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Would you like this Imperial City concept vs what exists (PvE and PvP types)?

NewBlacksmurf
NewBlacksmurf
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Plain and simple....Imperial City should be a lot better area in the game today but access should be meaningful.


Access should come from some activity and give acces for 2-6 hours or so and then have to be regained or defended so to speak....in that same activity.

Activity ideas:
1.PvE activity via a campaign in a PvE version of Cyrodil where is basically like a huge Trial for hundreds of players (this would require faction vs faction but not PvP but instead objectives in PvE version of Cyrodil for keeps and resources, etc) best faction wins access. Gaining access kicks out the other factions after a win
2. Like the PvP campaigns that require keeps (similar to today)
3. Another PvP type that requires player kills (similar to today)
4. Optional idea 4 (player feedback) - maybe a battlegrounds concept

Once that happens, the doors in should be locked to the other two factions and this should stay locked for around 4 hours or longer. The activity that creates this should reset after 4 hours in order to allow each faction a chance to gain access


Now if you're caught inside then it's prob gonna be a Zerg thing during the change so it's cleared from adverse competition of resources.
The rewards should be based on the effort to gain access and the risk
So once inside the gold drops, the gear, the materials, the motif, literally everything should be top tier and gold quality like.

Basically I'm saying it doesn't have to be a PvP based thing as ZOS seems to not want it that way.
That's fine but it should be an Imperial City that aligns with lore.

So as such, this area should be a wealth of riches and wealth of attainable assets under the access risk and reward setup.
The only PvP inside I'd say would be during the change or if a group decided not to clear it out.


In this model people won't have some adverse reaction to playing the game and PvP and PvE players as well as combo players wil havemeaningful content vs what exists now

So not to take away from a PvP at all but to add meaningful progression for PvE types as well
But better rewards overall to all
Edited by NewBlacksmurf on December 20, 2016 12:48AM
-PC (PTS)/Xbox One: NewBlacksmurf
~<{[50]}>~ looks better than *501

Would you like this Imperial City concept vs what exists (PvE and PvP types)? 24 votes

Yes, I'd like this cause it doesn't mess with PvP
0%
Yes I like this cause it adds meaning for pve
8%
Aliyavanasumisu1 2 votes
No I don't like this cause it messes with pvp
4%
Jaronking 1 vote
No I don't like this cause it doesn't add meaningful pve
4%
Vanthras79 1 vote
No I just don't like this overall
66%
DanikatNebthet78idkGlurinKorah_EaglecryFarorinfeyiiLylithTandormb10SkinzzAstanphaeussusmitdsVipstaakkiCroniccrabMeld777 16 votes
Yes I like this overall
8%
NewBlacksmurfnimbli 2 votes
Other....
8%
Toast_STSKram8ion 2 votes
  • idk
    idk
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    No I just don't like this overall
    Life is better in IC having more than one faction inside. It is a PvP/PvE zone and should stay that way.,

    It is clear this is Zos's design and both original intent and current intent based on design and changes made.
  • Kram8ion
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    Other....
    Didn't read all but anything different is some sort of progress
    Aussie lag is real!
  • Tandor
    Tandor
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    No I just don't like this overall
    So the idea is to get all the PvEers inside and then PvP them?

    That's what I get from:-

    "PvE activity via a campaign in a PvE version of Cyrodil where is basically like a huge Trial for hundreds of players (this would require faction vs faction but not PvP but instead objectives in PvE version of Cyrodil for keeps and resources, etc) best faction wins access....The only PvP inside I'd say would be during the change or if a group decided not to clear it out."

    I'm all in favour of a PvE instance of Cyrodiil and Imperial City so that those who want to do the PvE content in those areas can do so without being interrupted and thereby help to reduce the lag for those who want to do PvP in the main instances. However, if you're suggesting PvE activities in a "PvE version" (your words, not mine) then you should leave PvP out of it completely, otherwise what's the point and who is it going to appeal to with a load of PvE content for PvPers and the risk of PvP for PvEers?

    Edited by Tandor on December 20, 2016 12:16AM
  • NewBlacksmurf
    NewBlacksmurf
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    Yes I like this overall
    Tandor wrote: »
    So the idea is to get all the PvEers inside and then PvP them?

    That's what I get from:-

    "PvE activity via a campaign in a PvE version of Cyrodil where is basically like a huge Trial for hundreds of players (this would require faction vs faction but not PvP but instead objectives in PvE version of Cyrodil for keeps and resources, etc) best faction wins access....The only PvP inside I'd say would be during the change or if a group decided not to clear it out."

    I'm all in favour of a PvE instance of Cyrodiil and Imperial City so that those who want to do the PvE content in those areas can do so without being interrupted and thereby help to reduce the lag for those who want to do PvP in the main instances. However, if you're suggesting PvE activities in a "PvE version" (your words, not mine) then you should leave PvP out of it completely, otherwise what's the point and who is it going to appeal to with a load of PvE content for PvPers and the risk of PvP for PvEers?
    @Tandor
    No that's not the idea at all

    PvE is just PvE within their faction in a PvE only Cyrodil killing NPCs.
    Imagine a huge trial in Cyrodil where groups of 25 can race to complete objectives.

    Upon winning access, they'd get Imperial City access.
    It's different from the PvP access cause this would just be PvE access and no need to clear out the other faction. The other factions would be immediately kicked out tho cause it's PvE so imagine seeing a campaign alert like today if a scroll is taken.
    PvP is completely not in this part.
    Sorry if it's unclear as written but thanks for asking cause that is the goal to keep it seperate.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Korah_Eaglecry
    Korah_Eaglecry
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    No I just don't like this overall
    Tandor wrote: »
    So the idea is to get all the PvEers inside and then PvP them?

    That's what I get from:-

    "PvE activity via a campaign in a PvE version of Cyrodil where is basically like a huge Trial for hundreds of players (this would require faction vs faction but not PvP but instead objectives in PvE version of Cyrodil for keeps and resources, etc) best faction wins access....The only PvP inside I'd say would be during the change or if a group decided not to clear it out."

