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I am a little confused as to why there is so few stamina morphs for classes in this game.

  • DragonBound
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    Sigh. Another "everything need to be viable for everyone and every spec, because I want to use xx for my yy character". Just no. There have been recently changes on a lot of classes thato has given them a Stamina Morph.

    Besides. This is NOT TES, it's a MMO based off it. Meaning. Your options will not be as limitless as in TES games.

    It's like if I play a tank - and demand that staves should be just as good as S&B to play with.

    Or if I choose to spec as MDK and I want to use a 2H, because it looks cool (big sticks and all..) Where are my magicka 2h morphs??! QQQQ

    Your making assumptions I simply asked a question yes I am aware of the fact this is an mmorpg but you must not be aware of them multiple hybrid melee and magic classes in older mmorpgs that where perfectly viable, no one asked for limitless choices sigh.
  • DragonBound
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    I think there are two sides to every coin.

    I have a Stam blade and a magplar and I feel like they have a lot of diversity/abilities.

    I tried to make a stamplar and THAT was a different story. I ended up race rolling so it could be a magplar, it was so bad.
    I also do not enjoy my magsorc. (Which everyone seems to play but the skills are just blah to me) I simply do not play it.

    I am starting a magdk and that is a blast so far. (The whip is great! The chains are a wonderful utility. Deep breathe is... omg. Love it. )

    I also only pve so my opinion is biased and I play BiS rather than play-my-way. Certain classes just seem more fun to play and have more variety/individuality versus others.

    Well I guess I feel like I am essentially forced to use mostly melee weapon skills for stamina based characters, I personally want to use more magic based abilities with some melee skills.
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    Glurin wrote: »
    Glurin wrote: »
    I would have loved to see it planned out differently. More stam morphs in the class skills, and more magika morphs in the weapon skill lines. I think it would have added a lot of variety to the game.

    No, it really wouldn't. What it would actually do is completely void the separation between the magical and the physical. You may as well just get rid of magicka and stamina altogether and just have one resource pool that everything draws from.

    We've already broken the rules enough. No need to pee all over them and toss them into a bonfire.

    I guess we disagree because in not sure why that is a bad thing. The only difference in them now is stam has it easier dodging. Im not sure why opening up choices further would all of a sudden break things.

    Because you're rewriting the laws of physics as they apply to the ES universe. That and you're turning skill and attribute choices into one giant grey blob of homogenized goo.

    I really dont see what would be breaking the laws of eso if you were to come up with a magical sword strike. But as i said we disagree.

    Homogenized goo? The best stam dps in game is basically dual wield. If it isnt best it is darn close on every single class.

    Every classes best rotation comes down to class buff/bow dot/class dot/stabby stabby stabby/repeat.

    Im not sure what you think homogenized goo is, but we are already swimming in it.
  • Silver_Strider
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    CosmicSoul wrote: »
    CosmicSoul wrote: »
    Yea? And how many weapon morphs are there for magicka?

    What weapon morphs? All weapon dps except for staffs are based off stamina for damage.

    Yeah and most class skills are base off Magicka. When this game first came out, all class skills was base off Magicka.

    Your missing the point considering your choosing a class you should be able to use your class skills with whatever weapon you want to use to an extent, the class skills are far more then the weapon skills anyways.
    it's you, who missing a point here(sorry)
    All what stamina should use from class abilities is utility, but someone forget it and broke intended resource pool separation.

    Stamina have S&B, DW, Two handed and bow, it's 4 different skill lines which gives a lot of choices how to combine them with class utility skills, meanwhile magicka have destro and restro, so magicka have 2 weapon lines, stamina 4, two of them was bossted resently (like they were weak, hah).

    This type of argument is sort of flawed as you don't consider class skills, which are largely magic based.

    2 Weapon skill lines + 3 Class skill lines vs 4 Weapon skills lines.

    Even if we took out all the class skills that have a stamina morph or are neutral in nature, Magic has more skills to choice from overall. Then, we have to consider the limitations involved with having a majority of those skills locked behind certain weapons, a limitation that does not affect magic users all that much, if at all. Finally, we have to consider that magic user can still utilize Dual Wield and S&B for a purpose, whereas Stamina cannot utilize either Destro or Resto staff for a purpose and this whole whole argument really loses all traction.
    So stamblades didn't used cloak, relentless focus, stamdk didn't used take flight, obsidian shield, wings, dragon blood(when it was viable), etc?

    Don't dumb people, stamina also used class skills so it's not only 4 weapon lines. It's ridiculous that developers gives 100% magic(where the f you've seen a guy who breath poison?) to physical characters.

    I bolded the part of my comment you clearly overlooked. Utility skills such as cloak, wings, etc. I classify as neutral in that both stamina and magic can utilize them, however, even with these being more neutral in nature a Magic build can utilize these utilities much more often than Stamina builds can, not to mention half those skills scale based on your magic (greater resource return on siphoning attacks for Magblade, more damage on chains and talons for a magic DK, Repentance restoring more stats on magic Templars etc.)
    Argonian forever
  • Glurin
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    Glurin wrote: »
    Glurin wrote: »
    I would have loved to see it planned out differently. More stam morphs in the class skills, and more magika morphs in the weapon skill lines. I think it would have added a lot of variety to the game.

    No, it really wouldn't. What it would actually do is completely void the separation between the magical and the physical. You may as well just get rid of magicka and stamina altogether and just have one resource pool that everything draws from.

    We've already broken the rules enough. No need to pee all over them and toss them into a bonfire.

    I guess we disagree because in not sure why that is a bad thing. The only difference in them now is stam has it easier dodging. Im not sure why opening up choices further would all of a sudden break things.

    Because you're rewriting the laws of physics as they apply to the ES universe. That and you're turning skill and attribute choices into one giant grey blob of homogenized goo.

    I really dont see what would be breaking the laws of eso if you were to come up with a magical sword strike. But as i said we disagree.

    Just because you can't "see" radiation doesn't mean it won't kill you.

    In the ES universe, magical effects draw from magical resources. Physical from physical resources. By breaking those rules, the entire structure of magic in the ES universe breaks down. There is no consistency and the lore officially goes out the window, destroying the willing suspension of disbelief and turning ESO into just another game to be beaten rather than played.

