I don't know. The RNG gods usually hate me, but after two days I got five runeboxes: three unique and two duplicates, one of which I traded for the missing fourth. I also almost completed the motif and the recipes (I will have all after trading duplicates). And I'm not even super invested into it, I run the quests with three characters.(Not even talking about the runeboxes, not with ZOS' reputation at implementing RNGs.)
It's really annoying having to go back to drink from the keg, the only useful thing this event brings to the game. And getting the recipes/motifs is really too grindy and there's only *one* way to get them....
I very much preferred the method from Witches festival where you could get your boxes from pretty much any activity you enjoyed, instead of shoehorning everyone into doing these absurd (and some of them very buggy) quests over and over and over to the point of mind melting.
My suggestions:
-Mud Brawl pit should be added so players can face off in their towels in a proper place
-More things for players to compete against each other like horse races, maybe a tracker on who throws the most mud balls and a leaderboard with special holiday rewards.
Otherwise, it has been a great event, really enjoying it!
1. Have the events be short and repeatable with XP/gold rewards and also with achievements for successfully completing something 10, 50, and 100 times. Or 5, 15, 30 times. Or 10, 100, 200 times. Depends on the event, but you get the idea. This encourages players to come to inns for as long as they want without feeling like they have to stay a long time to get anything out of it. If the events are fun, have decent rewards, and unlock achievements with funny/clever titles, people will still visit inns more and stay longer.
2. Have some events be universal, and others rare (original new events or unique versions of universal events). Drinking contests, patterned after the event already present at Geirmund's Hall in The Rift, could be universal. Others could be rare, only spawning at certain times like the Lightbringer, Crimes Pays, Give to the Poor, and I Like M'aiq achievements. The rare ones encourage people to stop more often at different inns. Have NPC comments-in-passing come up if you get the full achievement series for one of the event types ("I heard you can really hold your mead! You're no milk-drinker!").
3. Have a focus on NPC events. That isn't to say no player vs player contests should be available, but if most or all inn events require other players to try/complete the concept will flop. Some players prefer to be solo all of the time, and some play at odd hours. Having fun, rewarding events (see #1) that have some rare, achievement based elements mixed in (see #2) will get people into the inns. But if I go in a certain inn off-hours and no one is there or they are busy, I don't want to have to wait around. Certainly though, have one or two events that players can do together with some nice rewards.
As for the event types/categories I would endorse:
- Bar Brawls. These would be fists only, no ability bar, and without pushover NPCs. You wouldn't be 100-0. You'd have to work for the wins and lose a fair amount. Special/rare version would involve getting drunk first as part of the NPC's challenge as you do in some fights in Ebonheart. The drunk versions would be like rare spawns and have their own achievement. Another rare version would be special named bar brawler champion types that are particularly tough and spawn randomly.
Rewards: XP, Gold, Credit Toward Achievement(s)
- Drinking Contests. Like Geirmund's Hall include a mechanic that allows you to not pass out (like eating food every so many drink) but with fast/hard drinking NPCs competing at the same time to make it a challenge. This one could include an option for multiple players to join in after the event is triggered but the NPCs would still compete.
Rewards: XP, Gold, Credit Toward Achievement
- Gambling. Something simple that is easy to follow with text prompt and a basic graphics display but that requires some strategy and luck, like a slightly more sophisticated version of rock-paper-scissors. It should have a chance to make a mistake/lose a round at least twice before the event ends with the player winning or losing, like picking a master lock on a door or chest. Have it be a single game so players can learn/practice it and work on the achievement anywhere in Tamriel.
Rewards: XP, Gold, Credit Toward Achievement
- Singing. Again, goes back to Geirmund's Hall (and every karaoke night in a bar ever). You pick up a job as an entertainer and have a choice to get a drink (or two, or three, or... the bottle... what was I you me?) before you proceed. You then get a glance at the lyric sheet and begin. The more you have to drink the greater the potential rewards but also the less time you have to read the lyrics at the start and the faster the text prompts go by (if you miss one the default is "..."). The more accurate you are the higher the reward.
So getting tanked and hitting every lyric is a big pay day. Also the drunker you are the blurrier the lyric sheet is at the start. The song book from which your selection is drawn is quite large and some songs are region specific. Achievements for completing songs, completing songs totally wasted, completing songs perfectly, completing songs perfectly while totally wasted, and a single achievement for gloriously blowing a song while totally wasted are included.
