Yeah, they tend to be the mother's race, but there have been a few odd cases (and clearly some minor traits of the father remain anyhow, otherwise Bretons wouldn't have come to be). I wouldn't rely on that chance though.That's an interesting issue actually. If they could reproduce with other Tamrielic races - and Kothringi are basically humans, so I don't see why they couldn't - then genetic diversity isn't a problem. That's assuming the survivors are female and so are at least some of their descendants, because otherwise the kids will inherit the race of the mother and that kills our repopulation project right away.TheShadowScout wrote: »The specias is doomed regardless, since "last survivirs" cannot really repopulate due to genetic diversity ssues,
We'd end up with a mixed race similar to Bretons rather than pure Kothringi, but close enough.
Although that's what that book says, that the race of the child is the race of the mother, there is a couple in Stonefalls that isn't like that. Father is a Nord, mother is a Dunmer, their three sons are Nords.
That family in Stonefalls gave me hope for Snow Elves post-Skyrim. Maybe Gelebor could have children with other kind of mer and they turn out to be Snow Elves. Or we could take a bunch of Altmer, push them to Skyrim to live with Gelebor and wait a few generations since Elves are highly mutable and their characteristics are heavily influenced by their environment.
Artemiisia wrote: »Warden• Warden was the fifth planned class early in the development of ESO. Based information found through datamining, they will return in the future.
• The names of the three Warden skill lines were datamined from One Tamriel's PTS. They are as follows - Winter's Embrace , Green Balance , Animal Companions
• Pet Ranger, Spirit Master, and Shaman are NPC variants of the Warden class, similar to how we see NPC variants of Dragonknights, Nightblades, Sorcerers, and Templars.
• Wardens will feature a Cold-based major skill line (Winter's Embrace), similar to a Dragonknight's Fire-based Ardent Flame and a Sorcerer's Lightning-based Storm Calling.
Taken from this
Not entirely. While yes, there are some users who do "hold the game back" there is still a large majority of (lets use "lore freaks" as a example here) players within that same group that want certain creatures as a playable race. From the top of my head, I recall reading through a decent amount of threads that wanted Nymph's as a playable race in eso, along side with nagas too. But for some reason or another they were never implemented as playable races. I've been away from the game for a long time so I don't know why they didn't go through with it, even though there was a decent amount of users whom wanted it. But never the less. It's not because of a single group of players, more than likely it's because there are some technical and design stuff which is preventing other races from being implemented into this game.Would love to but lore freaks and social balance warriors are holding the game back.
Yeah, they tend to be the mother's race, but there have been a few odd cases (and clearly some minor traits of the father remain anyhow, otherwise Bretons wouldn't have come to be). I wouldn't rely on that chance though.That's an interesting issue actually. If they could reproduce with other Tamrielic races - and Kothringi are basically humans, so I don't see why they couldn't - then genetic diversity isn't a problem. That's assuming the survivors are female and so are at least some of their descendants, because otherwise the kids will inherit the race of the mother and that kills our repopulation project right away.TheShadowScout wrote: »The specias is doomed regardless, since "last survivirs" cannot really repopulate due to genetic diversity ssues,
We'd end up with a mixed race similar to Bretons rather than pure Kothringi, but close enough.
Although that's what that book says, that the race of the child is the race of the mother, there is a couple in Stonefalls that isn't like that. Father is a Nord, mother is a Dunmer, their three sons are Nords.
That family in Stonefalls gave me hope for Snow Elves post-Skyrim. Maybe Gelebor could have children with other kind of mer and they turn out to be Snow Elves. Or we could take a bunch of Altmer, push them to Skyrim to live with Gelebor and wait a few generations since Elves are highly mutable and their characteristics are heavily influenced by their environment.
In Hrogar's case, IIRC it's implied that the sons are from a previous relationship. He met his Dunmer wife during the Akaviri invasion, which happened only ten years prior to the events of ESO.
I wonder how many people only even tried ESO because it is a TES game...Would love to but lore freaks and social balance warriors are holding the game back.
Let's not forget that the child isn't always ONLY the race of one parent... otherwise- Bretons wouldn't exist.
Also, you can easily bring other "extinct" or missing races into the game. Elder Scrolls transcend time (a la Skyrim- the dragon you fight in the end was actually teleported FROM THE PAST) and can cause "Dragonbreaks" which could allow alternate races into the game. Let's also not forget scenarios where various races can live in alternate worlds (ie: Snow Elves from Skyrim) and that the Dwemer aren't necessarily extinct... they've just vanished.
Since Elder Scrolls is an ever-evolving storyline... ZOS can, technically, add races into the game and then, say, add a piece of lore that says the race will be finally be completely wiped out 200 years down the line. (ie: There could be surviving "fox people" in this game that eventually die off... effectively ending their race and remain cannon with the rest of the Elder Scrolls series)
I wonder how many people only even tried ESO because it is a TES game...
Wifeaggro13 wrote: »Dwemer can easily re emerge. many many things can happen
starkerealm wrote: »I wonder how many people only even tried ESO because it is a TES game...
Yo.
I was not in the market for another MMO when ESO was heading towards release. I'd just gotten badly burned by TSW, and if this had been something else, probably would have simply kept derping around in Skyrim... or Morrowind. Oddly, I don't usually get the impulse to fire up Oblivion, not sure why not.
starkerealm wrote: »Incidentally, the best option for Gelebor is probably finding another surviving colony of Snow Elves. Short of that, it's probably a dead race, unless someone can find a way to revert the primal Falmer back to their original state.I wonder how many people only even tried ESO because it is a TES game...
