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How to make Destro Ult more interesting.

IxSTALKERxI
IxSTALKERxI
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So we all know it needs to be nerfed, because at the moment the damage per tick is so high that you can burst people down in the first 2 ticks. What if it started out a much lower damage and then scaled up in damage like a hurricane? Could take a bit more skill to get the most out of it, and would make you wanna make those final ticks count.

Current tooltip:

Create a cataclysmic storm above you that builds for 2 seconds then lays waste to all enemies nearby, dealing 9000 Magic Damage every 1 second for 7 seconds.

Proposed Eye of the Storm tooltip:

Create a cataclysmic storm above you that lays waste to all enemies nearby, dealing 5000 Magic Damage every 1 second for 7 seconds. The storm grows in ferocity, increasing up to 160% more damage.

Proposed Elemental Rage tooltip: (Ground Morph)

Create a cataclysmic storm at the target location that lays waste to all enemies nearby, dealing 5000 Magic Damage every 1 second for 9 seconds. The storm grows in ferocity, increasing up to 180% more damage.

Damage per second comparison of current destro ult vs proposed elemental rage vs proposed eots vs batswarm:

_____Old___New ER__New eots___Batswarm
1s__9000___5000_____5000______4507
2s__9000___5500_____5500______4507
3s__9000___6000_____6000______4507
4s__9000___6500_____6500______4507
5s__9000___7000_____7000______4507
6s__9000___7500_____7500
7s__9000___8000_____8000
8s__________8500
9s__________9000
Total__63k____63k____45.5k

Numbers / duration could be tweaked and stuff of course, just wanted to show an example of what i meant. Thoughts?



EDIT:
-Changed total Damage elemental rage ultimate to 63k total damage so it remains unchanged to keep pve players happy.
-Made ground morph last 2 seconds longer than eots morph.
-Slightly Increased damage of first tick to more than what i first suggested to minimize chances of getting stabbed by an angry mob with pitchforks.


EDIT:
Here is another popular suggestion by the community. Maybe I am overthinking things :p
Vaoh wrote: »
The solution is extraordinarily simple tbh.

• Keep Elemental Storm the same or give it an extremely small nerf (5% overall damage decrease or so).

• Keep Elemental Rage the same or give it an extremely small nerf (5% overall damage decrease or so).

• Nerf Eye of the Storm by a significant amount so that it is no longer the "I Win" button that runs the meta. It's a terrible playstyle. Give the per tick damage a 30%-50% decrease and spread out the ticks every 1.5sec. Even make it blockable. An Ult like this should never provide even close to as much damage as it does. If it becomes sufficiently weak enough, they could change the Ult cost as well.

Personally I wish they would reduce the Ult cost on this morph to 80-100 and make it do something different altogether to actually help out Magicka users with a non-broken cheese meta Ult.

TLDR - Nerf the PvP morph. Don't screw up PvE.

Edited by IxSTALKERxI on December 26, 2016 5:57AM
NA | PC | Aldmeri Dominion
Laser Eyes AR 26 Arcanist | Stalker V AR 41 Warden | I Stalker I AR 42 NB | Stalkersaurus AR 31 Templar | Stalker Ill AR 31 Sorc | Nigel the Great of Blackwater
Former Emperor x11 campaign cycles
Venatus Officer | RIP RÁGE | YouTube Channel
  • KisoValley
    KisoValley
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    I still think a 200 cost reduction and a 100% radius increase are needed to make it balanced tbh
  • Maikon
    Maikon
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    So we all know it needs to be nerfed, because at the moment the damage per tick is so high that you can burst people down in the first 2 ticks. What if it started out a much lower damage and then scaled up in damage like a hurricane? Could take a bit more skill to get the most out of it, and would make you wanna make those final ticks count.

    Current tooltip:

    Create a cataclysmic storm above you that builds for 2 seconds then lays waste to all enemies nearby, dealing 9000 Magic Damage every 1 second for 7 seconds.

    Proposed tooltip:

    Create a cataclysmic storm above you that lays waste to all enemies nearby, dealing 4000 Magic Damage every 1 second for 7 seconds. The storm grows in ferocity, increasing up to 175% more damage.