    I'm all in favour of a PvE instance of Cyrodiil and Imperial City so that those who want to do the PvE content in those areas can do so without being interrupted and thereby help to reduce the lag for those who want to do PvP in the main instances. However, if you're suggesting PvE activities in a "PvE version" (your words, not mine) then you should leave PvP out of it completely, otherwise what's the point and who is it going to appeal to with a load of PvE content for PvPers and the risk of PvP for PvEers?
    @Tandor
    No that's not the idea at all

    PvE is just PvE within their faction in a PvE only Cyrodil killing NPCs.
    Imagine a huge trial in Cyrodil where groups of 25 can race to complete objectives.

    Upon winning access, they'd get Imperial City access.
    It's different from the PvP access cause this would just be PvE access and no need to clear out the other faction. The other factions would be immediately kicked out tho cause it's PvE so imagine seeing a campaign alert like today if a scroll is taken.
    PvP is completely not in this part.
    Sorry if it's unclear as written but thanks for asking cause that is the goal to keep it seperate.

    How many times does it have to be said? Cyrodiil is a PvP zone. Its the only place besides the Imperial City that is PvP centric. And before anyone goes off on a tangent about dueling. Dueling is far from the dominating factor in PvE zones. The vast majority do not partake. Dueling IS NOT the centric focus of those zones.

    If you want to do PvE in a PvP Centric Zone. You will have to take that risk in the PvP zone.
    Penniless Sellsword Company
    Captain Paramount - Jorrhaq Vhent
    Korith Eaglecry * Enrerion Aedihle * Laerinel Rhaev * Caius Berilius * Seylina Ithvala * H'Vak the Grimjawl
    Tenarei Rhaev * Dazsh Ro Khar * Yynril Rothvani * Bathes-In-Coin * Anaelle Faerniil * Azjani Ma'Les
    Aban Shahid Bakr * Kheshna gra-Gharbuk * Gallisten Bondurant * Etain Maquier * Atsu Kalame * Faulpia Severinus
    What is better, to be born good, or to overcome your evil nature through great effort? - Paarthurnax
  • Glurin
    Glurin
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    No I just don't like this overall
    Plain and simple....Imperial City should be a lot better area in the game today but access should be meaningful.


    Access should come from some activity and give acces for 2-6 hours or so and then have to be regained or defended so to speak....in that same activity.

    To be honest, I didn't even read past this part. The idea is a non-starter for me right there, and I don't even like PvP that much.

    Besides, IC makes a nice microcosm to point to when people try to argue that open world PvP in the rest of Tamriel would make the game "so much more fun". ;)
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • NewBlacksmurf
    NewBlacksmurf
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    Yes I like this overall
    Glurin wrote: »
    Plain and simple....Imperial City should be a lot better area in the game today but access should be meaningful.


    Access should come from some activity and give acces for 2-6 hours or so and then have to be regained or defended so to speak....in that same activity.

    To be honest, I didn't even read past this part. The idea is a non-starter for me right there, and I don't even like PvP that much.

    Besides, IC makes a nice microcosm to point to when people try to argue that open world PvP in the rest of Tamriel would make the game "so much more fun". ;)

    @Glurin
    Hmm cause past that it talks about a non PvP part totally for both Cyrodil and Imperial City. Basically a big ol PvE trial for many different groups of 5-25
    It's basically a way for different groups of players to get the experiences they really want cause as is....everyone keeps complaining.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • NewBlacksmurf
    NewBlacksmurf
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    Yes I like this overall
    Tandor wrote: »
    So the idea is to get all the PvEers inside and then PvP them?

    That's what I get from:-

    "PvE activity via a campaign in a PvE version of Cyrodil where is basically like a huge Trial for hundreds of players (this would require faction vs faction but not PvP but instead objectives in PvE version of Cyrodil for keeps and resources, etc) best faction wins access....The only PvP inside I'd say would be during the change or if a group decided not to clear it out."

    I'm all in favour of a PvE instance of Cyrodiil and Imperial City so that those who want to do the PvE content in those areas can do so without being interrupted and thereby help to reduce the lag for those who want to do PvP in the main instances. However, if you're suggesting PvE activities in a "PvE version" (your words, not mine) then you should leave PvP out of it completely, otherwise what's the point and who is it going to appeal to with a load of PvE content for PvPers and the risk of PvP for PvEers?
    @Tandor
    No that's not the idea at all

    PvE is just PvE within their faction in a PvE only Cyrodil killing NPCs.
    Imagine a huge trial in Cyrodil where groups of 25 can race to complete objectives.

    Upon winning access, they'd get Imperial City access.
    It's different from the PvP access cause this would just be PvE access and no need to clear out the other faction. The other factions would be immediately kicked out tho cause it's PvE so imagine seeing a campaign alert like today if a scroll is taken.
    PvP is completely not in this part.
    Sorry if it's unclear as written but thanks for asking cause that is the goal to keep it seperate.

    How many times does it have to be said? Cyrodiil is a PvP zone. Its the only place besides the Imperial City that is PvP centric. And before anyone goes off on a tangent about dueling. Dueling is far from the dominating factor in PvE zones. The vast majority do not partake. Dueling IS NOT the centric focus of those zones.

    If you want to do PvE in a PvP Centric Zone. You will have to take that risk in the PvP zone.

    @Korah_Eaglecry
    As many times as it takes for ZOS to realize only a portion of players will pay for that dlc the way it's designed its holding back profits and meaningful content.

    Let's be honest.....the fix lag in Cyrodil posts have gotten old after two years.

    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Glurin
    Glurin
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    No I just don't like this overall
    Glurin wrote: »
    Plain and simple....Imperial City should be a lot better area in the game today but access should be meaningful.


    Access should come from some activity and give acces for 2-6 hours or so and then have to be regained or defended so to speak....in that same activity.

    To be honest, I didn't even read past this part. The idea is a non-starter for me right there, and I don't even like PvP that much.

    Besides, IC makes a nice microcosm to point to when people try to argue that open world PvP in the rest of Tamriel would make the game "so much more fun". ;)

    @Glurin
    Hmm cause past that it talks about a non PvP part totally for both Cyrodil and Imperial City. Basically a big ol PvE trial for many different groups of 5-25
    It's basically a way for different groups of players to get the experiences they really want cause as is....everyone keeps complaining.

