@TandorSo the idea is to get all the PvEers inside and then PvP them?
That's what I get from:-
"PvE activity via a campaign in a PvE version of Cyrodil where is basically like a huge Trial for hundreds of players (this would require faction vs faction but not PvP but instead objectives in PvE version of Cyrodil for keeps and resources, etc) best faction wins access....The only PvP inside I'd say would be during the change or if a group decided not to clear it out."
I'm all in favour of a PvE instance of Cyrodiil and Imperial City so that those who want to do the PvE content in those areas can do so without being interrupted and thereby help to reduce the lag for those who want to do PvP in the main instances. However, if you're suggesting PvE activities in a "PvE version" (your words, not mine) then you should leave PvP out of it completely, otherwise what's the point and who is it going to appeal to with a load of PvE content for PvPers and the risk of PvP for PvEers?
NewBlacksmurf wrote: »@TandorSo the idea is to get all the PvEers inside and then PvP them?
That's what I get from:-
"PvE activity via a campaign in a PvE version of Cyrodil where is basically like a huge Trial for hundreds of players (this would require faction vs faction but not PvP but instead objectives in PvE version of Cyrodil for keeps and resources, etc) best faction wins access....The only PvP inside I'd say would be during the change or if a group decided not to clear it out."
I'm all in favour of a PvE instance of Cyrodiil and Imperial City so that those who want to do the PvE content in those areas can do so without being interrupted and thereby help to reduce the lag for those who want to do PvP in the main instances. However, if you're suggesting PvE activities in a "PvE version" (your words, not mine) then you should leave PvP out of it completely, otherwise what's the point and who is it going to appeal to with a load of PvE content for PvPers and the risk of PvP for PvEers?
No that's not the idea at all
PvE is just PvE within their faction in a PvE only Cyrodil killing NPCs.
Imagine a huge trial in Cyrodil where groups of 25 can race to complete objectives.
Upon winning access, they'd get Imperial City access.
It's different from the PvP access cause this would just be PvE access and no need to clear out the other faction. The other factions would be immediately kicked out tho cause it's PvE so imagine seeing a campaign alert like today if a scroll is taken.
PvP is completely not in this part.
Sorry if it's unclear as written but thanks for asking cause that is the goal to keep it seperate.
NewBlacksmurf wrote: »Plain and simple....Imperial City should be a lot better area in the game today but access should be meaningful.
Access should come from some activity and give acces for 2-6 hours or so and then have to be regained or defended so to speak....in that same activity.
NewBlacksmurf wrote: »Plain and simple....Imperial City should be a lot better area in the game today but access should be meaningful.
Access should come from some activity and give acces for 2-6 hours or so and then have to be regained or defended so to speak....in that same activity.
To be honest, I didn't even read past this part. The idea is a non-starter for me right there, and I don't even like PvP that much.
Besides, IC makes a nice microcosm to point to when people try to argue that open world PvP in the rest of Tamriel would make the game "so much more fun".
Korah_Eaglecry wrote: »NewBlacksmurf wrote: »@TandorSo the idea is to get all the PvEers inside and then PvP them?
That's what I get from:-
"PvE activity via a campaign in a PvE version of Cyrodil where is basically like a huge Trial for hundreds of players (this would require faction vs faction but not PvP but instead objectives in PvE version of Cyrodil for keeps and resources, etc) best faction wins access....The only PvP inside I'd say would be during the change or if a group decided not to clear it out."
I'm all in favour of a PvE instance of Cyrodiil and Imperial City so that those who want to do the PvE content in those areas can do so without being interrupted and thereby help to reduce the lag for those who want to do PvP in the main instances. However, if you're suggesting PvE activities in a "PvE version" (your words, not mine) then you should leave PvP out of it completely, otherwise what's the point and who is it going to appeal to with a load of PvE content for PvPers and the risk of PvP for PvEers?
No that's not the idea at all
PvE is just PvE within their faction in a PvE only Cyrodil killing NPCs.
Imagine a huge trial in Cyrodil where groups of 25 can race to complete objectives.