    Damage per second comparison of current destro ult vs proposed idea vs batswarm:

    _____Old____New____Batswarm
    1s__9000___4000___4507
    2s__9000___4500___4507
    3s__9000___5000___4507
    4s__9000___5500___4507
    5s__9000___6000___4507
    6s__9000___6500
    7s__9000___7000


    Numbers / duration could be tweaked and stuff of course, just wanted to show an example of what i meant. Thoughts?

    It doesn't do 9k/tick in pvp, you would need somewhere in the area of 7k spell power for that. Stop making these pointless and over-exaggerated threads.
  • Master_Kas
    Master_Kas
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    After the nerf it will just be a expensive batswarm which forces you to slot d-staff.

    Some builds can Already survive it easily. But w/e. Nuuurf it.
    EU | PC
  • IxSTALKERxI
    IxSTALKERxI
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    Maikon wrote: »
    [

    It doesn't do 9k/tick in pvp, you would need somewhere in the area of 7k spell power for that. Stop making these pointless and over-exaggerated threads.

    Was strictly comparing tooltips, in pvp all those numbers would be cut in half and then minus resistances etc. But most people have a 9k destro ult tooltip.
    NA | PC | Aldmeri Dominion
    Laser Eyes AR 26 Arcanist | Stalker V AR 41 Warden | I Stalker I AR 42 NB | Stalkersaurus AR 31 Templar | Stalker Ill AR 31 Sorc | Nigel the Great of Blackwater
    Former Emperor x11 campaign cycles
    Venatus Officer | RIP RÁGE | YouTube Channel
  • Maikon
    Maikon
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    Maikon wrote: »
    [

    It doesn't do 9k/tick in pvp, you would need somewhere in the area of 7k spell power for that. Stop making these pointless and over-exaggerated threads.

    Was strictly comparing tooltips, in pvp all those numbers would be cut in half and then minus resistances etc. But most people have a 9k destro ult tooltip.

    You're trying to use a pve tooltip as an excuse to nerf a skill that doesn't need it. Stop trying to ruin one of the few good skills for the magicka class, *** already costs a fuckton to use.
  • Qbiken
    Qbiken
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    ZOS already stated that they intended the ultimate to be a really powerful one, the only problem atm is the fact that u can negate eye of the storm. Make that possible and the skill is fine. Otherwise, just move out it´s not that difficult.
  • Dyride
    Dyride
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    I think the mobile version needs about 15-20% dmg per tick reduction and additional second or two of duration to compensate.

    The ground placed one can stay hard hitting as far as I care.
    V Є H Є M Є И C Є
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    1. IxSTALKERxI
      IxSTALKERxI
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      Master_Kas wrote: »
      After the nerf it will just be a expensive batswarm which forces you to slot d-staff.

      Some builds can Already survive it easily. But w/e. Nuuurf it.

      I agree it should do more damage than a batswarm as it is more expensive, it has no utility other than ignoring block, and requires a destro staff. But it shouldn't do double the damage per tick, I'm just asking for something a little bit more in line with other ultimates.

      My numbers in the example probably aren't the best.

