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Why are people always against new things in this game?

  • Riptide
    Riptide
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    Good ideas are good ideas.

    Bad ideas are bad ideas.

    Shrug ideas are shrug ideas.

    There are far more of the second two than the first. Simple as that.

    Very good ideas will stand.

    Put forth very good ideas.

    Don't sweat it if some of your ideas you think are very good, aren't. I've been the ideas guy/rainmaker for many years in many different settings. Only 1 in 10 or so ideas are solid, am able to communicate (inspire) behind it, and most important? Timed right. So they die on the vine.

    But if I dwelled on the 9 of 10 I'd never have gotten anywhere.

    Its prolly more like 1 in 20 really. You throw lots of pasta on the wall, most things don't stick. Some does. Ya run with that.

    And besides, this ain't an R&D group ya know.
    Esse quam videri.
  • newtinmpls
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    attackjet wrote: »
    Whenever I see a forum post that's talks about new classes or new races, basically stuff that would be cool to see in this game, I know they are new to the forums.

    I do agree with you - but not because of "toxic players"

    I agree because many of us long time players are here not for "MMO flavor of the month" but because we truly love the ES world. All too often "new" players ask for things that don't fit.

    After the hundred and twelveth time, it gets old
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Delta1038
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    Personally I would love to see new stuff added, my only hitch to that is I want it to fit with the lore otherwise is feels cheap and gimmicky. A good example is the dragons, in the lore it would not make sense to find dragons roaming about in the time period. Now if they wanted to add a secluded dragon who is hiding away or something, that I would be fine with. New does not equal bad but it can easily be that way if it doesn't make contextual sense to the time and narrative.
    Xbox One NA
  • Abeille
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    Generally it depends on the suggestion, but most of the time I usually see a -reason- people dont want it added.

    Pretty much this. While there is the lonely "No." sometimes, and (and I really dislike this one) "Really? You think THIS is important?", people usually give the reasons why they do not want x or y added/changed. If you agree with the reasons or not is another thing, disagreeing is part of discussions.

    I do dislike very much when people act like what other people want added/changed is unimportant, like if their play style is any less valid.
    Edited by Abeille on December 18, 2016 3:33AM
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
  • Mojmir
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    newtinmpls wrote: »
    attackjet wrote: »
    Whenever I see a forum post that's talks about new classes or new races, basically stuff that would be cool to see in this game, I know they are new to the forums.

    I do agree with you - but not because of "toxic players"

    I agree because many of us long time players are here not for "MMO flavor of the month" but because we truly love the ES world. All too often "new" players ask for things that don't fit.

    After the hundred and twelveth time, it gets old

    So does a game that does not add more options,we need more options in active skills.it's doesn't need to be a new class,but things like thieves guild and ledgermain are not enough. Crafting needs something more,hopefully with housing. Mage guild line has some things that just aren't good and need changing.alchemy could use something like explosion potions.maybe some new summons? So many ideas I've read on the forums that could be looked at.the older games could be used as inspiration too.
  • Solariken
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    Yeah I hear you OP. It's totally fine if people disagree with something and I don't even mind if the response seems a bit rude.... But what I really take issue with is the vapid nay-saying when it's totally obvious they didn't even read/comprehend what you wrote. It's very counterproductive and likely harms your chances of brewing good discussion and getting developer attention.
  • KochDerDamonen
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    It's not that we're against new things.

    We're against new things that are also dumb. dumb, dumb, dumb and beaten to death. Paying crowns for changing traits, dragons, random races (daedra, gnomes, big TITTAIES, etc), entirely destroying scaling in favor of totally casual random spells, dragons, dragon shouts, dragons, flying mounts (in a world with so so little to fly over), dragons, instant unlock skills, dragons, responding to this games horrid RNG by making all items trivial to obtain, dragons, dragons, dragons, dragons.


    Dragon dragon, dragon! (please help, I can't feel the back of my eyes)

    Dragon! (end my suffering)
    If you quote someone, and intend for them to see what you have said, be sure to Mention them with @[insert name].
  • attackjet
    attackjet
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    Solariken wrote: »
    Yeah I hear you OP. It's totally fine if people disagree with something and I don't even mind if the response seems a bit rude.... But what I really take issue with is the vapid nay-saying when it's totally obvious they didn't even read/comprehend what you wrote. It's very counterproductive and likely harms your chances of brewing good discussion and getting developer attention.

