Lieblingsjunge wrote: »Sigh. Another "everything need to be viable for everyone and every spec, because I want to use xx for my yy character". Just no. There have been recently changes on a lot of classes thato has given them a Stamina Morph.
Besides. This is NOT TES, it's a MMO based off it. Meaning. Your options will not be as limitless as in TES games.
It's like if I play a tank - and demand that staves should be just as good as S&B to play with.
Or if I choose to spec as MDK and I want to use a 2H, because it looks cool (big sticks and all..) Where are my magicka 2h morphs??! QQQQ
VampiricByNature wrote: »I think there are two sides to every coin.
I have a Stam blade and a magplar and I feel like they have a lot of diversity/abilities.
I tried to make a stamplar and THAT was a different story. I ended up race rolling so it could be a magplar, it was so bad.
I also do not enjoy my magsorc. (Which everyone seems to play but the skills are just blah to me) I simply do not play it.
I am starting a magdk and that is a blast so far. (The whip is great! The chains are a wonderful utility. Deep breathe is... omg. Love it. )
I also only pve so my opinion is biased and I play BiS rather than play-my-way. Certain classes just seem more fun to play and have more variety/individuality versus others.
vyndral13preub18_ESO wrote: »vyndral13preub18_ESO wrote: »I would have loved to see it planned out differently. More stam morphs in the class skills, and more magika morphs in the weapon skill lines. I think it would have added a lot of variety to the game.
No, it really wouldn't. What it would actually do is completely void the separation between the magical and the physical. You may as well just get rid of magicka and stamina altogether and just have one resource pool that everything draws from.
We've already broken the rules enough. No need to pee all over them and toss them into a bonfire.
I guess we disagree because in not sure why that is a bad thing. The only difference in them now is stam has it easier dodging. Im not sure why opening up choices further would all of a sudden break things.
Because you're rewriting the laws of physics as they apply to the ES universe. That and you're turning skill and attribute choices into one giant grey blob of homogenized goo.
Sugaroverdose wrote: »So stamblades didn't used cloak, relentless focus, stamdk didn't used take flight, obsidian shield, wings, dragon blood(when it was viable), etc?Silver_Strider wrote: »Sugaroverdose wrote: »it's you, who missing a point here(sorry)CosmicSoul wrote: »Darkonflare15 wrote: »CosmicSoul wrote: »Bryanonymous wrote: »Yea? And how many weapon morphs are there for magicka?
What weapon morphs? All weapon dps except for staffs are based off stamina for damage.
Yeah and most class skills are base off Magicka. When this game first came out, all class skills was base off Magicka.
Your missing the point considering your choosing a class you should be able to use your class skills with whatever weapon you want to use to an extent, the class skills are far more then the weapon skills anyways.
All what stamina should use from class abilities is utility, but someone forget it and broke intended resource pool separation.
Stamina have S&B, DW, Two handed and bow, it's 4 different skill lines which gives a lot of choices how to combine them with class utility skills, meanwhile magicka have destro and restro, so magicka have 2 weapon lines, stamina 4, two of them was bossted resently (like they were weak, hah).
This type of argument is sort of flawed as you don't consider class skills, which are largely magic based.
2 Weapon skill lines + 3 Class skill lines vs 4 Weapon skills lines.
Even if we took out all the class skills that have a stamina morph or are neutral in nature, Magic has more skills to choice from overall. Then, we have to consider the limitations involved with having a majority of those skills locked behind certain weapons, a limitation that does not affect magic users all that much, if at all. Finally, we have to consider that magic user can still utilize Dual Wield and S&B for a purpose, whereas Stamina cannot utilize either Destro or Resto staff for a purpose and this whole whole argument really loses all traction.
Don't dumb people, stamina also used class skills so it's not only 4 weapon lines. It's ridiculous that developers gives 100% magic(where the f you've seen a guy who breath poison?) to physical characters.
vyndral13preub18_ESO wrote: »vyndral13preub18_ESO wrote: »vyndral13preub18_ESO wrote: »I would have loved to see it planned out differently. More stam morphs in the class skills, and more magika morphs in the weapon skill lines. I think it would have added a lot of variety to the game.
No, it really wouldn't. What it would actually do is completely void the separation between the magical and the physical. You may as well just get rid of magicka and stamina altogether and just have one resource pool that everything draws from.
We've already broken the rules enough. No need to pee all over them and toss them into a bonfire.
I guess we disagree because in not sure why that is a bad thing. The only difference in them now is stam has it easier dodging. Im not sure why opening up choices further would all of a sudden break things.
Because you're rewriting the laws of physics as they apply to the ES universe. That and you're turning skill and attribute choices into one giant grey blob of homogenized goo.
I really dont see what would be breaking the laws of eso if you were to come up with a magical sword strike. But as i said we disagree.
vyndral13preub18_ESO wrote: »Homogenized goo? The best stam dps in game is basically dual wield. If it isnt best it is darn close on every single class.