      It should be a hard choice to decide which ultimate you should run on a build. At the moment you don't need to think twice, just slot destro ultimate.
      NA | PC | Aldmeri Dominion
      Laser Eyes AR 26 Arcanist | Stalker V AR 41 Warden | I Stalker I AR 42 NB | Stalkersaurus AR 31 Templar | Stalker Ill AR 31 Sorc | Nigel the Great of Blackwater
      Former Emperor x11 campaign cycles
      Venatus Officer | RIP RÁGE | YouTube Channel
    2. ChrisXO
      ChrisXO
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      Nah I like the destro ult. I don't run it, but its fun to slot things to counter it: CCs and knockbacks for the caster, mistform to get out of range fast. It's fun as is.
      - ad scrub -
    3. IxSTALKERxI
      IxSTALKERxI
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      I've been using destro ult for over 2 months now and I'm bored of it and want to use another ultimate instead... but I can't. If I use any other ultimate other than a destro ult i'm gimping myself. That's just how I feel atm. The meta is getting boring, it's the same thing every fight. Avoid enemy destro's than counter bomb with your own. I don't wanna play Elder Destro Ult Online anymore.
      NA | PC | Aldmeri Dominion
      Laser Eyes AR 26 Arcanist | Stalker V AR 41 Warden | I Stalker I AR 42 NB | Stalkersaurus AR 31 Templar | Stalker Ill AR 31 Sorc | Nigel the Great of Blackwater
      Former Emperor x11 campaign cycles
      Venatus Officer | RIP RÁGE | YouTube Channel
    4. kuro-dono
      kuro-dono
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      Qbiken wrote: »
      ZOS already stated that they intended the ultimate to be a really powerful one, the only problem atm is the fact that u can negate eye of the storm. Make that possible and the skill is fine. Otherwise, just move out it´s not that difficult.

      you meant to say.. you cant negate the aoe of the storm. Negate magic doesnt affect abilities already casted. atleast not the aoe fo the storm + mistform arent affected by negate magic.
    5. asneakybanana
      asneakybanana
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      So we all know it needs to be nerfed, because at the moment the damage per tick is so high that you can burst people down in the first 2 ticks. What if it started out a much lower damage and then scaled up in damage like a hurricane? Could take a bit more skill to get the most out of it, and would make you wanna make those final ticks count.

      Current tooltip:

      Create a cataclysmic storm above you that builds for 2 seconds then lays waste to all enemies nearby, dealing 9000 Magic Damage every 1 second for 7 seconds.

      Proposed tooltip:

      Create a cataclysmic storm above you that lays waste to all enemies nearby, dealing 4000 Magic Damage every 1 second for 7 seconds. The storm grows in ferocity, increasing up to 175% more damage.

      Damage per second comparison of current destro ult vs proposed idea vs batswarm:

      _____Old____New____Batswarm
      1s__9000___4000___4507
      2s__9000___4500___4507
      3s__9000___5000___4507
      4s__9000___5500___4507
      5s__9000___6000___4507
      6s__9000___6500
      7s__9000___7000


      Numbers / duration could be tweaked and stuff of course, just wanted to show an example of what i meant. Thoughts?

      Its an interesting idea and think it would be good to give people time to react but I personally think it would need to be more punishing then 175% for someone that is just going to sit in it for 7s. Think it should be up to 275%, increasing by 25% each tick that they are standing in it so if people dont spread out then it will tick for up to 11000 if it starts at a base of 4000. Making it tick slightly harder then it currently does at max but they will still need to stand in it for at least 5s before it gets to th same amount of damage as it does now.
      Asneakybanana AD DK Former emperor of Chrysamere and Chillrend. World first hardmode Hel'ra and Quake con winner (Alliance rank 25)
      Asneakyhabenero EP DK Former emperor of Thornblade, Haderus. World first vMA Dk clear (Alliance rank 39)
      Asneakycucumber EP Sorc Former empress of Blackwater Bay and Trueflame (Alliance rank 32)
      Asneakypineapple EP Temp Former empress of Azuras Star and Haderus (Alliance rank 22)
      Asneakypickle EP NB Former empress of Trueflame (Alliance rank 47)
      Sweat Squad
      Crowned 27x on 12 different campaign cycles | 200M+ AP earned
      Fastest AA clear ever: 5:42 | Fastest HRC clear ever: 5:27 | NA first HM MoL
      609k Mag Sorc vMA
      NA first Tick Tock Tormentor
      NA first trinity (All No Death/HM/Speed run trials titles)
      2x Tick Tock Tormentor
    6. IxSTALKERxI
      IxSTALKERxI
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      So we all know it needs to be nerfed, because at the moment the damage per tick is so high that you can burst people down in the first 2 ticks. What if it started out a much lower damage and then scaled up in damage like a hurricane? Could take a bit more skill to get the most out of it, and would make you wanna make those final ticks count.

