Change for PVP. ZOS please read.

CaliMade
CaliMade
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Eso pvp isnt in a good spot right now and i belive i know some very solid fixes to some of the main issues. Im nowhere near a top player and i consider myself average, but i do have a lot of pvp expirence given that i have nearly 2500 hours played and over 40,000 pvp kills split between stam and magic builds. Everyone already knows of the nerfs to come for proc sets so i wont bring them up.


First thing i want to talk about are Tank templars. You all know the build, 5 Reactive 2 Malubeth and som other powerhouse 5pc set( lich, Transmutation, Soulshine, Rattlecage etc) that almost all vetran templars use. With it they use dw/ 1h and sheild. They probably have like 48 points into reduce block cost and alot of critical resistance. These guys gotta go. My reasoning behind this is that a templar presence in a group fight is invaluable. They provide clense, sustain,a powerful execute, healing and alot of AOE. A good templar is by far the most important piece to a group of any size. Yet when you take a templar and put them in the build mentioned above they become borderline unkillable. Whitch means that thier group is borderline unkillable. I was 2vXing with a friend the other day and. we took on a 7-9 man group with 1 tank templar both of us high dps. we planned to instaburst the templar we time it right(me with the OG DK wombo combo, and him with ambush incap). he had 35k health and we got him under 10k. He then breaks free, blocks up purifies and BoL back to full health. at that point we decided. to ignore the healer and kill the dps. we managed to kill 3 guys before even more enemies came and we were killed. there needs to be a downside to a build like this. ive done it too im not gonna lie. Stood in a 15 man group on a REDGUARD magplar popped an immovable pot and spammed Bol for like 2 mins till my magblade friend came in with a destro ulti....RIP.

My solution; make BoL scale with light armor , reduce its healing by 50% the add an effect that increases its healing by 10% per piece of light armor equipped.


Next i wanna talk about my build. 5 pc Draugr Hulk, 5 pc Hundings rage, 1pc kra'gh. 44.7K max stam, 4k weapon damage fully buffed. 600 Stam recovery with 0 sustain issues. builds like this shouldn't be able to sustain like i do.It doesn't take a genius to keep pots rotating for permanent major endurance, spam stomp for 2.2k stam each stomp, and to execute all enemies for an additional 30% regen, oh and dont forget about continuous attack with 10% more. Now i understand how people can point the finger at CP, but dont forget buffs are OC in this game anything you dont spec to can esily be achieved thru buffs. I have a 25k vigor tooltip without 1hnSheild. How? well i do have 75 points into blessed but what else? If i stand near a keep or resource or any capturable structure i gain 20% more healing, i also gain 25% from stomping, Id bet i could get it to 30k with the ritual mundus and sword n board.There are entirely too many buffs in the game imo

My solution; reduce the uptime on pot recovery buffs, make the battle rush passive from 2h skill line weaker, and make the healing passive in assault skill line weaker. also make the recovery passives from the champion tree only scale to 16%, do the same with Blessed.


Third i wanna bring up Nightblades. my nightblade hits harder, heals better and is just as tanky as my DK with 200% more recovery, my vigor tooltip isnt as high but its damn close even without major mending. Nightblades have some insane passives, i run the Shadow mundus on my dk, but my NB gets a passive 10% crit damage bonus so i can afford to run the serpent mundus, that coupled with 15% more regen just for being a NB puts me at 1600 before i even add in major endurace from pots & 10% from Continuous Attack. I spec into healing in champ tree, 87 points into blessed. I also get more healing from having soul teather and Siphoning attacks on my backbar. my vigor tooltip is 21k( 23k from stealth) no major mending required. Now idk if anyone pays attention to this but nightblades get major ward and major resolve for 5 seconds(no cooldown) when casting ANY shadow move. This includes Surprise Attack, Cloak and Fear. this means a nightblade gets major resistance buffs with nearly 100% uptime without having to slot a skill dedicated to it like every other class(Volatile armor, templar rune, hurricane). now Dks dont have access to minor protection, and templars dont have minor main, sorc has neither. THAT NB THO! Nb has it all, i use shade, fear and dark cloak( all shadow abilities so 100% uptime on najor resistances), Fear gives minor maim, Shade gives minor maim, dark cloak gives minor protection(no cooldown). now if i fear you then cloak im taking 8% less damage doing 10% more damage and healing with major resistances up whilst you do 15% less damage. thats pretty damn tanky. then ill turn and ambush incap you, a combo averaging 15k+ damage(5k ambush at the least and 10k incap at the least). This is to easy to pull off and is why NBs are the stronges Stam class.