Upon winning access, they'd get Imperial City access.
It's different from the PvP access cause this would just be PvE access and no need to clear out the other faction. The other factions would be immediately kicked out tho cause it's PvE so imagine seeing a campaign alert like today if a scroll is taken.
PvP is completely not in this part.
Sorry if it's unclear as written but thanks for asking cause that is the goal to keep it seperate.
How many times does it have to be said? Cyrodiil is a PvP zone. Its the only place besides the Imperial City that is PvP centric. And before anyone goes off on a tangent about dueling. Dueling is far from the dominating factor in PvE zones. The vast majority do not partake. Dueling IS NOT the centric focus of those zones.
If you want to do PvE in a PvP Centric Zone. You will have to take that risk in the PvP zone.
NewBlacksmurf wrote: »NewBlacksmurf wrote: »Plain and simple....Imperial City should be a lot better area in the game today but access should be meaningful.
Access should come from some activity and give acces for 2-6 hours or so and then have to be regained or defended so to speak....in that same activity.
To be honest, I didn't even read past this part. The idea is a non-starter for me right there, and I don't even like PvP that much.
Besides, IC makes a nice microcosm to point to when people try to argue that open world PvP in the rest of Tamriel would make the game "so much more fun".
@Glurin
Hmm cause past that it talks about a non PvP part totally for both Cyrodil and Imperial City. Basically a big ol PvE trial for many different groups of 5-25
It's basically a way for different groups of players to get the experiences they really want cause as is....everyone keeps complaining.
NewBlacksmurf wrote: »NewBlacksmurf wrote: »Plain and simple....Imperial City should be a lot better area in the game today but access should be meaningful.
Access should come from some activity and give acces for 2-6 hours or so and then have to be regained or defended so to speak....in that same activity.
To be honest, I didn't even read past this part. The idea is a non-starter for me right there, and I don't even like PvP that much.
Besides, IC makes a nice microcosm to point to when people try to argue that open world PvP in the rest of Tamriel would make the game "so much more fun".
@Glurin
Hmm cause past that it talks about a non PvP part totally for both Cyrodil and Imperial City. Basically a big ol PvE trial for many different groups of 5-25
It's basically a way for different groups of players to get the experiences they really want cause as is....everyone keeps complaining.
Doesn't matter. You're still arbitrarily denying access to a fair amount of content based on some form of PvP competition.
NewBlacksmurf wrote: »Korah_Eaglecry wrote: »NewBlacksmurf wrote: »@TandorSo the idea is to get all the PvEers inside and then PvP them?
That's what I get from:-
"PvE activity via a campaign in a PvE version of Cyrodil where is basically like a huge Trial for hundreds of players (this would require faction vs faction but not PvP but instead objectives in PvE version of Cyrodil for keeps and resources, etc) best faction wins access....The only PvP inside I'd say would be during the change or if a group decided not to clear it out."
I'm all in favour of a PvE instance of Cyrodiil and Imperial City so that those who want to do the PvE content in those areas can do so without being interrupted and thereby help to reduce the lag for those who want to do PvP in the main instances. However, if you're suggesting PvE activities in a "PvE version" (your words, not mine) then you should leave PvP out of it completely, otherwise what's the point and who is it going to appeal to with a load of PvE content for PvPers and the risk of PvP for PvEers?
No that's not the idea at all
PvE is just PvE within their faction in a PvE only Cyrodil killing NPCs.
Imagine a huge trial in Cyrodil where groups of 25 can race to complete objectives.
Upon winning access, they'd get Imperial City access.
It's different from the PvP access cause this would just be PvE access and no need to clear out the other faction. The other factions would be immediately kicked out tho cause it's PvE so imagine seeing a campaign alert like today if a scroll is taken.
PvP is completely not in this part.
Sorry if it's unclear as written but thanks for asking cause that is the goal to keep it seperate.
How many times does it have to be said? Cyrodiil is a PvP zone. Its the only place besides the Imperial City that is PvP centric. And before anyone goes off on a tangent about dueling. Dueling is far from the dominating factor in PvE zones. The vast majority do not partake. Dueling IS NOT the centric focus of those zones.
