Maintenance for the week of April 13:
• PC/Mac: No maintenance – April 13

What are the worst abilities that you're never tempted to slot?

  • danno8
    danno8
    ✭✭✭✭✭
    ✭✭✭✭✭
    Tannus15 wrote: »
    Honor the dead

    My healtank slots honor the dead.
    the magic return is really nice.

    Except it's busted right now. It only gives you the magicka return if you are still below the health threshold after the heal. In PvE I don't think it's possible for me to not heal myself past 75%.
  • SolarCat02
    SolarCat02
    ✭✭✭✭✭
    Resto staff ultimate. I can probably defend the one morph that gives crit damage increased, but wait, no, not really. This one is pretty meh for 125 ultimate.

    Cradle of Shadows, Velidreth final boss fight.

    It's the cheapest Ultimate my main can access, so it's my Ultimate dump. As a bonus, it does give me a few seconds to heavy attack and rebuild some magicka as it heals. (It does seem to hit multiple people, but only one per tick of course). I did pick the increased crit damage morph obviously.

    But that is the only case I have truly found it useful, and I have been playing with it a lot in the longer fights with lower dps.
    Why be normal when you can be better?

    Elissandra Ravenwing, Magicka Dragonknight Healer
    Lady Kalila, Stamina Templar DPS
    Stands-in-Danger, Nightblade Saptank
    Zalarah, Stamina Dragonknight DPS
  • danno8
    danno8
    ✭✭✭✭✭
    ✭✭✭✭✭
    I personally level all skills to the point where you can morph them. You'll never know what will happen in a future patch. Many of the skills listed in this thread used to be good at some point and others, which everyone uses now, have been bad in the past.
    Anyone remembers the time when Radiant Aura would increase stam reg by 80% and spell symmetry was part of the top dps rotations? Or the glorious days of fragmented shield spam in trials?

    Good old days of soft-caps, where you could get away with making strong skills and not fear them becoming ridiculously over powered.
  • Reverb
    Reverb
    ✭✭✭✭✭
    ✭✭✭✭✭
    Anti-Cavalry Caltrops

    Different morphs will stack, where the same will not. So anti-Calvary caltrops can be useful if you frequently run with other stam users. It's guaranteed that someone will be running razor 'trops, and occasionally the unmorphed version, but you will almost never have a conflict by using the less popular morph. Except now that I've said this....
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • Nocturnalan
    Nocturnalan
    ✭✭✭
    Brrrofski wrote: »
    I prefer Radiant Aura. Everyone runs Repentance, that's why. And Aura works while Repent doesn't if there are no corpses around.

    As soon as someone uses a potion it's absolutely pointless. It's a useless skill. Just having repentance slotted and not using it is better.

    How is it better by having it slotted and not using it when they both have the same slot passive? And unless people are constantly using potions then you're wrong?

    Can Repent stack on Repent? Can Radiant Aura stack on Repentant? So why run an ability morph that 90% of players run already anyways?
    Templar Healer PVP/PVE
    Stam/Mag Warden PVP
    MagSorc PVP
    XB1 NA 1100+CP
  • MissBizz
    MissBizz
    ✭✭✭✭✭
    ✭✭✭✭✭
    Healing ritual.
    Lone Wolf HelpFor the solo players who know, sometimes you just need a hand.PC | NA | AD-DC-EP | Discord
  • olsborg
    olsborg
    ✭✭✭✭✭
    ✭✭✭✭✭
    Path of darkness, its so weak its lol

    PC EU
    PvP only
  • RavenSworn
    RavenSworn
    ✭✭✭✭✭
    Weird. Some of the blitzes stated here are like integral to some of my builds. Like sorc pets for sorc healers. Or rune prison for vma. Or cloak for pve use. Hell, dragons blood is needed for tanking too. I've seen blood altars being thrown around too which is funny considering it is not one of the most useful abilities.

    It really all depends on the content you are running. I find it funny people will skip even learning the ability when the more options you have the better. It's like you purposely gimp yourself just because you don't think it's useful lol.
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • Reverb
    Reverb
    ✭✭✭✭✭
    ✭✭✭✭✭
    I've leveled a lot of characters through non-vet PvP. When you need to be competitive at low levels, and you have very few skills unlocked to work with, you get creative with your build. I've successfully used most of the base skills listed here as "garbage". Many were so unexpectedly (if sometimes only situationally) good that I kept them in rotation well into higher levels, and sometimes into end game. It's entertaining to hit somebody with something so unexpected that they don't automatically know how to counter.