Every classes best rotation comes down to class buff/bow dot/class dot/stabby stabby stabby/repeat.
Silver_Strider wrote: »Sugaroverdose wrote: »So stamblades didn't used cloak, relentless focus, stamdk didn't used take flight, obsidian shield, wings, dragon blood(when it was viable), etc?Silver_Strider wrote: »Sugaroverdose wrote: »it's you, who missing a point here(sorry)CosmicSoul wrote: »Darkonflare15 wrote: »CosmicSoul wrote: »Bryanonymous wrote: »Yea? And how many weapon morphs are there for magicka?
What weapon morphs? All weapon dps except for staffs are based off stamina for damage.
Yeah and most class skills are base off Magicka. When this game first came out, all class skills was base off Magicka.
Your missing the point considering your choosing a class you should be able to use your class skills with whatever weapon you want to use to an extent, the class skills are far more then the weapon skills anyways.
All what stamina should use from class abilities is utility, but someone forget it and broke intended resource pool separation.
Stamina have S&B, DW, Two handed and bow, it's 4 different skill lines which gives a lot of choices how to combine them with class utility skills, meanwhile magicka have destro and restro, so magicka have 2 weapon lines, stamina 4, two of them was bossted resently (like they were weak, hah).
This type of argument is sort of flawed as you don't consider class skills, which are largely magic based.
2 Weapon skill lines + 3 Class skill lines vs 4 Weapon skills lines.
Even if we took out all the class skills that have a stamina morph or are neutral in nature, Magic has more skills to choice from overall. Then, we have to consider the limitations involved with having a majority of those skills locked behind certain weapons, a limitation that does not affect magic users all that much, if at all. Finally, we have to consider that magic user can still utilize Dual Wield and S&B for a purpose, whereas Stamina cannot utilize either Destro or Resto staff for a purpose and this whole whole argument really loses all traction.
Don't dumb people, stamina also used class skills so it's not only 4 weapon lines. It's ridiculous that developers gives 100% magic(where the f you've seen a guy who breath poison?) to physical characters.
I bolded the part of my comment you clearly overlooked. Utility skills such as cloak, wings, etc. I classify as neutral in that both stamina and magic can utilize them, however, even with these being more neutral in nature a Magic build can utilize these utilities much more often than Stamina builds can, not to mention half those skills scale based on your magic (greater resource return on siphoning attacks for Magblade, more damage on chains and talons for a magic DK, Repentance restoring more stats on magic Templars etc.)
vyndral13preub18_ESO wrote: »vyndral13preub18_ESO wrote: »vyndral13preub18_ESO wrote: »I would have loved to see it planned out differently. More stam morphs in the class skills, and more magika morphs in the weapon skill lines. I think it would have added a lot of variety to the game.
No, it really wouldn't. What it would actually do is completely void the separation between the magical and the physical. You may as well just get rid of magicka and stamina altogether and just have one resource pool that everything draws from.
We've already broken the rules enough. No need to pee all over them and toss them into a bonfire.
I guess we disagree because in not sure why that is a bad thing. The only difference in them now is stam has it easier dodging. Im not sure why opening up choices further would all of a sudden break things.
Because you're rewriting the laws of physics as they apply to the ES universe. That and you're turning skill and attribute choices into one giant grey blob of homogenized goo.
I really dont see what would be breaking the laws of eso if you were to come up with a magical sword strike. But as i said we disagree.
Just because you can't "see" radiation doesn't mean it won't kill you.
In the ES universe, magical effects draw from magical resources. Physical from physical resources. By breaking those rules, the entire structure of magic in the ES universe breaks down. There is no consistency and the lore officially goes out the window, destroying the willing suspension of disbelief and turning ESO into just another game to be beaten rather than played.
It's the same reason Harry Potter doesn't just cast a spell that makes all the bad guys cease to exist in the first book/movie. It's also why the Force is split between Light and Dark and it's quite a big deal choosing which side you'll fight for. And it's also why the Enterprise must still travel through space rather than instantly appearing wherever the crew wants it to.vyndral13preub18_ESO wrote: »Homogenized goo? The best stam dps in game is basically dual wield. If it isnt best it is darn close on every single class.
Every classes best rotation comes down to class buff/bow dot/class dot/stabby stabby stabby/repeat.
Homogenizing the resource pools will not stop that. If anything, it will only make the situation much, much worse.
I am not, seeing how we have four stamina weapons and only one and a half magica weapon (resto staff doesn't really count as full weapon I'd say).CosmicSoul wrote: »I am a little confused as to why there is so few stamina morphs for classes in this game.
TheShadowScout wrote: »I am not, seeing how we have four stamina weapons and only one and a half magica weapon (resto staff doesn't really count as full weapon I'd say).CosmicSoul wrote: »I am a little confused as to why there is so few stamina morphs for classes in this game.