If you want to do PvE in a PvP Centric Zone. You will have to take that risk in the PvP zone.
@Korah_Eaglecry
As many times as it takes for ZOS to realize only a portion of players will pay for that dlc the way it's designed its holding back profits and meaningful content.
Let's be honest.....the fix lag in Cyrodil posts have gotten old after two years.
Korah_Eaglecry wrote: »NewBlacksmurf wrote: »Korah_Eaglecry wrote: »NewBlacksmurf wrote: »@TandorSo the idea is to get all the PvEers inside and then PvP them?
That's what I get from:-
"PvE activity via a campaign in a PvE version of Cyrodil where is basically like a huge Trial for hundreds of players (this would require faction vs faction but not PvP but instead objectives in PvE version of Cyrodil for keeps and resources, etc) best faction wins access....The only PvP inside I'd say would be during the change or if a group decided not to clear it out."
I'm all in favour of a PvE instance of Cyrodiil and Imperial City so that those who want to do the PvE content in those areas can do so without being interrupted and thereby help to reduce the lag for those who want to do PvP in the main instances. However, if you're suggesting PvE activities in a "PvE version" (your words, not mine) then you should leave PvP out of it completely, otherwise what's the point and who is it going to appeal to with a load of PvE content for PvPers and the risk of PvP for PvEers?
No that's not the idea at all
PvE is just PvE within their faction in a PvE only Cyrodil killing NPCs.
Imagine a huge trial in Cyrodil where groups of 25 can race to complete objectives.
Upon winning access, they'd get Imperial City access.
It's different from the PvP access cause this would just be PvE access and no need to clear out the other faction. The other factions would be immediately kicked out tho cause it's PvE so imagine seeing a campaign alert like today if a scroll is taken.
PvP is completely not in this part.
Sorry if it's unclear as written but thanks for asking cause that is the goal to keep it seperate.
How many times does it have to be said? Cyrodiil is a PvP zone. Its the only place besides the Imperial City that is PvP centric. And before anyone goes off on a tangent about dueling. Dueling is far from the dominating factor in PvE zones. The vast majority do not partake. Dueling IS NOT the centric focus of those zones.
If you want to do PvE in a PvP Centric Zone. You will have to take that risk in the PvP zone.
@Korah_Eaglecry
As many times as it takes for ZOS to realize only a portion of players will pay for that dlc the way it's designed its holding back profits and meaningful content.
Let's be honest.....the fix lag in Cyrodil posts have gotten old after two years.
You have zero data to back that up. ZERO.
NewBlacksmurf wrote: »Korah_Eaglecry wrote: »NewBlacksmurf wrote: »Korah_Eaglecry wrote: »NewBlacksmurf wrote: »@TandorSo the idea is to get all the PvEers inside and then PvP them?
That's what I get from:-
"PvE activity via a campaign in a PvE version of Cyrodil where is basically like a huge Trial for hundreds of players (this would require faction vs faction but not PvP but instead objectives in PvE version of Cyrodil for keeps and resources, etc) best faction wins access....The only PvP inside I'd say would be during the change or if a group decided not to clear it out."
I'm all in favour of a PvE instance of Cyrodiil and Imperial City so that those who want to do the PvE content in those areas can do so without being interrupted and thereby help to reduce the lag for those who want to do PvP in the main instances. However, if you're suggesting PvE activities in a "PvE version" (your words, not mine) then you should leave PvP out of it completely, otherwise what's the point and who is it going to appeal to with a load of PvE content for PvPers and the risk of PvP for PvEers?
No that's not the idea at all
PvE is just PvE within their faction in a PvE only Cyrodil killing NPCs.
Imagine a huge trial in Cyrodil where groups of 25 can race to complete objectives.
Upon winning access, they'd get Imperial City access.
It's different from the PvP access cause this would just be PvE access and no need to clear out the other faction. The other factions would be immediately kicked out tho cause it's PvE so imagine seeing a campaign alert like today if a scroll is taken.