      Current tooltip:

      Create a cataclysmic storm above you that builds for 2 seconds then lays waste to all enemies nearby, dealing 9000 Magic Damage every 1 second for 7 seconds.

      Proposed tooltip:

      Create a cataclysmic storm above you that lays waste to all enemies nearby, dealing 4000 Magic Damage every 1 second for 7 seconds. The storm grows in ferocity, increasing up to 175% more damage.

      Damage per second comparison of current destro ult vs proposed idea vs batswarm:

      _____Old____New____Batswarm
      1s__9000___4000___4507
      2s__9000___4500___4507
      3s__9000___5000___4507
      4s__9000___5500___4507
      5s__9000___6000___4507
      6s__9000___6500
      7s__9000___7000


      Numbers / duration could be tweaked and stuff of course, just wanted to show an example of what i meant. Thoughts?

      Its an interesting idea and think it would be good to give people time to react but I personally think it would need to be more punishing then 175% for someone that is just going to sit in it for 7s. Think it should be up to 275%, increasing by 25% each tick that they are standing in it so if people dont spread out then it will tick for up to 11000 if it starts at a base of 4000. Making it tick slightly harder then it currently does at max but they will still need to stand in it for at least 5s before it gets to the same amount of damage as it does now.

      Yeah that sounds good to. I just don't like how atm you can literally wipe everything and still have 4 seconds left over on your ultimate lol.
      NA | PC | Aldmeri Dominion
      Laser Eyes AR 26 Arcanist | Stalker V AR 41 Warden | I Stalker I AR 42 NB | Stalkersaurus AR 31 Templar | Stalker Ill AR 31 Sorc | Nigel the Great of Blackwater
      Former Emperor x11 campaign cycles
      Venatus Officer | RIP RÁGE | YouTube Channel
    7. asneakybanana
      asneakybanana
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      So we all know it needs to be nerfed, because at the moment the damage per tick is so high that you can burst people down in the first 2 ticks. What if it started out a much lower damage and then scaled up in damage like a hurricane? Could take a bit more skill to get the most out of it, and would make you wanna make those final ticks count.

      Current tooltip:

      Create a cataclysmic storm above you that builds for 2 seconds then lays waste to all enemies nearby, dealing 9000 Magic Damage every 1 second for 7 seconds.

      Proposed tooltip:

      Create a cataclysmic storm above you that lays waste to all enemies nearby, dealing 4000 Magic Damage every 1 second for 7 seconds. The storm grows in ferocity, increasing up to 175% more damage.

      Damage per second comparison of current destro ult vs proposed idea vs batswarm:

      _____Old____New____Batswarm
      1s__9000___4000___4507
      2s__9000___4500___4507
      3s__9000___5000___4507
      4s__9000___5500___4507
      5s__9000___6000___4507
      6s__9000___6500
      7s__9000___7000


      Numbers / duration could be tweaked and stuff of course, just wanted to show an example of what i meant. Thoughts?

      Its an interesting idea and think it would be good to give people time to react but I personally think it would need to be more punishing then 175% for someone that is just going to sit in it for 7s. Think it should be up to 275%, increasing by 25% each tick that they are standing in it so if people dont spread out then it will tick for up to 11000 if it starts at a base of 4000. Making it tick slightly harder then it currently does at max but they will still need to stand in it for at least 5s before it gets to the same amount of damage as it does now.

      Yeah that sounds good to. I just don't like how atm you can literally wipe everything and still have 4 seconds left over on your ultimate lol.