    Doesn't matter. You're still arbitrarily denying access to a fair amount of content based on some form of PvP competition.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • NewBlacksmurf
    NewBlacksmurf
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    Yes I like this overall
    Glurin wrote: »
    Glurin wrote: »
    Plain and simple....Imperial City should be a lot better area in the game today but access should be meaningful.


    Access should come from some activity and give acces for 2-6 hours or so and then have to be regained or defended so to speak....in that same activity.

    To be honest, I didn't even read past this part. The idea is a non-starter for me right there, and I don't even like PvP that much.

    Besides, IC makes a nice microcosm to point to when people try to argue that open world PvP in the rest of Tamriel would make the game "so much more fun". ;)

    @Glurin
    Hmm cause past that it talks about a non PvP part totally for both Cyrodil and Imperial City. Basically a big ol PvE trial for many different groups of 5-25
    It's basically a way for different groups of players to get the experiences they really want cause as is....everyone keeps complaining.

    Doesn't matter. You're still arbitrarily denying access to a fair amount of content based on some form of PvP competition.

    @Glurin
    One of the campaigns is 0 PvP literally

    PvE Cyrodil where you go in solo, grouped or in 24 man groups to accomplish objectives against NPCs
    Scoring results determine access to Imperial City and then the other two factions are kicked out of IC for PvE access for a few hours.

    No PvP at all there

    There another idea for battlegrounds too.
    BG's can be one as PvP and another as a smaller PvE type

    Those two are 100% PvE only and based on different comments I e seen.

    I think those are decent ideas
    Overall nothing detracts from the other PvP campaigns.

    This is different but addressses each group
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Korah_Eaglecry
    Korah_Eaglecry
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    No I just don't like this overall
    Tandor wrote: »
    So the idea is to get all the PvEers inside and then PvP them?

    That's what I get from:-

    "PvE activity via a campaign in a PvE version of Cyrodil where is basically like a huge Trial for hundreds of players (this would require faction vs faction but not PvP but instead objectives in PvE version of Cyrodil for keeps and resources, etc) best faction wins access....The only PvP inside I'd say would be during the change or if a group decided not to clear it out."

    I'm all in favour of a PvE instance of Cyrodiil and Imperial City so that those who want to do the PvE content in those areas can do so without being interrupted and thereby help to reduce the lag for those who want to do PvP in the main instances. However, if you're suggesting PvE activities in a "PvE version" (your words, not mine) then you should leave PvP out of it completely, otherwise what's the point and who is it going to appeal to with a load of PvE content for PvPers and the risk of PvP for PvEers?
    @Tandor
    No that's not the idea at all

    PvE is just PvE within their faction in a PvE only Cyrodil killing NPCs.
    Imagine a huge trial in Cyrodil where groups of 25 can race to complete objectives.

    Upon winning access, they'd get Imperial City access.
    It's different from the PvP access cause this would just be PvE access and no need to clear out the other faction. The other factions would be immediately kicked out tho cause it's PvE so imagine seeing a campaign alert like today if a scroll is taken.
    PvP is completely not in this part.
    Sorry if it's unclear as written but thanks for asking cause that is the goal to keep it seperate.

    How many times does it have to be said? Cyrodiil is a PvP zone. Its the only place besides the Imperial City that is PvP centric. And before anyone goes off on a tangent about dueling. Dueling is far from the dominating factor in PvE zones. The vast majority do not partake. Dueling IS NOT the centric focus of those zones.

    If you want to do PvE in a PvP Centric Zone. You will have to take that risk in the PvP zone.

    @Korah_Eaglecry
    As many times as it takes for ZOS to realize only a portion of players will pay for that dlc the way it's designed its holding back profits and meaningful content.

    Let's be honest.....the fix lag in Cyrodil posts have gotten old after two years.

    You have zero data to back that up. ZERO.
    Penniless Sellsword Company
    Captain Paramount - Jorrhaq Vhent
    Korith Eaglecry * Enrerion Aedihle * Laerinel Rhaev * Caius Berilius * Seylina Ithvala * H'Vak the Grimjawl
    Tenarei Rhaev * Dazsh Ro Khar * Yynril Rothvani * Bathes-In-Coin * Anaelle Faerniil * Azjani Ma'Les
    Aban Shahid Bakr * Kheshna gra-Gharbuk * Gallisten Bondurant * Etain Maquier * Atsu Kalame * Faulpia Severinus
    What is better, to be born good, or to overcome your evil nature through great effort? - Paarthurnax
  • NewBlacksmurf
    NewBlacksmurf
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    Yes I like this overall
    Tandor wrote: »
    So the idea is to get all the PvEers inside and then PvP them?

    That's what I get from:-

    "PvE activity via a campaign in a PvE version of Cyrodil where is basically like a huge Trial for hundreds of players (this would require faction vs faction but not PvP but instead objectives in PvE version of Cyrodil for keeps and resources, etc) best faction wins access....The only PvP inside I'd say would be during the change or if a group decided not to clear it out."

    I'm all in favour of a PvE instance of Cyrodiil and Imperial City so that those who want to do the PvE content in those areas can do so without being interrupted and thereby help to reduce the lag for those who want to do PvP in the main instances. However, if you're suggesting PvE activities in a "PvE version" (your words, not mine) then you should leave PvP out of it completely, otherwise what's the point and who is it going to appeal to with a load of PvE content for PvPers and the risk of PvP for PvEers?
    @Tandor
    No that's not the idea at all

    PvE is just PvE within their faction in a PvE only Cyrodil killing NPCs.
    Imagine a huge trial in Cyrodil where groups of 25 can race to complete objectives.

    Upon winning access, they'd get Imperial City access.
    It's different from the PvP access cause this would just be PvE access and no need to clear out the other faction. The other factions would be immediately kicked out tho cause it's PvE so imagine seeing a campaign alert like today if a scroll is taken.
    PvP is completely not in this part.
    Sorry if it's unclear as written but thanks for asking cause that is the goal to keep it seperate.

