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Way to go ZOS you ruined Proc sets for PvE

  • xblackroxe
    xblackroxe
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    Derra wrote: »
    BohnT wrote: »
    Guys wait for the patch notes, you can complete every piece of content without the crits on you illambris, skoria, selenes etc. VMoL was beaten before dps went through the roof so the 3k dps loss is not bad.

    Being able to still do content isn't the issue. The issue is solving a PvP issue by nerfing PvE.

    The issue was solving both a pve and pvp issue and proc sets was over performing in both aspects.

    Anyone being honest can admit that this change is PvP driven. Proc sets are a major problem in PvP. No one complains about proc sets in PvE given that most of them are of no use in PvE.

    Yet zos has a history of nerfing things that are absolutely mandatory (some might say op) for pve aswell.

    I would not throw the chance of this also being an intended pve 2p set nerf out of the window. Grothdarr and ilambris are way overperforming.

    100% of the complaints are coming from the PvP community. No PvE problems are solved. Something else will just become the new BIS.

    Well there arent any people that get rekt in pve that can complain.
    And you really cant tell me that 10-15k aoe and 4-6k single target from Grothdar/Illambris is in anyway not broken for pve.
    Member of HODOR

    Dro-m'Athra Destroyer
  • SanTii.92
    SanTii.92
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    Without mentioning that grothdarr and ilambris are currently overperforming, you are aware that in the case some monster set end up being underused they can simply adjust tooltip as necessary, right? Change is good.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • Unsent.Soul
    Unsent.Soul
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    Way to go OP, you've made thread #74821 about proc sets in pve since the sneak peak post made....

    Just quit the game if this change is too difficult for you to embrace.
  • Leandor
    Leandor
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    ✭✭
    BohnT wrote: »
    Guys wait for the patch notes, you can complete every piece of content without the crits on you illambris, skoria, selenes etc. VMoL was beaten before dps went through the roof so the 3k dps loss is not bad.

    Being able to still do content isn't the issue. The issue is solving a PvP issue by nerfing PvE.

    It is actually trying to solve a PvP problem at its root (burst potential due to 70+% universal crit chance in combination with three to five concurrent damage sources due to the procs) that does have a minor impact on PvE.

    Impen or not, crit and crit damage is still the most bang for the buck damage increase in PvP. The only difference between PvE and PvP is that in PvE sustained damage is king while in PvP burst is king.

    Impen does not reduce crit hits below non crits and due to its cap, crit damage is still higher than normal damage on every single player there is in cyrodiil.
    Edited by Leandor on December 27, 2016 6:18PM
  • AlMcFly
    AlMcFly
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    I wrote this in the main announcement thread and I'll put it here as well:

    It would be nice if ZOS made sets act differently in Cyrodiil but I understand why they don't. It's also my understanding that, outside of Trials, there is no PvE content that requires sky high damage procs. The PvE content is incredibly easy already and much of the harder content can be cleared with a non-braindead group. I'm a full-time PvEr, and honestly barely ever PvP. Other PvErs are mad that their "l33t deeps numbers" are going to be smaller. It really makes no major difference at all though. That boss we were able to burn down in 40 seconds may take a full minute now. Big freakin' whoopity doo. I'll gladly take that over being one-shot killed in a PvP ground-skirmish. :rolls eyes:
  • timidobserver
    timidobserver
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    xblackroxe wrote: »
    Derra wrote: »
    BohnT wrote: »
    Guys wait for the patch notes, you can complete every piece of content without the crits on you illambris, skoria, selenes etc. VMoL was beaten before dps went through the roof so the 3k dps loss is not bad.

    Being able to still do content isn't the issue. The issue is solving a PvP issue by nerfing PvE.

    The issue was solving both a pve and pvp issue and proc sets was over performing in both aspects.

    Anyone being honest can admit that this change is PvP driven. Proc sets are a major problem in PvP. No one complains about proc sets in PvE given that most of them are of no use in PvE.

    Yet zos has a history of nerfing things that are absolutely mandatory (some might say op) for pve aswell.

    I would not throw the chance of this also being an intended pve 2p set nerf out of the window. Grothdarr and ilambris are way overperforming.