Yeah, they tend to be the mother's race, but there have been a few odd cases (and clearly some minor traits of the father remain anyhow, otherwise Bretons wouldn't have come to be). I wouldn't rely on that chance though.That's an interesting issue actually. If they could reproduce with other Tamrielic races - and Kothringi are basically humans, so I don't see why they couldn't - then genetic diversity isn't a problem. That's assuming the survivors are female and so are at least some of their descendants, because otherwise the kids will inherit the race of the mother and that kills our repopulation project right away.TheShadowScout wrote: »The specias is doomed regardless, since "last survivirs" cannot really repopulate due to genetic diversity ssues,
We'd end up with a mixed race similar to Bretons rather than pure Kothringi, but close enough.
Although that's what that book says, that the race of the child is the race of the mother, there is a couple in Stonefalls that isn't like that. Father is a Nord, mother is a Dunmer, their three sons are Nords.
That family in Stonefalls gave me hope for Snow Elves post-Skyrim. Maybe Gelebor could have children with other kind of mer and they turn out to be Snow Elves. Or we could take a bunch of Altmer, push them to Skyrim to live with Gelebor and wait a few generations since Elves are highly mutable and their characteristics are heavily influenced by their environment.
In Hrogar's case, IIRC it's implied that the sons are from a previous relationship. He met his Dunmer wife during the Akaviri invasion, which happened only ten years prior to the events of ESO.
Oh, bummer. I only did that quest once and it was forever ago, I didn't remember that he said that (or I completely missed it, I don't know).
Okay, so plan "B". We take a bunch of Altmer, put them in cold climate and wait. Then we make sure Gelebor is there to have some kids with the Altmer and teach Snow Elf culture so they will become a second batch of Snow Elves eventually (because the Altmer would gradually adapt to the colder climate and mutate because Elves are so mutable). Give it a few hundred years, it could work!I wonder how many people only even tried ESO because it is a TES game...Would love to but lore freaks and social balance warriors are holding the game back.
I imagine it isn't a small chunk of the population. Even if a lot of these people are "Skyrim Kids".
If anything, "lore freaks" are trying to stop this game from becoming just another MMO in the market.
Yeah, they tend to be the mother's race, but there have been a few odd cases (and clearly some minor traits of the father remain anyhow, otherwise Bretons wouldn't have come to be). I wouldn't rely on that chance though.That's an interesting issue actually. If they could reproduce with other Tamrielic races - and Kothringi are basically humans, so I don't see why they couldn't - then genetic diversity isn't a problem. That's assuming the survivors are female and so are at least some of their descendants, because otherwise the kids will inherit the race of the mother and that kills our repopulation project right away.TheShadowScout wrote: »The specias is doomed regardless, since "last survivirs" cannot really repopulate due to genetic diversity ssues,
We'd end up with a mixed race similar to Bretons rather than pure Kothringi, but close enough.
Although that's what that book says, that the race of the child is the race of the mother, there is a couple in Stonefalls that isn't like that. Father is a Nord, mother is a Dunmer, their three sons are Nords.
That family in Stonefalls gave me hope for Snow Elves post-Skyrim. Maybe Gelebor could have children with other kind of mer and they turn out to be Snow Elves. Or we could take a bunch of Altmer, push them to Skyrim to live with Gelebor and wait a few generations since Elves are highly mutable and their characteristics are heavily influenced by their environment.
In Hrogar's case, IIRC it's implied that the sons are from a previous relationship. He met his Dunmer wife during the Akaviri invasion, which happened only ten years prior to the events of ESO.
Oh, bummer. I only did that quest once and it was forever ago, I didn't remember that he said that (or I completely missed it, I don't know).
Okay, so plan "B". We take a bunch of Altmer, put them in cold climate and wait. Then we make sure Gelebor is there to have some kids with the Altmer and teach Snow Elf culture so they will become a second batch of Snow Elves eventually (because the Altmer would gradually adapt to the colder climate and mutate because Elves are so mutable). Give it a few hundred years, it could work!I wonder how many people only even tried ESO because it is a TES game...Would love to but lore freaks and social balance warriors are holding the game back.
I imagine it isn't a small chunk of the population. Even if a lot of these people are "Skyrim Kids".
If anything, "lore freaks" are trying to stop this game from becoming just another MMO in the market.
Newsflash,it's just like every other mmo.aside from cute stories,it lacks the things that make an mmo stand out from the rest.while I'm not a fan of adding races,the lack of other classes or skills is making this game stale. Every other elder scrolls game had way more freedom and diversity. This game needs options like oblivion.
Yeah, they tend to be the mother's race, but there have been a few odd cases (and clearly some minor traits of the father remain anyhow, otherwise Bretons wouldn't have come to be). I wouldn't rely on that chance though.That's an interesting issue actually. If they could reproduce with other Tamrielic races - and Kothringi are basically humans, so I don't see why they couldn't - then genetic diversity isn't a problem. That's assuming the survivors are female and so are at least some of their descendants, because otherwise the kids will inherit the race of the mother and that kills our repopulation project right away.TheShadowScout wrote: »The specias is doomed regardless, since "last survivirs" cannot really repopulate due to genetic diversity ssues,
We'd end up with a mixed race similar to Bretons rather than pure Kothringi, but close enough.