Stamina builds will be heavy on weapon skills - makes complete sense for me, as those builds are for the kind of "physical prowess" fighter archetypes. I fail to see how physical prowess should drive "magic" skills after all... (outside of a martial arts anime that is).
Silver_Strider wrote: »Sugaroverdose wrote: »it's you, who missing a point here(sorry)CosmicSoul wrote: »Darkonflare15 wrote: »CosmicSoul wrote: »Bryanonymous wrote: »Yea? And how many weapon morphs are there for magicka?
What weapon morphs? All weapon dps except for staffs are based off stamina for damage.
Yeah and most class skills are base off Magicka. When this game first came out, all class skills was base off Magicka.
Your missing the point considering your choosing a class you should be able to use your class skills with whatever weapon you want to use to an extent, the class skills are far more then the weapon skills anyways.
All what stamina should use from class abilities is utility, but someone forget it and broke intended resource pool separation.
Stamina have S&B, DW, Two handed and bow, it's 4 different skill lines which gives a lot of choices how to combine them with class utility skills, meanwhile magicka have destro and restro, so magicka have 2 weapon lines, stamina 4, two of them was bossted resently (like they were weak, hah).
This type of argument is sort of flawed as you don't consider class skills, which are largely magic based.
2 Weapon skill lines + 3 Class skill lines vs 4 Weapon skills lines.
Even if we took out all the class skills that have a stamina morph or are neutral in nature, Magic has more skills to choice from overall. Then, we have to consider the limitations involved with having a majority of those skills locked behind certain weapons, a limitation that does not affect magic users all that much, if at all. Finally, we have to consider that magic user can still utilize Dual Wield and S&B for a purpose, whereas Stamina cannot utilize either Destro or Resto staff for a purpose and this whole whole argument really loses all traction.
CosmicSoul wrote: »Bryanonymous wrote: »Yea? And how many weapon morphs are there for magicka?
What weapon morphs? All weapon dps except for staffs are based off stamina for damage.
CosmicSoul wrote: »TheShadowScout wrote: »I am not, seeing how we have four stamina weapons and only one and a half magica weapon (resto staff doesn't really count as full weapon I'd say).CosmicSoul wrote: »I am a little confused as to why there is so few stamina morphs for classes in this game.
Stamina builds will be heavy on weapon skills - makes complete sense for me, as those builds are for the kind of "physical prowess" fighter archetypes. I fail to see how physical prowess should drive "magic" skills after all... (outside of a martial arts anime that is).
Because many like both which is a huge part of the elder scrolls universe aka spellswords and battlemages and other kinds of hybrids. And technically dragon shouts arent really magicka yet they did things for physical and magicka stuff.
CosmicSoul wrote: »TheShadowScout wrote: »I am not, seeing how we have four stamina weapons and only one and a half magica weapon (resto staff doesn't really count as full weapon I'd say).CosmicSoul wrote: »I am a little confused as to why there is so few stamina morphs for classes in this game.
Stamina builds will be heavy on weapon skills - makes complete sense for me, as those builds are for the kind of "physical prowess" fighter archetypes. I fail to see how physical prowess should drive "magic" skills after all... (outside of a martial arts anime that is).
Because many like both which is a huge part of the elder scrolls universe aka spellswords and battlemages and other kinds of hybrids. And technically dragon shouts arent really magicka yet they did things for physical and magicka stuff.
Liking both is not a good reason to completely upend the system. It is, however, a good reason for keeping the system the way it is and adjusting it so that the difference between pure builds and hybrids isn't so dramatic. An issue which, IMO, is at the root of all these complaints concerning stamina morphs or the lack thereof.
FYI, dragon shouts are an entirely different form of magic, but they are magic nonetheless. Functionally they work the same as powers, not drawing on any resource but a cooldown.
CosmicSoul wrote: »CosmicSoul wrote: »TheShadowScout wrote: »I am not, seeing how we have four stamina weapons and only one and a half magica weapon (resto staff doesn't really count as full weapon I'd say).CosmicSoul wrote: »I am a little confused as to why there is so few stamina morphs for classes in this game.
Stamina builds will be heavy on weapon skills - makes complete sense for me, as those builds are for the kind of "physical prowess" fighter archetypes. I fail to see how physical prowess should drive "magic" skills after all... (outside of a martial arts anime that is).
Because many like both which is a huge part of the elder scrolls universe aka spellswords and battlemages and other kinds of hybrids. And technically dragon shouts arent really magicka yet they did things for physical and magicka stuff.
Liking both is not a good reason to completely upend the system. It is, however, a good reason for keeping the system the way it is and adjusting it so that the difference between pure builds and hybrids isn't so dramatic. An issue which, IMO, is at the root of all these complaints concerning stamina morphs or the lack thereof.
FYI, dragon shouts are an entirely different form of magic, but they are magic nonetheless. Functionally they work the same as powers, not drawing on any resource but a cooldown.