    100% of the complaints are coming from the PvP community. No PvE problems are solved. Something else will just become the new BIS.

    Well there arent any people that get rekt in pve that can complain.
    And you really cant tell me that 10-15k aoe and 4-6k single target from Grothdar/Illambris is in anyway not broken for pve.

    It honestly isn't. In PvP a major game breaking issue is being solved. Nothing is being solved in PvE. The PvE impact is just collateral damage.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Silver_Strider
    Silver_Strider
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    There isn't a healer proc set that is worth a damn so the whole argument that this affects healers is laughable. Bogden and Sentinal not being able to crit heal isn't going to make or break a Healer, which honestly speaking, their crit isn't going to be astronomically high either due to their common usage of non-crit boosting sets, with only Infallible buffing their crit at allThe absolute only USEFUL set that this will effect on a Healer is Twilight's Remedy's HoT effect but that is still an almost 19k HoT before accounting for any heal buffing effects.

    As for other sets that this might affect negatively, I can see Briarheart losing some appeal as the self healing effect is pretty much the only thing that was remotely useful about it in comparison to something like Hundings Rage. Sets like Draugr's Heritage are going to lose appeal as well. Oblivion's Foe heal is nerfed. Yeah, not many useful sets honestly.

    Monster sets are getting hit sure but they'll still be BiS regardless if they can crit or not just because of how much extra damage they bring.

    It's not a game breaking change, like at all. It's a minor tweak that will hurt both PvE and PvP to an extent but not enough to warrant this much of a Doom and Gloom thread
    Edited by Silver_Strider on December 27, 2016 6:19PM
    Argonian forever
  • KramUzibra
    KramUzibra
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    Proc sets are not needed for any endgame pve.
  • Paraflex
    Paraflex
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    Sorry your training wheels got taken off
    Hollykills CP 630 Templar Healer - Ad PS4 Warlord Rank

    Max Stam/Mag Dk
    Max Stam Sorc
    Max Stam/Mag NB

    Don't care to dps much so I heal.


  • xblackroxe
    xblackroxe
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    xblackroxe wrote: »
    Derra wrote: »
    BohnT wrote: »
    Guys wait for the patch notes, you can complete every piece of content without the crits on you illambris, skoria, selenes etc. VMoL was beaten before dps went through the roof so the 3k dps loss is not bad.

    Being able to still do content isn't the issue. The issue is solving a PvP issue by nerfing PvE.

    The issue was solving both a pve and pvp issue and proc sets was over performing in both aspects.

    Anyone being honest can admit that this change is PvP driven. Proc sets are a major problem in PvP. No one complains about proc sets in PvE given that most of them are of no use in PvE.

    Yet zos has a history of nerfing things that are absolutely mandatory (some might say op) for pve aswell.

    I would not throw the chance of this also being an intended pve 2p set nerf out of the window. Grothdarr and ilambris are way overperforming.

    100% of the complaints are coming from the PvP community. No PvE problems are solved. Something else will just become the new BIS.

    Well there arent any people that get rekt in pve that can complain.
    And you really cant tell me that 10-15k aoe and 4-6k single target from Grothdar/Illambris is in anyway not broken for pve.

    It honestly isn't. In PvP a major game breaking issue is being solved. Nothing is being solved in PvE. The PvE impact is just collateral damage.

    C´mon dude.
    Together with destro ult those 2 sets make stamina in leaderboard runs completely obsolete.
    That for me means its broken.
    Its not colleteral its a good change for pvp AND pvp.
    Member of HODOR

    Dro-m'Athra Destroyer
  • DragonBound
    DragonBound
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    It seems like a good change to me, as others say the pve is a little on the easy side, this meta dps mentality is not good for the game.
  • Baconfat79
    Baconfat79
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    The hundreds of hours that I spent farming 2x sharpened Red Mountain daggers just went down the drain. Thanks, ZOS.
  • Paneross
    Paneross
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    Baconfat79 wrote: »
    The hundreds of hours that I spent farming 2x sharpened Red Mountain daggers just went down the drain. Thanks, ZOS.