      Right, I'm like k my destro, have destro ult back within 2 ticks and will get 500+ ult back on good bombs. As much as I dont want it to be nerfed it definitely does need it even though I feel like in a zerg it wont really change much since running 8 destro ults at the same time will still basically 1 shot you. The main thing is that the total dmg over the duration of the ult needs to remain the same so that the PVE players dont cry xD
      Asneakybanana AD DK Former emperor of Chrysamere and Chillrend. World first hardmode Hel'ra and Quake con winner (Alliance rank 25)
      Asneakyhabenero EP DK Former emperor of Thornblade, Haderus. World first vMA Dk clear (Alliance rank 39)
      Asneakycucumber EP Sorc Former empress of Blackwater Bay and Trueflame (Alliance rank 32)
      Asneakypineapple EP Temp Former empress of Azuras Star and Haderus (Alliance rank 22)
      Asneakypickle EP NB Former empress of Trueflame (Alliance rank 47)
      Sweat Squad
      Crowned 27x on 12 different campaign cycles | 200M+ AP earned
      Fastest AA clear ever: 5:42 | Fastest HRC clear ever: 5:27 | NA first HM MoL
      609k Mag Sorc vMA
      NA first Tick Tock Tormentor
      NA first trinity (All No Death/HM/Speed run trials titles)
      2x Tick Tock Tormentor
    8. Ishammael
      Ishammael
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      I think the OPs suggestion is a good one.
      TBH though, I would have like the morphs to be unique. An AoE that follows you is excellent, and is almost always chosen over the alternative.

      What if, in addition to Stalkers suggestion, the other morph was reworked to be a low-cost "execute" or stun ultimate, along the lines of Dawnbreaker or Crescent Sweep or Soul Tether. Maybe a 8m instant AoE stun with a DoT component for 150? What about a 100 cost single target huge DoT that adds status effects?

      Maikon wrote: »
      Maikon wrote: »
      [

      It doesn't do 9k/tick in pvp, you would need somewhere in the area of 7k spell power for that. Stop making these pointless and over-exaggerated threads.

      Was strictly comparing tooltips, in pvp all those numbers would be cut in half and then minus resistances etc. But most people have a 9k destro ult tooltip.

      You're trying to use a pve tooltip as an excuse to nerf a skill that doesn't need it. Stop trying to ruin one of the few good skills for the magicka class, *** already costs a fuckton to use.

      Tooltips is how you compare skills. There are too many methods to reduce dmg to get a reliable comparison otherwise. Regardless, it's a broken ultimate. Do you realize that it does nearly as much dmg in 7s as if you stood in standard for its entire 17s duration? (Standard is approx 4.5k per sec for 17s) They both cost 250ult.
    9. KisoValley
      KisoValley
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      So we all know it needs to be nerfed, because at the moment the damage per tick is so high that you can burst people down in the first 2 ticks. What if it started out a much lower damage and then scaled up in damage like a hurricane? Could take a bit more skill to get the most out of it, and would make you wanna make those final ticks count.

      Current tooltip:

      Create a cataclysmic storm above you that builds for 2 seconds then lays waste to all enemies nearby, dealing 9000 Magic Damage every 1 second for 7 seconds.

      Proposed tooltip:

      Create a cataclysmic storm above you that lays waste to all enemies nearby, dealing 4000 Magic Damage every 1 second for 7 seconds. The storm grows in ferocity, increasing up to 175% more damage.

      Damage per second comparison of current destro ult vs proposed idea vs batswarm:

      _____Old____New____Batswarm
      1s__9000___4000___4507
      2s__9000___4500___4507
      3s__9000___5000___4507
      4s__9000___5500___4507
      5s__9000___6000___4507
      6s__9000___6500
      7s__9000___7000


      Numbers / duration could be tweaked and stuff of course, just wanted to show an example of what i meant. Thoughts?

      Its an interesting idea and think it would be good to give people time to react but I personally think it would need to be more punishing then 175% for someone that is just going to sit in it for 7s. Think it should be up to 275%, increasing by 25% each tick that they are standing in it so if people dont spread out then it will tick for up to 11000 if it starts at a base of 4000. Making it tick slightly harder then it currently does at max but they will still need to stand in it for at least 5s before it gets to the same amount of damage as it does now.

      Yeah that sounds good to. I just don't like how atm you can literally wipe everything and still have 4 seconds left over on your ultimate lol.