What makes you think it would mess things up? There has been plenty of suggestions to give people these options, seems to me you rather just hate on the concept then even try to imagine it, you have no vision sir. Just search the history tons of great posts on this as it is.
They should of never introduced the whole "play as magicka or stamina" ***. The game would be more enjoyable as a whole if they focused on making the class abilities class defining and not resource based. For example why is the cloak and dagger class having to run around with a staff if they choose to play their class lines? *** dumb.
Give each class 5-6 defining class skills ( like dragon knights breathing fire, sorcs casting down lightning, nightblades getting cloak, and templars having holy powers) and then each class can choose 2 weapon lines.
CosmicSoul wrote: »CosmicSoul wrote: »TheShadowScout wrote: »I am not, seeing how we have four stamina weapons and only one and a half magica weapon (resto staff doesn't really count as full weapon I'd say).CosmicSoul wrote: »I am a little confused as to why there is so few stamina morphs for classes in this game.
Stamina builds will be heavy on weapon skills - makes complete sense for me, as those builds are for the kind of "physical prowess" fighter archetypes. I fail to see how physical prowess should drive "magic" skills after all... (outside of a martial arts anime that is).
Because many like both which is a huge part of the elder scrolls universe aka spellswords and battlemages and other kinds of hybrids. And technically dragon shouts arent really magicka yet they did things for physical and magicka stuff.
Liking both is not a good reason to completely upend the system. It is, however, a good reason for keeping the system the way it is and adjusting it so that the difference between pure builds and hybrids isn't so dramatic. An issue which, IMO, is at the root of all these complaints concerning stamina morphs or the lack thereof.
FYI, dragon shouts are an entirely different form of magic, but they are magic nonetheless. Functionally they work the same as powers, not drawing on any resource but a cooldown.
What makes you think it would mess things up? There has been plenty of suggestions to give people these options, seems to me you rather just hate on the concept then even try to imagine it, you have no vision sir. Just search the history tons of great posts on this as it is.
Oh I am quite familiar with the concept, I assure you. The problem is that the concept is completely wrong for anything Elder Scrolls.
CosmicSoul wrote: »CosmicSoul wrote: »CosmicSoul wrote: »TheShadowScout wrote: »I am not, seeing how we have four stamina weapons and only one and a half magica weapon (resto staff doesn't really count as full weapon I'd say).CosmicSoul wrote: »I am a little confused as to why there is so few stamina morphs for classes in this game.
Stamina builds will be heavy on weapon skills - makes complete sense for me, as those builds are for the kind of "physical prowess" fighter archetypes. I fail to see how physical prowess should drive "magic" skills after all... (outside of a martial arts anime that is).
Because many like both which is a huge part of the elder scrolls universe aka spellswords and battlemages and other kinds of hybrids. And technically dragon shouts arent really magicka yet they did things for physical and magicka stuff.
Liking both is not a good reason to completely upend the system. It is, however, a good reason for keeping the system the way it is and adjusting it so that the difference between pure builds and hybrids isn't so dramatic. An issue which, IMO, is at the root of all these complaints concerning stamina morphs or the lack thereof.
FYI, dragon shouts are an entirely different form of magic, but they are magic nonetheless. Functionally they work the same as powers, not drawing on any resource but a cooldown.
What makes you think it would mess things up? There has been plenty of suggestions to give people these options, seems to me you rather just hate on the concept then even try to imagine it, you have no vision sir. Just search the history tons of great posts on this as it is.
Oh I am quite familiar with the concept, I assure you. The problem is that the concept is completely wrong for anything Elder Scrolls.
Funny how you make these claims with nothing to back it up. Also you never said you thought the concept was wrong, the concept is not wrong would you like me to list the famous battlemages of the elder scrolls universe?
CosmicSoul wrote: »CosmicSoul wrote: »CosmicSoul wrote: »TheShadowScout wrote: »I am not, seeing how we have four stamina weapons and only one and a half magica weapon (resto staff doesn't really count as full weapon I'd say).CosmicSoul wrote: »I am a little confused as to why there is so few stamina morphs for classes in this game.
Stamina builds will be heavy on weapon skills - makes complete sense for me, as those builds are for the kind of "physical prowess" fighter archetypes. I fail to see how physical prowess should drive "magic" skills after all... (outside of a martial arts anime that is).
Because many like both which is a huge part of the elder scrolls universe aka spellswords and battlemages and other kinds of hybrids. And technically dragon shouts arent really magicka yet they did things for physical and magicka stuff.
Liking both is not a good reason to completely upend the system. It is, however, a good reason for keeping the system the way it is and adjusting it so that the difference between pure builds and hybrids isn't so dramatic. An issue which, IMO, is at the root of all these complaints concerning stamina morphs or the lack thereof.
FYI, dragon shouts are an entirely different form of magic, but they are magic nonetheless. Functionally they work the same as powers, not drawing on any resource but a cooldown.
What makes you think it would mess things up? There has been plenty of suggestions to give people these options, seems to me you rather just hate on the concept then even try to imagine it, you have no vision sir. Just search the history tons of great posts on this as it is.
