For me it's a tie between the NB's Agony and morphs and the Sorc's Rune Prison. I could see theoretical special circumstance use with builds that takes advantage of disorients, but I just seem to always pass them by and go a different direction.
They almost seem to me like refugee abilities from 10 or 15 year old games when long-duration CC was used routinely (remember WOW Sapping and Sheeping when they were useful in dungeon runs?)
How about you? Which abilities do you always ignore?
The new immovable and manifestation of fear? If that's what it's called
Wrecking blow(old one), jesus beam, vigor, purifying/extended ritual, cloak, elusive mist, hurricane, dk-wings, BoA.
They're all so bad and useless.
Yeah and blazing, meteor, dawnbreaker and repentance.
Wrecking blow(old one), jesus beam, vigor, purifying/extended ritual, cloak, elusive mist, hurricane, dk-wings, BoA.
They're all so bad and useless.
Yeah and blazing, meteor, dawnbreaker and repentance.
IzakiBrotheSs wrote: »Carbonised wrote: »Inferno and its morphs. Considering that we have Inner Light, Inferno is nothing but lulz. Man they really ruined that ability (Cauterize is even more lulz).
Stonefist is a close second in my list. Damage is pathetic, and both morphs suck.
Honorable mentions are Impulse, Fire Rune and Equilibrium.
Flames of Oblivion is a must have for mag and stam DK...
Undaunted had 2 skills that are very widely used. Orbs and inner fire. Tanks and healers use them, they are needed just cause its not a DPS kit move does not mean it's not used. The other two though are uselessAtraisMachina wrote: »Arrow spray and knockback bow skill. Blazing shield. Silver shards. Radial sweep. All of the undaunted skills. Its like 70% of the skills in this game are pointless.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
IronCrystal wrote: »Lmao, so many people here listing good abilities they probably just don't play the content needed for them.Wrecking blow(old one), jesus beam, vigor, purifying/extended ritual, cloak, elusive mist, hurricane, dk-wings, BoA.
They're all so bad and useless.
Yeah and blazing, meteor, dawnbreaker and repentance.
Can't really agree with practically anything you said.
The only abilities I've found quite underwhelming were the undaunted abilities except for orbs.
IronCrystal wrote: »Lmao, so many people here listing good abilities they probably just don't play the content needed for them.Wrecking blow(old one), jesus beam, vigor, purifying/extended ritual, cloak, elusive mist, hurricane, dk-wings, BoA.
They're all so bad and useless.
Yeah and blazing, meteor, dawnbreaker and repentance.
Can't really agree with practically anything you said.
The only abilities I've found quite underwhelming were the undaunted abilities except for orbs.
IronCrystal wrote: »Lmao, so many people here listing good abilities they probably just don't play the content needed for them.Wrecking blow(old one), jesus beam, vigor, purifying/extended ritual, cloak, elusive mist, hurricane, dk-wings, BoA.
They're all so bad and useless.
Yeah and blazing, meteor, dawnbreaker and repentance.
Can't really agree with practically anything you said.
The only abilities I've found quite underwhelming were the undaunted abilities except for orbs.
OutLaw_Nynx wrote: »Honor the dead