    It brings me joy knowing this.
  • timidobserver
    timidobserver
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    xblackroxe wrote: »
    xblackroxe wrote: »
    Derra wrote: »
    BohnT wrote: »
    Guys wait for the patch notes, you can complete every piece of content without the crits on you illambris, skoria, selenes etc. VMoL was beaten before dps went through the roof so the 3k dps loss is not bad.

    Being able to still do content isn't the issue. The issue is solving a PvP issue by nerfing PvE.

    The issue was solving both a pve and pvp issue and proc sets was over performing in both aspects.

    Anyone being honest can admit that this change is PvP driven. Proc sets are a major problem in PvP. No one complains about proc sets in PvE given that most of them are of no use in PvE.

    Yet zos has a history of nerfing things that are absolutely mandatory (some might say op) for pve aswell.

    I would not throw the chance of this also being an intended pve 2p set nerf out of the window. Grothdarr and ilambris are way overperforming.

    100% of the complaints are coming from the PvP community. No PvE problems are solved. Something else will just become the new BIS.

    Well there arent any people that get rekt in pve that can complain.
    And you really cant tell me that 10-15k aoe and 4-6k single target from Grothdar/Illambris is in anyway not broken for pve.

    It honestly isn't. In PvP a major game breaking issue is being solved. Nothing is being solved in PvE. The PvE impact is just collateral damage.

    C´mon dude.
    Together with destro ult those 2 sets make stamina in leaderboard runs completely obsolete.
    That for me means its broken.
    Its not colleteral its a good change for pvp AND pvp.

    Nerfing monster sets is not going to make stamina viable.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Qbiken
    Qbiken
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    Way to go OP, you've made thread #74821 about proc sets in pve since the sneak peak post made....

    Just quit the game if this change is too difficult for you to embrace.

    So you shouldn´t be able to speak your mind about your opinions of a game (positive or critical) without needing to leave the game???

    The logic is f****ng flawless...
  • ManwithBeard9
    ManwithBeard9
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    Baconfat79 wrote: »
    The hundreds of hours that I spent farming 2x sharpened Red Mountain daggers just went down the drain. Thanks, ZOS.

    The meta changes every 3 months, welcome to MMOs
  • Maff
    Maff
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    Weird complaints. My PvE farming build uses viper and affliction and can blast through world bosses solo with no problems even though my wep damage is around 1.5k. Proc sets make PvE stupidly easy.
    And yet the problem here is all about PvP players complaints affecting PvE? It's absolutely a PvE problem too, and the nerfing will barely make any difference anyway.
    People crying over nothing.
  • kevlarto_ESO
    kevlarto_ESO
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    At least it is something these sets are still going to be abused as long as you can wear multiple sets that one set procs the other, but this was most likely, the easy way to fix things seems like zos is not into thinking things out much or these sets would have not been here in the first place.

    But something is better than nothing I guess.

    Now lets tame that silly desto ultimate down a bit, being powerful is one thing being op is another, your own data mining should show how many players gravitate to it for a fotm build, you throw diversity out the windows with crap like this.
    Edited by kevlarto_ESO on December 27, 2016 6:29PM
  • Unsent.Soul
    Unsent.Soul
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    Qbiken wrote: »
    Way to go OP, you've made thread #74821 about proc sets in pve since the sneak peak post made....

    Just quit the game if this change is too difficult for you to embrace.

    So you shouldn´t be able to speak your mind about your opinions of a game (positive or critical) without needing to leave the game???

    The logic is f****ng flawless...

    Clearly you're upset, or you are just lacking common sense. We don't need 30000 threads about pve getting the shaft. OP could have mentioned his opinion in the main thread, where a majority of the discussion is taking place. Instead, OP and all the OP'S responses resemble a child throwing a temper tantrum...
  • AlMcFly
    AlMcFly
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    Baconfat79 wrote: »
    The hundreds of hours that I spent farming 2x sharpened Red Mountain daggers just went down the drain. Thanks, ZOS.