    How many times does it have to be said? Cyrodiil is a PvP zone. Its the only place besides the Imperial City that is PvP centric. And before anyone goes off on a tangent about dueling. Dueling is far from the dominating factor in PvE zones. The vast majority do not partake. Dueling IS NOT the centric focus of those zones.

    If you want to do PvE in a PvP Centric Zone. You will have to take that risk in the PvP zone.

    @Korah_Eaglecry
    As many times as it takes for ZOS to realize only a portion of players will pay for that dlc the way it's designed its holding back profits and meaningful content.

    Let's be honest.....the fix lag in Cyrodil posts have gotten old after two years.

    You have zero data to back that up. ZERO.

    Campaign queues are pretty easy to base the dying campaigns off of real data
    @Korah_Eaglecry
    The concept and player focus is that ppl who don't want to PvP all join their faction owned empty campaigns. Every reset there is always a faction dominated campaign with less than one bar or less ofthe other two factions.


    This has been the case for a year plus so it player behaviors that suggest the design isn't for everyone.
    There's basically no more than 2 real campaigns on each platforms but only one is PvP that determines ic access.

    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • mb10
    mb10
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    No I just don't like this overall
    Theres a reason ZOS dont really listen to players and have their own ideas.

    Player's ideas are genuinely atrocious.
  • Toast_STS
    Toast_STS
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    Other....
    I just want them to revert the arena district back to what it was. Red and blues spawned continously and had some fun team death match style play with no horse riding involved. I haven't bothered with ic since they changed it.
    VR14 DK Leaps-in-keeps
  • Korah_Eaglecry
    Korah_Eaglecry
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    No I just don't like this overall
    Tandor wrote: »
    So the idea is to get all the PvEers inside and then PvP them?

    That's what I get from:-

    "PvE activity via a campaign in a PvE version of Cyrodil where is basically like a huge Trial for hundreds of players (this would require faction vs faction but not PvP but instead objectives in PvE version of Cyrodil for keeps and resources, etc) best faction wins access....The only PvP inside I'd say would be during the change or if a group decided not to clear it out."

    I'm all in favour of a PvE instance of Cyrodiil and Imperial City so that those who want to do the PvE content in those areas can do so without being interrupted and thereby help to reduce the lag for those who want to do PvP in the main instances. However, if you're suggesting PvE activities in a "PvE version" (your words, not mine) then you should leave PvP out of it completely, otherwise what's the point and who is it going to appeal to with a load of PvE content for PvPers and the risk of PvP for PvEers?
    @Tandor
    No that's not the idea at all

    PvE is just PvE within their faction in a PvE only Cyrodil killing NPCs.
    Imagine a huge trial in Cyrodil where groups of 25 can race to complete objectives.

    Upon winning access, they'd get Imperial City access.
    It's different from the PvP access cause this would just be PvE access and no need to clear out the other faction. The other factions would be immediately kicked out tho cause it's PvE so imagine seeing a campaign alert like today if a scroll is taken.
    PvP is completely not in this part.
    Sorry if it's unclear as written but thanks for asking cause that is the goal to keep it seperate.

    How many times does it have to be said? Cyrodiil is a PvP zone. Its the only place besides the Imperial City that is PvP centric. And before anyone goes off on a tangent about dueling. Dueling is far from the dominating factor in PvE zones. The vast majority do not partake. Dueling IS NOT the centric focus of those zones.

    If you want to do PvE in a PvP Centric Zone. You will have to take that risk in the PvP zone.

    @Korah_Eaglecry
    As many times as it takes for ZOS to realize only a portion of players will pay for that dlc the way it's designed its holding back profits and meaningful content.

    Let's be honest.....the fix lag in Cyrodil posts have gotten old after two years.

    You have zero data to back that up. ZERO.

    Campaign queues are pretty easy to base the dying campaigns off of real data
    @Korah_Eaglecry
    The concept and player focus is that ppl who don't want to PvP all join their faction owned empty campaigns. Every reset there is always a faction dominated campaign with less than one bar or less ofthe other two factions.


    This has been the case for a year plus so it player behaviors that suggest the design isn't for everyone.
    There's basically no more than 2 real campaigns on each platforms but only one is PvP that determines ic access.

    Campaign Ques have nothing to do with the amount of IC purchases made. But shocking youd use anecdotal evidence to back up your already beaten to death horse of a topic.
    Penniless Sellsword Company
    Captain Paramount - Jorrhaq Vhent
    Korith Eaglecry * Enrerion Aedihle * Laerinel Rhaev * Caius Berilius * Seylina Ithvala * H'Vak the Grimjawl
    Tenarei Rhaev * Dazsh Ro Khar * Yynril Rothvani * Bathes-In-Coin * Anaelle Faerniil * Azjani Ma'Les
    Aban Shahid Bakr * Kheshna gra-Gharbuk * Gallisten Bondurant * Etain Maquier * Atsu Kalame * Faulpia Severinus
    What is better, to be born good, or to overcome your evil nature through great effort? - Paarthurnax
  • NewBlacksmurf
    NewBlacksmurf
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    Yes I like this overall
    Tandor wrote: »
    So the idea is to get all the PvEers inside and then PvP them?

    That's what I get from:-

    "PvE activity via a campaign in a PvE version of Cyrodil where is basically like a huge Trial for hundreds of players (this would require faction vs faction but not PvP but instead objectives in PvE version of Cyrodil for keeps and resources, etc) best faction wins access....The only PvP inside I'd say would be during the change or if a group decided not to clear it out."

    I'm all in favour of a PvE instance of Cyrodiil and Imperial City so that those who want to do the PvE content in those areas can do so without being interrupted and thereby help to reduce the lag for those who want to do PvP in the main instances. However, if you're suggesting PvE activities in a "PvE version" (your words, not mine) then you should leave PvP out of it completely, otherwise what's the point and who is it going to appeal to with a load of PvE content for PvPers and the risk of PvP for PvEers?
    @Tandor
    No that's not the idea at all

    PvE is just PvE within their faction in a PvE only Cyrodil killing NPCs.
    Imagine a huge trial in Cyrodil where groups of 25 can race to complete objectives.