    It's the same reason Harry Potter doesn't just cast a spell that makes all the bad guys cease to exist in the first book/movie. It's also why the Force is split between Light and Dark and it's quite a big deal choosing which side you'll fight for. And it's also why the Enterprise must still travel through space rather than instantly appearing wherever the crew wants it to.
    Homogenized goo? The best stam dps in game is basically dual wield. If it isnt best it is darn close on every single class.

    Every classes best rotation comes down to class buff/bow dot/class dot/stabby stabby stabby/repeat.

    Homogenizing the resource pools will not stop that. If anything, it will only make the situation much, much worse.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • Glurin
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    CosmicSoul wrote: »
    CosmicSoul wrote: »
    Yea? And how many weapon morphs are there for magicka?

    What weapon morphs? All weapon dps except for staffs are based off stamina for damage.

    Yeah and most class skills are base off Magicka. When this game first came out, all class skills was base off Magicka.

    Your missing the point considering your choosing a class you should be able to use your class skills with whatever weapon you want to use to an extent, the class skills are far more then the weapon skills anyways.
    it's you, who missing a point here(sorry)
    All what stamina should use from class abilities is utility, but someone forget it and broke intended resource pool separation.

    Stamina have S&B, DW, Two handed and bow, it's 4 different skill lines which gives a lot of choices how to combine them with class utility skills, meanwhile magicka have destro and restro, so magicka have 2 weapon lines, stamina 4, two of them was bossted resently (like they were weak, hah).

    This type of argument is sort of flawed as you don't consider class skills, which are largely magic based.

    2 Weapon skill lines + 3 Class skill lines vs 4 Weapon skills lines.

    Even if we took out all the class skills that have a stamina morph or are neutral in nature, Magic has more skills to choice from overall. Then, we have to consider the limitations involved with having a majority of those skills locked behind certain weapons, a limitation that does not affect magic users all that much, if at all. Finally, we have to consider that magic user can still utilize Dual Wield and S&B for a purpose, whereas Stamina cannot utilize either Destro or Resto staff for a purpose and this whole whole argument really loses all traction.
    So stamblades didn't used cloak, relentless focus, stamdk didn't used take flight, obsidian shield, wings, dragon blood(when it was viable), etc?

    Don't dumb people, stamina also used class skills so it's not only 4 weapon lines. It's ridiculous that developers gives 100% magic(where the f you've seen a guy who breath poison?) to physical characters.

    I bolded the part of my comment you clearly overlooked. Utility skills such as cloak, wings, etc. I classify as neutral in that both stamina and magic can utilize them, however, even with these being more neutral in nature a Magic build can utilize these utilities much more often than Stamina builds can, not to mention half those skills scale based on your magic (greater resource return on siphoning attacks for Magblade, more damage on chains and talons for a magic DK, Repentance restoring more stats on magic Templars etc.)

    And a stamina build can sprint and dodge and block a lot more than magicka builds can.

    There is nothing in the game that dictates you must choose one resource to the complete exclusion of the other. The only people saying that are the min/maxers. Stamina builds can and should still get the utility from magicka abilities. The fact that many of them scale based off magicka is a another matter, as is the fact that many stamina skills scale off stamina.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    Glurin wrote: »
    Glurin wrote: »
    Glurin wrote: »
    I would have loved to see it planned out differently. More stam morphs in the class skills, and more magika morphs in the weapon skill lines. I think it would have added a lot of variety to the game.

    No, it really wouldn't. What it would actually do is completely void the separation between the magical and the physical. You may as well just get rid of magicka and stamina altogether and just have one resource pool that everything draws from.

    We've already broken the rules enough. No need to pee all over them and toss them into a bonfire.

    I guess we disagree because in not sure why that is a bad thing. The only difference in them now is stam has it easier dodging. Im not sure why opening up choices further would all of a sudden break things.

    Because you're rewriting the laws of physics as they apply to the ES universe. That and you're turning skill and attribute choices into one giant grey blob of homogenized goo.

    I really dont see what would be breaking the laws of eso if you were to come up with a magical sword strike. But as i said we disagree.

    Just because you can't "see" radiation doesn't mean it won't kill you.

    In the ES universe, magical effects draw from magical resources. Physical from physical resources. By breaking those rules, the entire structure of magic in the ES universe breaks down. There is no consistency and the lore officially goes out the window, destroying the willing suspension of disbelief and turning ESO into just another game to be beaten rather than played.

    It's the same reason Harry Potter doesn't just cast a spell that makes all the bad guys cease to exist in the first book/movie. It's also why the Force is split between Light and Dark and it's quite a big deal choosing which side you'll fight for. And it's also why the Enterprise must still travel through space rather than instantly appearing wherever the crew wants it to.
    Homogenized goo? The best stam dps in game is basically dual wield. If it isnt best it is darn close on every single class.

    Every classes best rotation comes down to class buff/bow dot/class dot/stabby stabby stabby/repeat.

    Homogenizing the resource pools will not stop that. If anything, it will only make the situation much, much worse.

    Yeah we dont agree at all.
  • TheShadowScout
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    CosmicSoul wrote: »
    I am a little confused as to why there is so few stamina morphs for classes in this game.
    I am not, seeing how we have four stamina weapons and only one and a half magica weapon (resto staff doesn't really count as full weapon I'd say).

    Stamina builds will be heavy on weapon skills - makes complete sense for me, as those builds are for the kind of "physical prowess" fighter archetypes. I fail to see how physical prowess should drive "magic" skills after all... (outside of a martial arts anime that is).
  • DragonBound
    DragonBound
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    CosmicSoul wrote: »
    I am a little confused as to why there is so few stamina morphs for classes in this game.
    I am not, seeing how we have four stamina weapons and only one and a half magica weapon (resto staff doesn't really count as full weapon I'd say).

    Stamina builds will be heavy on weapon skills - makes complete sense for me, as those builds are for the kind of "physical prowess" fighter archetypes. I fail to see how physical prowess should drive "magic" skills after all... (outside of a martial arts anime that is).

    Because many like both which is a huge part of the elder scrolls universe aka spellswords and battlemages and other kinds of hybrids. And technically dragon shouts arent really magicka yet they did things for physical and magicka stuff.
    Edited by DragonBound on December 20, 2016 2:29AM
  • arkansas_ESO
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    CosmicSoul wrote: »
    CosmicSoul wrote: »
    Yea? And how many weapon morphs are there for magicka?

    What weapon morphs? All weapon dps except for staffs are based off stamina for damage.