My solution; Add a cooldown to shadow ward passive and make sure it only proccs off non damaging abilities, remove and replace their 15% more recovery passive, remove the minor maim and snare affect from Fear.


Mag sorcs are fine. maybe make sheilds last 10 seconds instead of 6.

The 5-5-2 Setup makes mag Dks a force to be wreconed with...I consider them the second strongest class behind Magplars. Ive been using my mag dk with 5 BSW,5 Julianos, 2 skoria. With as little recovery as possible, why? becase as stated above its far too easy to sustain in this game. If i use bats, talons then inhale im gauranteed 2-3 kills every time with skoria killing those who roll out of my braindead AOE block casting spam. if anything buff Dragons blood...thats it and thats all...i heard someone say stone giant was a useless skill, tell that to the guy who was two shotted by stone giant (12k) and a skoria proc (9k). the move is fine, just make sure it CC's or else it will do half damage as stated in the tooltip, and ive gotten the other morph to heal for up to 8k witch isnt bad at all.

My solution; Leave Mag dk alone after buffing Dragons blood. dragons blood should not be affected by battle spirit, plain and simple. Also give it the ability crit. As of now this ability cannot critically heal you.



Thats all i have issue with besides the lag witch deserves a post of its own..Feel free to criticize, im a grown man i can take it. and if you have more, or better Ideas please post them too.
XB1 GT- Cali Made


Praetorian Stam DK Redguard

Brigadier Stam/magblade (whatever i feel like running) Redguard

Major Mag DK Dark Elf

lieutenant Mag/stamplar (whatever i feel like running) Redguard
  • Paneross
    Paneross
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    BoL is fine with all the heal reduction debuffs.
  • Koolio
    Koolio
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    I will be following this. Mainly because of the other thread based on this. (Sorta). You made your build around damage the Templar made their build around surviving damage. Then you made the mistake of getting into a larger group fight with two people. You died. Obviously it's the Templars fault because his class countered yours. So if the Templar was a light armor target he would have been hit with a 12k incap. Would you have even made this post if you insta killed every or would you just have made a video?The downside of the build is you can't kill anyone. I've walked in circles light attacking people. Trust me it won't kill you. Reduce potion uptime? So I just spent tons of gold for the alchemy passive that buffs this in particular. Two handed already weak in pve so if you nerf it it will be a Pvp only weapon at that rate. At work so I'll end it here. I did like how you posted how OP your build it but couldn't kill the one person that needed to be killed.
  • CaliMade
    CaliMade
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    Koolio wrote: »
    I will be following this. Mainly because of the other thread based on this. (Sorta). You made your build around damage the Templar made their build around surviving damage. Then you made the mistake of getting into a larger group fight with two people. You died. Obviously it's the Templars fault because his class countered yours. So if the Templar was a light armor target he would have been hit with a 12k incap. Would you have even made this post if you insta killed every or would you just have made a video?The downside of the build is you can't kill anyone. I've walked in circles light attacking people. Trust me it won't kill you. Reduce potion uptime? So I just spent tons of gold for the alchemy passive that buffs this in particular. Two handed already weak in pve so if you nerf it it will be a Pvp only weapon at that rate. At work so I'll end it here. I did like how you posted how OP your build it but couldn't kill the one person that needed to be killed.

    my point about the templar is that no heavily supportive role should be able to withstand the dps of a full group. witch i said that i did on my templar, healers keep the group alive and its common knowlege in any game with roles to kill off supports first. this system is void if the person keeping everyone alive can't be killed....my build is OP because i can easily burst through templar heals killing any average DD without having a true weakness. His build is OP because it forces me to run a build fully speced into raw damage to be able to kill people grouped up with him....its not his personal tankiness i take issue with. its how tanky he make his teammates in the process. An unkillable templar counters everything.



    please let me know what build can kill a tank templar in less than 30 seconds while being attacked by his group members?...that build doesn't exsist
    Edited by CaliMade on December 21, 2016 12:33AM
    XB1 GT- Cali Made