      Right, I'm like k my destro, have destro ult back within 2 ticks and will get 500+ ult back on good bombs. As much as I dont want it to be nerfed it definitely does need it even though I feel like in a zerg it wont really change much since running 8 destro ults at the same time will still basically 1 shot you. The main thing is that the total dmg over the duration of the ult needs to remain the same so that the PVE players dont cry xD

      Aren't you a PVE player?
    10. Toast_STS
      Toast_STS
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      Maikon wrote: »

      It doesn't do 9k/tick in pvp, you would need somewhere in the area of 7k spell power for that. Stop making these pointless and over-exaggerated threads.

      You can hit 9k against really squishy players. https://www.youtube.com/watch?v=chOOMK8JQhI
      VR14 DK Leaps-in-keeps
    11. Minalan
      Minalan
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      Maikon wrote: »
      So we all know it needs to be nerfed, because at the moment the damage per tick is so high that you can burst people down in the first 2 ticks. What if it started out a much lower damage and then scaled up in damage like a hurricane? Could take a bit more skill to get the most out of it, and would make you wanna make those final ticks count.

      Current tooltip:

      Create a cataclysmic storm above you that builds for 2 seconds then lays waste to all enemies nearby, dealing 9000 Magic Damage every 1 second for 7 seconds.

      Proposed tooltip:

      Create a cataclysmic storm above you that lays waste to all enemies nearby, dealing 4000 Magic Damage every 1 second for 7 seconds. The storm grows in ferocity, increasing up to 175% more damage.

      Damage per second comparison of current destro ult vs proposed idea vs batswarm:

      _____Old____New____Batswarm
      1s__9000___4000___4507
      2s__9000___4500___4507
      3s__9000___5000___4507
      4s__9000___5500___4507
      5s__9000___6000___4507
      6s__9000___6500
      7s__9000___7000


      Numbers / duration could be tweaked and stuff of course, just wanted to show an example of what i meant. Thoughts?

      It doesn't do 9k/tick in pvp, you would need somewhere in the area of 7k spell power for that. Stop making these pointless and over-exaggerated threads.

      The OP is probably a stage four who wants zero downsides to his sharp widdle fangs and mist form.

    12. Adenoma
      Adenoma
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      @IxSTALKERxI makes some really good suggestions. Personally, I was disappointed that there was no single target burst option for magicka players, and especially destruction staff users, once dawnbreaker lost CP benefits.

      And I'd disregard @Maikon and just continue with the civil, informed, and productive discussion here.
      Adenoma-Badenoma-Sadenoma
    13. Jaronking
      Jaronking
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      I say they should give EOTS the proxy det treatment but do it right more people you hit more damage it deals.I just hope they don't mess up the skill like they did proxy.If I jump in a group of 30 I want it to deal 15k ticks to each of them for balling up like that.
    14. Master_Kas
      Master_Kas
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      Master_Kas wrote: »
      After the nerf it will just be a expensive batswarm which forces you to slot d-staff.

      Some builds can Already survive it easily. But w/e. Nuuurf it.

      I agree it should do more damage than a batswarm as it is more expensive, it has no utility other than ignoring block, and requires a destro staff. But it shouldn't do double the damage per tick, I'm just asking for something a little bit more in line with other ultimates.

      My numbers in the example probably aren't the best.

      It should be a hard choice to decide which ultimate you should run on a build. At the moment you don't need to think twice, just slot destro ultimate.

      Yeah that was more to the people who only cry "nerf, to much damage".

      Your suggestion sounds pretty good, an asneakybanana's too.
      Edited by Master_Kas on December 25, 2016 6:51PM
      EU | PC
    15. IxSTALKERxI
      IxSTALKERxI
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      Ok I updated my original post to make the numbers a bit better.

      @asneakybanana - I made the ground morph do the exact same overall damage as before, so that pve'rs will be happy. Also, I'm scared to give you an aoe that will scale to 11k, you'll just wait till it's almost over b4 u jump in haha.