    Yeah and most class skills are base off Magicka. When this game first came out, all class skills was base off Magicka.

    Your missing the point considering your choosing a class you should be able to use your class skills with whatever weapon you want to use to an extent, the class skills are far more then the weapon skills anyways.
    it's you, who missing a point here(sorry)
    All what stamina should use from class abilities is utility, but someone forget it and broke intended resource pool separation.

    Stamina have S&B, DW, Two handed and bow, it's 4 different skill lines which gives a lot of choices how to combine them with class utility skills, meanwhile magicka have destro and restro, so magicka have 2 weapon lines, stamina 4, two of them was bossted resently (like they were weak, hah).

    This type of argument is sort of flawed as you don't consider class skills, which are largely magic based.

    2 Weapon skill lines + 3 Class skill lines vs 4 Weapon skills lines.

    Even if we took out all the class skills that have a stamina morph or are neutral in nature, Magic has more skills to choice from overall. Then, we have to consider the limitations involved with having a majority of those skills locked behind certain weapons, a limitation that does not affect magic users all that much, if at all. Finally, we have to consider that magic user can still utilize Dual Wield and S&B for a purpose, whereas Stamina cannot utilize either Destro or Resto staff for a purpose and this whole whole argument really loses all traction.

    Magicka is 100% locked into certain weapon choices, lol. I can't not run restoration staff on my magic NB, as Healing Ward is the only burst heal I have access to. I can't not run destruction staff on my magic sorc, as I need Crushing Shock for a spammable.


    Grand Overlord 25/8/17
  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
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    CosmicSoul wrote: »
    Yea? And how many weapon morphs are there for magicka?

    What weapon morphs? All weapon dps except for staffs are based off stamina for damage.

    that was the point 0
  • Glurin
    Glurin
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    CosmicSoul wrote: »
    CosmicSoul wrote: »
    I am a little confused as to why there is so few stamina morphs for classes in this game.
    I am not, seeing how we have four stamina weapons and only one and a half magica weapon (resto staff doesn't really count as full weapon I'd say).

    Stamina builds will be heavy on weapon skills - makes complete sense for me, as those builds are for the kind of "physical prowess" fighter archetypes. I fail to see how physical prowess should drive "magic" skills after all... (outside of a martial arts anime that is).

    Because many like both which is a huge part of the elder scrolls universe aka spellswords and battlemages and other kinds of hybrids. And technically dragon shouts arent really magicka yet they did things for physical and magicka stuff.

    Liking both is not a good reason to completely upend the system. It is, however, a good reason for keeping the system the way it is and adjusting it so that the difference between pure builds and hybrids isn't so dramatic. An issue which, IMO, is at the root of all these complaints concerning stamina morphs or the lack thereof.

    FYI, dragon shouts are an entirely different form of magic, but they are magic nonetheless. Functionally they work the same as powers, not drawing on any resource but a cooldown.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • DragonBound
    DragonBound
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    Glurin wrote: »
    CosmicSoul wrote: »
    CosmicSoul wrote: »
    I am a little confused as to why there is so few stamina morphs for classes in this game.
    I am not, seeing how we have four stamina weapons and only one and a half magica weapon (resto staff doesn't really count as full weapon I'd say).

    Stamina builds will be heavy on weapon skills - makes complete sense for me, as those builds are for the kind of "physical prowess" fighter archetypes. I fail to see how physical prowess should drive "magic" skills after all... (outside of a martial arts anime that is).

    Because many like both which is a huge part of the elder scrolls universe aka spellswords and battlemages and other kinds of hybrids. And technically dragon shouts arent really magicka yet they did things for physical and magicka stuff.

    Liking both is not a good reason to completely upend the system. It is, however, a good reason for keeping the system the way it is and adjusting it so that the difference between pure builds and hybrids isn't so dramatic. An issue which, IMO, is at the root of all these complaints concerning stamina morphs or the lack thereof.

    FYI, dragon shouts are an entirely different form of magic, but they are magic nonetheless. Functionally they work the same as powers, not drawing on any resource but a cooldown.

    What makes you think it would mess things up? There has been plenty of suggestions to give people these options, seems to me you rather just hate on the concept then even try to imagine it, you have no vision sir. Just search the history tons of great posts on this as it is.
  • Solariken
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    The only reason we have this mag/stam character divide is because ZOS decided to make it seem like their 4 half-baked classes are really 8 half-baked classes (likely to instill more artificial replayability of the game, which is the evil genius behind rigid class systems).

    I guess it was just easier for them to scale damage on max resources and make a handful of class skill morphs cost stamina than to actually learn to game design. The character stat mechanics are pretty much a pile of garbage in this game - I would be pretty embarrassed if I were a part of that design team, especially considering this is supposed to be an Elder Scrolls game. But, at least the combat feels pretty good.
  •  Panda_iMunch
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    I wouldn't mind more morphs for both magicka and stamina users. Be interesting to see a magicka bow user. The only issue, ZoS is slow as hell when it comes to skills or anything that can mess with balance.
    Yeetus that fetus

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  • kessik221
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    They should of never introduced the whole "play as magicka or stamina" ***. The game would be more enjoyable as a whole if they focused on making the class abilities class defining and not resource based. For example why is the cloak and dagger class having to run around with a staff if they choose to play their class lines? *** dumb.

    Give each class 5-6 defining class skills ( like dragon knights breathing fire, sorcs casting down lightning, nightblades getting cloak, and templars having holy powers) and then each class can choose 2 weapon lines.
  • Glurin
    Glurin
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    CosmicSoul wrote: »
    Glurin wrote: »
    CosmicSoul wrote: »
    CosmicSoul wrote: »
    I am a little confused as to why there is so few stamina morphs for classes in this game.
    I am not, seeing how we have four stamina weapons and only one and a half magica weapon (resto staff doesn't really count as full weapon I'd say).

    Stamina builds will be heavy on weapon skills - makes complete sense for me, as those builds are for the kind of "physical prowess" fighter archetypes. I fail to see how physical prowess should drive "magic" skills after all... (outside of a martial arts anime that is).

    Because many like both which is a huge part of the elder scrolls universe aka spellswords and battlemages and other kinds of hybrids. And technically dragon shouts arent really magicka yet they did things for physical and magicka stuff.

    Liking both is not a good reason to completely upend the system. It is, however, a good reason for keeping the system the way it is and adjusting it so that the difference between pure builds and hybrids isn't so dramatic. An issue which, IMO, is at the root of all these complaints concerning stamina morphs or the lack thereof.