PvP is completely not in this part.
Sorry if it's unclear as written but thanks for asking cause that is the goal to keep it seperate.
How many times does it have to be said? Cyrodiil is a PvP zone. Its the only place besides the Imperial City that is PvP centric. And before anyone goes off on a tangent about dueling. Dueling is far from the dominating factor in PvE zones. The vast majority do not partake. Dueling IS NOT the centric focus of those zones.
If you want to do PvE in a PvP Centric Zone. You will have to take that risk in the PvP zone.
@Korah_Eaglecry
As many times as it takes for ZOS to realize only a portion of players will pay for that dlc the way it's designed its holding back profits and meaningful content.
Let's be honest.....the fix lag in Cyrodil posts have gotten old after two years.
You have zero data to back that up. ZERO.
Campaign queues are pretty easy to base the dying campaigns off of real data
@Korah_Eaglecry
The concept and player focus is that ppl who don't want to PvP all join their faction owned empty campaigns. Every reset there is always a faction dominated campaign with less than one bar or less ofthe other two factions.
This has been the case for a year plus so it player behaviors that suggest the design isn't for everyone.
There's basically no more than 2 real campaigns on each platforms but only one is PvP that determines ic access.
Korah_Eaglecry wrote: »NewBlacksmurf wrote: »Korah_Eaglecry wrote: »NewBlacksmurf wrote: »Korah_Eaglecry wrote: »NewBlacksmurf wrote: »@TandorSo the idea is to get all the PvEers inside and then PvP them?
That's what I get from:-
"PvE activity via a campaign in a PvE version of Cyrodil where is basically like a huge Trial for hundreds of players (this would require faction vs faction but not PvP but instead objectives in PvE version of Cyrodil for keeps and resources, etc) best faction wins access....The only PvP inside I'd say would be during the change or if a group decided not to clear it out."
I'm all in favour of a PvE instance of Cyrodiil and Imperial City so that those who want to do the PvE content in those areas can do so without being interrupted and thereby help to reduce the lag for those who want to do PvP in the main instances. However, if you're suggesting PvE activities in a "PvE version" (your words, not mine) then you should leave PvP out of it completely, otherwise what's the point and who is it going to appeal to with a load of PvE content for PvPers and the risk of PvP for PvEers?
No that's not the idea at all
PvE is just PvE within their faction in a PvE only Cyrodil killing NPCs.
Imagine a huge trial in Cyrodil where groups of 25 can race to complete objectives.
Upon winning access, they'd get Imperial City access.
It's different from the PvP access cause this would just be PvE access and no need to clear out the other faction. The other factions would be immediately kicked out tho cause it's PvE so imagine seeing a campaign alert like today if a scroll is taken.
PvP is completely not in this part.
Sorry if it's unclear as written but thanks for asking cause that is the goal to keep it seperate.
How many times does it have to be said? Cyrodiil is a PvP zone. Its the only place besides the Imperial City that is PvP centric. And before anyone goes off on a tangent about dueling. Dueling is far from the dominating factor in PvE zones. The vast majority do not partake. Dueling IS NOT the centric focus of those zones.
If you want to do PvE in a PvP Centric Zone. You will have to take that risk in the PvP zone.
@Korah_Eaglecry
As many times as it takes for ZOS to realize only a portion of players will pay for that dlc the way it's designed its holding back profits and meaningful content.
Let's be honest.....the fix lag in Cyrodil posts have gotten old after two years.
You have zero data to back that up. ZERO.
Campaign queues are pretty easy to base the dying campaigns off of real data
@Korah_Eaglecry
The concept and player focus is that ppl who don't want to PvP all join their faction owned empty campaigns. Every reset there is always a faction dominated campaign with less than one bar or less ofthe other two factions.
This has been the case for a year plus so it player behaviors that suggest the design isn't for everyone.
There's basically no more than 2 real campaigns on each platforms but only one is PvP that determines ic access.
Campaign Ques have nothing to do with the amount of IC purchases made. But shocking youd use anecdotal evidence to back up your already beaten to death horse of a topic.