    Upon winning access, they'd get Imperial City access.
    It's different from the PvP access cause this would just be PvE access and no need to clear out the other faction. The other factions would be immediately kicked out tho cause it's PvE so imagine seeing a campaign alert like today if a scroll is taken.
    PvP is completely not in this part.
    Sorry if it's unclear as written but thanks for asking cause that is the goal to keep it seperate.

    How many times does it have to be said? Cyrodiil is a PvP zone. Its the only place besides the Imperial City that is PvP centric. And before anyone goes off on a tangent about dueling. Dueling is far from the dominating factor in PvE zones. The vast majority do not partake. Dueling IS NOT the centric focus of those zones.

    If you want to do PvE in a PvP Centric Zone. You will have to take that risk in the PvP zone.

    @Korah_Eaglecry
    As many times as it takes for ZOS to realize only a portion of players will pay for that dlc the way it's designed its holding back profits and meaningful content.

    Let's be honest.....the fix lag in Cyrodil posts have gotten old after two years.

    You have zero data to back that up. ZERO.

    Campaign queues are pretty easy to base the dying campaigns off of real data
    @Korah_Eaglecry
    The concept and player focus is that ppl who don't want to PvP all join their faction owned empty campaigns. Every reset there is always a faction dominated campaign with less than one bar or less ofthe other two factions.


    This has been the case for a year plus so it player behaviors that suggest the design isn't for everyone.
    There's basically no more than 2 real campaigns on each platforms but only one is PvP that determines ic access.

    Campaign Ques have nothing to do with the amount of IC purchases made. But shocking youd use anecdotal evidence to back up your already beaten to death horse of a topic.

    @Korah_Eaglecry

    you're arguing that all the ppl that purchased IC as DLC and all the ppl who always subscribe to ESO plus.... for two years

    You're saying that the actual evidence of how players don't participate is most of the campaigns except for two on 6 different servers isn't actual evidence?

    What about the two or three threads on the first two general pages and the first page in the PvP forum around why ppl don't PvP or as I wrote earlier....lag...lack of campaign participation or faction slated campaigns.

    Perhaps the big changes to Ic made this year as well....and it didn't drum up much interest.

    It's been pretty obvious for along time.

    How long have you been around and which platform/server do you play on for over a year?


    Edited by NewBlacksmurf on December 20, 2016 4:39AM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Korah_Eaglecry
    Korah_Eaglecry
    ✭✭✭✭✭
    ✭✭✭✭
    No I just don't like this overall
    Tandor wrote: »
    So the idea is to get all the PvEers inside and then PvP them?

    That's what I get from:-

    "PvE activity via a campaign in a PvE version of Cyrodil where is basically like a huge Trial for hundreds of players (this would require faction vs faction but not PvP but instead objectives in PvE version of Cyrodil for keeps and resources, etc) best faction wins access....The only PvP inside I'd say would be during the change or if a group decided not to clear it out."

    I'm all in favour of a PvE instance of Cyrodiil and Imperial City so that those who want to do the PvE content in those areas can do so without being interrupted and thereby help to reduce the lag for those who want to do PvP in the main instances. However, if you're suggesting PvE activities in a "PvE version" (your words, not mine) then you should leave PvP out of it completely, otherwise what's the point and who is it going to appeal to with a load of PvE content for PvPers and the risk of PvP for PvEers?
    @Tandor
    No that's not the idea at all

    PvE is just PvE within their faction in a PvE only Cyrodil killing NPCs.
    Imagine a huge trial in Cyrodil where groups of 25 can race to complete objectives.

    Upon winning access, they'd get Imperial City access.
    It's different from the PvP access cause this would just be PvE access and no need to clear out the other faction. The other factions would be immediately kicked out tho cause it's PvE so imagine seeing a campaign alert like today if a scroll is taken.
    PvP is completely not in this part.
    Sorry if it's unclear as written but thanks for asking cause that is the goal to keep it seperate.

    How many times does it have to be said? Cyrodiil is a PvP zone. Its the only place besides the Imperial City that is PvP centric. And before anyone goes off on a tangent about dueling. Dueling is far from the dominating factor in PvE zones. The vast majority do not partake. Dueling IS NOT the centric focus of those zones.

    If you want to do PvE in a PvP Centric Zone. You will have to take that risk in the PvP zone.

    @Korah_Eaglecry
    As many times as it takes for ZOS to realize only a portion of players will pay for that dlc the way it's designed its holding back profits and meaningful content.

    Let's be honest.....the fix lag in Cyrodil posts have gotten old after two years.

    You have zero data to back that up. ZERO.

    Campaign queues are pretty easy to base the dying campaigns off of real data
    @Korah_Eaglecry
    The concept and player focus is that ppl who don't want to PvP all join their faction owned empty campaigns. Every reset there is always a faction dominated campaign with less than one bar or less ofthe other two factions.


    This has been the case for a year plus so it player behaviors that suggest the design isn't for everyone.
    There's basically no more than 2 real campaigns on each platforms but only one is PvP that determines ic access.

    Campaign Ques have nothing to do with the amount of IC purchases made. But shocking youd use anecdotal evidence to back up your already beaten to death horse of a topic.

    @Korah_Eaglecry

    you're arguing that all the ppl that purchased IC as DLC and all the ppl who always subscribe to ESO plus.... for two years

    You're saying that the actual evidence of how players don't participate is most of the campaigns except for two on 6 different servers isn't actual evidence?

    What about the two or three threads on the first two general pages and the first page in the PvP forum around why ppl don't PvP or as I wrote earlier....lag...lack of campaign participation or faction slated campaigns.

    Perhaps the big changes to Ic made this year as well....and it didn't drum up much interest.

    It's been pretty obvious for along time.

    How long have you been around and which platform/server do you play on for over a year?


    OMG...people making threads on a forum complaining about PvP? Please tell me more. Because thats somehow going to refute my original ascertain that a PvP centric zone does not need a PvE alternative. Youre the one that tried to make the claim that the queues being empty was an indicator that IC did not sell. And youve yet to provide anything to back that up other than your individual observations and a few threads on the PvP forums.

