The solution is extraordinarily simple tbh.
• Keep Elemental Storm the same or give it an extremely small nerf (5% overall damage decrease or so).
• Keep Elemental Rage the same or give it an extremely small nerf (5% overall damage decrease or so).
• Nerf Eye of the Storm by a significant amount so that it is no longer the "I Win" button that runs the meta. It's a terrible playstyle. Give the per tick damage a 30%-50% decrease and spread out the ticks every 1.5sec. Even make it blockable. An Ult like this should never provide even close to as much damage as it does. If it becomes sufficiently weak enough, they could change the Ult cost as well.
Personally I wish they would reduce the Ult cost on this morph to 80-100 and make it do something different altogether to actually help out Magicka users with a non-broken cheese meta Ult.
TLDR - Nerf the PvP morph. Don't screw up PvE.
IxSTALKERxI wrote: »So we all know it needs to be nerfed, because at the moment the damage per tick is so high that you can burst people down in the first 2 ticks. What if it started out a much lower damage and then scaled up in damage like a hurricane? Could take a bit more skill to get the most out of it, and would make you wanna make those final ticks count.
Current tooltip:
Create a cataclysmic storm above you that builds for 2 seconds then lays waste to all enemies nearby, dealing 9000 Magic Damage every 1 second for 7 seconds.
Proposed tooltip:
Create a cataclysmic storm above you that lays waste to all enemies nearby, dealing 4000 Magic Damage every 1 second for 7 seconds. The storm grows in ferocity, increasing up to 175% more damage.
Damage per second comparison of current destro ult vs proposed idea vs batswarm:
_____Old____New____Batswarm
1s__9000___4000___4507
2s__9000___4500___4507
3s__9000___5000___4507
4s__9000___5500___4507
5s__9000___6000___4507
6s__9000___6500
7s__9000___7000
Numbers / duration could be tweaked and stuff of course, just wanted to show an example of what i meant. Thoughts?
[
It doesn't do 9k/tick in pvp, you would need somewhere in the area of 7k spell power for that. Stop making these pointless and over-exaggerated threads.
IxSTALKERxI wrote: »[
It doesn't do 9k/tick in pvp, you would need somewhere in the area of 7k spell power for that. Stop making these pointless and over-exaggerated threads.
Was strictly comparing tooltips, in pvp all those numbers would be cut in half and then minus resistances etc. But most people have a 9k destro ult tooltip.
Master_Kas wrote: »After the nerf it will just be a expensive batswarm which forces you to slot d-staff.
Some builds can Already survive it easily. But w/e. Nuuurf it.
ZOS already stated that they intended the ultimate to be a really powerful one, the only problem atm is the fact that u can negate eye of the storm. Make that possible and the skill is fine. Otherwise, just move out it´s not that difficult.
IxSTALKERxI wrote: »So we all know it needs to be nerfed, because at the moment the damage per tick is so high that you can burst people down in the first 2 ticks. What if it started out a much lower damage and then scaled up in damage like a hurricane? Could take a bit more skill to get the most out of it, and would make you wanna make those final ticks count.
Current tooltip:
Create a cataclysmic storm above you that builds for 2 seconds then lays waste to all enemies nearby, dealing 9000 Magic Damage every 1 second for 7 seconds.
Proposed tooltip:
Create a cataclysmic storm above you that lays waste to all enemies nearby, dealing 4000 Magic Damage every 1 second for 7 seconds. The storm grows in ferocity, increasing up to 175% more damage.
Damage per second comparison of current destro ult vs proposed idea vs batswarm:
_____Old____New____Batswarm
1s__9000___4000___4507
2s__9000___4500___4507
3s__9000___5000___4507
4s__9000___5500___4507
5s__9000___6000___4507
6s__9000___6500
7s__9000___7000
Numbers / duration could be tweaked and stuff of course, just wanted to show an example of what i meant. Thoughts?
asneakybanana wrote: »IxSTALKERxI wrote: »So we all know it needs to be nerfed, because at the moment the damage per tick is so high that you can burst people down in the first 2 ticks. What if it started out a much lower damage and then scaled up in damage like a hurricane? Could take a bit more skill to get the most out of it, and would make you wanna make those final ticks count.