Oh I am quite familiar with the concept, I assure you. The problem is that the concept is completely wrong for anything Elder Scrolls.
Funny how you make these claims with nothing to back it up. Also you never said you thought the concept was wrong, the concept is not wrong would you like me to list the famous battlemages of the elder scrolls universe?
Please, go right ahead. I guarantee you they were using magicka for their magical abilities and stamina for their physical abilities.
CosmicSoul wrote: »CosmicSoul wrote: »CosmicSoul wrote: »CosmicSoul wrote: »TheShadowScout wrote: »I am not, seeing how we have four stamina weapons and only one and a half magica weapon (resto staff doesn't really count as full weapon I'd say).CosmicSoul wrote: »I am a little confused as to why there is so few stamina morphs for classes in this game.
Stamina builds will be heavy on weapon skills - makes complete sense for me, as those builds are for the kind of "physical prowess" fighter archetypes. I fail to see how physical prowess should drive "magic" skills after all... (outside of a martial arts anime that is).
Because many like both which is a huge part of the elder scrolls universe aka spellswords and battlemages and other kinds of hybrids. And technically dragon shouts arent really magicka yet they did things for physical and magicka stuff.
Liking both is not a good reason to completely upend the system. It is, however, a good reason for keeping the system the way it is and adjusting it so that the difference between pure builds and hybrids isn't so dramatic. An issue which, IMO, is at the root of all these complaints concerning stamina morphs or the lack thereof.
FYI, dragon shouts are an entirely different form of magic, but they are magic nonetheless. Functionally they work the same as powers, not drawing on any resource but a cooldown.
What makes you think it would mess things up? There has been plenty of suggestions to give people these options, seems to me you rather just hate on the concept then even try to imagine it, you have no vision sir. Just search the history tons of great posts on this as it is.
Oh I am quite familiar with the concept, I assure you. The problem is that the concept is completely wrong for anything Elder Scrolls.
Funny how you make these claims with nothing to back it up. Also you never said you thought the concept was wrong, the concept is not wrong would you like me to list the famous battlemages of the elder scrolls universe?
Please, go right ahead. I guarantee you they were using magicka for their magical abilities and stamina for their physical abilities.
Facepalm I never once suggested otherwise, you clearly did not understand the original post.
CosmicSoul wrote: »CosmicSoul wrote: »CosmicSoul wrote: »CosmicSoul wrote: »TheShadowScout wrote: »I am not, seeing how we have four stamina weapons and only one and a half magica weapon (resto staff doesn't really count as full weapon I'd say).CosmicSoul wrote: »I am a little confused as to why there is so few stamina morphs for classes in this game.
Stamina builds will be heavy on weapon skills - makes complete sense for me, as those builds are for the kind of "physical prowess" fighter archetypes. I fail to see how physical prowess should drive "magic" skills after all... (outside of a martial arts anime that is).
Because many like both which is a huge part of the elder scrolls universe aka spellswords and battlemages and other kinds of hybrids. And technically dragon shouts arent really magicka yet they did things for physical and magicka stuff.
Liking both is not a good reason to completely upend the system. It is, however, a good reason for keeping the system the way it is and adjusting it so that the difference between pure builds and hybrids isn't so dramatic. An issue which, IMO, is at the root of all these complaints concerning stamina morphs or the lack thereof.
FYI, dragon shouts are an entirely different form of magic, but they are magic nonetheless. Functionally they work the same as powers, not drawing on any resource but a cooldown.
What makes you think it would mess things up? There has been plenty of suggestions to give people these options, seems to me you rather just hate on the concept then even try to imagine it, you have no vision sir. Just search the history tons of great posts on this as it is.
Oh I am quite familiar with the concept, I assure you. The problem is that the concept is completely wrong for anything Elder Scrolls.
Funny how you make these claims with nothing to back it up. Also you never said you thought the concept was wrong, the concept is not wrong would you like me to list the famous battlemages of the elder scrolls universe?
Please, go right ahead. I guarantee you they were using magicka for their magical abilities and stamina for their physical abilities.
Facepalm I never once suggested otherwise, you clearly did not understand the original post.
Well your original post does go a little wonky on the last sentence, but the rest is clear. You want magical class abilities to have stamina morphs because you don't think anything other than that is viable. And somehow the very idea of a battlemage supported this concept. Hence, you did in fact quite clearly suggest otherwise.
You playing 2 minutes per day or something? Getting to current cap before VR removal = level two and a half chars to VR16. Half of your statements wrong.coplannb16_ESO wrote: »The root of the problem was the removal of stat caps. When ESO launched you could very well bring both your magicka and stamine pools to (soft) cap and thus use weapon and class abilities just fine.
The only issue was that melee-characters had to use their primary pool (stamina) for attacking, blocking, dodging, breaking free and sprinting while magicka-users had the stamina pool just for this purpose and could focuse their magicka pool solely on abilities and damage.