    Your going to jail for stealing!!......


    ...the words out of my mouth.
  • STEVIL
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    Mojmir wrote: »
    newtinmpls wrote: »
    attackjet wrote: »
    Whenever I see a forum post that's talks about new classes or new races, basically stuff that would be cool to see in this game, I know they are new to the forums.

    I do agree with you - but not because of "toxic players"

    I agree because many of us long time players are here not for "MMO flavor of the month" but because we truly love the ES world. All too often "new" players ask for things that don't fit.

    After the hundred and twelveth time, it gets old

    So does a game that does not add more options,we need more options in active skills.it's doesn't need to be a new class,but things like thieves guild and ledgermain are not enough. Crafting needs something more,hopefully with housing. Mage guild line has some things that just aren't good and need changing.alchemy could use something like explosion potions.maybe some new summons? So many ideas I've read on the forums that could be looked at.the older games could be used as inspiration too.

    "we need more options in active skills." - by my rough eyeball, at least 1 in 4 morphs/skills are almost never used. Thats about 18 slots or about the same as three skill lines of a brand new class. You could easily replace half the morphs in the sorc storm line with cold effects and call it "weather calling" and in one fell swoop have (coupled with destro staff and a fewe passives adding cold to shock/physical) a functional "ice mage concept." IMo there is a lot of room available for additions to the existing slots without a new class.

    Equip crafting definitely needs significant upgrade ala what 1T did to drops.

    I would disagree on one thing - Alchemy is IMO already possibly the most useful and impactful craft in the game between poisons and potions. I don't feel it needs anything more in the current setup.

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • attackjet
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    I like new things, new content, new items you can get in game, special events, wish they would add more to the game, even things I may not like there most likely be others that will, mmo's need something for as many play styles as possible.

    I completely agree. Thank you for being productive in the conversation.
  • attackjet
    attackjet
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    Love what you said. Screw those negative Nancy's! All new cool ideas I will definitely support! :)

    Thank you for the support! As you can see by some other peoples comments, adding cool stuff seems like a horrible idea to them, no matter what it is.

    Some people are right, others just try to tell I'm wrong.
  • attackjet
    attackjet
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    STEVIL wrote: »
    Mojmir wrote: »
    newtinmpls wrote: »
    attackjet wrote: »
    Whenever I see a forum post that's talks about new classes or new races, basically stuff that would be cool to see in this game, I know they are new to the forums.

    I do agree with you - but not because of "toxic players"

    I agree because many of us long time players are here not for "MMO flavor of the month" but because we truly love the ES world. All too often "new" players ask for things that don't fit.

    After the hundred and twelveth time, it gets old

    So does a game that does not add more options,we need more options in active skills.it's doesn't need to be a new class,but things like thieves guild and ledgermain are not enough. Crafting needs something more,hopefully with housing. Mage guild line has some things that just aren't good and need changing.alchemy could use something like explosion potions.maybe some new summons? So many ideas I've read on the forums that could be looked at.the older games could be used as inspiration too.

    "we need more options in active skills." - by my rough eyeball, at least 1 in 4 morphs/skills are almost never used. Thats about 18 slots or about the same as three skill lines of a brand new class. You could easily replace half the morphs in the sorc storm line with cold effects and call it "weather calling" and in one fell swoop have (coupled with destro staff and a fewe passives adding cold to shock/physical) a functional "ice mage concept." IMo there is a lot of room available for additions to the existing slots without a new class.

    Equip crafting definitely needs significant upgrade ala what 1T did to drops.

    I would disagree on one thing - Alchemy is IMO already possibly the most useful and impactful craft in the game between poisons and potions. I don't feel it needs anything more in the current setup.

    Yes, I completely agree with the direction your taking. It seems as if there's a bunch of old dusty abilitys and play styles that really need some love.

    If your a magicka sorcerer, you can choose between playing flame, ice and lighting instead of just choosing flame. And each one has a completely different play style.