    I agree that many of the morphs are near useless, but almost every skill has its uses. I'll bet everyone who actually plays their low level toons instead of just grinding them would agree with me.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • GreenhaloX
    GreenhaloX
    ✭✭✭✭✭
    For me, it has to be those undaunted skills; blood altar, trapping web, bone shield, etc.. Utterly useless, ha ha! Heck, for my build, the undaunted mettle doesn't give much advantage at all.
  • Brrrofski
    Brrrofski
    ✭✭✭✭✭
    ✭✭✭✭
    Brrrofski wrote: »
    I prefer Radiant Aura. Everyone runs Repentance, that's why. And Aura works while Repent doesn't if there are no corpses around.

    As soon as someone uses a potion it's absolutely pointless. It's a useless skill. Just having repentance slotted and not using it is better.

    How is it better by having it slotted and not using it when they both have the same slot passive? And unless people are constantly using potions then you're wrong?

    Can Repent stack on Repent? Can Radiant Aura stack on Repentant? So why run an ability morph that 90% of players run already anyways?

    Both give YOU 10% recovery across the board. One gives you the same buff as pots give (PvE people are non stop on pots and in PvP they are used incredibly often) while the other gives free stam and health.

    Nobody will ever thank you for having the other morph. Repentance or don't even bother.
  • leothedino
    leothedino
    ✭✭✭✭
    Call me a conspiracist, but I will go out on a limb and say the days of having a class (in the literal sense) could be numbered. I can't remember the last time they looked at our spells and abilities or improved them to give them some much needed love.

    Why fix what you're removing!?

    Personally I expect class definition, this coming year, to be nothing more than a unique and very useful list of passives for your class. Instead of class activating abilities, instead a spellcrafting system overhauling everything about this games current ability and magic system, from the ground up. Perhaps all the guilds abilities will go passive only, too. We've seen how they original intended spellcrafting (base spells, with five or six ways to augment them), if old ones still exist in the game, making duplicates of them will be sloppy design.

    Either way, this is a B2P game now, a spellcrafting system is never going to be DLC, they're not that stupid. ESO has changed so much since it began and the thing getting ignored are the redundant class skills being made useful. You don't develop an MMO and progress this well since launch, and ignore such a fundamental part for no reason other than you have a future plan for it, instead.
  • Brrrofski
    Brrrofski
    ✭✭✭✭✭
    ✭✭✭✭
    olsborg wrote: »
    Path of darkness, its so weak its lol

    Refreshing path is an awesome skill
  • Nocturnalan
    Nocturnalan
    ✭✭✭
    Brrrofski wrote: »
    Brrrofski wrote: »
    I prefer Radiant Aura. Everyone runs Repentance, that's why. And Aura works while Repent doesn't if there are no corpses around.

    As soon as someone uses a potion it's absolutely pointless. It's a useless skill. Just having repentance slotted and not using it is better.

    How is it better by having it slotted and not using it when they both have the same slot passive? And unless people are constantly using potions then you're wrong?

    Can Repent stack on Repent? Can Radiant Aura stack on Repentant? So why run an ability morph that 90% of players run already anyways?

    Both give YOU 10% recovery across the board. One gives you the same buff as pots give (PvE people are non stop on pots and in PvP they are used incredibly often) while the other gives free stam and health.

    Nobody will ever thank you for having the other morph. Repentance or don't even bother.

    Just never mind lol

    Templar Healer PVP/PVE
    Stam/Mag Warden PVP
    MagSorc PVP
    XB1 NA 1100+CP
  • Brrrofski
    Brrrofski
    ✭✭✭✭✭
    ✭✭✭✭
    Brrrofski wrote: »
    Brrrofski wrote: »
    I prefer Radiant Aura. Everyone runs Repentance, that's why. And Aura works while Repent doesn't if there are no corpses around.

    As soon as someone uses a potion it's absolutely pointless. It's a useless skill. Just having repentance slotted and not using it is better.

    How is it better by having it slotted and not using it when they both have the same slot passive? And unless people are constantly using potions then you're wrong?

    Can Repent stack on Repent? Can Radiant Aura stack on Repentant? So why run an ability morph that 90% of players run already anyways?

    Both give YOU 10% recovery across the board. One gives you the same buff as pots give (PvE people are non stop on pots and in PvP they are used incredibly often) while the other gives free stam and health.