Current tooltip:
Create a cataclysmic storm above you that builds for 2 seconds then lays waste to all enemies nearby, dealing 9000 Magic Damage every 1 second for 7 seconds.
Proposed tooltip:
Create a cataclysmic storm above you that lays waste to all enemies nearby, dealing 4000 Magic Damage every 1 second for 7 seconds. The storm grows in ferocity, increasing up to 175% more damage.
Damage per second comparison of current destro ult vs proposed idea vs batswarm:
_____Old____New____Batswarm
1s__9000___4000___4507
2s__9000___4500___4507
3s__9000___5000___4507
4s__9000___5500___4507
5s__9000___6000___4507
6s__9000___6500
7s__9000___7000
Numbers / duration could be tweaked and stuff of course, just wanted to show an example of what i meant. Thoughts?
Its an interesting idea and think it would be good to give people time to react but I personally think it would need to be more punishing then 175% for someone that is just going to sit in it for 7s. Think it should be up to 275%, increasing by 25% each tick that they are standing in it so if people dont spread out then it will tick for up to 11000 if it starts at a base of 4000. Making it tick slightly harder then it currently does at max but they will still need to stand in it for at least 5s before it gets to the same amount of damage as it does now.
IxSTALKERxI wrote: »asneakybanana wrote: »IxSTALKERxI wrote: »So we all know it needs to be nerfed, because at the moment the damage per tick is so high that you can burst people down in the first 2 ticks. What if it started out a much lower damage and then scaled up in damage like a hurricane? Could take a bit more skill to get the most out of it, and would make you wanna make those final ticks count.
Current tooltip:
Create a cataclysmic storm above you that builds for 2 seconds then lays waste to all enemies nearby, dealing 9000 Magic Damage every 1 second for 7 seconds.
Proposed tooltip:
Create a cataclysmic storm above you that lays waste to all enemies nearby, dealing 4000 Magic Damage every 1 second for 7 seconds. The storm grows in ferocity, increasing up to 175% more damage.
Damage per second comparison of current destro ult vs proposed idea vs batswarm:
_____Old____New____Batswarm
1s__9000___4000___4507
2s__9000___4500___4507
3s__9000___5000___4507
4s__9000___5500___4507
5s__9000___6000___4507
6s__9000___6500
7s__9000___7000
Numbers / duration could be tweaked and stuff of course, just wanted to show an example of what i meant. Thoughts?
Its an interesting idea and think it would be good to give people time to react but I personally think it would need to be more punishing then 175% for someone that is just going to sit in it for 7s. Think it should be up to 275%, increasing by 25% each tick that they are standing in it so if people dont spread out then it will tick for up to 11000 if it starts at a base of 4000. Making it tick slightly harder then it currently does at max but they will still need to stand in it for at least 5s before it gets to the same amount of damage as it does now.
Yeah that sounds good to. I just don't like how atm you can literally wipe everything and still have 4 seconds left over on your ultimate lol.
IxSTALKERxI wrote: »[
It doesn't do 9k/tick in pvp, you would need somewhere in the area of 7k spell power for that. Stop making these pointless and over-exaggerated threads.
Was strictly comparing tooltips, in pvp all those numbers would be cut in half and then minus resistances etc. But most people have a 9k destro ult tooltip.
You're trying to use a pve tooltip as an excuse to nerf a skill that doesn't need it. Stop trying to ruin one of the few good skills for the magicka class, *** already costs a fuckton to use.
asneakybanana wrote: »IxSTALKERxI wrote: »asneakybanana wrote: »IxSTALKERxI wrote: »So we all know it needs to be nerfed, because at the moment the damage per tick is so high that you can burst people down in the first 2 ticks. What if it started out a much lower damage and then scaled up in damage like a hurricane? Could take a bit more skill to get the most out of it, and would make you wanna make those final ticks count.