    The problem i realized, is the devs, and they just don't care. And when we have 20+ people on a post with 30 comments saying how this game is good and that just because they are happy, I should be happy, dosnt help at all. Or they will tell you to just stop playing the game. Its a very toxic and hostile area for anyone who really cares about the game and wants to see it grow.

    Its why I had to make this post. Honestly, I don't even have this game downloaded anymore, and I know I'm not the only one. I just want to be able to have fun in the game, and as a PvP player, its just plain impossible.
  • Riejael
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    attackjet wrote: »
    But with all that aside, why do people hate the idea of new things in this game so much?

    Selfish reasons. Well in their perspective, justified selfish reasons.

    In ESO it doesn't take very much to get to where you can get in an endgame group and complete some stuff. Yet there are a few who ink out every bit of potential from their build, their gear, and their rotations. These players have spent alot of time getting the gear and theorycrafting the builds and practicing the execution that the idea of a new variable is unsettling.

    Look at it from their point of view. They farmed the same content over and over to ensure they have the best rings and amulets with the right traits. They did the same for armor and weapons to ensure they have just the right traits then used materials to gold them out. And then they used hours and hours of their time to perfect the rotation.

    New content hits and they MIGHT not be the epitome of potential in their role that they could be. Even something as simple as a slight balance pass sets these players on edge as they might have to use different skills. They MIGHT have to refarm a piece or two of gear.

    New class? Holy crap...

    That adds a whole 20% of the game in variables that have yet to be factored. What buffs, what roles, what debuffs, what resources, and so forth.. will this new class be able to do? Will it be able to do something their build can't? WIll it be able to do something their build can do but better?

    That's alot of stress and anxiety they don't want to endure. They don't want to think that their hours, days, weeks, or months of effort and practice will suddenly be invalidated, or worse.. have to start over with the new class which quite frankly.. would be the new hotness. So how would they NOT be FORCED to start over?

    Yeah.. its paranoia at its best to say the least. But it is a real feeling. At least to them. Their blood pressure would rise, some may sweat, some may even get short of breath when they dreadfully read a patch note stating the abilities of the new class. Its the same feeling a hardcore-principled PVE'r feels when suddenly finding themselves in a PVP situation. Dread, Anxiety, and even Fear.

    Not all players are like that. Some embrace change. Some look forward to the challenges a new paradigm would bring. The feeling of getting to try it all over again as if it was new. Unfortunately they're a silent majority. They're happy playing the game, they don't visit the forums in order to keep their agenda running the status quo.

    Then you've got the ones who are less severe. Maybe even a bit passive aggressive. Look at this quote:
    Maybe people are happy with the way the game is and don't want it to change. Is that a bad thing?

    As if adding a fifth class is going to drastically alter how a Dragonknight, Templar, Sorcerer, and Nightblade is played. Like if a 5th class is added, you somehow cannot continue playing your DK, Temp, Sorc, or NB.

    Same thing with new races. And I'm sure they all pipped up about how they hated new skill lines from, DLCs being added. Or the debacle that resulted from new sets.

    Nah, they should add new content on a regular basis. Hell I wouldn't mind them going the EQ route and adding content faster than the players can analyze and perfect it. Wouldn't that be a fun ride?
  • attackjet
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    Mojmir wrote: »
    newtinmpls wrote: »
    attackjet wrote: »
    Whenever I see a forum post that's talks about new classes or new races, basically stuff that would be cool to see in this game, I know they are new to the forums.

    I do agree with you - but not because of "toxic players"

    I agree because many of us long time players are here not for "MMO flavor of the month" but because we truly love the ES world. All too often "new" players ask for things that don't fit.

    After the hundred and twelveth time, it gets old

    So does a game that does not add more options,we need more options in active skills.it's doesn't need to be a new class,but things like thieves guild and ledgermain are not enough. Crafting needs something more,hopefully with housing. Mage guild line has some things that just aren't good and need changing.alchemy could use something like explosion potions.maybe some new summons? So many ideas I've read on the forums that could be looked at.the older games could be used as inspiration too.

    So true man, unique play style is a big deal. I use vice cannon and hundings rage on a stamblade khajiit and its unique and fairly good so I like it. Though I could easily change to some cheese bs build.