    Nobody will ever thank you for having the other morph. Repentance or don't even bother.

    Just never mind lol

    Make a poll. You will not get 5% of the votes. It literally makes no sense to slot that morph. Absolutely zero. Ask every single templar and they'll all say repentance.
    Edited by Brrrofski on December 21, 2016 7:27PM
  • kamimark
    kamimark
    ✭✭✭✭
    What I've learned is almost every skill is useful somewhere.

    Consuming Trap is a ranged magic attack and self-heal, which not everyone has otherwise, and it only costs 1 skill point for that morph.

    I see a lot of people who aren't Templars or Sorcs use Blood Altar, because they have no other group healing. I wouldn't expect anyone to carry a group on it, but it's common (and appreciated) in anchor fights for someone to drop an altar.

    Sorcerers use pets for solo tanking, self-heal, and group heal. They're not OP in all cases, but they're a very useful build.

    Equilibrium's super useful if you have a group healer, and not enough Magicka regen. Totally useless solo. Personally I prefer to carry stacks of potions, but not everyone can afford that.

    Volcanic Rune does a little damage and stuns, but not enough of either for a stupidly high cost. But it is one of the most visually amusing spells, so level it once just to play with the "pop goes the daedra" effect.

    I was unimpressed with Eye of the Storm on PTS, but it's grown on me. Far overpriced, but sweeps an area clean of mobs. If you only really use ultimates for hard bosses and huge swarms, and can gather Ultimate for a long time in between, it's fine, otherwise stick to any reasonably-priced ultimate.

    Crystal Blast is terrible and you should never take it.
    Kitty Rainbow Dash. pick, pick, stab.
  • Brrrofski
    Brrrofski
    ✭✭✭✭✭
    ✭✭✭✭
    kamimark wrote: »
    What I've learned is almost every skill is useful somewhere.

    Consuming Trap is a ranged magic attack and self-heal, which not everyone has otherwise, and it only costs 1 skill point for that morph.

    I see a lot of people who aren't Templars or Sorcs use Blood Altar, because they have no other group healing. I wouldn't expect anyone to carry a group on it, but it's common (and appreciated) in anchor fights for someone to drop an altar.

    Sorcerers use pets for solo tanking, self-heal, and group heal. They're not OP in all cases, but they're a very useful build.

    Equilibrium's super useful if you have a group healer, and not enough Magicka regen. Totally useless solo. Personally I prefer to carry stacks of potions, but not everyone can afford that.

    Volcanic Rune does a little damage and stuns, but not enough of either for a stupidly high cost. But it is one of the most visually amusing spells, so level it once just to play with the "pop goes the daedra" effect.

    I was unimpressed with Eye of the Storm on PTS, but it's grown on me. Far overpriced, but sweeps an area clean of mobs. If you only really use ultimates for hard bosses and huge swarms, and can gather Ultimate for a long time in between, it's fine, otherwise stick to any reasonably-priced ultimate.

    Crystal Blast is terrible and you should never take it.

    To be fair, I think people use blood alter at dolmens because they are noobs who don't know better :)
  • SolarCat02
    SolarCat02
    ✭✭✭✭✭
    Brrrofski wrote: »
    To be fair, I think people use blood alter at dolmens because they are noobs who don't know better :)

    I used to use Blood Altar in dungeons on my healer.

    Yes, I knew it was a bad skill, but our regular tank at the time was still finding his confidence, and seeing the blood altar made him braver.

    He always did well when I cast it, and always thought Blood Altar was the reason, no matter how often we told him it was a bad skill and it was just a confidence thing on his end. Then he finally leveled the skill line enough that he could use it himself. He was so excited! A week later, after he used it soloing quests, Blood Altar was no longer a welcome sight in our dungeon runs, and he stopped doubting his tanking. :D
    Why be normal when you can be better?

    Elissandra Ravenwing, Magicka Dragonknight Healer
    Lady Kalila, Stamina Templar DPS
    Stands-in-Danger, Nightblade Saptank
    Zalarah, Stamina Dragonknight DPS
  • Doctordarkspawn
    Doctordarkspawn
    ✭✭✭✭✭
    ✭✭✭✭✭
    leothedino wrote: »
    Call me a conspiracist, but I will go out on a limb and say the days of having a class (in the literal sense) could be numbered. I can't remember the last time they looked at our spells and abilities or improved them to give them some much needed love.

    Why fix what you're removing!?