Current tooltip:
Create a cataclysmic storm above you that builds for 2 seconds then lays waste to all enemies nearby, dealing 9000 Magic Damage every 1 second for 7 seconds.
Proposed tooltip:
Create a cataclysmic storm above you that lays waste to all enemies nearby, dealing 4000 Magic Damage every 1 second for 7 seconds. The storm grows in ferocity, increasing up to 175% more damage.
Damage per second comparison of current destro ult vs proposed idea vs batswarm:
_____Old____New____Batswarm
1s__9000___4000___4507
2s__9000___4500___4507
3s__9000___5000___4507
4s__9000___5500___4507
5s__9000___6000___4507
6s__9000___6500
7s__9000___7000
Numbers / duration could be tweaked and stuff of course, just wanted to show an example of what i meant. Thoughts?
Its an interesting idea and think it would be good to give people time to react but I personally think it would need to be more punishing then 175% for someone that is just going to sit in it for 7s. Think it should be up to 275%, increasing by 25% each tick that they are standing in it so if people dont spread out then it will tick for up to 11000 if it starts at a base of 4000. Making it tick slightly harder then it currently does at max but they will still need to stand in it for at least 5s before it gets to the same amount of damage as it does now.
Yeah that sounds good to. I just don't like how atm you can literally wipe everything and still have 4 seconds left over on your ultimate lol.
Right, I'm like k my destro, have destro ult back within 2 ticks and will get 500+ ult back on good bombs. As much as I dont want it to be nerfed it definitely does need it even though I feel like in a zerg it wont really change much since running 8 destro ults at the same time will still basically 1 shot you. The main thing is that the total dmg over the duration of the ult needs to remain the same so that the PVE players dont cry xD
IxSTALKERxI wrote: »
It doesn't do 9k/tick in pvp, you would need somewhere in the area of 7k spell power for that. Stop making these pointless and over-exaggerated threads.
You can hit 9k against really squishy players.https://www.youtube.com/watch?v=chOOMK8JQhI
IxSTALKERxI wrote: »So we all know it needs to be nerfed, because at the moment the damage per tick is so high that you can burst people down in the first 2 ticks. What if it started out a much lower damage and then scaled up in damage like a hurricane? Could take a bit more skill to get the most out of it, and would make you wanna make those final ticks count.
Current tooltip:
Create a cataclysmic storm above you that builds for 2 seconds then lays waste to all enemies nearby, dealing 9000 Magic Damage every 1 second for 7 seconds.
Proposed tooltip:
Create a cataclysmic storm above you that lays waste to all enemies nearby, dealing 4000 Magic Damage every 1 second for 7 seconds. The storm grows in ferocity, increasing up to 175% more damage.
Damage per second comparison of current destro ult vs proposed idea vs batswarm:
_____Old____New____Batswarm
1s__9000___4000___4507
2s__9000___4500___4507
3s__9000___5000___4507
4s__9000___5500___4507
5s__9000___6000___4507
6s__9000___6500
7s__9000___7000
Numbers / duration could be tweaked and stuff of course, just wanted to show an example of what i meant. Thoughts?
It doesn't do 9k/tick in pvp, you would need somewhere in the area of 7k spell power for that. Stop making these pointless and over-exaggerated threads.
IxSTALKERxI wrote: »Master_Kas wrote: »After the nerf it will just be a expensive batswarm which forces you to slot d-staff.
Some builds can Already survive it easily. But w/e. Nuuurf it.
I agree it should do more damage than a batswarm as it is more expensive, it has no utility other than ignoring block, and requires a destro staff. But it shouldn't do double the damage per tick, I'm just asking for something a little bit more in line with other ultimates.
My numbers in the example probably aren't the best.
It should be a hard choice to decide which ultimate you should run on a build. At the moment you don't need to think twice, just slot destro ultimate.
Yeah..The-Baconator wrote: »For those claiming 9k (or even a 18k tooltip with fairly reliable buffs) ticks are an exaggeration in PvP, I suggest you play a dw\destro magicka nb in a group with even a single competent healer. Even my sorc has a 9.4k tooltip and I run lich...