    Alchemy being able to summon pets and stuff? That's sounds ducking awesome! And explosion stuff and bombs being craftable and work like trap beast or something? That sounds really cool too.

    Just ideas man, but when there's so many people talking about "well its against lore" or "that would just be too op or not op" it really makes people not want to give there opinion or even play the game. Seeing how negative and toxic people are towards new ideas really worrys me.

  • Mojmir
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    Riejael wrote: »
    attackjet wrote: »
    But with all that aside, why do people hate the idea of new things in this game so much?

    Selfish reasons. Well in their perspective, justified selfish reasons.

    In ESO it doesn't take very much to get to where you can get in an endgame group and complete some stuff. Yet there are a few who ink out every bit of potential from their build, their gear, and their rotations. These players have spent alot of time getting the gear and theorycrafting the builds and practicing the execution that the idea of a new variable is unsettling.

    Look at it from their point of view. They farmed the same content over and over to ensure they have the best rings and amulets with the right traits. They did the same for armor and weapons to ensure they have just the right traits then used materials to gold them out. And then they used hours and hours of their time to perfect the rotation.

    New content hits and they MIGHT not be the epitome of potential in their role that they could be. Even something as simple as a slight balance pass sets these players on edge as they might have to use different skills. They MIGHT have to refarm a piece or two of gear.

    New class? Holy crap...

    That adds a whole 20% of the game in variables that have yet to be factored. What buffs, what roles, what debuffs, what resources, and so forth.. will this new class be able to do? Will it be able to do something their build can't? WIll it be able to do something their build can do but better?

    That's alot of stress and anxiety they don't want to endure. They don't want to think that their hours, days, weeks, or months of effort and practice will suddenly be invalidated, or worse.. have to start over with the new class which quite frankly.. would be the new hotness. So how would they NOT be FORCED to start over?

    Yeah.. its paranoia at its best to say the least. But it is a real feeling. At least to them. Their blood pressure would rise, some may sweat, some may even get short of breath when they dreadfully read a patch note stating the abilities of the new class. Its the same feeling a hardcore-principled PVE'r feels when suddenly finding themselves in a PVP situation. Dread, Anxiety, and even Fear.

    Not all players are like that. Some embrace change. Some look forward to the challenges a new paradigm would bring. The feeling of getting to try it all over again as if it was new. Unfortunately they're a silent majority. They're happy playing the game, they don't visit the forums in order to keep their agenda running the status quo.

    Then you've got the ones who are less severe. Maybe even a bit passive aggressive. Look at this quote:
    Maybe people are happy with the way the game is and don't want it to change. Is that a bad thing?

    As if adding a fifth class is going to drastically alter how a Dragonknight, Templar, Sorcerer, and Nightblade is played. Like if a 5th class is added, you somehow cannot continue playing your DK, Temp, Sorc, or NB.

    Same thing with new races. And I'm sure they all pipped up about how they hated new skill lines from, DLCs being added. Or the debacle that resulted from new sets.

    Nah, they should add new content on a regular basis. Hell I wouldn't mind them going the EQ route and adding content faster than the players can analyze and perfect it. Wouldn't that be a fun ride?

    That's last sentence is the truth.
  • attackjet
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    Riejael wrote: »
    attackjet wrote: »
    But with all that aside, why do people hate the idea of new things in this game so much?

    Selfish reasons. Well in their perspective, justified selfish reasons.

    In ESO it doesn't take very much to get to where you can get in an endgame group and complete some stuff. Yet there are a few who ink out every bit of potential from their build, their gear, and their rotations. These players have spent alot of time getting the gear and theorycrafting the builds and practicing the execution that the idea of a new variable is unsettling.

    Look at it from their point of view. They farmed the same content over and over to ensure they have the best rings and amulets with the right traits. They did the same for armor and weapons to ensure they have just the right traits then used materials to gold them out. And then they used hours and hours of their time to perfect the rotation.

    New content hits and they MIGHT not be the epitome of potential in their role that they could be. Even something as simple as a slight balance pass sets these players on edge as they might have to use different skills. They MIGHT have to refarm a piece or two of gear.

    New class? Holy crap...