      @Dyride I made the ground morph a longer duration
      Edited by IxSTALKERxI on December 25, 2016 7:37PM
      NA | PC | Aldmeri Dominion
      Laser Eyes AR 26 Arcanist | Stalker V AR 41 Warden | I Stalker I AR 42 NB | Stalkersaurus AR 31 Templar | Stalker Ill AR 31 Sorc | Nigel the Great of Blackwater
      Former Emperor x11 campaign cycles
      Venatus Officer | RIP RÁGE | YouTube Channel
    16. The-Baconator
      The-Baconator
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      For those claiming 9k (or even a 18k tooltip with fairly reliable buffs) ticks are an exaggeration in PvP, I suggest you play a dw\destro magicka nb in a group with even a single competent healer. Even my sorc has a 9.4k tooltip and I run lich...
      First PS4 NA Grand Overlord, Stormproof, and Flawless Conqueror.
      Potato Lord of Atrocity
    17. Valencer
      Valencer
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      For those claiming 9k (or even a 18k tooltip with fairly reliable buffs) ticks are an exaggeration in PvP, I suggest you play a dw\destro magicka nb in a group with even a single competent healer. Even my sorc has a 9.4k tooltip and I run lich...
      Yeah..
      I regularly hit people for 10k+ crit ticks on my bombblade. Theyre probably vamps and usually on a squishy spec (like a mag sorc that doesnt have a shield up) but still, this is without any external buffs like a group member popping a warhorn.

      At the moment there's 2 options to "counter" this ult.. you either play a magicka char and shield/burst heal through it, or you play a heavy armour stamina build and then you can heal through it too (although barely, and vit pots may or may not be necessary). It's a killer when youre getting swarmed by people using this ulti, too much incoming damage in addition to the normal stuff they throw at you, and it takes barely any effort to get maximum use out of EotS.

      Haven't come across a single medium armour spec yet that could live through my EotS. You might as well give up if the EotS caster has a gap closer. Something has to change.
      Edited by Valencer on December 25, 2016 9:53PM
    18. Astanphaeus
      Astanphaeus
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      Honestly, I'm fine with the way it is now. I have literally only died to it twice since it became a thing. I'm fine if it is made blockable, but really there are a bunch of things that should have a much higher priority in nerfing.
    19. asneakybanana
      asneakybanana
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      KisoValley wrote: »
      So we all know it needs to be nerfed, because at the moment the damage per tick is so high that you can burst people down in the first 2 ticks. What if it started out a much lower damage and then scaled up in damage like a hurricane? Could take a bit more skill to get the most out of it, and would make you wanna make those final ticks count.

      Current tooltip:

      Create a cataclysmic storm above you that builds for 2 seconds then lays waste to all enemies nearby, dealing 9000 Magic Damage every 1 second for 7 seconds.

      Proposed tooltip:

      Create a cataclysmic storm above you that lays waste to all enemies nearby, dealing 4000 Magic Damage every 1 second for 7 seconds. The storm grows in ferocity, increasing up to 175% more damage.

      Damage per second comparison of current destro ult vs proposed idea vs batswarm:

      _____Old____New____Batswarm
      1s__9000___4000___4507
      2s__9000___4500___4507
      3s__9000___5000___4507
      4s__9000___5500___4507
      5s__9000___6000___4507
      6s__9000___6500
      7s__9000___7000


      Numbers / duration could be tweaked and stuff of course, just wanted to show an example of what i meant. Thoughts?

      Its an interesting idea and think it would be good to give people time to react but I personally think it would need to be more punishing then 175% for someone that is just going to sit in it for 7s. Think it should be up to 275%, increasing by 25% each tick that they are standing in it so if people dont spread out then it will tick for up to 11000 if it starts at a base of 4000. Making it tick slightly harder then it currently does at max but they will still need to stand in it for at least 5s before it gets to the same amount of damage as it does now.

      Yeah that sounds good to. I just don't like how atm you can literally wipe everything and still have 4 seconds left over on your ultimate lol.

      Right, I'm like k my destro, have destro ult back within 2 ticks and will get 500+ ult back on good bombs. As much as I dont want it to be nerfed it definitely does need it even though I feel like in a zerg it wont really change much since running 8 destro ults at the same time will still basically 1 shot you. The main thing is that the total dmg over the duration of the ult needs to remain the same so that the PVE players dont cry xD

      Aren't you a PVE player?