Although that's what that book says, that the race of the child is the race of the mother, there is a couple in Stonefalls that isn't like that. Father is a Nord, mother is a Dunmer, their three sons are Nords.
That family in Stonefalls gave me hope for Snow Elves post-Skyrim. Maybe Gelebor could have children with other kind of mer and they turn out to be Snow Elves. Or we could take a bunch of Altmer, push them to Skyrim to live with Gelebor and wait a few generations since Elves are highly mutable and their characteristics are heavily influenced by their environment.
In Hrogar's case, IIRC it's implied that the sons are from a previous relationship. He met his Dunmer wife during the Akaviri invasion, which happened only ten years prior to the events of ESO.
Oh, bummer. I only did that quest once and it was forever ago, I didn't remember that he said that (or I completely missed it, I don't know).
Okay, so plan "B". We take a bunch of Altmer, put them in cold climate and wait. Then we make sure Gelebor is there to have some kids with the Altmer and teach Snow Elf culture so they will become a second batch of Snow Elves eventually (because the Altmer would gradually adapt to the colder climate and mutate because Elves are so mutable). Give it a few hundred years, it could work!I wonder how many people only even tried ESO because it is a TES game...Would love to but lore freaks and social balance warriors are holding the game back.
I imagine it isn't a small chunk of the population. Even if a lot of these people are "Skyrim Kids".
If anything, "lore freaks" are trying to stop this game from becoming just another MMO in the market.
Newsflash,it's just like every other mmo.aside from cute stories,it lacks the things that make an mmo stand out from the rest.while I'm not a fan of adding races,the lack of other classes or skills is making this game stale. Every other elder scrolls game had way more freedom and diversity. This game needs options like oblivion.
The "cute stories", or more like, the "lore" is what makes it not "just like every other mmo". That's exactly why the lore needs to be taken into consideration.
Yes this game can use more options. There are several options that are lore-appropriate. These can coexist, as long as you don't push one aspect aside like you are trying to do.
Yeah, they tend to be the mother's race, but there have been a few odd cases (and clearly some minor traits of the father remain anyhow, otherwise Bretons wouldn't have come to be). I wouldn't rely on that chance though.That's an interesting issue actually. If they could reproduce with other Tamrielic races - and Kothringi are basically humans, so I don't see why they couldn't - then genetic diversity isn't a problem. That's assuming the survivors are female and so are at least some of their descendants, because otherwise the kids will inherit the race of the mother and that kills our repopulation project right away.TheShadowScout wrote: »The specias is doomed regardless, since "last survivirs" cannot really repopulate due to genetic diversity ssues,
We'd end up with a mixed race similar to Bretons rather than pure Kothringi, but close enough.
Although that's what that book says, that the race of the child is the race of the mother, there is a couple in Stonefalls that isn't like that. Father is a Nord, mother is a Dunmer, their three sons are Nords.
That family in Stonefalls gave me hope for Snow Elves post-Skyrim. Maybe Gelebor could have children with other kind of mer and they turn out to be Snow Elves. Or we could take a bunch of Altmer, push them to Skyrim to live with Gelebor and wait a few generations since Elves are highly mutable and their characteristics are heavily influenced by their environment.
In Hrogar's case, IIRC it's implied that the sons are from a previous relationship. He met his Dunmer wife during the Akaviri invasion, which happened only ten years prior to the events of ESO.
Oh, bummer. I only did that quest once and it was forever ago, I didn't remember that he said that (or I completely missed it, I don't know).
Okay, so plan "B". We take a bunch of Altmer, put them in cold climate and wait. Then we make sure Gelebor is there to have some kids with the Altmer and teach Snow Elf culture so they will become a second batch of Snow Elves eventually (because the Altmer would gradually adapt to the colder climate and mutate because Elves are so mutable). Give it a few hundred years, it could work!I wonder how many people only even tried ESO because it is a TES game...Would love to but lore freaks and social balance warriors are holding the game back.
I imagine it isn't a small chunk of the population. Even if a lot of these people are "Skyrim Kids".
If anything, "lore freaks" are trying to stop this game from becoming just another MMO in the market.
Newsflash,it's just like every other mmo.aside from cute stories,it lacks the things that make an mmo stand out from the rest.while I'm not a fan of adding races,the lack of other classes or skills is making this game stale. Every other elder scrolls game had way more freedom and diversity. This game needs options like oblivion.
The "cute stories", or more like, the "lore" is what makes it not "just like every other mmo". That's exactly why the lore needs to be taken into consideration.
Yes this game can use more options. There are several options that are lore-appropriate. These can coexist, as long as you don't push one aspect aside like you are trying to do.
I'm not pushing anything aside,read again.ADD more skills and classes.
"Lore freaks" are not holding the game back. You can add lore-friendly variety, this is an actual possibility.Would love to but lore freaks and social balance warriors are holding the game back.
Yeah, they tend to be the mother's race, but there have been a few odd cases (and clearly some minor traits of the father remain anyhow, otherwise Bretons wouldn't have come to be). I wouldn't rely on that chance though.That's an interesting issue actually. If they could reproduce with other Tamrielic races - and Kothringi are basically humans, so I don't see why they couldn't - then genetic diversity isn't a problem. That's assuming the survivors are female and so are at least some of their descendants, because otherwise the kids will inherit the race of the mother and that kills our repopulation project right away.TheShadowScout wrote: »The specias is doomed regardless, since "last survivirs" cannot really repopulate due to genetic diversity ssues,
We'd end up with a mixed race similar to Bretons rather than pure Kothringi, but close enough.