    That adds a whole 20% of the game in variables that have yet to be factored. What buffs, what roles, what debuffs, what resources, and so forth.. will this new class be able to do? Will it be able to do something their build can't? WIll it be able to do something their build can do but better?

    That's alot of stress and anxiety they don't want to endure. They don't want to think that their hours, days, weeks, or months of effort and practice will suddenly be invalidated, or worse.. have to start over with the new class which quite frankly.. would be the new hotness. So how would they NOT be FORCED to start over?

    Yeah.. its paranoia at its best to say the least. But it is a real feeling. At least to them. Their blood pressure would rise, some may sweat, some may even get short of breath when they dreadfully read a patch note stating the abilities of the new class. Its the same feeling a hardcore-principled PVE'r feels when suddenly finding themselves in a PVP situation. Dread, Anxiety, and even Fear.

    Not all players are like that. Some embrace change. Some look forward to the challenges a new paradigm would bring. The feeling of getting to try it all over again as if it was new. Unfortunately they're a silent majority. They're happy playing the game, they don't visit the forums in order to keep their agenda running the status quo.

    Then you've got the ones who are less severe. Maybe even a bit passive aggressive. Look at this quote:
    Maybe people are happy with the way the game is and don't want it to change. Is that a bad thing?

    As if adding a fifth class is going to drastically alter how a Dragonknight, Templar, Sorcerer, and Nightblade is played. Like if a 5th class is added, you somehow cannot continue playing your DK, Temp, Sorc, or NB.

    Same thing with new races. And I'm sure they all pipped up about how they hated new skill lines from, DLCs being added. Or the debacle that resulted from new sets.

    Nah, they should add new content on a regular basis. Hell I wouldn't mind them going the EQ route and adding content faster than the players can analyze and perfect it. Wouldn't that be a fun ride?

    I know what you are saying, why? because I am who you are talking about.

    You know how long it took me to get my gear gold? Get all the right traits? How much testing it took and how much time I invested?

    About 1500 hours.

    And guess what? I have like 6 fully golded out builds, all the right traits and I've , if not mastered, got extremely good with each build.

    Do you want to know how bad some of these builds are in PvP after this last patch?

    Bad enough to make me quit the game.

    You make it seems as if, if they did add a new class, it would be better than every other class in the game and no one wouldn't play it, because its the meta. And as we've seen before, with this last patch, people will find the meta, and make it themselves, and now all of cyrodiil is the exact same cookie cutter build and play style diversity is completly non-existant.

    You're just afraid that this will happen again, that's all.
  • a1i3nz
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    Because forums. Forums are all the same.

    Best to just play the game and avoid the forums. I'm only here to have something to read on the train ride home.

    And occasionally troll/derail a thread.

  • Riejael
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    attackjet wrote: »
    Bad enough to make me quit the game.

    This is a bluff if I've ever seen one.

    You have no idea what an imbalance actually is. Or a game breaking change. Try spending four years on a character to have it removed from normal grouping, to not be considered for guilds. Being told to reroll, on a server where you get ONE character per account.

    You're not getting sympathy from me. And consider your bluff called.
  • AuldWolf
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    First of all? No examples provided. Second of all? Your attitude is terrible. Pot, kettle black, really.

    And most important of all? 1 in a million ideas are actually good.

    Flying? Terrible idea, the zones aren't designed for it and it would take a complete rework of all zones to accommodate it, more work than WoW would have to do with a major expansion and ESO isn't bringing in that kind of money.

    Playable daedric races? Yes, because at a time when Nirn is being invaded by a daedric prince, the races of Mundus are going to be able to tell the difference between hostile and friendly daedra. It's silly.

    Open-world PvP? There was a thread about this and the result was expected -- most people see it as griefing. So you'd be putting time and resources into creating a specific, separate server with new functionalities to appease less than one per cent of those who actually play the game. Not even most PvPers want this, because they can distinguish between PvP and sociopathic trolling.

    I could go on. Most ideas are just bad. And bad ideas are going to be met with resistance, for what should hopefully be obvious reasons.
  • imredneckson
    imredneckson
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    attackjet wrote: »
    Whenever I see a forum post that's talks about new classes or new races, basically stuff that would be cool to see in this game, I know they are new to the forums.