    FYI, dragon shouts are an entirely different form of magic, but they are magic nonetheless. Functionally they work the same as powers, not drawing on any resource but a cooldown.

    What makes you think it would mess things up? There has been plenty of suggestions to give people these options, seems to me you rather just hate on the concept then even try to imagine it, you have no vision sir. Just search the history tons of great posts on this as it is.

    Oh I am quite familiar with the concept, I assure you. The problem is that the concept is completely wrong for anything Elder Scrolls.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • Glurin
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    kessik221 wrote: »
    They should of never introduced the whole "play as magicka or stamina" ***. The game would be more enjoyable as a whole if they focused on making the class abilities class defining and not resource based. For example why is the cloak and dagger class having to run around with a staff if they choose to play their class lines? *** dumb.

    Give each class 5-6 defining class skills ( like dragon knights breathing fire, sorcs casting down lightning, nightblades getting cloak, and templars having holy powers) and then each class can choose 2 weapon lines.

    To be fair, they never did introduce that. We did it to ourselves. We did it because people lack the imagination required to see beyond binary choices.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • DragonBound
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    Glurin wrote: »
    CosmicSoul wrote: »
    Glurin wrote: »
    CosmicSoul wrote: »
    CosmicSoul wrote: »
    I am a little confused as to why there is so few stamina morphs for classes in this game.
    I am not, seeing how we have four stamina weapons and only one and a half magica weapon (resto staff doesn't really count as full weapon I'd say).

    Stamina builds will be heavy on weapon skills - makes complete sense for me, as those builds are for the kind of "physical prowess" fighter archetypes. I fail to see how physical prowess should drive "magic" skills after all... (outside of a martial arts anime that is).

    Because many like both which is a huge part of the elder scrolls universe aka spellswords and battlemages and other kinds of hybrids. And technically dragon shouts arent really magicka yet they did things for physical and magicka stuff.

    Liking both is not a good reason to completely upend the system. It is, however, a good reason for keeping the system the way it is and adjusting it so that the difference between pure builds and hybrids isn't so dramatic. An issue which, IMO, is at the root of all these complaints concerning stamina morphs or the lack thereof.

    FYI, dragon shouts are an entirely different form of magic, but they are magic nonetheless. Functionally they work the same as powers, not drawing on any resource but a cooldown.

    What makes you think it would mess things up? There has been plenty of suggestions to give people these options, seems to me you rather just hate on the concept then even try to imagine it, you have no vision sir. Just search the history tons of great posts on this as it is.

    Oh I am quite familiar with the concept, I assure you. The problem is that the concept is completely wrong for anything Elder Scrolls.

    Funny how you make these claims with nothing to back it up. Also you never said you thought the concept was wrong, the concept is not wrong would you like me to list the famous battlemages of the elder scrolls universe?
  • Glurin
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    CosmicSoul wrote: »
    Glurin wrote: »
    CosmicSoul wrote: »
    Glurin wrote: »
    CosmicSoul wrote: »
    CosmicSoul wrote: »
    I am a little confused as to why there is so few stamina morphs for classes in this game.
    I am not, seeing how we have four stamina weapons and only one and a half magica weapon (resto staff doesn't really count as full weapon I'd say).

    Stamina builds will be heavy on weapon skills - makes complete sense for me, as those builds are for the kind of "physical prowess" fighter archetypes. I fail to see how physical prowess should drive "magic" skills after all... (outside of a martial arts anime that is).

    Because many like both which is a huge part of the elder scrolls universe aka spellswords and battlemages and other kinds of hybrids. And technically dragon shouts arent really magicka yet they did things for physical and magicka stuff.

    Liking both is not a good reason to completely upend the system. It is, however, a good reason for keeping the system the way it is and adjusting it so that the difference between pure builds and hybrids isn't so dramatic. An issue which, IMO, is at the root of all these complaints concerning stamina morphs or the lack thereof.

    FYI, dragon shouts are an entirely different form of magic, but they are magic nonetheless. Functionally they work the same as powers, not drawing on any resource but a cooldown.

    What makes you think it would mess things up? There has been plenty of suggestions to give people these options, seems to me you rather just hate on the concept then even try to imagine it, you have no vision sir. Just search the history tons of great posts on this as it is.

    Oh I am quite familiar with the concept, I assure you. The problem is that the concept is completely wrong for anything Elder Scrolls.

    Funny how you make these claims with nothing to back it up. Also you never said you thought the concept was wrong, the concept is not wrong would you like me to list the famous battlemages of the elder scrolls universe?

    Please, go right ahead. I guarantee you they were using magicka for their magical abilities and stamina for their physical abilities.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • DragonBound
    DragonBound
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    Glurin wrote: »
    CosmicSoul wrote: »
    Glurin wrote: »
    CosmicSoul wrote: »
    Glurin wrote: »
    CosmicSoul wrote: »
    CosmicSoul wrote: »
    I am a little confused as to why there is so few stamina morphs for classes in this game.
    I am not, seeing how we have four stamina weapons and only one and a half magica weapon (resto staff doesn't really count as full weapon I'd say).

    Stamina builds will be heavy on weapon skills - makes complete sense for me, as those builds are for the kind of "physical prowess" fighter archetypes. I fail to see how physical prowess should drive "magic" skills after all... (outside of a martial arts anime that is).

    Because many like both which is a huge part of the elder scrolls universe aka spellswords and battlemages and other kinds of hybrids. And technically dragon shouts arent really magicka yet they did things for physical and magicka stuff.

    Liking both is not a good reason to completely upend the system. It is, however, a good reason for keeping the system the way it is and adjusting it so that the difference between pure builds and hybrids isn't so dramatic. An issue which, IMO, is at the root of all these complaints concerning stamina morphs or the lack thereof.

    FYI, dragon shouts are an entirely different form of magic, but they are magic nonetheless. Functionally they work the same as powers, not drawing on any resource but a cooldown.

    What makes you think it would mess things up? There has been plenty of suggestions to give people these options, seems to me you rather just hate on the concept then even try to imagine it, you have no vision sir. Just search the history tons of great posts on this as it is.

    Oh I am quite familiar with the concept, I assure you. The problem is that the concept is completely wrong for anything Elder Scrolls.