KisoValley wrote: »asneakybanana wrote: »IxSTALKERxI wrote: »asneakybanana wrote: »IxSTALKERxI wrote: »So we all know it needs to be nerfed, because at the moment the damage per tick is so high that you can burst people down in the first 2 ticks. What if it started out a much lower damage and then scaled up in damage like a hurricane? Could take a bit more skill to get the most out of it, and would make you wanna make those final ticks count.
Current tooltip:
Create a cataclysmic storm above you that builds for 2 seconds then lays waste to all enemies nearby, dealing 9000 Magic Damage every 1 second for 7 seconds.
Proposed tooltip:
Create a cataclysmic storm above you that lays waste to all enemies nearby, dealing 4000 Magic Damage every 1 second for 7 seconds. The storm grows in ferocity, increasing up to 175% more damage.
Damage per second comparison of current destro ult vs proposed idea vs batswarm:
_____Old____New____Batswarm
1s__9000___4000___4507
2s__9000___4500___4507
3s__9000___5000___4507
4s__9000___5500___4507
5s__9000___6000___4507
6s__9000___6500
7s__9000___7000
Numbers / duration could be tweaked and stuff of course, just wanted to show an example of what i meant. Thoughts?
Its an interesting idea and think it would be good to give people time to react but I personally think it would need to be more punishing then 175% for someone that is just going to sit in it for 7s. Think it should be up to 275%, increasing by 25% each tick that they are standing in it so if people dont spread out then it will tick for up to 11000 if it starts at a base of 4000. Making it tick slightly harder then it currently does at max but they will still need to stand in it for at least 5s before it gets to the same amount of damage as it does now.
Yeah that sounds good to. I just don't like how atm you can literally wipe everything and still have 4 seconds left over on your ultimate lol.
Right, I'm like k my destro, have destro ult back within 2 ticks and will get 500+ ult back on good bombs. As much as I dont want it to be nerfed it definitely does need it even though I feel like in a zerg it wont really change much since running 8 destro ults at the same time will still basically 1 shot you. The main thing is that the total dmg over the duration of the ult needs to remain the same so that the PVE players dont cry xD
Aren't you a PVE player?
IxSTALKERxI wrote: »Ok I updated my original post to make the numbers a bit better.
@asneakybanana - I made the ground morph do the exact same overall damage as before, so that pve'rs will be happy. Also, I'm scared to give you an aoe that will scale to 11k, you'll just wait till it's almost over b4 u jump in haha.
@Dyride I made the ground morph a longer duration
The-Baconator wrote: »For those claiming 9k (or even a 18k tooltip with fairly reliable buffs) ticks are an exaggeration in PvP, I suggest you play a dw\destro magicka nb in a group with even a single competent healer. Even my sorc has a 9.4k tooltip and I run lich...
https://www.youtube.com/watch?v=SiMHTK15Pik Yeah..The-Baconator wrote: »For those claiming 9k (or even a 18k tooltip with fairly reliable buffs) ticks are an exaggeration in PvP, I suggest you play a dw\destro magicka nb in a group with even a single competent healer. Even my sorc has a 9.4k tooltip and I run lich...
I regularly hit people for 10k+ crit ticks on my bombblade. Theyre probably vamps and usually on a squishy spec (like a mag sorc that doesnt have a shield up) but still, this is without any external buffs like a group member popping a warhorn.
At the moment there's 2 options to "counter" this ult.. you either play a magicka char and shield/burst heal through it, or you play a heavy armour stamina build and then you can heal through it too (although barely, and vit pots may or may not be necessary). It's a killer when youre getting swarmed by people using this ulti, too much incoming damage in addition to the normal stuff they throw at you, and it takes barely any effort to get maximum use out of EotS.
Haven't come across a single medium armour spec yet that could live through my EotS. You might as well give up if the EotS caster has a gap closer. Something has to change.
Want to nerf the destro ultimate?
Drop stage four vampire. The fire ult will do 20% less damage instantly.