NewBlacksmurf wrote: »Korah_Eaglecry wrote: »NewBlacksmurf wrote: »Korah_Eaglecry wrote: »NewBlacksmurf wrote: »Korah_Eaglecry wrote: »NewBlacksmurf wrote: »@TandorSo the idea is to get all the PvEers inside and then PvP them?
That's what I get from:-
"PvE activity via a campaign in a PvE version of Cyrodil where is basically like a huge Trial for hundreds of players (this would require faction vs faction but not PvP but instead objectives in PvE version of Cyrodil for keeps and resources, etc) best faction wins access....The only PvP inside I'd say would be during the change or if a group decided not to clear it out."
I'm all in favour of a PvE instance of Cyrodiil and Imperial City so that those who want to do the PvE content in those areas can do so without being interrupted and thereby help to reduce the lag for those who want to do PvP in the main instances. However, if you're suggesting PvE activities in a "PvE version" (your words, not mine) then you should leave PvP out of it completely, otherwise what's the point and who is it going to appeal to with a load of PvE content for PvPers and the risk of PvP for PvEers?
No that's not the idea at all
PvE is just PvE within their faction in a PvE only Cyrodil killing NPCs.
Imagine a huge trial in Cyrodil where groups of 25 can race to complete objectives.
Upon winning access, they'd get Imperial City access.
It's different from the PvP access cause this would just be PvE access and no need to clear out the other faction. The other factions would be immediately kicked out tho cause it's PvE so imagine seeing a campaign alert like today if a scroll is taken.
PvP is completely not in this part.
Sorry if it's unclear as written but thanks for asking cause that is the goal to keep it seperate.
How many times does it have to be said? Cyrodiil is a PvP zone. Its the only place besides the Imperial City that is PvP centric. And before anyone goes off on a tangent about dueling. Dueling is far from the dominating factor in PvE zones. The vast majority do not partake. Dueling IS NOT the centric focus of those zones.
If you want to do PvE in a PvP Centric Zone. You will have to take that risk in the PvP zone.
@Korah_Eaglecry
As many times as it takes for ZOS to realize only a portion of players will pay for that dlc the way it's designed its holding back profits and meaningful content.
Let's be honest.....the fix lag in Cyrodil posts have gotten old after two years.
You have zero data to back that up. ZERO.
Campaign queues are pretty easy to base the dying campaigns off of real data
@Korah_Eaglecry
The concept and player focus is that ppl who don't want to PvP all join their faction owned empty campaigns. Every reset there is always a faction dominated campaign with less than one bar or less ofthe other two factions.
This has been the case for a year plus so it player behaviors that suggest the design isn't for everyone.
There's basically no more than 2 real campaigns on each platforms but only one is PvP that determines ic access.
Campaign Ques have nothing to do with the amount of IC purchases made. But shocking youd use anecdotal evidence to back up your already beaten to death horse of a topic.
@Korah_Eaglecry
you're arguing that all the ppl that purchased IC as DLC and all the ppl who always subscribe to ESO plus.... for two years
You're saying that the actual evidence of how players don't participate is most of the campaigns except for two on 6 different servers isn't actual evidence?
What about the two or three threads on the first two general pages and the first page in the PvP forum around why ppl don't PvP or as I wrote earlier....lag...lack of campaign participation or faction slated campaigns.
Perhaps the big changes to Ic made this year as well....and it didn't drum up much interest.
It's been pretty obvious for along time.
How long have you been around and which platform/server do you play on for over a year?
NewBlacksmurf wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »Plain and simple....Imperial City should be a lot better area in the game today but access should be meaningful.
Access should come from some activity and give acces for 2-6 hours or so and then have to be regained or defended so to speak....in that same activity.
To be honest, I didn't even read past this part. The idea is a non-starter for me right there, and I don't even like PvP that much.
Besides, IC makes a nice microcosm to point to when people try to argue that open world PvP in the rest of Tamriel would make the game "so much more fun".