    Why do I know this?

    Because, I made plenty of posts like this, and guess what happens?

    The toxic goo known as the elder scrolls forum player base people come out of the darkness of the shadows to shoot down any hopes of seeing something cool and new in this game.

    They make posts like "no, that will never happen" "omg not this again, zos can't get x right so why would they add y?"

    And just plain toxic and rude replys on their post.

    What do I reply when someone makes a post like this?

    I say "yeah, that would be awesome, I would love to see that"

    You know how much of a detrimental affect this can have on a game developers idea of what their player base actually wants? This makes them think that people are happy with the way the game is and that they don't want change at all.

    Its just sad, people are so rude on these forums, and i don't know where it comes from. Never have I seen a player base as toxic as the ESO player base, especially the PvP player base.

    But with all that aside, why do people hate the idea of new things in this game so much? And please, don't just be a toxic ***, no one cares about you're opinion

    Because people in general are scared of the unknown and the effects that will come about it. The fact that we don't know something that may/will effect us in a bad way scares the live daylights out of everyone but half the time we don't know if it will be good or bad so our mind instantly start thinking the worst case scenarios.
    Legions of Mordor Guild Officer
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  • attackjet
    attackjet
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    AuldWolf wrote: »
    First of all? No examples provided. Second of all? Your attitude is terrible. Pot, kettle black, really.

    And most important of all? 1 in a million ideas are actually good.

    Flying? Terrible idea, the zones aren't designed for it and it would take a complete rework of all zones to accommodate it, more work than WoW would have to do with a major expansion and ESO isn't bringing in that kind of money.

    Playable daedric races? Yes, because at a time when Nirn is being invaded by a daedric prince, the races of Mundus are going to be able to tell the difference between hostile and friendly daedra. It's silly.

    Open-world PvP? There was a thread about this and the result was expected -- most people see it as griefing. So you'd be putting time and resources into creating a specific, separate server with new functionalities to appease less than one per cent of those who actually play the game. Not even most PvPers want this, because they can distinguish between PvP and sociopathic trolling.

    I could go on. Most ideas are just bad. And bad ideas are going to be met with resistance, for what should hopefully be obvious reasons.

    Lmao. As toxic as they come. Though playable daedric races would be absolutely awesome. Wait but you can tell the difference between friendly and hostile races that are in the game?. Its stuff like this that makes no sense, they've broken many things in the lore. I'm not going to give examples because I don't want to.
    But seriously, lore can and always will be broken. Whether you like it or not, its a god damn video game, let people be creative.

    But in all reality, you seem like you just make stuff up as you go lol.

    You don't have numbers to back anything you said, and why do you care so much about numbers? That's the dev's job to worry about that. I know I've spent well over 200$ on this game, and I know a lot of other people who play the game who have also. But that isn't going to give me even a rough estimate of what they make. I honestly have no clue how much money they make and neither do you.

    And I'm not a game developer, are you? *Oh hey I made a spelling error, please point it out someone.* if you have no experience making a triple AAA game, what gives you the right to say what they do and don't have the ability to do? This is their job, not yours. So when people simply have a cool idea that they think other people should give feedback on, just say you wouldn't like it, but please understand why they would.

    Its like being a wet blanket or a party pooper when people get so unbelievablely offended when someone has a idea, whether it be good or not.


  • attackjet
    attackjet
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    Riejael wrote: »
    attackjet wrote: »
    Bad enough to make me quit the game.

    This is a bluff if I've ever seen one.

    You have no idea what an imbalance actually is. Or a game breaking change. Try spending four years on a character to have it removed from normal grouping, to not be considered for guilds. Being told to reroll, on a server where you get ONE character per account.

    You're not getting sympathy from me. And consider your bluff called.

    I don't play this game any more. I got to 575 and then slowly stopped playing. Its been uninstalled for about 2 weeks.
  • Messy1
    Messy1
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    I think people love The Elder Scrolls theme and concept, but ZOS is having trouble converting that feeling a MMO there is definitely tokenism being applied, which is an affront to many Elder Scrolls fans, and also MMO players are and sd hold be upset when their calls for unique and different systems are not addressed.
  • GabiAlex
    GabiAlex
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    attackjet wrote: »
    "omg not this again, zos can't get x right so why would they add y?"

