MaxwellCrystal wrote: »PvP perspective
Dragon's blood and morphs.
Dragon fire scale
venomous claw
standard of might
stone giant
Flames of oblivion
All suck IMO for PvP.
For me it's a tie between the NB's Agony and morphs and the Sorc's Rune Prison. I could see theoretical special circumstance use with builds that takes advantage of disorients, but I just seem to always pass them by and go a different direction.
They almost seem to me like refugee abilities from 10 or 15 year old games when long-duration CC was used routinely (remember WOW Sapping and Sheeping when they were useful in dungeon runs?)
How about you? Which abilities do you always ignore?
The new immovable and manifestation of fear? If that's what it's called
Nocturnalan wrote: »I prefer Radiant Aura. Everyone runs Repentance, that's why. And Aura works while Repent doesn't if there are no corpses around.
Narvuntien wrote: »Bow knockback.. it was my only way to heal on my stamblade and I couldn't really kill things fast enough at the earlier levels and I needed a heal.
Stone giant... I like just like the long range disabling things like that... It acutally feel quite nice to use with that bonus defense as well. My DK hasn't leveled enough to get fossilize yetI assume that straight replaces it.
Astanphaeus wrote: »MaxwellCrystal wrote: »PvP perspective
Dragon's blood and morphs.
Dragon fire scale
venomous claw
standard of might
stone giant
Flames of oblivion
All suck IMO for PvP.
Do you even DK?
For me it's a tie between the NB's Agony and morphs and the Sorc's Rune Prison. I could see theoretical special circumstance use with builds that takes advantage of disorients, but I just seem to always pass them by and go a different direction.
They almost seem to me like refugee abilities from 10 or 15 year old games when long-duration CC was used routinely (remember WOW Sapping and Sheeping when they were useful in dungeon runs?)
How about you? Which abilities do you always ignore?
Equilibrium - trade health for magicka (unable to self-heal)
Wrecking blow(old one), jesus beam, vigor, purifying/extended ritual, cloak, elusive mist, hurricane, dk-wings, BoA.
They're all so bad and useless.
Yeah and blazing, meteor, dawnbreaker and repentance.
Sheezabeast wrote: »Trapping Webs, post-change. Stamina ground-based AOE sounds so cool ;_; but fails to deliver