@Glurin
Hmm cause past that it talks about a non PvP part totally for both Cyrodil and Imperial City. Basically a big ol PvE trial for many different groups of 5-25
It's basically a way for different groups of players to get the experiences they really want cause as is....everyone keeps complaining.
Doesn't matter. You're still arbitrarily denying access to a fair amount of content based on some form of PvP competition.
@Glurin
One of the campaigns is 0 PvP literally
PvE Cyrodil where you go in solo, grouped or in 24 man groups to accomplish objectives against NPCs
Scoring results determine access to Imperial City and then the other two factions are kicked out of IC for PvE access for a few hours.
No PvP at all there
NewBlacksmurf wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »Plain and simple....Imperial City should be a lot better area in the game today but access should be meaningful.
Access should come from some activity and give acces for 2-6 hours or so and then have to be regained or defended so to speak....in that same activity.
To be honest, I didn't even read past this part. The idea is a non-starter for me right there, and I don't even like PvP that much.
Besides, IC makes a nice microcosm to point to when people try to argue that open world PvP in the rest of Tamriel would make the game "so much more fun".
@Glurin
Hmm cause past that it talks about a non PvP part totally for both Cyrodil and Imperial City. Basically a big ol PvE trial for many different groups of 5-25
It's basically a way for different groups of players to get the experiences they really want cause as is....everyone keeps complaining.
Doesn't matter. You're still arbitrarily denying access to a fair amount of content based on some form of PvP competition.
@Glurin
One of the campaigns is 0 PvP literally
PvE Cyrodil where you go in solo, grouped or in 24 man groups to accomplish objectives against NPCs
Scoring results determine access to Imperial City and then the other two factions are kicked out of IC for PvE access for a few hours.
No PvP at all there
That, my friend, is the PvP competition I mentioned. Doesn't matter that you're not killing other players. You're in competition with them for access to content.
Korah_Eaglecry wrote: »NewBlacksmurf wrote: »Korah_Eaglecry wrote: »NewBlacksmurf wrote: »Korah_Eaglecry wrote: »NewBlacksmurf wrote: »Korah_Eaglecry wrote: »NewBlacksmurf wrote: »@TandorSo the idea is to get all the PvEers inside and then PvP them?
That's what I get from:-
"PvE activity via a campaign in a PvE version of Cyrodil where is basically like a huge Trial for hundreds of players (this would require faction vs faction but not PvP but instead objectives in PvE version of Cyrodil for keeps and resources, etc) best faction wins access....The only PvP inside I'd say would be during the change or if a group decided not to clear it out."
I'm all in favour of a PvE instance of Cyrodiil and Imperial City so that those who want to do the PvE content in those areas can do so without being interrupted and thereby help to reduce the lag for those who want to do PvP in the main instances. However, if you're suggesting PvE activities in a "PvE version" (your words, not mine) then you should leave PvP out of it completely, otherwise what's the point and who is it going to appeal to with a load of PvE content for PvPers and the risk of PvP for PvEers?
No that's not the idea at all
PvE is just PvE within their faction in a PvE only Cyrodil killing NPCs.
Imagine a huge trial in Cyrodil where groups of 25 can race to complete objectives.
Upon winning access, they'd get Imperial City access.
It's different from the PvP access cause this would just be PvE access and no need to clear out the other faction. The other factions would be immediately kicked out tho cause it's PvE so imagine seeing a campaign alert like today if a scroll is taken.
PvP is completely not in this part.
Sorry if it's unclear as written but thanks for asking cause that is the goal to keep it seperate.
How many times does it have to be said? Cyrodiil is a PvP zone. Its the only place besides the Imperial City that is PvP centric. And before anyone goes off on a tangent about dueling. Dueling is far from the dominating factor in PvE zones. The vast majority do not partake. Dueling IS NOT the centric focus of those zones.
If you want to do PvE in a PvP Centric Zone. You will have to take that risk in the PvP zone.
@Korah_Eaglecry
As many times as it takes for ZOS to realize only a portion of players will pay for that dlc the way it's designed its holding back profits and meaningful content.