    This infuriated me a lot. Some don't know that certain issues will take time to get fixed, some are from closed beta, and the devs need time to find a solution without causing more troubles or break the entire game, but that doesn't mean they have to stop bringing us new stuff until that issue is fixed because it will take time and people will leave because the lack of content, so get over it!

    Also OP, remember that in real world people are afraid of changes, sometimes are afraid of changes that will make their life better or not affect it at all.
    @GabiAlex - PC EU Megaserver
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  • Phinix1
    Phinix1
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    attackjet wrote: »
    Why are people always against new things in this game?

    Well there is the thing about humans fearing change but I don't think that's it.

    More, everything cool and new ZOS has been adding lately has been a part of some gimmicky scheme to try and bleed you for more than a normal game would charge for a monthly sub, and people are burning out on it.

    Cool new motif? Crown only. Want to make some things with it? Buy stones for crowns. Cool new mounts? Gamble hundreds of dollars to MAYBE get it. Anything new actually goes to the straight up store instead of the casino? Then it's LIMITED TIME ONLY!

    Every business has to make money sure, but no one said you have to do it by becoming THAT kind of business. They are chasing away their own customers with this stuff. But apparently everyone at ZOS serve the one cult leader on the board who is OBSESSED with it so what the Lord says goes.

    I love the game but more and more anything new just makes me feel like I'm about to miss out on something, or like I'm about to get mugged.

    Not really a pleasant anticipation. Hard to ride that hype train.
  • Riejael
    Riejael
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    Phinix1 wrote: »
    More, everything cool and new ZOS has been adding lately has been a part of some gimmicky scheme to try and bleed you for more than a normal game would charge for a monthly sub, and people are burning out on it.

    I'm finding this really hard to believe. Everything you've described is cosmetic. And I don't believe you are naive enough to not know the difference. You could literally play through the entire game without EVER having to press , to enter the crown store.

    And likely everything we are talking about in this thread has nothing to do with the crown store unless it happens to be in a DLC, which are all available via a monthly cost. And that's worst case scenario. I'm sure if they locked a new class behind a DLC, people would gripe about it. But it wouldn't be any different than having to buy Ruins of Kunark to play an Iksar in EQ, or a Wrath of the Lich King to play a DK in WoW.

    But none of you people are naive enough to think it otherwise.

    So what is it? Do you honestly feel like you can't trust this company? If that's the case, why are you still here? Why not drop it for one you can trust? There's literally DOZENs of companies doing MMOs right now, some even have business practices you all claim to prefer.

    Then we got this other dude who claims to have quit for 2 weeks yet still posts on the forums. That reminds me when I got my first job two decades ago where some losers who used to work there would hang around and try to get other people to quit because they didn't have a life otherwise. Then expects his opinion to matter (if he's telling the truth).

    Its really hard to take some of you seriously when you make statements in the manner many of you do. When you say you don't trust the company, or stressed out about all the RNG, or even claiming you've quit. Any of those things, yet still hanging around produces a paradox in your statements and makes them hard to take seriously.

    Let me tell you all about WoW.. it was the game I came from to play ESO again. First of all, you won't see me posting about it on those forums. I'm here, not there. Feel free to check, I used the same name in their forums. But to put it shortly, I felt the game get boring. I'd login, raid, and logoff till next week just to do it again. Once I realized that, I canceled my sub, came back to ESO. Key word.. came back. I used to play ESO back around when it came out. I left because it got frustrating having to do 3 factions' worth of story quests to level to VR14. Don't have to do that anymore, decided to come back. Well that wasn't the only reason, there was another game that caught my eye. Don't remember which one.

    Here's the point, straight up:

    1. I don't play games that bore me. I dump them and move on.
    2. I don't play games that don't feel like games. If it feels like work instead of entertainment, I move on.
    3. I don't play games hosted by companies I feel are dishonest, immoral, unethical, or trying to exploit me, I dump them and all their games and move on.
    4. I don't post in forums of games I don't play in. Posting in forums generates hype and discussion. That supports the game. I don't support games that bore, don't feel like games, or run by companies that I don't like.

