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Champion point system will ruin/is ruining your game!

  • Brrrofski
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    I don't think CP will ruin the game. If you play More, you get more, you java better stats.

    I think the only flaw was letting pc players port to consoles. This is no hate to the pc crowd, but they've had a year head start. People on console have had the same chance, but the ports have a huge advantage.

    Playing pvp lady night, rank 14 vet is killing 8/9/10 people (high rank, organised team) with ease. Makes it almost pointless.

    Anyone been into the haeredus (or whatever campaign it's called) on xboz one EU server? Good luck with the emperor. There's ten people trying to kill him and he's just standing there playing the lute.

    I know pc players had a rough year with this game, but short of making a new character everytime one hit's vet, we're always going to be at a huge disadvantage
  • TequilaFire
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    reklaw67 wrote: »
    Won't do any good to tell you that I mostly PvP. smh
    Good I hope they give you a campaign of your own, just leave the rest alone.
    The history of the ruin of this game has been the incessant cry for nerfs from the beginning.

    LOL.. asking for a campaign where anyone can freely choose to participate that doesnt have major gaps built on grinding zombies is asking for a nerf? haha...

    your reference to "the rest of us" would actually be a huge minority of eso pvpers. lmao. Sorry campaigns that either got rid of CP entirely or gave everyone equal CP to make their builds would dominate in population. Enjoy your barren wasteland once new campaigns are introduced.

    Stop putting words in my mouth to bolster your point.
    I have no problem with a campaign without CP for those that can't handle the heat.
    And please show where you got your numbers as to what the population on servers with CP would be.
    I would love to meet you in combat, cp or no cp! :p


    Edited by TequilaFire on July 21, 2015 1:25PM
  • lathbury
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    Its not just PVP this affects I predominantly PVE and the CP system has already trivialised the content there. Last night a few of my guild mates and I managed to pretty much carry a new player through VDSA in order to help them get the achieve. It was essentially a bad pug. while I'm all for helping other people i spend some time each day joining craglorn questing groups with people stuggling to either solo or find a group. I feel that VDSA should require a group of 4 well played and geared characters which without CP it did I honestly believe without CP last night would have failed and rightly so.
    The fact it did not means that the title is basically nothing special at this point. Also the video of vashha soloing the last boss serves well to demonstrate this point as he himself says he wouldnt have done it without certain 120 point passives.
    This also makes in a lot more difficult for new teams to get on the leaderboards and access the loot causing further imbalance.

    TLDR trivialises content spawning game is to easy threads and excludes none grinders from top spots in leaderboards cp is bad all round
  • Krision
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    as we could VDSA and vet Trials without CP.
    DK tank v16
    Templar DPS v16

    I will kill your monsters!!
  • tyrack94
    tyrack94
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    My bad
    Edited by tyrack94 on December 22, 2016 5:09PM
  • Nifty2g
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    In a way the CP system is a key component of the end game. So really, it's not ruining balance but helping balance around it for those who are cap.
    #MOREORBS
  • Tryxus
    Tryxus
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    Absolutely, and you should also at least look at the date before posting
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • Yolokin_Swagonborn
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    CP is one of the worst changes to PvP along with removal of softcaps and the lighting patch.

    CP is THE CAUSE of most ALL of the nerfs. Look at it this way. What if there was an armor set that had the following stats.

    • Gives you 25% more damage
    • Gives you 25% more regen
    • Gives you 20% more mitigation
    • Gives you 3k more health, stamina, AND magicka

    Sounds OP right? Well that armor set is called 300CP and its a HUGE crutch so you can just stack weapon damage and it will take care of your resources and sustain.
    • CP (and removal of softcaps) is the reason shields got nerfed (twice)
    • CP is the reason dodge roll needed an additional nerf
    • CP is the reason streak got the stacking nerf ruining sorceror mobility
    • CP is the reason for almost EVERY nerf.


    The controls have to go somewhere. If you control inputs (attributes, regen, like softcaps did) then you don't have to control outputs (skills, gear, etc). But if you have unlimited regen and 25% more damage, then every skill becomes OP, every proc set does 25% more damage, its ridiculous!

    What would you rather have nerfed? regen and attributes? or your favorite set or class defining skill. Gear and skills should feel powerful, much more fun then having a toon with 272947293470239 heath and 34534850493850943 regen. Mah Progrezzunz. If my character doesn't gain 3753745983 more numbers on my stats i don't feel powerful. blah blah blah.


    CP caused ZOS to nerf and change PvP in terrible ways. It was poison to the game. If you want to learn more, read "The root of the problem" by @DeanTheCat linked in my signature.
  • Nifty2g
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    CP is one of the worst changes to PvP along with removal of softcaps and the lighting patch.