    Personally I expect class definition, this coming year, to be nothing more than a unique and very useful list of passives for your class. Instead of class activating abilities, instead a spellcrafting system overhauling everything about this games current ability and magic system, from the ground up. Perhaps all the guilds abilities will go passive only, too. We've seen how they original intended spellcrafting (base spells, with five or six ways to augment them), if old ones still exist in the game, making duplicates of them will be sloppy design.

    Either way, this is a B2P game now, a spellcrafting system is never going to be DLC, they're not that stupid. ESO has changed so much since it began and the thing getting ignored are the redundant class skills being made useful. You don't develop an MMO and progress this well since launch, and ignore such a fundamental part for no reason other than you have a future plan for it, instead.

    Honestly I'd welcome the removal of classes at this point. It might actually give us some options as to how to build.
  • Reverb
    Reverb
    ✭✭✭✭✭
    ✭✭✭✭✭
    leothedino wrote: »
    Call me a conspiracist, but I will go out on a limb and say the days of having a class (in the literal sense) could be numbered. I can't remember the last time they looked at our spells and abilities or improved them to give them some much needed love.

    Why fix what you're removing!?

    Personally I expect class definition, this coming year, to be nothing more than a unique and very useful list of passives for your class. Instead of class activating abilities, instead a spellcrafting system overhauling everything about this games current ability and magic system, from the ground up. Perhaps all the guilds abilities will go passive only, too. We've seen how they original intended spellcrafting (base spells, with five or six ways to augment them), if old ones still exist in the game, making duplicates of them will be sloppy design.

    Either way, this is a B2P game now, a spellcrafting system is never going to be DLC, they're not that stupid. ESO has changed so much since it began and the thing getting ignored are the redundant class skills being made useful. You don't develop an MMO and progress this well since launch, and ignore such a fundamental part for no reason other than you have a future plan for it, instead.

    Honestly I'd welcome the removal of classes at this point. It might actually give us some options as to how to build.

    There are many, many options already. Even some of the responses in this thread attest to that. Just because only 3 builds are popular does not mean that only 3 builds are viable.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • Doctordarkspawn
    Doctordarkspawn
    ✭✭✭✭✭
    ✭✭✭✭✭
    Reverb wrote: »
    leothedino wrote: »
    Call me a conspiracist, but I will go out on a limb and say the days of having a class (in the literal sense) could be numbered. I can't remember the last time they looked at our spells and abilities or improved them to give them some much needed love.

    Why fix what you're removing!?

    Personally I expect class definition, this coming year, to be nothing more than a unique and very useful list of passives for your class. Instead of class activating abilities, instead a spellcrafting system overhauling everything about this games current ability and magic system, from the ground up. Perhaps all the guilds abilities will go passive only, too. We've seen how they original intended spellcrafting (base spells, with five or six ways to augment them), if old ones still exist in the game, making duplicates of them will be sloppy design.

    Either way, this is a B2P game now, a spellcrafting system is never going to be DLC, they're not that stupid. ESO has changed so much since it began and the thing getting ignored are the redundant class skills being made useful. You don't develop an MMO and progress this well since launch, and ignore such a fundamental part for no reason other than you have a future plan for it, instead.

    Honestly I'd welcome the removal of classes at this point. It might actually give us some options as to how to build.

    There are many, many options already. Even some of the responses in this thread attest to that. Just because only 3 builds are popular does not mean that only 3 builds are viable.

    As someone who runs a templar tank that does not block 95% of the time, I can also attest that more than one build is viable, but this game has far too much trouble with the pidgeon holes it's forced the player into. It'd like to see us truely have -options-.

    Oh. And uh. More than 3 builds are viable. Yeah, great, lemme just tell that to the hole hybrids got thrown in to -die-.
    Edited by Doctordarkspawn on December 21, 2016 5:09PM
  • Koensol
    Koensol
    ✭✭✭✭✭
    ✭✭
    I personally level all skills to the point where you can morph them. You'll never know what will happen in a future patch. Many of the skills listed in this thread used to be good at some point and others, which everyone uses now, have been bad in the past.
    Anyone remembers the time when Radiant Aura would increase stam reg by 80% and spell symmetry was part of the top dps rotations? Or the glorious days of fragmented shield spam in trials?
    God yes I remember the days of the good old 80% stam Radiant Aura... Missing it a lot. Those were the glory days of ESO 1.5. A true hybrids paradise.

  • timidobserver
    timidobserver
    ✭✭✭✭✭
    ✭✭✭✭
    Healing Ritual.