Although that's what that book says, that the race of the child is the race of the mother, there is a couple in Stonefalls that isn't like that. Father is a Nord, mother is a Dunmer, their three sons are Nords.
That family in Stonefalls gave me hope for Snow Elves post-Skyrim. Maybe Gelebor could have children with other kind of mer and they turn out to be Snow Elves. Or we could take a bunch of Altmer, push them to Skyrim to live with Gelebor and wait a few generations since Elves are highly mutable and their characteristics are heavily influenced by their environment.
In Hrogar's case, IIRC it's implied that the sons are from a previous relationship. He met his Dunmer wife during the Akaviri invasion, which happened only ten years prior to the events of ESO.
Oh, bummer. I only did that quest once and it was forever ago, I didn't remember that he said that (or I completely missed it, I don't know).
Okay, so plan "B". We take a bunch of Altmer, put them in cold climate and wait. Then we make sure Gelebor is there to have some kids with the Altmer and teach Snow Elf culture so they will become a second batch of Snow Elves eventually (because the Altmer would gradually adapt to the colder climate and mutate because Elves are so mutable). Give it a few hundred years, it could work!I wonder how many people only even tried ESO because it is a TES game...Would love to but lore freaks and social balance warriors are holding the game back.
I imagine it isn't a small chunk of the population. Even if a lot of these people are "Skyrim Kids".
If anything, "lore freaks" are trying to stop this game from becoming just another MMO in the market.
Newsflash,it's just like every other mmo.aside from cute stories,it lacks the things that make an mmo stand out from the rest.while I'm not a fan of adding races,the lack of other classes or skills is making this game stale. Every other elder scrolls game had way more freedom and diversity. This game needs options like oblivion.
The "cute stories", or more like, the "lore" is what makes it not "just like every other mmo". That's exactly why the lore needs to be taken into consideration.
Yes this game can use more options. There are several options that are lore-appropriate. These can coexist, as long as you don't push one aspect aside like you are trying to do.
I'm not pushing anything aside,read again.ADD more skills and classes.
You are pushing the lore aspect aside when you say stuff like that (also when you call lore "cute stories"):"Lore freaks" are not holding the game back. You can add lore-friendly variety, this is an actual possibility.Would love to but lore freaks and social balance warriors are holding the game back.
Would Falmer do?Maormer as playable race.
https://forums.elderscrollsonline.com/en/discussion/234825/adding-backgrounds-passive-customization-new-appearance-optionsCultural variations within the same race.
That's how you see it. That isn't how the huge chunk of the community who are TES fans first and foremost see it. I could reduce your "good combat and fun group content" to "it is just pushing buttons in a glorified chat room" if I wanted to, since we are simplifying a big aspect of the game to make it look stupid and unnecessary.Yeah, they tend to be the mother's race, but there have been a few odd cases (and clearly some minor traits of the father remain anyhow, otherwise Bretons wouldn't have come to be). I wouldn't rely on that chance though.That's an interesting issue actually. If they could reproduce with other Tamrielic races - and Kothringi are basically humans, so I don't see why they couldn't - then genetic diversity isn't a problem. That's assuming the survivors are female and so are at least some of their descendants, because otherwise the kids will inherit the race of the mother and that kills our repopulation project right away.TheShadowScout wrote: »The specias is doomed regardless, since "last survivirs" cannot really repopulate due to genetic diversity ssues,
We'd end up with a mixed race similar to Bretons rather than pure Kothringi, but close enough.
Although that's what that book says, that the race of the child is the race of the mother, there is a couple in Stonefalls that isn't like that. Father is a Nord, mother is a Dunmer, their three sons are Nords.
That family in Stonefalls gave me hope for Snow Elves post-Skyrim. Maybe Gelebor could have children with other kind of mer and they turn out to be Snow Elves. Or we could take a bunch of Altmer, push them to Skyrim to live with Gelebor and wait a few generations since Elves are highly mutable and their characteristics are heavily influenced by their environment.
In Hrogar's case, IIRC it's implied that the sons are from a previous relationship. He met his Dunmer wife during the Akaviri invasion, which happened only ten years prior to the events of ESO.
Oh, bummer. I only did that quest once and it was forever ago, I didn't remember that he said that (or I completely missed it, I don't know).
Okay, so plan "B". We take a bunch of Altmer, put them in cold climate and wait. Then we make sure Gelebor is there to have some kids with the Altmer and teach Snow Elf culture so they will become a second batch of Snow Elves eventually (because the Altmer would gradually adapt to the colder climate and mutate because Elves are so mutable). Give it a few hundred years, it could work!I wonder how many people only even tried ESO because it is a TES game...Would love to but lore freaks and social balance warriors are holding the game back.
I imagine it isn't a small chunk of the population. Even if a lot of these people are "Skyrim Kids".
If anything, "lore freaks" are trying to stop this game from becoming just another MMO in the market.
Newsflash,it's just like every other mmo.aside from cute stories,it lacks the things that make an mmo stand out from the rest.while I'm not a fan of adding races,the lack of other classes or skills is making this game stale. Every other elder scrolls game had way more freedom and diversity. This game needs options like oblivion.
