Maintenance for the week of June 8:
• [IN PROGRESS] PC/Mac: NA and EU megaservers for patch maintenance – June 8, 1:00AM EDT (5:00 UTC) - 12:00PM EDT (16:00 UTC)
• [IN PROGRESS] Xbox: NA and EU megaservers for patch maintenance – June 7, 10:00PM EDT (June 8, 2:00 UTC) - June 8, 12:00PM EDT (16:00 UTC)
• [IN PROGRESS] PlayStation®: NA and EU megaservers for patch maintenance – June 7, 10:00PM EDT (June 8, 2:00 UTC) - June 8, 12:00PM EDT (16:00 UTC)
Maintenance for the week of June 8:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – June 8, 1:00AM EDT (5:00 UTC) - 12:00PM EDT (16:00 UTC)
• [EXTENDED] Xbox: NA and EU megaservers for patch maintenance – June 7, 10:00PM EDT (June 8, 2:00 UTC) - June 8, 4:00PM EDT (2000 UTC)
• [EXTENDED] PlayStation®: NA and EU megaservers for patch maintenance – June 7, 10:00PM EDT (June 8, 2:00 UTC) - June 8, 4:00PM EDT (20:00 UTC)
Heavy attack better than skill
IMO, this is an in balance ZOS needs to correct.
If you are a stamina user and you are not performing at a heavy attack before executing any damaging skill you're doing it wrong.
I.e... heavy attack critical rush, heavy attack dizzying swing, heavy attack reverse slice.
Just a few points into the champion tree for increase heavy attack damage will make a heavy attack perform 50% better than a typical skill attack. Take that statement with a grain of salt because obviously it's not exact but it's what I feel is happening.
Technically magic users can utilize this as well but the problem is that a destruction heavy attack can be reflected, or even dodged if the opponent has shuffle.
If you're running duel wield this doesn't work as well especially if you are magic duel wield because you're heavy attacks are based off weapon damage and yet you're stacking spell damage for your abilities.
Hopefully ZOS well look at this or take it into effect before the balance changes.
-Kai
(The last magicka melee nightblade)
Edited by kaithuzar on December 27, 2016 4:30PM Member of:
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