    I don't understand people or more specifically I don't take seriously the opinions or points of people who do one, some, or all of those 4 things. It just doesn't make sense to me.

    And I don't want to hear this BS sob story about how friends are still playing. Or guildies are really awesome and still playing. Screw that. If they're dumb and naive, dump them too. I left a really good group of people on WoW to come play this. Nothing against them, but only playing with them once a week wasn't worth $14.95/month to me. Besides, I had a craving to play an action MMO instead of tab target. Even if WoW kept my interest with its content (which it might have) I would have bailed anyway to play something better.

    And believe me, I've got no problem dumping ESO in a heartbeat if something better comes my way. The difference is, you won't hear about it in these forums. At least not from me.
  • antihero727
    antihero727
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    attackjet wrote: »
    Whenever I see a forum post that's talks about new classes or new races, basically stuff that would be cool to see in this game, I know they are new to the forums.

    Why do I know this?

    Because, I made plenty of posts like this, and guess what happens?

    The toxic goo known as the elder scrolls forum player base people come out of the darkness of the shadows to shoot down any hopes of seeing something cool and new in this game.

    They make posts like "no, that will never happen" "omg not this again, zos can't get x right so why would they add y?"

    And just plain toxic and rude replys on their post.

    What do I reply when someone makes a post like this?

    I say "yeah, that would be awesome, I would love to see that"

    You know how much of a detrimental affect this can have on a game developers idea of what their player base actually wants? This makes them think that people are happy with the way the game is and that they don't want change at all.

    Its just sad, people are so rude on these forums, and i don't know where it comes from. Never have I seen a player base as toxic as the ESO player base, especially the PvP player base.

    But with all that aside, why do people hate the idea of new things in this game so much? And please, don't just be a toxic ***, no one cares about you're opinion

    I would like more effort put into fixing the broken stuff they have instead of adding new broken stuff to the pile they can't fix.
    Veldrn-AD Magica Sorc
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  • Hallothiel
    Hallothiel
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    So, OP, you have made a forum thread to complain about the game / suggestions about the game when you actually don't play the game any more;

    PLUS you also question people's attitudes to suggestions but then show the same problem yourself in your replies?

    Wow. Why?
  • SHADOW2KK
    SHADOW2KK
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    attackjet wrote: »
    Whenever I see a forum post that's talks about new classes or new races, basically stuff that would be cool to see in this game, I know they are new to the forums.

    Why do I know this?

    Because, I made plenty of posts like this, and guess what happens?

    The toxic goo known as the elder scrolls forum player base people come out of the darkness of the shadows to shoot down any hopes of seeing something cool and new in this game.

    They make posts like "no, that will never happen" "omg not this again, zos can't get x right so why would they add y?"

    And just plain toxic and rude replys on their post.

    What do I reply when someone makes a post like this?

    I say "yeah, that would be awesome, I would love to see that"

    You know how much of a detrimental affect this can have on a game developers idea of what their player base actually wants? This makes them think that people are happy with the way the game is and that they don't want change at all.

    Its just sad, people are so rude on these forums, and i don't know where it comes from. Never have I seen a player base as toxic as the ESO player base, especially the PvP player base.

    But with all that aside, why do people hate the idea of new things in this game so much? And please, don't just be a toxic ***, no one cares about you're opinion

    Rants about alleged toxic opinions, yet states that they do not care about others opinions

    10/10 logic
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  • starkerealm
    starkerealm
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    STEVIL wrote: »
    Equip crafting definitely needs significant upgrade ala what 1T did to drops.

    I agree with this, and I'm going to float the idea I've suggested before on the subject, repeatedly.

    Back from launch, there's been three copies of each crafting station, one in each zone. So there's three Hunding's, three Whitestrakes, three Night Mother's Whatever, three Seducer stations.

    Right now, there are 45 stations that produce 15 different sets. We don't need those anymore. It would make sense to introduce 30 new crafted sets, replacing duplicate sets in the alliances, and opening up crafters to a new range of crafted sets.

    Also, I think we should destroy Carthage Proc Sets.
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