    This is atypical of you. You consistently post absolute nonsense, back it up with NOTHING and then double down and expect someone else to argue in circles with you. You expect everyone else to bring evidence to the argument to refute your non-evidence.

    There are 24 zones in the game that are dedicated to PvE. With 2 that are dedicated to PvP and you want to further undermine those zones for what? Because you think your idea of PvEers competing for IC would actually work? You talk about lore but your idea of controlling IC is through daily quests that have nothing to do with actually capturing Cyrodiil. You do know that the lore talks of wars for Cyrodiil right? Not questing as fast as you can.
    Penniless Sellsword Company
    Captain Paramount - Jorrhaq Vhent
    Korith Eaglecry * Enrerion Aedihle * Laerinel Rhaev * Caius Berilius * Seylina Ithvala * H'Vak the Grimjawl
    Tenarei Rhaev * Dazsh Ro Khar * Yynril Rothvani * Bathes-In-Coin * Anaelle Faerniil * Azjani Ma'Les
    Aban Shahid Bakr * Kheshna gra-Gharbuk * Gallisten Bondurant * Etain Maquier * Atsu Kalame * Faulpia Severinus
    What is better, to be born good, or to overcome your evil nature through great effort? - Paarthurnax
  • Glurin
    Glurin
    ✭✭✭✭✭
    ✭✭✭
    No I just don't like this overall
    Glurin wrote: »
    Glurin wrote: »
    Plain and simple....Imperial City should be a lot better area in the game today but access should be meaningful.


    Access should come from some activity and give acces for 2-6 hours or so and then have to be regained or defended so to speak....in that same activity.

    To be honest, I didn't even read past this part. The idea is a non-starter for me right there, and I don't even like PvP that much.

    Besides, IC makes a nice microcosm to point to when people try to argue that open world PvP in the rest of Tamriel would make the game "so much more fun". ;)

    @Glurin
    Hmm cause past that it talks about a non PvP part totally for both Cyrodil and Imperial City. Basically a big ol PvE trial for many different groups of 5-25
    It's basically a way for different groups of players to get the experiences they really want cause as is....everyone keeps complaining.

    Doesn't matter. You're still arbitrarily denying access to a fair amount of content based on some form of PvP competition.

    @Glurin
    One of the campaigns is 0 PvP literally

    PvE Cyrodil where you go in solo, grouped or in 24 man groups to accomplish objectives against NPCs
    Scoring results determine access to Imperial City and then the other two factions are kicked out of IC for PvE access for a few hours.

    No PvP at all there

    That, my friend, is the PvP competition I mentioned. Doesn't matter that you're not killing other players. You're in competition with them for access to content.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • Majic
    Majic
    ✭✭✭✭✭
    There's an Imperial City?
    Epopt Of The Everspinning Logo, Church Of The Eternal Loading Screen
    And verily, verily, spaketh the Lord: "Error <<1>>"
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes I like this overall
    Glurin wrote: »
    Glurin wrote: »
    Glurin wrote: »
    Plain and simple....Imperial City should be a lot better area in the game today but access should be meaningful.


    Access should come from some activity and give acces for 2-6 hours or so and then have to be regained or defended so to speak....in that same activity.

    To be honest, I didn't even read past this part. The idea is a non-starter for me right there, and I don't even like PvP that much.

    Besides, IC makes a nice microcosm to point to when people try to argue that open world PvP in the rest of Tamriel would make the game "so much more fun". ;)

    @Glurin
    Hmm cause past that it talks about a non PvP part totally for both Cyrodil and Imperial City. Basically a big ol PvE trial for many different groups of 5-25
    It's basically a way for different groups of players to get the experiences they really want cause as is....everyone keeps complaining.

    Doesn't matter. You're still arbitrarily denying access to a fair amount of content based on some form of PvP competition.

    @Glurin
    One of the campaigns is 0 PvP literally

    PvE Cyrodil where you go in solo, grouped or in 24 man groups to accomplish objectives against NPCs
    Scoring results determine access to Imperial City and then the other two factions are kicked out of IC for PvE access for a few hours.

    No PvP at all there

    That, my friend, is the PvP competition I mentioned. Doesn't matter that you're not killing other players. You're in competition with them for access to content.

    @Glurin

    Do you also consider vMSA PvP content
    Do you also consider Trial leaderboards PvP content?
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes I like this overall
    Tandor wrote: »
    So the idea is to get all the PvEers inside and then PvP them?

    That's what I get from:-

    "PvE activity via a campaign in a PvE version of Cyrodil where is basically like a huge Trial for hundreds of players (this would require faction vs faction but not PvP but instead objectives in PvE version of Cyrodil for keeps and resources, etc) best faction wins access....The only PvP inside I'd say would be during the change or if a group decided not to clear it out."

    I'm all in favour of a PvE instance of Cyrodiil and Imperial City so that those who want to do the PvE content in those areas can do so without being interrupted and thereby help to reduce the lag for those who want to do PvP in the main instances. However, if you're suggesting PvE activities in a "PvE version" (your words, not mine) then you should leave PvP out of it completely, otherwise what's the point and who is it going to appeal to with a load of PvE content for PvPers and the risk of PvP for PvEers?
    @Tandor
    No that's not the idea at all

    PvE is just PvE within their faction in a PvE only Cyrodil killing NPCs.
    Imagine a huge trial in Cyrodil where groups of 25 can race to complete objectives.

    Upon winning access, they'd get Imperial City access.
    It's different from the PvP access cause this would just be PvE access and no need to clear out the other faction. The other factions would be immediately kicked out tho cause it's PvE so imagine seeing a campaign alert like today if a scroll is taken.
    PvP is completely not in this part.
    Sorry if it's unclear as written but thanks for asking cause that is the goal to keep it seperate.

    How many times does it have to be said? Cyrodiil is a PvP zone. Its the only place besides the Imperial City that is PvP centric. And before anyone goes off on a tangent about dueling. Dueling is far from the dominating factor in PvE zones. The vast majority do not partake. Dueling IS NOT the centric focus of those zones.