    Praetorian Stam DK Redguard

    Brigadier Stam/magblade (whatever i feel like running) Redguard

    Major Mag DK Dark Elf

    lieutenant Mag/stamplar (whatever i feel like running) Redguard
  • Koolio
    Koolio
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    1. Why do you feel the need to have to be able to kill everyone?
    2. He is in a group which means it'll be more difficult to kill him
    3. Before anyone else puts it Git Gud
  • CaliMade
    CaliMade
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    Koolio wrote: »
    1. Why do you feel the need to have to be able to kill everyone?
    2. He is in a group which means it'll be more difficult to kill him
    3. Before anyone else puts it Git Gud

    1. its not about killing everyone, its about killing a high priority target, im not sayin he doesn't have the right to be tanky, im sayin being a powerhouse support with the ability to increase group members survivability in addition to being tanky has no reasonable counter unless we have a negate, its a *** concept to rely on an expensive ult as the only true counter to a build. theres a difference between this particular build and any other tank.
    2. nobody runs a support build solo so this wouldn't be a 1v1 issue.
    XB1 GT- Cali Made


    Praetorian Stam DK Redguard

    Brigadier Stam/magblade (whatever i feel like running) Redguard

    Major Mag DK Dark Elf

    lieutenant Mag/stamplar (whatever i feel like running) Redguard
  • STEVIL
    STEVIL
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    @CaliMade

    Do i have this right?

    The example of the problem you chose to start with is:
    you take 2 vs 7-9.
    you hit the most survivable guy maybe cuz you considered his support to be too good to let live.
    Failed to kill it on the first good shot.
    you switch to killing the others guys even though you klnow, really good support guy makes that imposs..uhh
    you succeed at killing three with no casualties.
    then more folks arrive and the odds turn against you even further and only then do you guys fall.

    From this you conclude the first target was too good at both support and survival to be allowed to play - even though you managed to kill three of his companions without any losses with him like, you know, right there you conclude too vital support role for him so pls change rules to make it easier kill.)

    Sorry but this doesn't seem to be a very convincing argument to support your case.

    Just a suggestion you can take or leave but next time you want to make a supporting example for a Op claim, you might want to consider an outnumbered case where the outnumbered side won and the OP build claim is directed at the build that won while outnumbered, not who won against inferior numbers.

    Just a suggestion.

    Edited by STEVIL on December 21, 2016 1:27AM
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • CaliMade
    CaliMade
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    Ok I accept that this wasn't the best example, that was the most recent conflict that I had with a tank Templar. A better example would be block casting BoL against a group of around 15. I also stated this. What's the logical explanation for that scenario?
    XB1 GT- Cali Made


    Praetorian Stam DK Redguard

    Brigadier Stam/magblade (whatever i feel like running) Redguard

    Major Mag DK Dark Elf

    lieutenant Mag/stamplar (whatever i feel like running) Redguard
  • acw37162
    acw37162
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    2H has been in need of nerf on PvP side for over a year.

    How exactly to accomplish that without completely running an already useless PVE weapon i haven't a clue but it still needs a nerf.
  • Waffennacht
    Waffennacht
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    It sounds like you're saying everything is OP except sorcs...

    Poor poor sorcs...
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • NoFlash
    NoFlash
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    All the problems you listed are SET BASED problems. Templar doesnt need any skills nerfed. Its the sets that carry not the class. Black rose, reactive, heavy armor wrath passive (which made the heavy armor meta possible) all need to get looked at.

    #edit : in regards to the templar section
    Edited by NoFlash on December 22, 2016 7:56AM
    Daggerfall Covenant

    The Ninja Squirrels
  • CaliMade
    CaliMade
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    EvoAZN wrote: »
    All the problems you listed are SET BASED problems. Templar doesnt need any skills nerfed. Its the sets that carry not the class. Black rose, reactive, heavy armor wrath passive (which made the heavy armor meta possible) all need to get looked at.

    #edit : in regards to the templar section


    Understandable.

    Perhaps Templar+reactive is the true issue. I mean a Templar counter is burst damage since they have the best burst heal. Reactive is the ultimate anti-burst damage set making it impossible to kill who ever is wearing it in a reasonable time.

    XB1 GT- Cali Made


    Praetorian Stam DK Redguard

    Brigadier Stam/magblade (whatever i feel like running) Redguard

    Major Mag DK Dark Elf

    lieutenant Mag/stamplar (whatever i feel like running) Redguard
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