Eso pvp isnt in a good spot right now and i belive i know some very solid fixes to some of the main issues. Im nowhere near a top player and i consider myself average, but i do have a lot of pvp expirence given that i have nearly 2500 hours played and over 40,000 pvp kills split between stam and magic builds. Everyone already knows of the nerfs to come for proc sets so i wont bring them up.
First thing i want to talk about are Tank templars. You all know the build, 5 Reactive 2 Malubeth and som other powerhouse 5pc set( lich, Transmutation, Soulshine, Rattlecage etc) that almost all vetran templars use. With it they use dw/ 1h and sheild. They probably have like 48 points into reduce block cost and alot of critical resistance. These guys gotta go. My reasoning behind this is that a templar presence in a group fight is invaluable. They provide clense, sustain,a powerful execute, healing and alot of AOE. A good templar is by far the most important piece to a group of any size. Yet when you take a templar and put them in the build mentioned above they become borderline unkillable. Whitch means that thier group is borderline unkillable. I was 2vXing with a friend the other day and. we took on a 7-9 man group with 1 tank templar both of us high dps. we planned to instaburst the templar we time it right(me with the OG DK wombo combo, and him with ambush incap). he had 35k health and we got him under 10k. He then breaks free, blocks up purifies and BoL back to full health. at that point we decided. to ignore the healer and kill the dps. we managed to kill 3 guys before even more enemies came and we were killed. there needs to be a downside to a build like this. ive done it too im not gonna lie. Stood in a 15 man group on a REDGUARD magplar popped an immovable pot and spammed Bol for like 2 mins till my magblade friend came in with a destro ulti....RIP.
My solution; make BoL scale with light armor , reduce its healing by 50% the add an effect that increases its healing by 10% per piece of light armor equipped.
Next i wanna talk about my build. 5 pc Draugr Hulk, 5 pc Hundings rage, 1pc kra'gh. 44.7K max stam, 4k weapon damage fully buffed. 600 Stam recovery with 0 sustain issues. builds like this shouldn't be able to sustain like i do.It doesn't take a genius to keep pots rotating for permanent major endurance, spam stomp for 2.2k stam each stomp, and to execute all enemies for an additional 30% regen, oh and dont forget about continuous attack with 10% more. Now i understand how people can point the finger at CP, but dont forget buffs are OC in this game anything you dont spec to can esily be achieved thru buffs. I have a 25k vigor tooltip without 1hnSheild. How? well i do have 75 points into blessed but what else? If i stand near a keep or resource or any capturable structure i gain 20% more healing, i also gain 25% from stomping, Id bet i could get it to 30k with the ritual mundus and sword n board.There are entirely too many buffs in the game imo
My solution; reduce the uptime on pot recovery buffs, make the battle rush passive from 2h skill line weaker, and make the healing passive in assault skill line weaker. also make the recovery passives from the champion tree only scale to 16%, do the same with Blessed.
Third i wanna bring up Nightblades. my nightblade hits harder, heals better and is just as tanky as my DK with 200% more recovery, my vigor tooltip isnt as high but its damn close even without major mending. Nightblades have some insane passives, i run the Shadow mundus on my dk, but my NB gets a passive 10% crit damage bonus so i can afford to run the serpent mundus, that coupled with 15% more regen just for being a NB puts me at 1600 before i even add in major endurace from pots & 10% from Continuous Attack. I spec into healing in champ tree, 87 points into blessed. I also get more healing from having soul teather and Siphoning attacks on my backbar. my vigor tooltip is 21k( 23k from stealth) no major mending required. Now idk if anyone pays attention to this but nightblades get major ward and major resolve for 5 seconds(no cooldown) when casting ANY shadow move. This includes Surprise Attack, Cloak and Fear. this means a nightblade gets major resistance buffs with nearly 100% uptime without having to slot a skill dedicated to it like every other class(Volatile armor, templar rune, hurricane). now Dks dont have access to minor protection, and templars dont have minor main, sorc has neither. THAT NB THO! Nb has it all, i use shade, fear and dark cloak( all shadow abilities so 100% uptime on najor resistances), Fear gives minor maim, Shade gives minor maim, dark cloak gives minor protection(no cooldown). now if i fear you then cloak im taking 8% less damage doing 10% more damage and healing with major resistances up whilst you do 15% less damage. thats pretty damn tanky. then ill turn and ambush incap you, a combo averaging 15k+ damage(5k ambush at the least and 10k incap at the least). This is to easy to pull off and is why NBs are the stronges Stam class.
My solution; Add a cooldown to shadow ward passive and make sure it only proccs off non damaging abilities, remove and replace their 15% more recovery passive, remove the minor maim and snare affect from Fear.
Mag sorcs are fine. maybe make sheilds last 10 seconds instead of 6.
The 5-5-2 Setup makes mag Dks a force to be wreconed with...I consider them the second strongest class behind Magplars. Ive been using my mag dk with 5 BSW,5 Julianos, 2 skoria. With as little recovery as possible, why? becase as stated above its far too easy to sustain in this game. If i use bats, talons then inhale im gauranteed 2-3 kills every time with skoria killing those who roll out of my braindead AOE block casting spam. if anything buff Dragons blood...thats it and thats all...i heard someone say stone giant was a useless skill, tell that to the guy who was two shotted by stone giant (12k) and a skoria proc (9k). the move is fine, just make sure it CC's or else it will do half damage as stated in the tooltip, and ive gotten the other morph to heal for up to 8k witch isnt bad at all.
My solution; Leave Mag dk alone after buffing Dragons blood. dragons blood should not be affected by battle spirit, plain and simple. Also give it the ability crit. As of now this ability cannot critically heal you.
Thats all i have issue with besides the lag witch deserves a post of its own..Feel free to criticize, im a grown man i can take it. and if you have more, or better Ideas please post them too.
XB1 GT- Cali Made
Praetorian Stam DK Redguard
Brigadier Stam/magblade (whatever i feel like running) Redguard
Major Mag DK Dark Elf
lieutenant Mag/stamplar (whatever i feel like running) Redguard