Let's be honest.....the fix lag in Cyrodil posts have gotten old after two years.
You have zero data to back that up. ZERO.
Campaign queues are pretty easy to base the dying campaigns off of real data
@Korah_Eaglecry
The concept and player focus is that ppl who don't want to PvP all join their faction owned empty campaigns. Every reset there is always a faction dominated campaign with less than one bar or less ofthe other two factions.
This has been the case for a year plus so it player behaviors that suggest the design isn't for everyone.
There's basically no more than 2 real campaigns on each platforms but only one is PvP that determines ic access.
Campaign Ques have nothing to do with the amount of IC purchases made. But shocking youd use anecdotal evidence to back up your already beaten to death horse of a topic.
@Korah_Eaglecry
you're arguing that all the ppl that purchased IC as DLC and all the ppl who always subscribe to ESO plus.... for two years
You're saying that the actual evidence of how players don't participate is most of the campaigns except for two on 6 different servers isn't actual evidence?
What about the two or three threads on the first two general pages and the first page in the PvP forum around why ppl don't PvP or as I wrote earlier....lag...lack of campaign participation or faction slated campaigns.
Perhaps the big changes to Ic made this year as well....and it didn't drum up much interest.
It's been pretty obvious for along time.
How long have you been around and which platform/server do you play on for over a year?
OMG...people making threads on a forum complaining about PvP? Please tell me more. Because thats somehow going to refute my original ascertain that a PvP centric zone does not need a PvE alternative. Youre the one that tried to make the claim that the queues being empty was an indicator that IC did not sell. And youve yet to provide anything to back that up other than your individual observations and a few threads on the PvP forums.
This is atypical of you. You consistently post absolute nonsense, back it up with NOTHING and then double down and expect someone else to argue in circles with you. You expect everyone else to bring evidence to the argument to refute your non-evidence.
There are 24 zones in the game that are dedicated to PvE. With 2 that are dedicated to PvP and you want to further undermine those zones for what? Because you think your idea of PvEers competing for IC would actually work? You talk about lore but your idea of controlling IC is through daily quests that have nothing to do with actually capturing Cyrodiil. You do know that the lore talks of wars for Cyrodiil right? Not questing as fast as you can.
NewBlacksmurf wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »Plain and simple....Imperial City should be a lot better area in the game today but access should be meaningful.
Access should come from some activity and give acces for 2-6 hours or so and then have to be regained or defended so to speak....in that same activity.
To be honest, I didn't even read past this part. The idea is a non-starter for me right there, and I don't even like PvP that much.
Besides, IC makes a nice microcosm to point to when people try to argue that open world PvP in the rest of Tamriel would make the game "so much more fun".
@Glurin
Hmm cause past that it talks about a non PvP part totally for both Cyrodil and Imperial City. Basically a big ol PvE trial for many different groups of 5-25
It's basically a way for different groups of players to get the experiences they really want cause as is....everyone keeps complaining.
Doesn't matter. You're still arbitrarily denying access to a fair amount of content based on some form of PvP competition.
@Glurin
One of the campaigns is 0 PvP literally
PvE Cyrodil where you go in solo, grouped or in 24 man groups to accomplish objectives against NPCs
Scoring results determine access to Imperial City and then the other two factions are kicked out of IC for PvE access for a few hours.
No PvP at all there
That, my friend, is the PvP competition I mentioned. Doesn't matter that you're not killing other players. You're in competition with them for access to content.
@Glurin
Do you also consider vMSA PvP content
Do you also consider Trial leaderboards PvP content?
NewBlacksmurf wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »Plain and simple....Imperial City should be a lot better area in the game today but access should be meaningful.
Access should come from some activity and give acces for 2-6 hours or so and then have to be regained or defended so to speak....in that same activity.
To be honest, I didn't even read past this part. The idea is a non-starter for me right there, and I don't even like PvP that much.
Besides, IC makes a nice microcosm to point to when people try to argue that open world PvP in the rest of Tamriel would make the game "so much more fun".