    If you want to do PvE in a PvP Centric Zone. You will have to take that risk in the PvP zone.

    @Korah_Eaglecry
    As many times as it takes for ZOS to realize only a portion of players will pay for that dlc the way it's designed its holding back profits and meaningful content.

    Let's be honest.....the fix lag in Cyrodil posts have gotten old after two years.

    You have zero data to back that up. ZERO.

    Campaign queues are pretty easy to base the dying campaigns off of real data
    @Korah_Eaglecry
    The concept and player focus is that ppl who don't want to PvP all join their faction owned empty campaigns. Every reset there is always a faction dominated campaign with less than one bar or less ofthe other two factions.


    This has been the case for a year plus so it player behaviors that suggest the design isn't for everyone.
    There's basically no more than 2 real campaigns on each platforms but only one is PvP that determines ic access.

    Campaign Ques have nothing to do with the amount of IC purchases made. But shocking youd use anecdotal evidence to back up your already beaten to death horse of a topic.

    @Korah_Eaglecry

    you're arguing that all the ppl that purchased IC as DLC and all the ppl who always subscribe to ESO plus.... for two years

    You're saying that the actual evidence of how players don't participate is most of the campaigns except for two on 6 different servers isn't actual evidence?

    What about the two or three threads on the first two general pages and the first page in the PvP forum around why ppl don't PvP or as I wrote earlier....lag...lack of campaign participation or faction slated campaigns.

    Perhaps the big changes to Ic made this year as well....and it didn't drum up much interest.

    It's been pretty obvious for along time.

    How long have you been around and which platform/server do you play on for over a year?


    OMG...people making threads on a forum complaining about PvP? Please tell me more. Because thats somehow going to refute my original ascertain that a PvP centric zone does not need a PvE alternative. Youre the one that tried to make the claim that the queues being empty was an indicator that IC did not sell. And youve yet to provide anything to back that up other than your individual observations and a few threads on the PvP forums.

    This is atypical of you. You consistently post absolute nonsense, back it up with NOTHING and then double down and expect someone else to argue in circles with you. You expect everyone else to bring evidence to the argument to refute your non-evidence.

    There are 24 zones in the game that are dedicated to PvE. With 2 that are dedicated to PvP and you want to further undermine those zones for what? Because you think your idea of PvEers competing for IC would actually work? You talk about lore but your idea of controlling IC is through daily quests that have nothing to do with actually capturing Cyrodiil. You do know that the lore talks of wars for Cyrodiil right? Not questing as fast as you can.

    @Korah_Eaglecry

    This topic is about improving Cyrodil and Imperial City because of the many other threads for the past two years
    It's not any attempt to remove PvP from Cyrodil or Imperial City.

    Read it please.
    Also, please stop with the comments about your assumptions on participation.

    There are literally millions of players who don't do PvP.
    Your on PS4... check the overall achievements.

    Look at them on Xbox one
    Look at the campaigns on your platform
    Look at the threads.

    Nothing here removes anything from PvP it just converts empty and one sided campaigns to what player behaviors exist inside them.

    Real stats:
    On Xbox one all servers I have over 250 friends who play or played this game

    In the Alliance kills achievements only 40 players out of 250+ have over 500 kills
    Out of 250 only 48 have any Tel Var stones

    You're telling me that there's nothing to be added for PvE Cyrodil and Imperial City when out of those same 250, most have done all dungeons, main story, guild stories and many PvE side quests.
    Of the 250, over 200 have done the PvE stuff

    In the last 180 days no one has achieved above recruit
    Edited by NewBlacksmurf on December 20, 2016 6:28AM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Glurin
    Glurin
    ✭✭✭✭✭
    ✭✭✭
    No I just don't like this overall
    Glurin wrote: »
    Glurin wrote: »
    Glurin wrote: »
    Plain and simple....Imperial City should be a lot better area in the game today but access should be meaningful.


    Access should come from some activity and give acces for 2-6 hours or so and then have to be regained or defended so to speak....in that same activity.

    To be honest, I didn't even read past this part. The idea is a non-starter for me right there, and I don't even like PvP that much.

    Besides, IC makes a nice microcosm to point to when people try to argue that open world PvP in the rest of Tamriel would make the game "so much more fun". ;)

    @Glurin
    Hmm cause past that it talks about a non PvP part totally for both Cyrodil and Imperial City. Basically a big ol PvE trial for many different groups of 5-25
    It's basically a way for different groups of players to get the experiences they really want cause as is....everyone keeps complaining.

    Doesn't matter. You're still arbitrarily denying access to a fair amount of content based on some form of PvP competition.

    @Glurin
    One of the campaigns is 0 PvP literally

    PvE Cyrodil where you go in solo, grouped or in 24 man groups to accomplish objectives against NPCs
    Scoring results determine access to Imperial City and then the other two factions are kicked out of IC for PvE access for a few hours.

    No PvP at all there

    That, my friend, is the PvP competition I mentioned. Doesn't matter that you're not killing other players. You're in competition with them for access to content.

    @Glurin

    Do you also consider vMSA PvP content
    Do you also consider Trial leaderboards PvP content?

    In a way. You don't really get anything out of it though. An item a week that probably isn't even worth mentioning.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes I like this overall
    Glurin wrote: »
    Glurin wrote: »
    Glurin wrote: »
    Glurin wrote: »
    Plain and simple....Imperial City should be a lot better area in the game today but access should be meaningful.


    Access should come from some activity and give acces for 2-6 hours or so and then have to be regained or defended so to speak....in that same activity.

    To be honest, I didn't even read past this part. The idea is a non-starter for me right there, and I don't even like PvP that much.

    Besides, IC makes a nice microcosm to point to when people try to argue that open world PvP in the rest of Tamriel would make the game "so much more fun". ;)

    @Glurin
    Hmm cause past that it talks about a non PvP part totally for both Cyrodil and Imperial City. Basically a big ol PvE trial for many different groups of 5-25
    It's basically a way for different groups of players to get the experiences they really want cause as is....everyone keeps complaining.

    Doesn't matter. You're still arbitrarily denying access to a fair amount of content based on some form of PvP competition.