    I would be okay with deleting it and not even replacing it with anything. That way new healers don't try to use it.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Arkangeloski
    Arkangeloski
    ✭✭✭✭
    theher0not wrote: »
    Soul Trap: why use it when I have the benefit from it on my weapons?

    Inferno: Super underwelming, I finaly got it to rank 4 so I could morph it (and the morphs felt really bad so I didn't) and now I can finaly take that away and get Poison Breath back.

    All the CC that breaks on damage spells like Petrify. I have never been in a situation where I felt like that skill would be usefull.

    Dont agree with you on petrify, you just dont know how to apply it on the right scenario... Its op when fighting 1vx and you want to control the battlefield by disabling x player and making it easy to tackle a more important target.
    Then come back n finish the job with target x.

    Also for mag dk's with lack of gap closing abilities and the poor range of talons it makes the ability super usefull. Belive me it is always cool to petrify your target from far and just walk towards them smack'em and then put your talons down lol.
    Edited by Arkangeloski on December 21, 2016 5:35PM
  • Iselin
    Iselin
    ✭✭✭✭✭
    ✭✭✭
    Iselin wrote: »
    For me it's a tie between the NB's Agony and morphs and the Sorc's Rune Prison. I could see theoretical special circumstance use with builds that takes advantage of disorients, but I just seem to always pass them by and go a different direction.

    They almost seem to me like refugee abilities from 10 or 15 year old games when long-duration CC was used routinely (remember WOW Sapping and Sheeping when they were useful in dungeon runs?)

    How about you? Which abilities do you always ignore?

    Anything CC related. Zos completely missed the mark with this game. The whole game was designed around Dps, such a waste of a MMO .

    Actually... I don't agree. I like that most of our CC is short term. Short CC does a better job of simulating RL fighting outcomes and it suits the fast pace of ESO combat. It's the long ones that feel like throwback retro abilities to me.

    Those old MMOs with 1 minute CC mechanics just feel weird to me now whenever I fire up one that still uses that slower paced system.
  • Iselin
    Iselin
    ✭✭✭✭✭
    ✭✭✭
    Brrrofski wrote: »
    olsborg wrote: »
    Path of darkness, its so weak its lol

    Refreshing path is an awesome skill

    My magblade uses it as part of the DOT rotation... I mean, why not? DOTs ticking while you use other DD is useful and adds up... and this one also heals the group a bit taking some pressure off the healer.
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    danno8 wrote: »
    Tannus15 wrote: »
    Honor the dead

    My healtank slots honor the dead.
    the magic return is really nice.

    Except it's busted right now. It only gives you the magicka return if you are still below the health threshold after the heal. In PvE I don't think it's possible for me to not heal myself past 75%.

    It's better if you have a lot of life - so I can see why tanks would like it or even healers who stack health.
  • PhxOldGamer68
    PhxOldGamer68
    ✭✭✭✭
    All skills are useful for different situations.

    If you only PVE, then the skills that help in PVP support won't mean anything to you.

    If you only PVP, then the skills that take a long time to cast are great in PVE.

    I play both PVP and PVE, and I have to switch skills when I play either one.

    And when you progress and get gear that makes a skill unnecessary, you move on to a different skill.

    Run out of skill points and have a lot of skills that you don't use anymore? Re-spec.
    Edited by PhxOldGamer68 on December 21, 2016 7:22PM
    PSN NA/EU: DesertDweller99
    PC NA: KaktusKing
  • Danksta
    Danksta
    ✭✭✭✭✭
    ✭✭✭
    I prefer Radiant Aura. Everyone runs Repentance, that's why. And Aura works while Repent doesn't if there are no corpses around.

    It also gives you the same buffs as you'd get from potions. So if your group members are using potions that give magic or stamina it's pretty much completely useless.
    BawKinTackWarDs PS4/NA

  • Vyle_Byte
    Vyle_Byte
    ✭✭✭✭✭
    The morph of solar flare that no one even bothers looking at its so bad, solar barrage. Ive literally never seen anyone use this skill, in 3 yrs lol! Ofc theres more but everyones already listed them. :D
    Member of the Old Guard
    Mother of the Byte Family
    Vyle Byte||Ivana Byte||Vyible Byte||Hakate Vampler Former EMPRESS BWB||Haan Zolo {Retired} (He swung first)||Lunari ||Wardyn Chalyk Tahno||Dirti Dianah||Bonnie||
    Viva la Byte
Sign In or Register to comment.