    Funny how you make these claims with nothing to back it up. Also you never said you thought the concept was wrong, the concept is not wrong would you like me to list the famous battlemages of the elder scrolls universe?

    Please, go right ahead. I guarantee you they were using magicka for their magical abilities and stamina for their physical abilities.

    Facepalm I never once suggested otherwise, you clearly did not understand the original post.
  • Glurin
    Glurin
    ✭✭✭✭✭
    ✭✭✭
    CosmicSoul wrote: »
    Glurin wrote: »
    CosmicSoul wrote: »
    Glurin wrote: »
    CosmicSoul wrote: »
    Glurin wrote: »
    CosmicSoul wrote: »
    CosmicSoul wrote: »
    I am a little confused as to why there is so few stamina morphs for classes in this game.
    I am not, seeing how we have four stamina weapons and only one and a half magica weapon (resto staff doesn't really count as full weapon I'd say).

    Stamina builds will be heavy on weapon skills - makes complete sense for me, as those builds are for the kind of "physical prowess" fighter archetypes. I fail to see how physical prowess should drive "magic" skills after all... (outside of a martial arts anime that is).

    Because many like both which is a huge part of the elder scrolls universe aka spellswords and battlemages and other kinds of hybrids. And technically dragon shouts arent really magicka yet they did things for physical and magicka stuff.

    Liking both is not a good reason to completely upend the system. It is, however, a good reason for keeping the system the way it is and adjusting it so that the difference between pure builds and hybrids isn't so dramatic. An issue which, IMO, is at the root of all these complaints concerning stamina morphs or the lack thereof.

    FYI, dragon shouts are an entirely different form of magic, but they are magic nonetheless. Functionally they work the same as powers, not drawing on any resource but a cooldown.

    What makes you think it would mess things up? There has been plenty of suggestions to give people these options, seems to me you rather just hate on the concept then even try to imagine it, you have no vision sir. Just search the history tons of great posts on this as it is.

    Oh I am quite familiar with the concept, I assure you. The problem is that the concept is completely wrong for anything Elder Scrolls.

    Funny how you make these claims with nothing to back it up. Also you never said you thought the concept was wrong, the concept is not wrong would you like me to list the famous battlemages of the elder scrolls universe?

    Please, go right ahead. I guarantee you they were using magicka for their magical abilities and stamina for their physical abilities.

    Facepalm I never once suggested otherwise, you clearly did not understand the original post.

    Well your original post does go a little wonky on the last sentence, but the rest is clear. You want magical class abilities to have stamina morphs because you don't think anything other than that is viable. And somehow the very idea of a battlemage supported this concept. Hence, you did in fact quite clearly suggest otherwise.
    Edited by Glurin on December 20, 2016 6:49AM
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • DragonBound
    DragonBound
    ✭✭✭✭✭
    Glurin wrote: »
    CosmicSoul wrote: »
    Glurin wrote: »
    CosmicSoul wrote: »
    Glurin wrote: »
    CosmicSoul wrote: »
    Glurin wrote: »
    CosmicSoul wrote: »
    CosmicSoul wrote: »
    I am a little confused as to why there is so few stamina morphs for classes in this game.
    I am not, seeing how we have four stamina weapons and only one and a half magica weapon (resto staff doesn't really count as full weapon I'd say).

    Stamina builds will be heavy on weapon skills - makes complete sense for me, as those builds are for the kind of "physical prowess" fighter archetypes. I fail to see how physical prowess should drive "magic" skills after all... (outside of a martial arts anime that is).

    Because many like both which is a huge part of the elder scrolls universe aka spellswords and battlemages and other kinds of hybrids. And technically dragon shouts arent really magicka yet they did things for physical and magicka stuff.

    Liking both is not a good reason to completely upend the system. It is, however, a good reason for keeping the system the way it is and adjusting it so that the difference between pure builds and hybrids isn't so dramatic. An issue which, IMO, is at the root of all these complaints concerning stamina morphs or the lack thereof.

    FYI, dragon shouts are an entirely different form of magic, but they are magic nonetheless. Functionally they work the same as powers, not drawing on any resource but a cooldown.

    What makes you think it would mess things up? There has been plenty of suggestions to give people these options, seems to me you rather just hate on the concept then even try to imagine it, you have no vision sir. Just search the history tons of great posts on this as it is.

    Oh I am quite familiar with the concept, I assure you. The problem is that the concept is completely wrong for anything Elder Scrolls.

    Funny how you make these claims with nothing to back it up. Also you never said you thought the concept was wrong, the concept is not wrong would you like me to list the famous battlemages of the elder scrolls universe?

    Please, go right ahead. I guarantee you they were using magicka for their magical abilities and stamina for their physical abilities.

    Facepalm I never once suggested otherwise, you clearly did not understand the original post.

    Well your original post does go a little wonky on the last sentence, but the rest is clear. You want magical class abilities to have stamina morphs because you don't think anything other than that is viable. And somehow the very idea of a battlemage supported this concept. Hence, you did in fact quite clearly suggest otherwise.

    I suggested more morphs for stamina thats it, stop trying to save face with lies, and hybrid stats are not viable endgame period everyone knows that.
  • coplannb16_ESO
    coplannb16_ESO
    ✭✭✭✭
    The root of the problem was the removal of stat caps. When ESO launched you could very well bring both your magicka and stamine pools to (soft) cap and thus use weapon and class abilities just fine.

    The only issue was that melee-characters had to use their primary pool (stamina) for attacking, blocking, dodging, breaking free and sprinting while magicka-users had the stamina pool just for this purpose and could focuse their magicka pool solely on abilities and damage.

    This could have been fixed by implementing a third pool just for sprinting/dodging (and/or adding a cooldown on dodge-roll or a time limit on how long you can sprint solely depending on armor/passives).

    The removal of stat caps killed all hybrids, caused a huge power-creep and shifted alot away from individual skill to equipment.

    Basically, if you could get yourself a nice set of cp150 (just level 50 back in the day) armor with only purple enchants - no prismatic glyphs or any other fancy stuff that is hidden behind content that require you to have it before actually having it - and you would be at soft cap in every aspect.

    Wow, you could simply start to play AvA/PvP without beeing at a disadvantage to everyone else. How crazy would that be. People playing PvP...

    Well....