    @Glurin
    One of the campaigns is 0 PvP literally

    PvE Cyrodil where you go in solo, grouped or in 24 man groups to accomplish objectives against NPCs
    Scoring results determine access to Imperial City and then the other two factions are kicked out of IC for PvE access for a few hours.

    No PvP at all there

    That, my friend, is the PvP competition I mentioned. Doesn't matter that you're not killing other players. You're in competition with them for access to content.

    @Glurin

    Do you also consider vMSA PvP content
    Do you also consider Trial leaderboards PvP content?

    In a way. You don't really get anything out of it though. An item a week that probably isn't even worth mentioning.

    @Glurin
    So to be clear, you consider vMSA and Trial leaderboards as PvP content?
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Glurin
    Glurin
    ✭✭✭✭✭
    ✭✭✭
    No I just don't like this overall
    Glurin wrote: »
    Glurin wrote: »
    Glurin wrote: »
    Glurin wrote: »
    Plain and simple....Imperial City should be a lot better area in the game today but access should be meaningful.


    Access should come from some activity and give acces for 2-6 hours or so and then have to be regained or defended so to speak....in that same activity.

    To be honest, I didn't even read past this part. The idea is a non-starter for me right there, and I don't even like PvP that much.

    Besides, IC makes a nice microcosm to point to when people try to argue that open world PvP in the rest of Tamriel would make the game "so much more fun". ;)

    @Glurin
    Hmm cause past that it talks about a non PvP part totally for both Cyrodil and Imperial City. Basically a big ol PvE trial for many different groups of 5-25
    It's basically a way for different groups of players to get the experiences they really want cause as is....everyone keeps complaining.

    Doesn't matter. You're still arbitrarily denying access to a fair amount of content based on some form of PvP competition.

    @Glurin
    One of the campaigns is 0 PvP literally

    PvE Cyrodil where you go in solo, grouped or in 24 man groups to accomplish objectives against NPCs
    Scoring results determine access to Imperial City and then the other two factions are kicked out of IC for PvE access for a few hours.

    No PvP at all there

    That, my friend, is the PvP competition I mentioned. Doesn't matter that you're not killing other players. You're in competition with them for access to content.

    @Glurin

    Do you also consider vMSA PvP content
    Do you also consider Trial leaderboards PvP content?

    In a way. You don't really get anything out of it though. An item a week that probably isn't even worth mentioning.

    @Glurin
    So to be clear, you consider vMSA and Trial leaderboards as PvP content?

    If you're going to be splitting hairs, then yes, they are. You're in competition with other players, are you not?
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes I like this overall
    Glurin wrote: »
    Glurin wrote: »
    Glurin wrote: »
    Glurin wrote: »
    Glurin wrote: »
    Plain and simple....Imperial City should be a lot better area in the game today but access should be meaningful.


    Access should come from some activity and give acces for 2-6 hours or so and then have to be regained or defended so to speak....in that same activity.

    To be honest, I didn't even read past this part. The idea is a non-starter for me right there, and I don't even like PvP that much.

    Besides, IC makes a nice microcosm to point to when people try to argue that open world PvP in the rest of Tamriel would make the game "so much more fun". ;)

    @Glurin
    Hmm cause past that it talks about a non PvP part totally for both Cyrodil and Imperial City. Basically a big ol PvE trial for many different groups of 5-25
    It's basically a way for different groups of players to get the experiences they really want cause as is....everyone keeps complaining.

    Doesn't matter. You're still arbitrarily denying access to a fair amount of content based on some form of PvP competition.

    @Glurin
    One of the campaigns is 0 PvP literally

    PvE Cyrodil where you go in solo, grouped or in 24 man groups to accomplish objectives against NPCs
    Scoring results determine access to Imperial City and then the other two factions are kicked out of IC for PvE access for a few hours.

    No PvP at all there

    That, my friend, is the PvP competition I mentioned. Doesn't matter that you're not killing other players. You're in competition with them for access to content.

    @Glurin

    Do you also consider vMSA PvP content
    Do you also consider Trial leaderboards PvP content?

    In a way. You don't really get anything out of it though. An item a week that probably isn't even worth mentioning.

    @Glurin
    So to be clear, you consider vMSA and Trial leaderboards as PvP content?

    If you're going to be splitting hairs, then yes, they are. You're in competition with other players, are you not?

    @Glurin
    O K. I think most others would consider it PvE so it just helps me understand your comments.
    I've never considered leaderboards for content based on killing other NPCs as PvP.

    I only consider PvP when another human is controlling the players

    So if I'm in Imperial City farming Tel Var....it's PvE content in a PvP zone
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Glurin
    Glurin
    ✭✭✭✭✭
    ✭✭✭
    No I just don't like this overall
    Tel Var is both, since other players can kill you for them.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes I like this overall
    Glurin wrote: »
    Tel Var is both, since other players can kill you for them.

    But only if it's contested
    @Glurin

    As I'm commenting to the other guy, the campaigns I go into....when it happens it's almost never any PvP.
    Even on reset
    My main who I've played since PC release, wasn transferred to Xbox one

    So since then I have 297 total kills in PvP

    Now I have over 60k in Tel Var stones and another 75k in AP
    It's not from PvP tho. It's the PvE content that I do and also killing NPCs

    I don't do contested content or venture over to contested areas
    Now I'm just me but when compared to guild mates and peers.....being PvE focused most of my Xbox live friends are PvE focused too

    Every guild with over 300 members that I belong to have some PvP players
    Usually they come in, grind PvP for maybe 3 weeks and then dissapear or the guild folds

    Now I know there are some PvP lifers and based on campaigns, there's gotta be around 100k between all platforms that are very active for over a year.

    I'm just saying there another 700k who don't find that content appearing so my thoughts above could offer what I see in behaviors that tend to suggest the adjustments would help overall with sales, content , etc.

    Maybe it's not enough but the PvP focused seem to want battle grounds so that's in there too but for someone like yourself who doesn't like PvP. I don't either but I'd run around with friends killing NPCs and taking keeps for access to a better Imperial City that's more of killing NPCs in groups for good gear or Tel Var to buy better gear.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
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