    The meta changes every 3 months, welcome to MMOs

    ^This. I'm glad I play tank full-time because the game will ALWAYS have damage and mitigations. I just farm a set that is the most immune to possible meta changes, and I live life happy. :) You DPSers are far too stressed all the time.
  • Pirhana7_ESO
    Pirhana7_ESO
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    Proc sets
    We are going to be making some changes to these sets to balance out their burst potential. When the update hits, any set that has a damage or heal proc component to it will no longer crit in PVE or PVP. We chose this direction as we like the concept of these sets and still want them to be interesting and viable, we just wanted to tone down their overall burst potential. (sustain is slightly reduced, while burst potential is significantly reduced)


    ZOS in the embodiment for the metaphor, when you're a hammer everything is a nail.

    This "fix" isn't going to solve the issue with proc sets. All this does is to make them less effective in PvE.

    People running 3 damage proc sets in PvP will still be OP. Because even non crit the combination is still too powerful.

    Implementing a 4 second global cooldown would solve the problem and still allow PvE procs to be useful. And prevent the 1 hit from stealth gank fest that is now cryodil.

    The values need to be lowered or made into a dot o top of the changes. its also silly to try to seperate PVP and PVE for those wanting that.
    This is a mixed PVP and PVE game where you do both. PVE is basically leveling and training your character for the PVP alliance siege warfare endgame. It would make zero sense to have something work a different way in "training" then not work that way on the battle field. It needs to be the same
  • Derra
    Derra
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    xblackroxe wrote: »
    xblackroxe wrote: »
    Derra wrote: »
    BohnT wrote: »
    Guys wait for the patch notes, you can complete every piece of content without the crits on you illambris, skoria, selenes etc. VMoL was beaten before dps went through the roof so the 3k dps loss is not bad.

    Being able to still do content isn't the issue. The issue is solving a PvP issue by nerfing PvE.

    The issue was solving both a pve and pvp issue and proc sets was over performing in both aspects.

    Anyone being honest can admit that this change is PvP driven. Proc sets are a major problem in PvP. No one complains about proc sets in PvE given that most of them are of no use in PvE.

    Yet zos has a history of nerfing things that are absolutely mandatory (some might say op) for pve aswell.

    I would not throw the chance of this also being an intended pve 2p set nerf out of the window. Grothdarr and ilambris are way overperforming.

    100% of the complaints are coming from the PvP community. No PvE problems are solved. Something else will just become the new BIS.

    Well there arent any people that get rekt in pve that can complain.
    And you really cant tell me that 10-15k aoe and 4-6k single target from Grothdar/Illambris is in anyway not broken for pve.

    It honestly isn't. In PvP a major game breaking issue is being solved. Nothing is being solved in PvE. The PvE impact is just collateral damage.

    C´mon dude.
    Together with destro ult those 2 sets make stamina in leaderboard runs completely obsolete.
    That for me means its broken.
    Its not colleteral its a good change for pvp AND pvp.

    Nerfing monster sets is not going to make stamina viable.

    I remember people saying stam would still be topDPS for trials prior to 1tam live.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • timidobserver
    timidobserver
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    Derra wrote: »
    xblackroxe wrote: »
    xblackroxe wrote: »
    Derra wrote: »
    BohnT wrote: »
    Guys wait for the patch notes, you can complete every piece of content without the crits on you illambris, skoria, selenes etc. VMoL was beaten before dps went through the roof so the 3k dps loss is not bad.

    Being able to still do content isn't the issue. The issue is solving a PvP issue by nerfing PvE.

    The issue was solving both a pve and pvp issue and proc sets was over performing in both aspects.

    Anyone being honest can admit that this change is PvP driven. Proc sets are a major problem in PvP. No one complains about proc sets in PvE given that most of them are of no use in PvE.

    Yet zos has a history of nerfing things that are absolutely mandatory (some might say op) for pve aswell.

    I would not throw the chance of this also being an intended pve 2p set nerf out of the window. Grothdarr and ilambris are way overperforming.

    100% of the complaints are coming from the PvP community. No PvE problems are solved. Something else will just become the new BIS.

    Well there arent any people that get rekt in pve that can complain.
    And you really cant tell me that 10-15k aoe and 4-6k single target from Grothdar/Illambris is in anyway not broken for pve.

    It honestly isn't. In PvP a major game breaking issue is being solved. Nothing is being solved in PvE. The PvE impact is just collateral damage.