    - then they added VR ranks. First 12, then 14, then 16 always invalidating the gear you had
    - then they added Undaunted passive skills forcing you into dungeons (over and over and over) to get the best possible stats for PvP (and be honest 6% to everything is huge)
    - then they add a 9th trait (which turns out to be one of the top 3 traits of 9) to crafting and making the items and resource only available in a group zone (and still today it is hard to get nirnhood researched in every aspect on your crafters and takes a looooong time)
    - then they add raids with an competetive achievment ladder creating an environment where only the best race/class/spec combo with the BiS gear and the exact same and optimal skills and CP allocation has a place in a group to get that speed runs fast enough and get the highest possible score
    - then they added the CP system and also tied it to a stat boost causing a level 50 CP0 player having a considerable lower health/stam/mag-pool than a max CP player
    - then they made AvA skills mandatory (Vigor / magicka detonation ) for some builds as well as hiding top gear (like prismatic glyphs and some sets) behind PvP content

    bottom line is ZOS is trying hard to alienate casual players or players that just want to do either PvE or PvP without sacrificing weeks and months of playtime to get their char where they need it to enjoy the content.

    I play ESO since beta. Iam close to CP400 although I pretty much play it since launch. All I want to do is AvA, but not at a severe disadvantage because losing due to equipment or CP disparity is not fun. Iam stuck doing pledges to get the Undaunted passives maybe in a year or so :( , Iam stuck farming gear to some day be able to beat vMA for a decent weapon drop or doing vet Dungeons to get a monster armor set and then maybe I might be able to enter Cyrodil and not be overpowered by people with >40000 Stamina/Magicka pool versus my measly ~30000...

    And the best part is youd have to go through this grind for every char where you seriously intend to play the endgame be it raids or AvA.

    All this crap didnt make this a better game. It did the opposite.

    Dark Age of Camelot got this somewhat right. There were hard caps in place, and they were never removed (only slightly modifiable by new gear stats introduced). Still the major PvE expansion trial of atlantis nearly killed the game when PvE became mandatory for RvR/PvP. Could have learned from it Matt Frior...
    max level: mDK, stamBlade, stamSorc, magPlar, mDen, stamDen, magBlade, stamCro
    ESO+
    # of mules: 4 (FULL)
    maxed bank: FULL -_-
    Stop the grind! Get rid of stupid events and daily-quest gallore. Get rid of "have a chance of 1 in a million to get a piece of 1 in 30 to get a stupid motif or pet... wtf..."
    And at this point just remove all classes and have everyone choose their set of skills. then balance accordingly to skills always used vs. skills never used.
  • Sugaroverdose
    Sugaroverdose
    ✭✭✭✭✭
    The root of the problem was the removal of stat caps. When ESO launched you could very well bring both your magicka and stamine pools to (soft) cap and thus use weapon and class abilities just fine.

    The only issue was that melee-characters had to use their primary pool (stamina) for attacking, blocking, dodging, breaking free and sprinting while magicka-users had the stamina pool just for this purpose and could focuse their magicka pool solely on abilities and damage.

    This could have been fixed by implementing a third pool just for sprinting/dodging (and/or adding a cooldown on dodge-roll or a time limit on how long you can sprint solely depending on armor/passives).

    The removal of stat caps killed all hybrids, caused a huge power-creep and shifted alot away from individual skill to equipment.

    Basically, if you could get yourself a nice set of cp150 (just level 50 back in the day) armor with only purple enchants - no prismatic glyphs or any other fancy stuff that is hidden behind content that require you to have it before actually having it - and you would be at soft cap in every aspect.

    Wow, you could simply start to play AvA/PvP without beeing at a disadvantage to everyone else. How crazy would that be. People playing PvP...

    Well....

    - then they added VR ranks. First 12, then 14, then 16 always invalidating the gear you had
    - then they added Undaunted passive skills forcing you into dungeons (over and over and over) to get the best possible stats for PvP (and be honest 6% to everything is huge)
    - then they add a 9th trait (which turns out to be one of the top 3 traits of 9) to crafting and making the items and resource only available in a group zone (and still today it is hard to get nirnhood researched in every aspect on your crafters and takes a looooong time)
    - then they add raids with an competetive achievment ladder creating an environment where only the best race/class/spec combo with the BiS gear and the exact same and optimal skills and CP allocation has a place in a group to get that speed runs fast enough and get the highest possible score
    - then they added the CP system and also tied it to a stat boost causing a level 50 CP0 player having a considerable lower health/stam/mag-pool than a max CP player
    - then they made AvA skills mandatory (Vigor / magicka detonation ) for some builds as well as hiding top gear (like prismatic glyphs and some sets) behind PvP content

    bottom line is ZOS is trying hard to alienate casual players or players that just want to do either PvE or PvP without sacrificing weeks and months of playtime to get their char where they need it to enjoy the content.

    I play ESO since beta. Iam close to CP400 although I pretty much play it since launch. All I want to do is AvA, but not at a severe disadvantage because losing due to equipment or CP disparity is not fun. Iam stuck doing pledges to get the Undaunted passives maybe in a year or so :( , Iam stuck farming gear to some day be able to beat vMA for a decent weapon drop or doing vet Dungeons to get a monster armor set and then maybe I might be able to enter Cyrodil and not be overpowered by people with >40000 Stamina/Magicka pool versus my measly ~30000...

    And the best part is youd have to go through this grind for every char where you seriously intend to play the endgame be it raids or AvA.

    All this crap didnt make this a better game. It did the opposite.

    Dark Age of Camelot got this somewhat right. There were hard caps in place, and they were never removed (only slightly modifiable by new gear stats introduced). Still the major PvE expansion trial of atlantis nearly killed the game when PvE became mandatory for RvR/PvP. Could have learned from it Matt Frior...
    You playing 2 minutes per day or something? Getting to current cap before VR removal = level two and a half chars to VR16. Half of your statements wrong.
    CosmicSoul wrote: »
    CosmicSoul wrote: »
    Yea? And how many weapon morphs are there for magicka?

    What weapon morphs? All weapon dps except for staffs are based off stamina for damage.

    Yeah and most class skills are base off Magicka. When this game first came out, all class skills was base off Magicka.

    Your missing the point considering your choosing a class you should be able to use your class skills with whatever weapon you want to use to an extent, the class skills are far more then the weapon skills anyways.
    it's you, who missing a point here(sorry)
    All what stamina should use from class abilities is utility, but someone forget it and broke intended resource pool separation.