Rewards: XP, Gold, Credit Toward Achievement(s)
tinythinker wrote: »My suggestions:
-Mud Brawl pit should be added so players can face off in their towels in a proper place
-More things for players to compete against each other like horse races, maybe a tracker on who throws the most mud balls and a leaderboard with special holiday rewards.
Otherwise, it has been a great event, really enjoying it!
Those are good. There are also things people have asked for as regular tavern features that could be included for festivals/holidays:From this comment on tavern events...1. Have the events be short and repeatable with XP/gold rewards and also with achievements for successfully completing something 10, 50, and 100 times. Or 5, 15, 30 times. Or 10, 100, 200 times. Depends on the event, but you get the idea. This encourages players to come to inns for as long as they want without feeling like they have to stay a long time to get anything out of it. If the events are fun, have decent rewards, and unlock achievements with funny/clever titles, people will still visit inns more and stay longer.
2. Have some events be universal, and others rare (original new events or unique versions of universal events). Drinking contests, patterned after the event already present at Geirmund's Hall in The Rift, could be universal. Others could be rare, only spawning at certain times like the Lightbringer, Crimes Pays, Give to the Poor, and I Like M'aiq achievements. The rare ones encourage people to stop more often at different inns. Have NPC comments-in-passing come up if you get the full achievement series for one of the event types ("I heard you can really hold your mead! You're no milk-drinker!").
3. Have a focus on NPC events. That isn't to say no player vs player contests should be available, but if most or all inn events require other players to try/complete the concept will flop. Some players prefer to be solo all of the time, and some play at odd hours. Having fun, rewarding events (see #1) that have some rare, achievement based elements mixed in (see #2) will get people into the inns. But if I go in a certain inn off-hours and no one is there or they are busy, I don't want to have to wait around. Certainly though, have one or two events that players can do together with some nice rewards.
As for the event types/categories I would endorse:
- Bar Brawls. These would be fists only, no ability bar, and without pushover NPCs. You wouldn't be 100-0. You'd have to work for the wins and lose a fair amount. Special/rare version would involve getting drunk first as part of the NPC's challenge as you do in some fights in Ebonheart. The drunk versions would be like rare spawns and have their own achievement. Another rare version would be special named bar brawler champion types that are particularly tough and spawn randomly.
Rewards: XP, Gold, Credit Toward Achievement(s)
- Drinking Contests. Like Geirmund's Hall include a mechanic that allows you to not pass out (like eating food every so many drink) but with fast/hard drinking NPCs competing at the same time to make it a challenge. This one could include an option for multiple players to join in after the event is triggered but the NPCs would still compete.
Rewards: XP, Gold, Credit Toward Achievement
- Gambling. Something simple that is easy to follow with text prompt and a basic graphics display but that requires some strategy and luck, like a slightly more sophisticated version of rock-paper-scissors. It should have a chance to make a mistake/lose a round at least twice before the event ends with the player winning or losing, like picking a master lock on a door or chest. Have it be a single game so players can learn/practice it and work on the achievement anywhere in Tamriel.
Rewards: XP, Gold, Credit Toward Achievement
- Singing. Again, goes back to Geirmund's Hall (and every karaoke night in a bar ever). You pick up a job as an entertainer and have a choice to get a drink (or two, or three, or... the bottle... what was I you me?) before you proceed. You then get a glance at the lyric sheet and begin. The more you have to drink the greater the potential rewards but also the less time you have to read the lyrics at the start and the faster the text prompts go by (if you miss one the default is "..."). The more accurate you are the higher the reward.
So getting tanked and hitting every lyric is a big pay day. Also the drunker you are the blurrier the lyric sheet is at the start. The song book from which your selection is drawn is quite large and some songs are region specific. Achievements for completing songs, completing songs totally wasted, completing songs perfectly, completing songs perfectly while totally wasted, and a single achievement for gloriously blowing a song while totally wasted are included.
Rewards: XP, Gold, Credit Toward Achievement(s)
Also, have buffs based on the achievements that last for the duration of the event. For example, if you get the fishing achievement for the New Life Festival, your chances of catching rare fish go up by X% until the end of the Festival. The bonus then returns at next year's Festival. If you get the fire lighting achievement, your non-combat movement speed is boosted by X% with the same restrictions. The cat burglar achievement can apply a bonus to pick-pocketing and lock picking. These need not be huge bonuses, but they would extend the fun and value of the Festival beyond just repeating a few events over and over.