The "cute stories", or more like, the "lore" is what makes it not "just like every other mmo". That's exactly why the lore needs to be taken into consideration.
Yes this game can use more options. There are several options that are lore-appropriate. These can coexist, as long as you don't push one aspect aside like you are trying to do.
I'm not pushing anything aside,read again.ADD more skills and classes.
You are pushing the lore aspect aside when you say stuff like that (also when you call lore "cute stories"):"Lore freaks" are not holding the game back. You can add lore-friendly variety, this is an actual possibility.Would love to but lore freaks and social balance warriors are holding the game back.
But that's all it is, your passionate about it and want it too be more than that.take away the lore for a minute and look at it from another perspective.it's game with good combat and fun group content. But after awhile everyone's using the same skills and nothing really makes your character stand out. I think you misunderstand my intentions.I'm not throwing out lore,I just think it's a silly excuse, it's up to the development at zos to determine what's lore,not players.
tinythinker wrote: »Would Falmer do?Maormer as playable race.
https://forums.elderscrollsonline.com/en/discussion/257373/love-my-new-characterhttps://forums.elderscrollsonline.com/en/discussion/234825/adding-backgrounds-passive-customization-new-appearance-optionsCultural variations within the same race.
(Especially see "Full and partial examples of Background passives are offered below inside the spoiler tags.")
I would much rather see more combat skill lines that any of the current classes could use rather than new classes.
That's how you see it. That isn't how the huge chunk of the community who are TES fans first and foremost see it. I could reduce your "good combat and fun group content" to "it is just pushing buttons in a glorified chat room" if I wanted to, since we are simplifying a big aspect of the game to make it look stupid and unnecessary.Yeah, they tend to be the mother's race, but there have been a few odd cases (and clearly some minor traits of the father remain anyhow, otherwise Bretons wouldn't have come to be). I wouldn't rely on that chance though.That's an interesting issue actually. If they could reproduce with other Tamrielic races - and Kothringi are basically humans, so I don't see why they couldn't - then genetic diversity isn't a problem. That's assuming the survivors are female and so are at least some of their descendants, because otherwise the kids will inherit the race of the mother and that kills our repopulation project right away.TheShadowScout wrote: »The specias is doomed regardless, since "last survivirs" cannot really repopulate due to genetic diversity ssues,
We'd end up with a mixed race similar to Bretons rather than pure Kothringi, but close enough.
Although that's what that book says, that the race of the child is the race of the mother, there is a couple in Stonefalls that isn't like that. Father is a Nord, mother is a Dunmer, their three sons are Nords.
That family in Stonefalls gave me hope for Snow Elves post-Skyrim. Maybe Gelebor could have children with other kind of mer and they turn out to be Snow Elves. Or we could take a bunch of Altmer, push them to Skyrim to live with Gelebor and wait a few generations since Elves are highly mutable and their characteristics are heavily influenced by their environment.
In Hrogar's case, IIRC it's implied that the sons are from a previous relationship. He met his Dunmer wife during the Akaviri invasion, which happened only ten years prior to the events of ESO.
Oh, bummer. I only did that quest once and it was forever ago, I didn't remember that he said that (or I completely missed it, I don't know).
Okay, so plan "B". We take a bunch of Altmer, put them in cold climate and wait. Then we make sure Gelebor is there to have some kids with the Altmer and teach Snow Elf culture so they will become a second batch of Snow Elves eventually (because the Altmer would gradually adapt to the colder climate and mutate because Elves are so mutable). Give it a few hundred years, it could work!I wonder how many people only even tried ESO because it is a TES game...Would love to but lore freaks and social balance warriors are holding the game back.
I imagine it isn't a small chunk of the population. Even if a lot of these people are "Skyrim Kids".
If anything, "lore freaks" are trying to stop this game from becoming just another MMO in the market.
Newsflash,it's just like every other mmo.aside from cute stories,it lacks the things that make an mmo stand out from the rest.while I'm not a fan of adding races,the lack of other classes or skills is making this game stale. Every other elder scrolls game had way more freedom and diversity. This game needs options like oblivion.
The "cute stories", or more like, the "lore" is what makes it not "just like every other mmo". That's exactly why the lore needs to be taken into consideration.
Yes this game can use more options. There are several options that are lore-appropriate. These can coexist, as long as you don't push one aspect aside like you are trying to do.
I'm not pushing anything aside,read again.ADD more skills and classes.
You are pushing the lore aspect aside when you say stuff like that (also when you call lore "cute stories"):"Lore freaks" are not holding the game back. You can add lore-friendly variety, this is an actual possibility.Would love to but lore freaks and social balance warriors are holding the game back.
But that's all it is, your passionate about it and want it too be more than that.take away the lore for a minute and look at it from another perspective.it's game with good combat and fun group content. But after awhile everyone's using the same skills and nothing really makes your character stand out. I think you misunderstand my intentions.I'm not throwing out lore,I just think it's a silly excuse, it's up to the development at zos to determine what's lore,not players.
It isn't up to the players, but it also isn't only up to ZOS because the universe already have their own established rules.
Put the lore aside, and many games have "good combat and fun group content", it isn't something that makes ESO stand out in the MMO market.