    Stamina have S&B, DW, Two handed and bow, it's 4 different skill lines which gives a lot of choices how to combine them with class utility skills, meanwhile magicka have destro and restro, so magicka have 2 weapon lines, stamina 4, two of them was bossted resently (like they were weak, hah).

    This type of argument is sort of flawed as you don't consider class skills, which are largely magic based.

    2 Weapon skill lines + 3 Class skill lines vs 4 Weapon skills lines.

    Even if we took out all the class skills that have a stamina morph or are neutral in nature, Magic has more skills to choice from overall. Then, we have to consider the limitations involved with having a majority of those skills locked behind certain weapons, a limitation that does not affect magic users all that much, if at all. Finally, we have to consider that magic user can still utilize Dual Wield and S&B for a purpose, whereas Stamina cannot utilize either Destro or Resto staff for a purpose and this whole whole argument really loses all traction.
    So stamblades didn't used cloak, relentless focus, stamdk didn't used take flight, obsidian shield, wings, dragon blood(when it was viable), etc?

    Don't dumb people, stamina also used class skills so it's not only 4 weapon lines. It's ridiculous that developers gives 100% magic(where the f you've seen a guy who breath poison?) to physical characters.

    I bolded the part of my comment you clearly overlooked. Utility skills such as cloak, wings, etc. I classify as neutral in that both stamina and magic can utilize them, however, even with these being more neutral in nature a Magic build can utilize these utilities much more often than Stamina builds can, not to mention half those skills scale based on your magic (greater resource return on siphoning attacks for Magblade, more damage on chains and talons for a magic DK, Repentance restoring more stats on magic Templars etc.)
    Ok, so what? Why stamina should have magic abilities which cost stamina it's even sounds stupid.
    Edited by Sugaroverdose on December 20, 2016 9:09AM
  • Silver_Strider
    Silver_Strider
    ✭✭✭✭✭
    ✭✭✭
    CosmicSoul wrote: »
    CosmicSoul wrote: »
    Yea? And how many weapon morphs are there for magicka?

    What weapon morphs? All weapon dps except for staffs are based off stamina for damage.

    Yeah and most class skills are base off Magicka. When this game first came out, all class skills was base off Magicka.

    Your missing the point considering your choosing a class you should be able to use your class skills with whatever weapon you want to use to an extent, the class skills are far more then the weapon skills anyways.
    it's you, who missing a point here(sorry)
    All what stamina should use from class abilities is utility, but someone forget it and broke intended resource pool separation.

    Stamina have S&B, DW, Two handed and bow, it's 4 different skill lines which gives a lot of choices how to combine them with class utility skills, meanwhile magicka have destro and restro, so magicka have 2 weapon lines, stamina 4, two of them was bossted resently (like they were weak, hah).

    This type of argument is sort of flawed as you don't consider class skills, which are largely magic based.

    2 Weapon skill lines + 3 Class skill lines vs 4 Weapon skills lines.

    Even if we took out all the class skills that have a stamina morph or are neutral in nature, Magic has more skills to choice from overall. Then, we have to consider the limitations involved with having a majority of those skills locked behind certain weapons, a limitation that does not affect magic users all that much, if at all. Finally, we have to consider that magic user can still utilize Dual Wield and S&B for a purpose, whereas Stamina cannot utilize either Destro or Resto staff for a purpose and this whole whole argument really loses all traction.

    Magicka is 100% locked into certain weapon choices, lol. I can't not run restoration staff on my magic NB, as Healing Ward is the only burst heal I have access to. I can't not run destruction staff on my magic sorc, as I need Crushing Shock for a spammable.

    Outside of PvP, why would you need a Resto Staff? and if you say for vMA, I'm going to tell you that it's possible to clear that without a Restostaff as I've done it on my Magblade before just to see if it was possible.

    Sorcs are also a poor example as the Stamina version doesn't have a class spammable either so they're locked to a weapon line as well.
    Ok, so what? Why stamina should have magic abilities which cost stamina it's even sounds stupid.

    Think you mistook me for someone that is against giving more Class based stamina skills. I'm saying that the number of Class based Magic Skills far outweight Class based Stamina skills and even with 4 Weapon skill lines, Magic is more versatile then Stamina could ever hope to be due primarily to the fact that there are more Magic based skills than Stamina based skills
    Edited by Silver_Strider on December 20, 2016 9:29AM
    Argonian forever
  • DragonBound
    DragonBound
    ✭✭✭✭✭
    The root of the problem was the removal of stat caps. When ESO launched you could very well bring both your magicka and stamine pools to (soft) cap and thus use weapon and class abilities just fine.

    The only issue was that melee-characters had to use their primary pool (stamina) for attacking, blocking, dodging, breaking free and sprinting while magicka-users had the stamina pool just for this purpose and could focuse their magicka pool solely on abilities and damage.

    This could have been fixed by implementing a third pool just for sprinting/dodging (and/or adding a cooldown on dodge-roll or a time limit on how long you can sprint solely depending on armor/passives).

    The removal of stat caps killed all hybrids, caused a huge power-creep and shifted alot away from individual skill to equipment.

    Basically, if you could get yourself a nice set of cp150 (just level 50 back in the day) armor with only purple enchants - no prismatic glyphs or any other fancy stuff that is hidden behind content that require you to have it before actually having it - and you would be at soft cap in every aspect.

    Wow, you could simply start to play AvA/PvP without beeing at a disadvantage to everyone else. How crazy would that be. People playing PvP...

    Well....

    - then they added VR ranks. First 12, then 14, then 16 always invalidating the gear you had
    - then they added Undaunted passive skills forcing you into dungeons (over and over and over) to get the best possible stats for PvP (and be honest 6% to everything is huge)
    - then they add a 9th trait (which turns out to be one of the top 3 traits of 9) to crafting and making the items and resource only available in a group zone (and still today it is hard to get nirnhood researched in every aspect on your crafters and takes a looooong time)
    - then they add raids with an competetive achievment ladder creating an environment where only the best race/class/spec combo with the BiS gear and the exact same and optimal skills and CP allocation has a place in a group to get that speed runs fast enough and get the highest possible score
    - then they added the CP system and also tied it to a stat boost causing a level 50 CP0 player having a considerable lower health/stam/mag-pool than a max CP player
    - then they made AvA skills mandatory (Vigor / magicka detonation ) for some builds as well as hiding top gear (like prismatic glyphs and some sets) behind PvP content

    bottom line is ZOS is trying hard to alienate casual players or players that just want to do either PvE or PvP without sacrificing weeks and months of playtime to get their char where they need it to enjoy the content.

