 recently, so a new controller loadout that I'm not used to. playing a stamina templar, level 15 at the time and also something I'm not familiar with. We randomed nWGT. In the group was me, a friend who's experienced on PS4 on a new character, one who's okay with the game in general but on a new character and he's never done this dungeon before, and one who's entirely new.
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  • SquareSausage
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    The problem with low levels entering II dungeons is that these have more mechanics which newer players won't have faced before, and the mechanics need to be known in order to stop a wipe.
    If I queue on a random dungeon for the 100k exp its alarming how many times im dropped into a normal II dungeon partially completed with for example only 2 low level players still in group.
    Breakfast King
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  • JkahrrRadnar
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    I think both sides would be much happier if the group finder created teams based on lvl/some measure of experience -there's loads of ppl who shy away from dungeons because they don't wanna be ~that guy~, so it's not just experienced players who are annoyed.
    That said, flat out excluding players from this content is imo uncalled for. Both because lvl is no measure of experience and because you can just make your own (hand-picked) group instead of using the tool. *shrug*
    Edited by JkahrrRadnar on December 29, 2016 12:13AM
  • TequilaFire
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    Wow, sure glad the PvP community is not this toxic to new players.
    The new players are in the normal dungeons because that is the way the game is designed to be played.
    You can't enter undaunted until level 45 so that is not an issue.
    Maybe as a CP160 you should realize you are the one that is out of place in a normal dungeon and should be playing vet instead, or just help out.
  • Sigtric
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    Tbh I think both sides would be much happier if the group finder created teams based on lvl/some measure of experience -there's loads of ppl who shy away from dungeons because they don't wanna be ~that guy~, so it's not just experienced players who are annoyed.
    That said, flat out excluding players from this content is imo uncalled for. Both because lvl is no measure of experience and because you can just make your own (hand-picked) group instead of using the tool. *shrug*

    This^

    Basically....

    The bottom line really is: if you don't want to group with unpredictable unknowns, don't use to a tool that does exactly that.

    Get grouped up with someone you find less desirable because their CP or level isn't high enough? That's not their fault. You subjected yourself to it by using a tool designed to group you with anyone else looking for that content.

    Use /zone and find people who fit your criteria if you want a specific group make up

    Edited by Sigtric on December 28, 2016 11:54PM

    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

    Show Me Your Dunmer
    [/center]
  • rosendoichinoveb17_ESO
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    For normal dungeons (used by high CP players only for farming sets) I usually go my own way cause if you have enough damage you can solo everything and heal yourself at the same time. The other low CP are welcome to come along for the ride. And being 160CP+ for normal dungeons is almost guaranteed benefit as you can receive items from those players while carying them.

    Bottom line is that noone should be going as a damage dealer if they cant at least output 20k DPS on solo targets. Thats why I was tank until i reached max CP
  • SolarCat02
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    As has been stated before, it's knowledge of the dungeons and your characters that matters, not level.

    Yesterday, my husband and I queued for normal Volenfell, him on his then-level-20-something stamina dragonknight and me on my CP561 healer, because he wanted the Skillpoint. The group finder gave us two CP300+ players who dropped group shortly afterwards rather than run with a low level. Group finder bugged and only let us replace one of them, so we three manned it with the level 23 it picked for us, and were done in 20 minutes.

    Today we queued for a random normal on our level 17s (dps and healer) and got White Gold Tower. We would have run it, but once again the fourth person in the group (a tank) dropped, and Group Finder didn't give an option to replace him. I would have run it anyway except I am nervous doing the first boss with less than a full group because of the cage mechanics, so we dropped that.

    Grabbed two level 46s from the guild instead, one of which wanted to learn to tank (wearing mismatched dropped sets for leveling), and taught them the mechanics for Ruins of Mazzatun instead. Realized at the final boss that my armor and weapons weren't enchanted, oops! That would explain my magicka resource issues on Xal-Nur. :s One wipe in the whole dungeon, on the final boss, due to the final health-drain totem and the dream-state mechanic triggering at the same time; no deaths on the second take for a nice smooth finish.

    Levels don't matter half as much as the knowing matters. Once you know what to do, the rest is typically easy.
    Why be normal when you can be better?

    Elissandra Ravenwing, Magicka Dragonknight Healer
    Lady Kalila, Stamina Templar DPS
    Stands-in-Danger, Nightblade Saptank
    Zalarah, Stamina Dragonknight DPS
  • SaRuZ
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    I never said it wasn't doable. Not everyone has two hours of their life to spend on Normal Wayrest II. I also never insulted or insinuated any low level players or new players are bad. I am confused behind the logic of grouping them with high level players at random. I am also waiting until 561 to run vet again to avoid being kicked as soon as I queue up.

    I had given up on dungeons for this reason soon after 1T dropped. The issue arose from playing on my wife's templar. We are trying to get her to 160 from 100(141 now) and going back to doing pledges and randoms for XP is a nightmare.

    I imagine it's not fun for new players either. 1T is supposed to scale yet the message in the top right corner still says "Enemies scaled to 160." when nobody in the dungeon is at or above 160.
    Edited by SaRuZ on December 29, 2016 12:59AM
  • SaRuZ
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    And yes, levels do matter. A non CP character at level 15 does not do the same damage as a CP250.

    Seriously, that argument is completely flawed. In no way are they comparable. It's that logic that keeps this system broken. What Mechanics, pray tell, are there? Tank pulls aggro, healer heals and DPS slashes away. Rinse, repeat. Yet at a low level you do not have the Health, Magicka OR Stamina. You do not have the Weapon Dmg, Armor or Skills unlocked to do anything but hack away at the first boss for an hour.

    Work smarter, not harder.
  • Artemiisia
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    I have been leveling up lots these last weeks with new alts, and with the scalling I can easily see when I do more dps then a guy that has 300 cp

    at level 15 where I started doing normal dungeons, I was pulling like 15k dps on bosses, and thats not carrying me
  • FriedEggSandwich
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    Sigtric wrote: »
    Since 1T I have done dungeons on both my "vet" CP characters and less than 50 characters as well.

    The issue isn't level or CP count, it's knowledge of how things work (your class/skills/game mechanics) and your ability to work with your team.

    I've seen some CP capped people completely blow. CP561 is really only an indication that you at least know how to grind zombies, and nothing more.


    IMO if you don't want to carry people through dungeons GTFO of group finder and use /guild or /zone to get people for your group. Everyone has as much right to use group finder as anyone else.

    Completely agree, well said. I'm leveling a sorc on NA atm, he lvl38. The only real difference between him and my max rank EU sorc is the dps is just under half and his sustain sucks, but that's because he's wearing lvl 20 gear, he's not really any more likely to die though. Nothing inherently wrong with a low level character, it all comes down to the experience of the player. I've never pugged on my EU sorc, might try it on NA just for giggles.
    PC | EU
  • brandonv516
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    New low level players have no idea about pledges. They have no idea that you need to get them done each day and want to do them as fast as possible.

    New players try things they have access to. Blame ZoS, not new players. I don't. I don't mind carrying them in normal dungeons. Besides, most normal dungeons can be soloed.
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