Lore isn't a silly excuse, if it is used correctly. The thing is, and I'm sorry if I offend some people with this, a lot of people comment about lore without knowing what they are talking about. They went and played Skyrim for a hundred hours and think they are experts on all that is TES. These are the people who get on my nerves, the ones who think they know more than they actually know and say a bunch of nonsense; these are the people who, say, get their underwear in a twist if someone suggests the addition of Unicorn mounts. These are probably the ones that also get in your nerves, but you are putting them together with anyone that uses the "lore excuse", when it is a perfectly valid excuse if you keep in mind that the lore is heavily based on unreliable narrators. Heavily, but not all. There is some stuff in the lore that is set in stone, like the Dwemer not being around anymore. ESO happening in the middle of the timeline makes everything harder, too. A lot of people complained that Skyrim got the lore on dragons wrong, but the thing is, Skyrim was at the latest point of the timeline, with nothing else happening after it that is canon, so it is much easier to make big changes like that.
The loremaster once said that his job is not to say "this can't be done on TES", but "this is how this can be done on TES", and it is also good to keep that in mind. The lore is flexible. However, it doesn't mean that absolutely anything can happen; the story needs to be consistent. If it isn't going to be consistent, then why have a story at all?
So let's push for variety, yes. But let's push for variety within the established lore, so that everyone is happy and we still have a TES game at the end of the day instead of disregarding the established lore.
And huge chunk is not numbers,and then defaming skyrim players.which has sold 20 million copies to date. How many of those players came to eso and expected the same and left? I'm gonna take Stab the dark and say it was a lot of the "7million accounts" Matt referenced.the point isn't how many have a say,it's that both sides need to compromise. Once again,add more skills is all I'm saying.people can find a way to fit it in however they like.
And huge chunk is not numbers,and then defaming skyrim players.which has sold 20 million copies to date. How many of those players came to eso and expected the same and left? I'm gonna take Stab the dark and say it was a lot of the "7million accounts" Matt referenced.the point isn't how many have a say,it's that both sides need to compromise. Once again,add more skills is all I'm saying.people can find a way to fit it in however they like.
And huge chunk is not numbers,and then defaming skyrim players.which has sold 20 million copies to date. How many of those players came to eso and expected the same and left? I'm gonna take Stab the dark and say it was a lot of the "7million accounts" Matt referenced.the point isn't how many have a say,it's that both sides need to compromise. Once again,add more skills is all I'm saying.people can find a way to fit it in however they like.
Uh... I am not defaming Skyrim players. At all. I honestly don't know how that's what you picked up from all that I wrote.
What I said is that someone who just went and played a few hours of it (yes, a hundred hours is just a few hours in Skyrim's case) and then come to the forums shutting down any suggestion based on their skewed perception of what is not lore-friendly are the ones who are the issue. Because they think they know the lore, but they don't. Because Skyrim is a good game, but it barely scratches the surface of the lore. And the depth of its narrative is not reflected on the sales, by any means, because it still has a consistent narrative anyway and it is still a good game. That's the people I have a problem with - not Skyrim players, but people who think they know what is lore-breaking and what isn't just because they played a few hours of it, but actually don't know what they are talking about.
And "add more skills" is not all you are saying when you are blaming people who want the lore to be consistent for the fact that more skills were not added. You are deflecting the issue and finding a group you can put the blame on, and you are wrong, plain and simple. You are attacking the wrong people, you should get mad at people that yell "lore-breaking" at any suggestion because they don't know the lore, but they think they do. The same people I get mad at.
Because more skills wouldn't be against the lore, and you absolutely do not need to add something like Dwemer as a playable race to have your wish. Nobody, LITERALLY NOBODY has to compromise here, because we can have both.
And huge chunk is not numbers,and then defaming skyrim players.which has sold 20 million copies to date. How many of those players came to eso and expected the same and left? I'm gonna take Stab the dark and say it was a lot of the "7million accounts" Matt referenced.the point isn't how many have a say,it's that both sides need to compromise. Once again,add more skills is all I'm saying.people can find a way to fit it in however they like.
Uh... I am not defaming Skyrim players. At all. I honestly don't know how that's what you picked up from all that I wrote.
What I said is that someone who just went and played a few hours of it (yes, a hundred hours is just a few hours in Skyrim's case) and then come to the forums shutting down any suggestion based on their skewed perception of what is not lore-friendly are the ones who are the issue. Because they think they know the lore, but they don't. Because Skyrim is a good game, but it barely scratches the surface of the lore. And the depth of its narrative is not reflected on the sales, by any means, because it still has a consistent narrative anyway and it is still a good game. That's the people I have a problem with - not Skyrim players, but people who think they know what is lore-breaking and what isn't just because they played a few hours of it, but actually don't know what they are talking about.
And "add more skills" is not all you are saying when you are blaming people who want the lore to be consistent for the fact that more skills were not added. You are deflecting the issue and finding a group you can put the blame on, and you are wrong, plain and simple. You are attacking the wrong people, you should get mad at people that yell "lore-breaking" at any suggestion because they don't know the lore, but they think they do. The same people I get mad at.
Because more skills wouldn't be against the lore, and you absolutely do not need to add something like Dwemer as a playable race to have your wish. Nobody, LITERALLY NOBODY has to compromise here, because we can have both.
LOL deflecting? First off show me where this "huge chunk" of lore abiding players are. The majority of the players that play would buy a Unicorn mount in under a minute if they offered it. I have no agenda or "target group" other than anyone or group that take themselves way too serious. I am saying simply "add more skills",this is like the third time I've said it too.I think your assuming too much and possibly YOU have an agenda. I get that your passionate about what your fighting for,but there is no fight here.lastly,there's always a compromise with ZoS,play the game from other perspectives and you'll see it.