      I do both pretty seriously but really in PVE it doesnt matter about how much burst the ultimate has, which will only save a couple of seconds in a trial, but about the overall damage of the ultimate so if it lasts 3x as long but does 1/3 the damage per tick then the ult is still just as worth it to use in pve. I would love to see the ultimate stay how it is forever since I play a full DPS magblade using the destro and love getting 12k+ ticks from my destro ults but it's also super broken how it currently is.
      Ok I updated my original post to make the numbers a bit better.

      @asneakybanana - I made the ground morph do the exact same overall damage as before, so that pve'rs will be happy. Also, I'm scared to give you an aoe that will scale to 11k, you'll just wait till it's almost over b4 u jump in haha.

      @Dyride I made the ground morph a longer duration

      I have a build that can get 16-18k ticks the way that it currently is ;) be ready for 23k+ xD
      Asneakybanana AD DK Former emperor of Chrysamere and Chillrend. World first hardmode Hel'ra and Quake con winner (Alliance rank 25)
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    20. IxSTALKERxI
      IxSTALKERxI
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      For those claiming 9k (or even a 18k tooltip with fairly reliable buffs) ticks are an exaggeration in PvP, I suggest you play a dw\destro magicka nb in a group with even a single competent healer. Even my sorc has a 9.4k tooltip and I run lich...

      https://www.youtube.com/watch?v=SiMHTK15Pik
      NA | PC | Aldmeri Dominion
      Laser Eyes AR 26 Arcanist | Stalker V AR 41 Warden | I Stalker I AR 42 NB | Stalkersaurus AR 31 Templar | Stalker Ill AR 31 Sorc | Nigel the Great of Blackwater
      Former Emperor x11 campaign cycles
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    21. Maikon
      Maikon
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      Valencer wrote: »
      For those claiming 9k (or even a 18k tooltip with fairly reliable buffs) ticks are an exaggeration in PvP, I suggest you play a dw\destro magicka nb in a group with even a single competent healer. Even my sorc has a 9.4k tooltip and I run lich...
      Yeah..
      I regularly hit people for 10k+ crit ticks on my bombblade. Theyre probably vamps and usually on a squishy spec (like a mag sorc that doesnt have a shield up) but still, this is without any external buffs like a group member popping a warhorn.

      At the moment there's 2 options to "counter" this ult.. you either play a magicka char and shield/burst heal through it, or you play a heavy armour stamina build and then you can heal through it too (although barely, and vit pots may or may not be necessary). It's a killer when youre getting swarmed by people using this ulti, too much incoming damage in addition to the normal stuff they throw at you, and it takes barely any effort to get maximum use out of EotS.

      Haven't come across a single medium armour spec yet that could live through my EotS. You might as well give up if the EotS caster has a gap closer. Something has to change.

      If you are talking a cp enabled campaign then yes, 10k+/tick is easy, but many of the complaints are from azuras and bwb as well. There's a huge difference.
      Edited by Maikon on December 26, 2016 12:37AM
    22. Minalan
      Minalan
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      Want to nerf the destro ultimate?

      Drop stage four vampire. The fire ult will do 20% less damage instantly.
    23. IxSTALKERxI
      IxSTALKERxI
      ✭✭✭✭✭
      ✭✭
      Minalan wrote: »
      Want to nerf the destro ultimate?

      Drop stage four vampire. The fire ult will do 20% less damage instantly.

      I'm not a vampire and manage to escape most enemy destro ults. I'm not some noob calling nerf because i'm dieing too much. I'm a theorycrafter who is forced to include a destro staff in every build I think of. The reason why I made this thread is for build diversity. The other ultimate's in the game just aren't worth running over destro ult. I don't want destro ult to become useless or stop being used, I just want to see a variety of different ultimate's being used in fights.
      NA | PC | Aldmeri Dominion
      Laser Eyes AR 26 Arcanist | Stalker V AR 41 Warden | I Stalker I AR 42 NB | Stalkersaurus AR 31 Templar | Stalker Ill AR 31 Sorc | Nigel the Great of Blackwater
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      Venatus Officer | RIP RÁGE | YouTube Channel
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