    I play ESO since beta. Iam close to CP400 although I pretty much play it since launch. All I want to do is AvA, but not at a severe disadvantage because losing due to equipment or CP disparity is not fun. Iam stuck doing pledges to get the Undaunted passives maybe in a year or so :( , Iam stuck farming gear to some day be able to beat vMA for a decent weapon drop or doing vet Dungeons to get a monster armor set and then maybe I might be able to enter Cyrodil and not be overpowered by people with >40000 Stamina/Magicka pool versus my measly ~30000...

    And the best part is youd have to go through this grind for every char where you seriously intend to play the endgame be it raids or AvA.

    All this crap didnt make this a better game. It did the opposite.

    Dark Age of Camelot got this somewhat right. There were hard caps in place, and they were never removed (only slightly modifiable by new gear stats introduced). Still the major PvE expansion trial of atlantis nearly killed the game when PvE became mandatory for RvR/PvP. Could have learned from it Matt Frior...
    You playing 2 minutes per day or something? Getting to current cap before VR removal = level two and a half chars to VR16. Half of your statements wrong.
    CosmicSoul wrote: »
    CosmicSoul wrote: »
    Yea? And how many weapon morphs are there for magicka?

    What weapon morphs? All weapon dps except for staffs are based off stamina for damage.

    Yeah and most class skills are base off Magicka. When this game first came out, all class skills was base off Magicka.

    Your missing the point considering your choosing a class you should be able to use your class skills with whatever weapon you want to use to an extent, the class skills are far more then the weapon skills anyways.
    it's you, who missing a point here(sorry)
    All what stamina should use from class abilities is utility, but someone forget it and broke intended resource pool separation.

    Stamina have S&B, DW, Two handed and bow, it's 4 different skill lines which gives a lot of choices how to combine them with class utility skills, meanwhile magicka have destro and restro, so magicka have 2 weapon lines, stamina 4, two of them was bossted resently (like they were weak, hah).

    This type of argument is sort of flawed as you don't consider class skills, which are largely magic based.

    2 Weapon skill lines + 3 Class skill lines vs 4 Weapon skills lines.

    Even if we took out all the class skills that have a stamina morph or are neutral in nature, Magic has more skills to choice from overall. Then, we have to consider the limitations involved with having a majority of those skills locked behind certain weapons, a limitation that does not affect magic users all that much, if at all. Finally, we have to consider that magic user can still utilize Dual Wield and S&B for a purpose, whereas Stamina cannot utilize either Destro or Resto staff for a purpose and this whole whole argument really loses all traction.
    So stamblades didn't used cloak, relentless focus, stamdk didn't used take flight, obsidian shield, wings, dragon blood(when it was viable), etc?

    Don't dumb people, stamina also used class skills so it's not only 4 weapon lines. It's ridiculous that developers gives 100% magic(where the f you've seen a guy who breath poison?) to physical characters.

    I bolded the part of my comment you clearly overlooked. Utility skills such as cloak, wings, etc. I classify as neutral in that both stamina and magic can utilize them, however, even with these being more neutral in nature a Magic build can utilize these utilities much more often than Stamina builds can, not to mention half those skills scale based on your magic (greater resource return on siphoning attacks for Magblade, more damage on chains and talons for a magic DK, Repentance restoring more stats on magic Templars etc.)
    Ok, so what? Why stamina should have magic abilities which cost stamina it's even sounds stupid.

    Do you have any facts to back up he is wrong? Clearly you do not.
  • TheShadowScout
    TheShadowScout
    ✭✭✭✭✭
    ✭✭✭✭✭
    CosmicSoul wrote: »
    CosmicSoul wrote: »
    I am a little confused as to why there is so few stamina morphs for classes in this game.
    I am not, seeing how we have four stamina weapons and only one and a half magica weapon (resto staff doesn't really count as full weapon I'd say).

    Stamina builds will be heavy on weapon skills - makes complete sense for me, as those builds are for the kind of "physical prowess" fighter archetypes. I fail to see how physical prowess should drive "magic" skills after all... (outside of a martial arts anime that is).

    Because many like both which is a huge part of the elder scrolls universe aka spellswords and battlemages and other kinds of hybrids. And technically dragon shouts arent really magicka yet they did things for physical and magicka stuff.
    What does one have to do with the other?
    Yes, it is a little vexing that the current game setup favors specialized builds over hybrid builds... but that does not mean there ought to be stamina morphs for every magic. (or magica morphs for melee weapons... which some people also have been wanting) I'd much rather see some "diminished gain" feature come to attributes to make hybrid builds viable again...

    And technically dragon shouts are irrelevant for ESO, because at this time and era, there are no dragonborns wandering around to use them anyhow.
  • DragonBound
    DragonBound
    ✭✭✭✭✭
    CosmicSoul wrote: »
    CosmicSoul wrote: »
    I am a little confused as to why there is so few stamina morphs for classes in this game.
    I am not, seeing how we have four stamina weapons and only one and a half magica weapon (resto staff doesn't really count as full weapon I'd say).

    Stamina builds will be heavy on weapon skills - makes complete sense for me, as those builds are for the kind of "physical prowess" fighter archetypes. I fail to see how physical prowess should drive "magic" skills after all... (outside of a martial arts anime that is).

    Because many like both which is a huge part of the elder scrolls universe aka spellswords and battlemages and other kinds of hybrids. And technically dragon shouts arent really magicka yet they did things for physical and magicka stuff.
    What does one have to do with the other?
    Yes, it is a little vexing that the current game setup favors specialized builds over hybrid builds... but that does not mean there ought to be stamina morphs for every magic. (or magica morphs for melee weapons... which some people also have been wanting) I'd much rather see some "diminished gain" feature come to attributes to make hybrid builds viable again...

    And technically dragon shouts are irrelevant for ESO, because at this time and era, there are no dragonborns wandering around to use them anyhow.

    I never said every one of them, and it was just an example, considering hybrids are a natural part of the lore it has allot to do with it, and if there was a way to make hybrids viable without having change abilities im all for it.

    Why doesn't half the people here never read what people actually type and jump to assumptions? Unless I actually said every one of them then there is zero reason to reply with that, learn to read.
    Edited by DragonBound on December 20, 2016 8:21PM
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