It certainly seems that you blame the non-addition of new skills on "lore freaks and social balance warriors holding the game back". Because, you know, that's exactly what you said.Would love to but lore freaks and social balance warriors are holding the game back.
Not to be technical here. But unicorns do exist in elder scrolls and people have been asking for them for awhile now. But you are right, I would buy that sucker faster than you can say "unicorn"The majority of the players that play would buy a Unicorn mount in under a minute if they offered it
And huge chunk is not numbers,and then defaming skyrim players.which has sold 20 million copies to date. How many of those players came to eso and expected the same and left? I'm gonna take Stab the dark and say it was a lot of the "7million accounts" Matt referenced.the point isn't how many have a say,it's that both sides need to compromise. Once again,add more skills is all I'm saying.people can find a way to fit it in however they like.
Uh... I am not defaming Skyrim players. At all. I honestly don't know how that's what you picked up from all that I wrote.
What I said is that someone who just went and played a few hours of it (yes, a hundred hours is just a few hours in Skyrim's case) and then come to the forums shutting down any suggestion based on their skewed perception of what is not lore-friendly are the ones who are the issue. Because they think they know the lore, but they don't. Because Skyrim is a good game, but it barely scratches the surface of the lore. And the depth of its narrative is not reflected on the sales, by any means, because it still has a consistent narrative anyway and it is still a good game. That's the people I have a problem with - not Skyrim players, but people who think they know what is lore-breaking and what isn't just because they played a few hours of it, but actually don't know what they are talking about.
And "add more skills" is not all you are saying when you are blaming people who want the lore to be consistent for the fact that more skills were not added. You are deflecting the issue and finding a group you can put the blame on, and you are wrong, plain and simple. You are attacking the wrong people, you should get mad at people that yell "lore-breaking" at any suggestion because they don't know the lore, but they think they do. The same people I get mad at.
Because more skills wouldn't be against the lore, and you absolutely do not need to add something like Dwemer as a playable race to have your wish. Nobody, LITERALLY NOBODY has to compromise here, because we can have both.
LOL deflecting? First off show me where this "huge chunk" of lore abiding players are. The majority of the players that play would buy a Unicorn mount in under a minute if they offered it. I have no agenda or "target group" other than anyone or group that take themselves way too serious. I am saying simply "add more skills",this is like the third time I've said it too.I think your assuming too much and possibly YOU have an agenda. I get that your passionate about what your fighting for,but there is no fight here.lastly,there's always a compromise with ZoS,play the game from other perspectives and you'll see it.
There are several lore discussions both here and in the sub-reddit, there are entire guilds dedicated to discussing lore, even zone chat has lore discussions. It is a prevalent part of the game, you like it or not.
And you don't have a target group? What is this, then?It certainly seems that you blame the non-addition of new skills on "lore freaks and social balance warriors holding the game back". Because, you know, that's exactly what you said.Would love to but lore freaks and social balance warriors are holding the game back.
And you are again deflecting. "The majority of the players that play would buy a Unicorn mount in under a minute". Yes, I never said anything other than that, and at the same time there would be a bunch of people who didn't even play Oblivion and who think Unicorns are not part of the TES universe complaining in the forums. People who think they know the lore, but actually don't. These are the ones who come yapping in threads with suggestions that would help your vision of the game, not the people who actually know the lore. You are targeting the wrong people.
And huge chunk is not numbers,and then defaming skyrim players.which has sold 20 million copies to date. How many of those players came to eso and expected the same and left? I'm gonna take Stab the dark and say it was a lot of the "7million accounts" Matt referenced.the point isn't how many have a say,it's that both sides need to compromise. Once again,add more skills is all I'm saying.people can find a way to fit it in however they like.
Uh... I am not defaming Skyrim players. At all. I honestly don't know how that's what you picked up from all that I wrote.
What I said is that someone who just went and played a few hours of it (yes, a hundred hours is just a few hours in Skyrim's case) and then come to the forums shutting down any suggestion based on their skewed perception of what is not lore-friendly are the ones who are the issue. Because they think they know the lore, but they don't. Because Skyrim is a good game, but it barely scratches the surface of the lore. And the depth of its narrative is not reflected on the sales, by any means, because it still has a consistent narrative anyway and it is still a good game. That's the people I have a problem with - not Skyrim players, but people who think they know what is lore-breaking and what isn't just because they played a few hours of it, but actually don't know what they are talking about.
And "add more skills" is not all you are saying when you are blaming people who want the lore to be consistent for the fact that more skills were not added. You are deflecting the issue and finding a group you can put the blame on, and you are wrong, plain and simple. You are attacking the wrong people, you should get mad at people that yell "lore-breaking" at any suggestion because they don't know the lore, but they think they do. The same people I get mad at.
Because more skills wouldn't be against the lore, and you absolutely do not need to add something like Dwemer as a playable race to have your wish. Nobody, LITERALLY NOBODY has to compromise here, because we can have both.
LOL deflecting? First off show me where this "huge chunk" of lore abiding players are. The majority of the players that play would buy a Unicorn mount in under a minute if they offered it. I have no agenda or "target group" other than anyone or group that take themselves way too serious. I am saying simply "add more skills",this is like the third time I've said it too.I think your assuming too much and possibly YOU have an agenda. I get that your passionate about what your fighting for,but there is no fight here.lastly,there's always a compromise with ZoS,play the game from other perspectives and you'll see it.