This could have been fixed by implementing a third pool just for sprinting/dodging (and/or adding a cooldown on dodge-roll or a time limit on how long you can sprint solely depending on armor/passives).
The removal of stat caps killed all hybrids, caused a huge power-creep and shifted alot away from individual skill to equipment.
Basically, if you could get yourself a nice set of cp150 (just level 50 back in the day) armor with only purple enchants - no prismatic glyphs or any other fancy stuff that is hidden behind content that require you to have it before actually having it - and you would be at soft cap in every aspect.
Wow, you could simply start to play AvA/PvP without beeing at a disadvantage to everyone else. How crazy would that be. People playing PvP...
Well....
- then they added VR ranks. First 12, then 14, then 16 always invalidating the gear you had
- then they added Undaunted passive skills forcing you into dungeons (over and over and over) to get the best possible stats for PvP (and be honest 6% to everything is huge)
- then they add a 9th trait (which turns out to be one of the top 3 traits of 9) to crafting and making the items and resource only available in a group zone (and still today it is hard to get nirnhood researched in every aspect on your crafters and takes a looooong time)
- then they add raids with an competetive achievment ladder creating an environment where only the best race/class/spec combo with the BiS gear and the exact same and optimal skills and CP allocation has a place in a group to get that speed runs fast enough and get the highest possible score
- then they added the CP system and also tied it to a stat boost causing a level 50 CP0 player having a considerable lower health/stam/mag-pool than a max CP player
- then they made AvA skills mandatory (Vigor / magicka detonation ) for some builds as well as hiding top gear (like prismatic glyphs and some sets) behind PvP content
bottom line is ZOS is trying hard to alienate casual players or players that just want to do either PvE or PvP without sacrificing weeks and months of playtime to get their char where they need it to enjoy the content.
I play ESO since beta. Iam close to CP400 although I pretty much play it since launch. All I want to do is AvA, but not at a severe disadvantage because losing due to equipment or CP disparity is not fun. Iam stuck doing pledges to get the Undaunted passives maybe in a year or so, Iam stuck farming gear to some day be able to beat vMA for a decent weapon drop or doing vet Dungeons to get a monster armor set and then maybe I might be able to enter Cyrodil and not be overpowered by people with >40000 Stamina/Magicka pool versus my measly ~30000...
And the best part is youd have to go through this grind for every char where you seriously intend to play the endgame be it raids or AvA.
All this crap didnt make this a better game. It did the opposite.
Dark Age of Camelot got this somewhat right. There were hard caps in place, and they were never removed (only slightly modifiable by new gear stats introduced). Still the major PvE expansion trial of atlantis nearly killed the game when PvE became mandatory for RvR/PvP. Could have learned from it Matt Frior...
Ok, so what? Why stamina should have magic abilities which cost stamina it's even sounds stupid.Silver_Strider wrote: »Sugaroverdose wrote: »So stamblades didn't used cloak, relentless focus, stamdk didn't used take flight, obsidian shield, wings, dragon blood(when it was viable), etc?Silver_Strider wrote: »Sugaroverdose wrote: »it's you, who missing a point here(sorry)CosmicSoul wrote: »Darkonflare15 wrote: »CosmicSoul wrote: »Bryanonymous wrote: »Yea? And how many weapon morphs are there for magicka?
What weapon morphs? All weapon dps except for staffs are based off stamina for damage.
Yeah and most class skills are base off Magicka. When this game first came out, all class skills was base off Magicka.
Your missing the point considering your choosing a class you should be able to use your class skills with whatever weapon you want to use to an extent, the class skills are far more then the weapon skills anyways.
All what stamina should use from class abilities is utility, but someone forget it and broke intended resource pool separation.
Stamina have S&B, DW, Two handed and bow, it's 4 different skill lines which gives a lot of choices how to combine them with class utility skills, meanwhile magicka have destro and restro, so magicka have 2 weapon lines, stamina 4, two of them was bossted resently (like they were weak, hah).
This type of argument is sort of flawed as you don't consider class skills, which are largely magic based.
2 Weapon skill lines + 3 Class skill lines vs 4 Weapon skills lines.
Even if we took out all the class skills that have a stamina morph or are neutral in nature, Magic has more skills to choice from overall. Then, we have to consider the limitations involved with having a majority of those skills locked behind certain weapons, a limitation that does not affect magic users all that much, if at all. Finally, we have to consider that magic user can still utilize Dual Wield and S&B for a purpose, whereas Stamina cannot utilize either Destro or Resto staff for a purpose and this whole whole argument really loses all traction.
Don't dumb people, stamina also used class skills so it's not only 4 weapon lines. It's ridiculous that developers gives 100% magic(where the f you've seen a guy who breath poison?) to physical characters.