    C´mon dude.
    Together with destro ult those 2 sets make stamina in leaderboard runs completely obsolete.
    That for me means its broken.
    Its not colleteral its a good change for pvp AND pvp.

    Nerfing monster sets is not going to make stamina viable.

    I remember people saying stam would still be topDPS for trials prior to 1tam live.

    Okay?
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Pops_ND_Irish
    Pops_ND_Irish
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    Well here is another.
    This thread will get closed because it is already being discussed here
    https://forums.elderscrollsonline.com/en/discussion/310623/update-13-sneak-peak-notes#latest

    Then everybody will complain that they are being censored or closed because ZoS doesnt want to hear it. lol
  • Joy_Division
    Joy_Division
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    xblackroxe wrote: »
    Derra wrote: »
    BohnT wrote: »
    Guys wait for the patch notes, you can complete every piece of content without the crits on you illambris, skoria, selenes etc. VMoL was beaten before dps went through the roof so the 3k dps loss is not bad.

    Being able to still do content isn't the issue. The issue is solving a PvP issue by nerfing PvE.

    The issue was solving both a pve and pvp issue and proc sets was over performing in both aspects.

    Anyone being honest can admit that this change is PvP driven. Proc sets are a major problem in PvP. No one complains about proc sets in PvE given that most of them are of no use in PvE.

    Yet zos has a history of nerfing things that are absolutely mandatory (some might say op) for pve aswell.

    I would not throw the chance of this also being an intended pve 2p set nerf out of the window. Grothdarr and ilambris are way overperforming.

    100% of the complaints are coming from the PvP community. No PvE problems are solved. Something else will just become the new BIS.

    Well there arent any people that get rekt in pve that can complain.
    And you really cant tell me that 10-15k aoe and 4-6k single target from Grothdar/Illambris is in anyway not broken for pve.

    So you think the correct solution is to nerf stuff like the Dwemer Spider heal and the damage from Sverra's Scales because Grothdar is too good? Right ...
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Qbiken
    Qbiken
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    Qbiken wrote: »
    Way to go OP, you've made thread #74821 about proc sets in pve since the sneak peak post made....

    Just quit the game if this change is too difficult for you to embrace.

    So you shouldn´t be able to speak your mind about your opinions of a game (positive or critical) without needing to leave the game???

    The logic is f****ng flawless...

    Clearly you're upset, or you are just lacking common sense. We don't need 30000 threads about pve getting the shaft. OP could have mentioned his opinion in the main thread, where a majority of the discussion is taking place. Instead, OP and all the OP'S responses resemble a child throwing a temper tantrum...

    Just using the PvP rant tactic: The more braindead rantthreads the more likely to get what we want. seems to be working.
  • Khairiah
    Khairiah
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    Derra wrote: »
    Argueably proccsets are overperforming in pve aswell (mandatory for every build).

    I don´t have much issues with proccsets in pve unless they crit me for 10k dmg.

    Yeah because we need to make veteran trial healing a bigger challenge.. this will change far more then they intend. What's the point of crit if sets don't crit anymore?

    How will this make healing vet trials harder?
  • Aliyavana
    Aliyavana
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    Proc sets
    We are going to be making some changes to these sets to balance out their burst potential. When the update hits, any set that has a damage or heal proc component to it will no longer crit in PVE or PVP. We chose this direction as we like the concept of these sets and still want them to be interesting and viable, we just wanted to tone down their overall burst potential. (sustain is slightly reduced, while burst potential is significantly reduced)


    ZOS in the embodiment for the metaphor, when you're a hammer everything is a nail.

    This "fix" isn't going to solve the issue with proc sets. All this does is to make them less effective in PvE.

    People running 3 damage proc sets in PvP will still be OP. Because even non crit the combination is still too powerful.

    Implementing a 4 second global cooldown would solve the problem and still allow PvE procs to be useful. And prevent the 1 hit from stealth gank fest that is now cryodil.