@Glurin
Hmm cause past that it talks about a non PvP part totally for both Cyrodil and Imperial City. Basically a big ol PvE trial for many different groups of 5-25
It's basically a way for different groups of players to get the experiences they really want cause as is....everyone keeps complaining.
Doesn't matter. You're still arbitrarily denying access to a fair amount of content based on some form of PvP competition.
@Glurin
One of the campaigns is 0 PvP literally
PvE Cyrodil where you go in solo, grouped or in 24 man groups to accomplish objectives against NPCs
Scoring results determine access to Imperial City and then the other two factions are kicked out of IC for PvE access for a few hours.
No PvP at all there
That, my friend, is the PvP competition I mentioned. Doesn't matter that you're not killing other players. You're in competition with them for access to content.
@Glurin
Do you also consider vMSA PvP content
Do you also consider Trial leaderboards PvP content?
In a way. You don't really get anything out of it though. An item a week that probably isn't even worth mentioning.
NewBlacksmurf wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »Plain and simple....Imperial City should be a lot better area in the game today but access should be meaningful.
Access should come from some activity and give acces for 2-6 hours or so and then have to be regained or defended so to speak....in that same activity.
To be honest, I didn't even read past this part. The idea is a non-starter for me right there, and I don't even like PvP that much.
Besides, IC makes a nice microcosm to point to when people try to argue that open world PvP in the rest of Tamriel would make the game "so much more fun".
@Glurin
Hmm cause past that it talks about a non PvP part totally for both Cyrodil and Imperial City. Basically a big ol PvE trial for many different groups of 5-25
It's basically a way for different groups of players to get the experiences they really want cause as is....everyone keeps complaining.
Doesn't matter. You're still arbitrarily denying access to a fair amount of content based on some form of PvP competition.
@Glurin
One of the campaigns is 0 PvP literally
PvE Cyrodil where you go in solo, grouped or in 24 man groups to accomplish objectives against NPCs
Scoring results determine access to Imperial City and then the other two factions are kicked out of IC for PvE access for a few hours.
No PvP at all there
That, my friend, is the PvP competition I mentioned. Doesn't matter that you're not killing other players. You're in competition with them for access to content.
@Glurin
Do you also consider vMSA PvP content
Do you also consider Trial leaderboards PvP content?
In a way. You don't really get anything out of it though. An item a week that probably isn't even worth mentioning.
@Glurin
So to be clear, you consider vMSA and Trial leaderboards as PvP content?
NewBlacksmurf wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »Plain and simple....Imperial City should be a lot better area in the game today but access should be meaningful.
Access should come from some activity and give acces for 2-6 hours or so and then have to be regained or defended so to speak....in that same activity.
To be honest, I didn't even read past this part. The idea is a non-starter for me right there, and I don't even like PvP that much.
Besides, IC makes a nice microcosm to point to when people try to argue that open world PvP in the rest of Tamriel would make the game "so much more fun".
@Glurin
Hmm cause past that it talks about a non PvP part totally for both Cyrodil and Imperial City. Basically a big ol PvE trial for many different groups of 5-25
It's basically a way for different groups of players to get the experiences they really want cause as is....everyone keeps complaining.
Doesn't matter. You're still arbitrarily denying access to a fair amount of content based on some form of PvP competition.
@Glurin
One of the campaigns is 0 PvP literally
PvE Cyrodil where you go in solo, grouped or in 24 man groups to accomplish objectives against NPCs
Scoring results determine access to Imperial City and then the other two factions are kicked out of IC for PvE access for a few hours.
No PvP at all there
That, my friend, is the PvP competition I mentioned. Doesn't matter that you're not killing other players. You're in competition with them for access to content.
@Glurin
Do you also consider vMSA PvP content
Do you also consider Trial leaderboards PvP content?
In a way. You don't really get anything out of it though. An item a week that probably isn't even worth mentioning.
@Glurin
So to be clear, you consider vMSA and Trial leaderboards as PvP content?
If you're going to be splitting hairs, then yes, they are. You're in competition with other players, are you not?
Tel Var is both, since other players can kill you for them.