I bolded the part of my comment you clearly overlooked. Utility skills such as cloak, wings, etc. I classify as neutral in that both stamina and magic can utilize them, however, even with these being more neutral in nature a Magic build can utilize these utilities much more often than Stamina builds can, not to mention half those skills scale based on your magic (greater resource return on siphoning attacks for Magblade, more damage on chains and talons for a magic DK, Repentance restoring more stats on magic Templars etc.)
arkansas_ESO wrote: »Silver_Strider wrote: »Sugaroverdose wrote: »it's you, who missing a point here(sorry)CosmicSoul wrote: »Darkonflare15 wrote: »CosmicSoul wrote: »Bryanonymous wrote: »Yea? And how many weapon morphs are there for magicka?
What weapon morphs? All weapon dps except for staffs are based off stamina for damage.
Yeah and most class skills are base off Magicka. When this game first came out, all class skills was base off Magicka.
Your missing the point considering your choosing a class you should be able to use your class skills with whatever weapon you want to use to an extent, the class skills are far more then the weapon skills anyways.
All what stamina should use from class abilities is utility, but someone forget it and broke intended resource pool separation.
Stamina have S&B, DW, Two handed and bow, it's 4 different skill lines which gives a lot of choices how to combine them with class utility skills, meanwhile magicka have destro and restro, so magicka have 2 weapon lines, stamina 4, two of them was bossted resently (like they were weak, hah).
This type of argument is sort of flawed as you don't consider class skills, which are largely magic based.
2 Weapon skill lines + 3 Class skill lines vs 4 Weapon skills lines.
Even if we took out all the class skills that have a stamina morph or are neutral in nature, Magic has more skills to choice from overall. Then, we have to consider the limitations involved with having a majority of those skills locked behind certain weapons, a limitation that does not affect magic users all that much, if at all. Finally, we have to consider that magic user can still utilize Dual Wield and S&B for a purpose, whereas Stamina cannot utilize either Destro or Resto staff for a purpose and this whole whole argument really loses all traction.
Magicka is 100% locked into certain weapon choices, lol. I can't not run restoration staff on my magic NB, as Healing Ward is the only burst heal I have access to. I can't not run destruction staff on my magic sorc, as I need Crushing Shock for a spammable.
Sugaroverdose wrote: »Ok, so what? Why stamina should have magic abilities which cost stamina it's even sounds stupid.
Sugaroverdose wrote: »You playing 2 minutes per day or something? Getting to current cap before VR removal = level two and a half chars to VR16. Half of your statements wrong.coplannb16_ESO wrote: »The root of the problem was the removal of stat caps. When ESO launched you could very well bring both your magicka and stamine pools to (soft) cap and thus use weapon and class abilities just fine.
The only issue was that melee-characters had to use their primary pool (stamina) for attacking, blocking, dodging, breaking free and sprinting while magicka-users had the stamina pool just for this purpose and could focuse their magicka pool solely on abilities and damage.
This could have been fixed by implementing a third pool just for sprinting/dodging (and/or adding a cooldown on dodge-roll or a time limit on how long you can sprint solely depending on armor/passives).
The removal of stat caps killed all hybrids, caused a huge power-creep and shifted alot away from individual skill to equipment.
Basically, if you could get yourself a nice set of cp150 (just level 50 back in the day) armor with only purple enchants - no prismatic glyphs or any other fancy stuff that is hidden behind content that require you to have it before actually having it - and you would be at soft cap in every aspect.
Wow, you could simply start to play AvA/PvP without beeing at a disadvantage to everyone else. How crazy would that be. People playing PvP...
Well....
- then they added VR ranks. First 12, then 14, then 16 always invalidating the gear you had
- then they added Undaunted passive skills forcing you into dungeons (over and over and over) to get the best possible stats for PvP (and be honest 6% to everything is huge)
- then they add a 9th trait (which turns out to be one of the top 3 traits of 9) to crafting and making the items and resource only available in a group zone (and still today it is hard to get nirnhood researched in every aspect on your crafters and takes a looooong time)
- then they add raids with an competetive achievment ladder creating an environment where only the best race/class/spec combo with the BiS gear and the exact same and optimal skills and CP allocation has a place in a group to get that speed runs fast enough and get the highest possible score
- then they added the CP system and also tied it to a stat boost causing a level 50 CP0 player having a considerable lower health/stam/mag-pool than a max CP player
- then they made AvA skills mandatory (Vigor / magicka detonation ) for some builds as well as hiding top gear (like prismatic glyphs and some sets) behind PvP content
bottom line is ZOS is trying hard to alienate casual players or players that just want to do either PvE or PvP without sacrificing weeks and months of playtime to get their char where they need it to enjoy the content.
I play ESO since beta. Iam close to CP400 although I pretty much play it since launch. All I want to do is AvA, but not at a severe disadvantage because losing due to equipment or CP disparity is not fun. Iam stuck doing pledges to get the Undaunted passives maybe in a year or so, Iam stuck farming gear to some day be able to beat vMA for a decent weapon drop or doing vet Dungeons to get a monster armor set and then maybe I might be able to enter Cyrodil and not be overpowered by people with >40000 Stamina/Magicka pool versus my measly ~30000...