    The values need to be lowered or made into a dot o top of the changes. its also silly to try to seperate PVP and PVE for those wanting that.
    This is a mixed PVP and PVE game where you do both. PVE is basically leveling and training your character for the PVP alliance siege warfare endgame. It would make zero sense to have something work a different way in "training" then not work that way on the battle field. It needs to be the same

    Pve is end game for pvers, pvp for pvps, what are you talking about
  • Derra
    Derra
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    Derra wrote: »
    xblackroxe wrote: »
    xblackroxe wrote: »
    Derra wrote: »
    BohnT wrote: »
    Guys wait for the patch notes, you can complete every piece of content without the crits on you illambris, skoria, selenes etc. VMoL was beaten before dps went through the roof so the 3k dps loss is not bad.

    Being able to still do content isn't the issue. The issue is solving a PvP issue by nerfing PvE.

    The issue was solving both a pve and pvp issue and proc sets was over performing in both aspects.

    Anyone being honest can admit that this change is PvP driven. Proc sets are a major problem in PvP. No one complains about proc sets in PvE given that most of them are of no use in PvE.

    Yet zos has a history of nerfing things that are absolutely mandatory (some might say op) for pve aswell.

    I would not throw the chance of this also being an intended pve 2p set nerf out of the window. Grothdarr and ilambris are way overperforming.

    100% of the complaints are coming from the PvP community. No PvE problems are solved. Something else will just become the new BIS.

    Well there arent any people that get rekt in pve that can complain.
    And you really cant tell me that 10-15k aoe and 4-6k single target from Grothdar/Illambris is in anyway not broken for pve.

    It honestly isn't. In PvP a major game breaking issue is being solved. Nothing is being solved in PvE. The PvE impact is just collateral damage.

    C´mon dude.
    Together with destro ult those 2 sets make stamina in leaderboard runs completely obsolete.
    That for me means its broken.
    Its not colleteral its a good change for pvp AND pvp.

    Nerfing monster sets is not going to make stamina viable.

    I remember people saying stam would still be topDPS for trials prior to 1tam live.

    Okay?

    Well it was obviously not the case. Everything is ilambris and grothdarreeeh - i mean magica.

    What i want to say is: Nerfing proccsets for pve will hit magica harder than stamina as magica got better pve proccsets. We won´t know until it´s live how that plays out in the end.
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  • Toc de Malsvi
    Toc de Malsvi
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    Derra wrote: »
    Derra wrote: »
    xblackroxe wrote: »
    xblackroxe wrote: »
    Derra wrote: »
    BohnT wrote: »
    Guys wait for the patch notes, you can complete every piece of content without the crits on you illambris, skoria, selenes etc. VMoL was beaten before dps went through the roof so the 3k dps loss is not bad.

    Being able to still do content isn't the issue. The issue is solving a PvP issue by nerfing PvE.

    The issue was solving both a pve and pvp issue and proc sets was over performing in both aspects.

    Anyone being honest can admit that this change is PvP driven. Proc sets are a major problem in PvP. No one complains about proc sets in PvE given that most of them are of no use in PvE.

    Yet zos has a history of nerfing things that are absolutely mandatory (some might say op) for pve aswell.

    I would not throw the chance of this also being an intended pve 2p set nerf out of the window. Grothdarr and ilambris are way overperforming.

    100% of the complaints are coming from the PvP community. No PvE problems are solved. Something else will just become the new BIS.

    Well there arent any people that get rekt in pve that can complain.
    And you really cant tell me that 10-15k aoe and 4-6k single target from Grothdar/Illambris is in anyway not broken for pve.

    It honestly isn't. In PvP a major game breaking issue is being solved. Nothing is being solved in PvE. The PvE impact is just collateral damage.

    C´mon dude.
    Together with destro ult those 2 sets make stamina in leaderboard runs completely obsolete.
    That for me means its broken.
    Its not colleteral its a good change for pvp AND pvp.

    Nerfing monster sets is not going to make stamina viable.

    I remember people saying stam would still be topDPS for trials prior to 1tam live.

    Okay?

    Well it was obviously not the case. Everything is ilambris and grothdarreeeh - i mean magica.

    What i want to say is: Nerfing proccsets for pve will hit magica harder than stamina as magica got better pve proccsets. We won´t know until it´s live how that plays out in the end.

    Also there are going to be class changes and we don't know how that balance will work itself out. Even PTS testing will not suffice to truly determine what new meta will rise.
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