    CP is THE CAUSE of most ALL of the nerfs. Look at it this way. What if there was an armor set that had the following stats.

    • Gives you 25% more damage
    • Gives you 25% more regen
    • Gives you 20% more mitigation
    • Gives you 3k more health, stamina, AND magicka

    Sounds OP right? Well that armor set is called 300CP and its a HUGE crutch so you can just stack weapon damage and it will take care of your resources and sustain.
    • CP (and removal of softcaps) is the reason shields got nerfed (twice)
    • CP is the reason dodge roll needed an additional nerf
    • CP is the reason streak got the stacking nerf ruining sorceror mobility
    • CP is the reason for almost EVERY nerf.


    The controls have to go somewhere. If you control inputs (attributes, regen, like softcaps did) then you don't have to control outputs (skills, gear, etc). But if you have unlimited regen and 25% more damage, then every skill becomes OP, every proc set does 25% more damage, its ridiculous!

    What would you rather have nerfed? regen and attributes? or your favorite set or class defining skill. Gear and skills should feel powerful, much more fun then having a toon with 272947293470239 heath and 34534850493850943 regen. Mah Progrezzunz. If my character doesn't gain 3753745983 more numbers on my stats i don't feel powerful. blah blah blah.


    CP caused ZOS to nerf and change PvP in terrible ways. It was poison to the game. If you want to learn more, read "The root of the problem" by @DeanTheCat linked in my signature.
    Lets be honest here, can you ever even balance pvp in a way everyone will be happy? The short and quickest answer is no.

    I think champion system is very good for PvE content though.
    #MOREORBS
  • kuro-dono
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    pvp is damn good fun, when you have casual zerg vs another faction casual zerg, no ultimate superbadass builds out there, just having fun and whacking each others heads, not single player or raid dominating whole fight/battle. this is very obvious when you watch for example covenant vs ebon pact> from arrius lumber or chalman east side this battle starts, first the faction closer to their spawn point starts push, then when they reach the otherside, then the other faction starts to push, due to casualties, losses of warriors on battlefield.

    PVP is very balanced when no sets or elite/pro players are affecting battle too much.
    SO, to answer can pvp be balanced? answer is very clearly YES.
    Edited by kuro-dono on December 22, 2016 5:23PM
  • Lord_Eomer
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    One word "LOL"
  • Hateanthem
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    I see everyone blaming CP for the games problems, but I don't think it's that really. Granted I think CP is a horrible idea, absolutely atrocious in my opinion and should have been laughed at by ZOS from the beginning, but it's the players fault.

    From the first day this game came out (I didn't play BETA so I can't speak on that) I listened to Skyrim fangirls complain that there was a level cap because "muh progression". These people wanted to be rewarded every single time they logged into the game. Just some never ending power increase to tickle the "muh Skyrim" feels.

    This games ancestry (Morrowind, Oblivian, Skyrim) attracted a player base that did not fully understand the concepts of group play and dynamics, and they threw such a hissy fit that ZOS caved and listened to them.

    Now the game has this shirt-storm of a system raging around it and there is literally no feasible fix unless it is removed.

    I compliment ZOS on wanting to be innovative and try something new. I get it, they don't want to be like other games and that's a good thing, but if it ain't broke don't fix it.

    Level caps are good. Periods of gameplay where your character is not constantly becoming stronger is good. Not being CP capped at the beginning of all new content is good.
  • TequilaFire
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    LOL this again!
  • Jamini
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    Ew, A Dragur thread. Please. Kill it.
    "Adapt. or Die."
  • Darethran
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    At least we have necromancy added to the forum.

    The Champion Point system is an atrocious throw-back-to-the-80s gameplay mechanic. It's literally just another term for having reached the leveling softcap, so you now get diminishing returns. The problem, is that a person who has played for a year or so, has accumulated those diminishing returns, and is a proc-wearing monster.

    Of course, it wasn't implemented for gameplay reasons (less grind is more gameplay). It's the usual shtick; get more people playing for longer, so they'll spend more time in-game, which means a higher rate of cash shop purchases, which is essentially free money.

    Never mind that the CP system pisses on the game's artists. Who ever uses CP 10 gear? CP 30 gear? Nobody, your CP quickly makes an array of equipment obsolete within a couple hours.

    It's just bad.
    In Scotland | @Darethran

    [EU] Ervona Saranith (EP) - Lvl 50 CP >560 - Dunmer Healer
  • idk
    idk
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    Someone Necroed a thread.
    Edited by idk on December 22, 2016 5:51PM
  • idk
    idk
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    Someone Necroed a thread.
  • ZOS_JohanaB
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    This thread is more than a year old. We ask that you do not revive old threads and instead if a thread this old strikes your interest please begin a new conversation on it.
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