There are several lore discussions both here and in the sub-reddit, there are entire guilds dedicated to discussing lore, even zone chat has lore discussions. It is a prevalent part of the game, you like it or not.
And you don't have a target group? What is this, then?It certainly seems that you blame the non-addition of new skills on "lore freaks and social balance warriors holding the game back". Because, you know, that's exactly what you said.Would love to but lore freaks and social balance warriors are holding the game back.
And you are again deflecting. "The majority of the players that play would buy a Unicorn mount in under a minute". Yes, I never said anything other than that, and at the same time there would be a bunch of people who didn't even play Oblivion and who think Unicorns are not part of the TES universe complaining in the forums. People who think they know the lore, but actually don't. These are the ones who come yapping in threads with suggestions that would help your vision of the game, not the people who actually know the lore. You are targeting the wrong people.
Those would be the groups taking themselves too serious lol
It's nice that the thread you linked do not have as many people against it as other Unicorn threads. I understand the people who are against it because they are supposed to be rare, because there is only one in TES: IV, but are they supposed to be THAT rare 800 years before we found that one Unicorn? It really isn't something hard to explain in ESO, if they ever decide to add it. But I certainly would like to see an update for the horse models first (I really wish they would blink).
david1mchughb14_ESO wrote: »
And huge chunk is not numbers,and then defaming skyrim players.which has sold 20 million copies to date. How many of those players came to eso and expected the same and left? I'm gonna take Stab the dark and say it was a lot of the "7million accounts" Matt referenced.the point isn't how many have a say,it's that both sides need to compromise. Once again,add more skills is all I'm saying.people can find a way to fit it in however they like.
Uh... I am not defaming Skyrim players. At all. I honestly don't know how that's what you picked up from all that I wrote.
What I said is that someone who just went and played a few hours of it (yes, a hundred hours is just a few hours in Skyrim's case) and then come to the forums shutting down any suggestion based on their skewed perception of what is not lore-friendly are the ones who are the issue. Because they think they know the lore, but they don't. Because Skyrim is a good game, but it barely scratches the surface of the lore. And the depth of its narrative is not reflected on the sales, by any means, because it still has a consistent narrative anyway and it is still a good game. That's the people I have a problem with - not Skyrim players, but people who think they know what is lore-breaking and what isn't just because they played a few hours of it, but actually don't know what they are talking about.
And "add more skills" is not all you are saying when you are blaming people who want the lore to be consistent for the fact that more skills were not added. You are deflecting the issue and finding a group you can put the blame on, and you are wrong, plain and simple. You are attacking the wrong people, you should get mad at people that yell "lore-breaking" at any suggestion because they don't know the lore, but they think they do. The same people I get mad at.
Because more skills wouldn't be against the lore, and you absolutely do not need to add something like Dwemer as a playable race to have your wish. Nobody, LITERALLY NOBODY has to compromise here, because we can have both.
LOL deflecting? First off show me where this "huge chunk" of lore abiding players are. The majority of the players that play would buy a Unicorn mount in under a minute if they offered it. I have no agenda or "target group" other than anyone or group that take themselves way too serious. I am saying simply "add more skills",this is like the third time I've said it too.I think your assuming too much and possibly YOU have an agenda. I get that your passionate about what your fighting for,but there is no fight here.lastly,there's always a compromise with ZoS,play the game from other perspectives and you'll see it.
There are several lore discussions both here and in the sub-reddit, there are entire guilds dedicated to discussing lore, even zone chat has lore discussions. It is a prevalent part of the game, you like it or not.
And you don't have a target group? What is this, then?It certainly seems that you blame the non-addition of new skills on "lore freaks and social balance warriors holding the game back". Because, you know, that's exactly what you said.Would love to but lore freaks and social balance warriors are holding the game back.
And you are again deflecting. "The majority of the players that play would buy a Unicorn mount in under a minute". Yes, I never said anything other than that, and at the same time there would be a bunch of people who didn't even play Oblivion and who think Unicorns are not part of the TES universe complaining in the forums. People who think they know the lore, but actually don't. These are the ones who come yapping in threads with suggestions that would help your vision of the game, not the people who actually know the lore. You are targeting the wrong people.
Those would be the groups taking themselves too serious lol
Then we might have been agreeing this whole time while simply calling the group by different names
I call them "people who think they know the lore, but actually don't" and you call them "the groups taking themselves too serious".
All good
I think the real issue why the imga are not apart of this game is due to the fact that the Imga disappeared from Valenwood during this time to wait out the end of the Planemeld and the Alliance War to visit Falinesti, not because of technical restrictions. Sure, they can implement a dlc somewhere down the line that allows us players to go to where the imga are hiding out currently but making them a playable race would kinda create a plot-hole.I said it in another post, but I think that the biggest issue with adding the Imga is that (as far as I know) their body structure is different from the other races. ZOS would have to make new textures for every armor in the game, and I don't know if they would do it. It really isn't a lore-issue, more like a disbelief that ZOS would actually make another version of every armor in the game just for one race. But maybe they could just stretch the textures on the torso, which I think would look awful but it didn't stop ANet from doing that to the Charr in GW2. Or they could make the Imga have the same body structure of everybody else, I guess?