And the best part is youd have to go through this grind for every char where you seriously intend to play the endgame be it raids or AvA.
All this crap didnt make this a better game. It did the opposite.
Dark Age of Camelot got this somewhat right. There were hard caps in place, and they were never removed (only slightly modifiable by new gear stats introduced). Still the major PvE expansion trial of atlantis nearly killed the game when PvE became mandatory for RvR/PvP. Could have learned from it Matt Frior...Ok, so what? Why stamina should have magic abilities which cost stamina it's even sounds stupid.Silver_Strider wrote: »Sugaroverdose wrote: »So stamblades didn't used cloak, relentless focus, stamdk didn't used take flight, obsidian shield, wings, dragon blood(when it was viable), etc?Silver_Strider wrote: »Sugaroverdose wrote: »it's you, who missing a point here(sorry)CosmicSoul wrote: »Darkonflare15 wrote: »CosmicSoul wrote: »Bryanonymous wrote: »Yea? And how many weapon morphs are there for magicka?
What weapon morphs? All weapon dps except for staffs are based off stamina for damage.
Yeah and most class skills are base off Magicka. When this game first came out, all class skills was base off Magicka.
Your missing the point considering your choosing a class you should be able to use your class skills with whatever weapon you want to use to an extent, the class skills are far more then the weapon skills anyways.
All what stamina should use from class abilities is utility, but someone forget it and broke intended resource pool separation.
Stamina have S&B, DW, Two handed and bow, it's 4 different skill lines which gives a lot of choices how to combine them with class utility skills, meanwhile magicka have destro and restro, so magicka have 2 weapon lines, stamina 4, two of them was bossted resently (like they were weak, hah).
This type of argument is sort of flawed as you don't consider class skills, which are largely magic based.
2 Weapon skill lines + 3 Class skill lines vs 4 Weapon skills lines.
Even if we took out all the class skills that have a stamina morph or are neutral in nature, Magic has more skills to choice from overall. Then, we have to consider the limitations involved with having a majority of those skills locked behind certain weapons, a limitation that does not affect magic users all that much, if at all. Finally, we have to consider that magic user can still utilize Dual Wield and S&B for a purpose, whereas Stamina cannot utilize either Destro or Resto staff for a purpose and this whole whole argument really loses all traction.
Don't dumb people, stamina also used class skills so it's not only 4 weapon lines. It's ridiculous that developers gives 100% magic(where the f you've seen a guy who breath poison?) to physical characters.
I bolded the part of my comment you clearly overlooked. Utility skills such as cloak, wings, etc. I classify as neutral in that both stamina and magic can utilize them, however, even with these being more neutral in nature a Magic build can utilize these utilities much more often than Stamina builds can, not to mention half those skills scale based on your magic (greater resource return on siphoning attacks for Magblade, more damage on chains and talons for a magic DK, Repentance restoring more stats on magic Templars etc.)
What does one have to do with the other?CosmicSoul wrote: »TheShadowScout wrote: »I am not, seeing how we have four stamina weapons and only one and a half magica weapon (resto staff doesn't really count as full weapon I'd say).CosmicSoul wrote: »I am a little confused as to why there is so few stamina morphs for classes in this game.
Stamina builds will be heavy on weapon skills - makes complete sense for me, as those builds are for the kind of "physical prowess" fighter archetypes. I fail to see how physical prowess should drive "magic" skills after all... (outside of a martial arts anime that is).
Because many like both which is a huge part of the elder scrolls universe aka spellswords and battlemages and other kinds of hybrids. And technically dragon shouts arent really magicka yet they did things for physical and magicka stuff.
TheShadowScout wrote: »What does one have to do with the other?CosmicSoul wrote: »TheShadowScout wrote: »I am not, seeing how we have four stamina weapons and only one and a half magica weapon (resto staff doesn't really count as full weapon I'd say).CosmicSoul wrote: »I am a little confused as to why there is so few stamina morphs for classes in this game.
Stamina builds will be heavy on weapon skills - makes complete sense for me, as those builds are for the kind of "physical prowess" fighter archetypes. I fail to see how physical prowess should drive "magic" skills after all... (outside of a martial arts anime that is).
Because many like both which is a huge part of the elder scrolls universe aka spellswords and battlemages and other kinds of hybrids. And technically dragon shouts arent really magicka yet they did things for physical and magicka stuff.
Yes, it is a little vexing that the current game setup favors specialized builds over hybrid builds... but that does not mean there ought to be stamina morphs for every magic. (or magica morphs for melee weapons... which some people also have been wanting) I'd much rather see some "diminished gain" feature come to attributes to make hybrid builds viable again...
And technically dragon shouts are irrelevant for ESO, because at this time and era, there are no dragonborns wandering around to use them anyhow.